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Qixuan Zhang

Publications and source records attributed to Qixuan Zhang.

At least 19 recordsLinked to original sources

Autoregressive B-Rep Shape Generation with Parametric Surfaces

Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD, existing methods largely depend on uniformly sampled point- or grid-based geometry representations, sacrificing native surface types and parameters and thereby limiting geometric fidelity and downstream usability. We present ParaCAD, an autoregressive framework for point-cloud-conditioned B-Rep generation that directly operates on native parametric surfaces. ParaCAD introduces a surface-centric tokenization that explicitly encodes each face by its exact surface type and continuous parameters, preserving the intrinsic semantics of CAD geometry. Our model first generates parametric surfaces with constrained UV domains, and then constructs a valid B-Rep by globally intersecting these surfaces to recover edges and vertices. ParaCAD places point-cloud-conditioned generation at the core of B-Rep synthesis, making it practical for user-guided reconstruction and seamless integration into existing 3D generation pipelines. Extensive experiments demonstrate that ParaCAD produces accurate B-Reps with faithful point-cloud alignment, outperforming point-based baselines in geometric precision, robustness, watertightness and downstream usability.

cs.CV

Hybrid Machine Learning for Articulation Angle Estimation of Truck-Semitrailer Combinations

Accurate articulation angle estimation of trucks with trailers is critical for autonomous driving and advanced driver assistance system (ADAS). Existing methods either require manual initialization, additional sensors, or prior knowledge and signals from trailers, or they lack real-world validation, limiting practical deployment. This paper presents multiple learning-based models to directly estimate articulation angles from visual and kinematic inputs, eliminating the need for dedicated driving maneuvers for initialization, bounding box annotations, trailer-mounted sensor signals, or prior knowledge of trailer parameters. Two learning-based models are integrated with a kinematic model within an extended Kalman filter (EKF) framework, and an adaptive weighting scheme based on uncertainty quantification is applied for measurements involving visual input. Extensive real-world experiments with different trailer types demonstrate the approaches' robustness and generalization under out-of-domain conditions, including new trailers, varying colors, and lighting conditions. Results show that the hybrid method achieves accurate and reliable articulation angle estimation while maintaining reduced implementation requirements and practical deployment advantages.

cs.CV

Learning a Delighting Prior for Facial Appearance Capture in the Wild

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with the complex disentanglement of reflectance from unknown illumination. To bridge this gap, we propose to shift the paradigm into training a powerful delighting network as a prior to constrain the optimization. We leverage the OLAT dataset and the rendered Light Stage scans for training, and propose Dataset Latent Modulation (DLM) to seamlessly integrate these heterogeneous data sources. Specifically, by conditioning the core network on learnable source-aware tokens, we decouple dataset-specific styles from physical delighting principles, enabling the emergence of a delighting prior that outperforms existing proprietary models. This powerful delighting prior enables a simple and automatic appearance capture pipeline that achieves high-quality reflectance estimation from casual video inputs, outperforming prior arts by a large margin. Furthermore, we leverage our appearance capture method to transform the multi-view NeRSemble dataset into NeRSemble-Scan, a large-scale collection of 4K-resolution relightable scans. By open-sourcing our model and the NeRSemble-Scan dataset, we democratize high-end facial capture and provide a new foundation for the research community to build photorealistic digital humans.

cs.CV

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation. Project page: https://ruixu.me/html/SATO/index.html

cs.CV

TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale video generation models offers a natural approach: directly synthesizing 360-degree turntable videos (TTVs), which can serve not only as high-quality dynamic previews but also as an intermediate representation to drive texture synthesis and neural rendering. However, existing general-purpose video diffusion models struggle to maintain strict geometric consistency and appearance stability across the full range of views, making their outputs ill-suited for high-quality 3D reconstruction. To this end, we introduce TAPESTRY, a framework for generating high-fidelity TTVs conditioned on explicit 3D geometry. We reframe the 3D appearance generation task as a geometry-conditioned video diffusion problem: given a 3D mesh, we first render and encode multi-modal geometric features to constrain the video generation process with pixel-level precision, thereby enabling the creation of high-quality and consistent TTVs. Building upon this, we also design a method for downstream reconstruction tasks from the TTV input, featuring a multi-stage pipeline with 3D-Aware Inpainting. By rotating the model and performing a context-aware secondary generation, this pipeline effectively completes self-occluded regions to achieve full surface coverage. The videos generated by TAPESTRY are not only high-quality dynamic previews but also serve as a reliable, 3D-aware intermediate representation that can be seamlessly back-projected into UV textures or used to supervise neural rendering methods like 3DGS. This enables the automated creation of production-ready, complete 3D assets from untextured meshes. Experimental results demonstrate that our method outperforms existing approaches in both video consistency and final reconstruction quality.

cs.CV

WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering

Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for high-quality facial albedo capture from a smartphone video recorded in the wild. To disentangle high-quality albedo from complex lighting effects in in-the-wild captures, we propose a novel hybrid inverse rendering framework. We first apply a data-driven method, i.e., SwitchLight, to convert the captured images into more constrained conditions and then adopt model-based inverse rendering. However, unavoidable local artifacts in network predictions, such as shadow-baking, are non-physical and thus hinder accurate inverse rendering of lighting and material. To address this, we propose a novel texel grid lighting model to explain non-physical effects as clean albedo illuminated by local physical lighting. During optimization, we jointly sample a diffusion prior for the albedo map and optimize the lighting, effectively resolving scale ambiguity between local lights and albedo. Other reflectance maps are then predicted from the albedo. Our method achieves significantly better results than prior arts in the same capture setup, closing the quality gap between in-the-wild and controllable recordings by a large margin.

cs.CV

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.

cs.RO

Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects

A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding is captured through articulated objects, which are essential for tasks such as physical simulation, motion planning, and policy learning. However, creating these models, particularly for objects with high degrees of freedom (DoF), remains a significant challenge. Existing methods typically rely on motion sequences or strong assumptions from hand-curated datasets, which hinders scalability. In this paper, we introduce Kinematify, an automated framework that synthesizes articulated objects directly from arbitrary RGB images or textual descriptions. Our method addresses two core challenges: (i) inferring kinematic topologies for high-DoF objects and (ii) estimating joint parameters from static geometry. To achieve this, we combine MCTS search for structural inference with geometry-driven optimization for joint reasoning, producing physically consistent and functionally valid descriptions. We evaluate Kinematify on diverse inputs from both synthetic and real-world environments, demonstrating improvements in registration and kinematic topology accuracy over prior work.

cs.RO

Dynamic twisting and imaging of moiré crystals

Moiré superlattices in stacked 2D crystals are powerful platforms for engineering correlated and topological quantum phases, with twisted graphene and transition metal dichalcogenides (TMDs) as prominent examples. Their angle-sensitive band structures enable rich tunability; however, conventional tear-and-stack methods fix the angle at assembly, limiting systematic exploration of angle-dependent phenomena. Here, we present a scanning-probe-based manipulation scheme that enables in situ, continuous post-fabrication twist control using nanostructured metal rotors. We demonstrate reproducible angle tuning and direct moiré imaging across three platforms: graphene, hBN, and encapsulated, air-sensitive MoTe2. Quantitative piezoresponse force microscopy (PFM) analysis confirms sub-degree precision with minimal induced heterostrain, preserving sample quality even in the marginally twisted regime. Crucially, the device architecture maintains open access to the active region, allowing optical, scanning-probe, and transport measurements. This work enables single-device mapping of the angular phase diagram of moiré materials, including the twisted TMD homobilayers.

cond-mat.mes-hall

DDT: A Dual-Masking Dual-Expert Transformer for Energy Time-Series Forecasting

Accurate energy time-series forecasting is crucial for ensuring grid stability and promoting the integration of renewable energy, yet it faces significant challenges from complex temporal dependencies and the heterogeneity of multi-source data. To address these issues, we propose DDT, a novel and robust deep learning framework for high-precision time-series forecasting. At its core, DDT introduces two key innovations. First, we design a dual-masking mechanism that synergistically combines a strict causal mask with a data-driven dynamic mask. This novel design ensures theoretical causal consistency while adaptively focusing on the most salient historical information, overcoming the rigidity of traditional masking techniques. Second, our architecture features a dual-expert system that decouples the modeling of temporal dynamics and cross-variable correlations into parallel, specialized pathways, which are then intelligently integrated through a dynamic gated fusion module. We conducted extensive experiments on 7 challenging energy benchmark datasets, including ETTh, Electricity, and Solar. The results demonstrate that DDT consistently outperforms strong state-of-the-art baselines across all prediction horizons, establishing a new benchmark for the task.

cs.LG

HiSciBench: A Hierarchical Multi-disciplinary Benchmark for Scientific Intelligence from Reading to Discovery

The rapid advancement of large language models (LLMs) and multimodal foundation models has sparked growing interest in their potential for scientific research. However, scientific intelligence encompasses a broad spectrum of abilities ranging from understanding fundamental knowledge to conducting creative discovery, and existing benchmarks remain fragmented. Most focus on narrow tasks and fail to reflect the hierarchical and multi-disciplinary nature of real scientific inquiry. We introduce \textbf{HiSciBench}, a hierarchical benchmark designed to evaluate foundation models across five levels that mirror the complete scientific workflow: \textit{Scientific Literacy} (L1), \textit{Literature Parsing} (L2), \textit{Literature-based Question Answering} (L3), \textit{Literature Review Generation} (L4), and \textit{Scientific Discovery} (L5). HiSciBench contains 8,735 carefully curated instances spanning six major scientific disciplines, including mathematics, physics, chemistry, biology, geography, and astronomy, and supports multimodal inputs including text, equations, figures, and tables, as well as cross-lingual evaluation. Unlike prior benchmarks that assess isolated abilities, HiSciBench provides an integrated, dependency-aware framework that enables detailed diagnosis of model capabilities across different stages of scientific reasoning. Comprehensive evaluations of leading models, including GPT-5, DeepSeek-R1, and several multimodal systems, reveal substantial performance gaps: while models achieve up to 69\% accuracy on basic literacy tasks, performance declines sharply to 25\% on discovery-level challenges. HiSciBench establishes a new standard for evaluating scientific Intelligence and offers actionable insights for developing models that are not only more capable but also more reliable. The benchmark will be publicly released to facilitate future research.

cs.AI

Cooperative Bistatic ISAC Systems for Low-Altitude Economy

The burgeoning low-altitude economy (LAE) necessitates integrated sensing and communication (ISAC) systems capable of high-accuracy multi-target localization and velocity estimation under hardware and coverage constraints inherent in conventional ISAC architectures. This paper addresses these challenges by proposing a cooperative bistatic ISAC framework within MIMO-OFDM cellular networks, enabling robust sensing services for LAE applications through standardized 5G New Radio (NR) infrastructure. We first develop a low-complexity parameter extraction algorithm employing CANDECOMP/PARAFAC (CP) tensor decomposition, which exploits the inherent Vandermonde structure in delay-related factor matrices to efficiently recover bistatic ranges, Doppler velocities, and angles-of-arrival (AoA) from multi-dimensional received signal tensors. To resolve data association ambiguity across distributed transmitter-receiver pairs and mitigate erroneous estimates, we further design a robust fusion scheme based on the minimum spanning tree (MST) method, enabling joint 3D position and velocity reconstruction. Comprehensive simulation results validate the framework's superiority in computational efficiency and sensing performance for low-altitude scenarios.

eess.SP

BANG: Dividing 3D Assets via Generative Exploded Dynamics

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.

cs.GR

Visual and Textual Prompts in VLLMs for Enhancing Emotion Recognition

Vision Large Language Models (VLLMs) exhibit promising potential for multi-modal understanding, yet their application to video-based emotion recognition remains limited by insufficient spatial and contextual awareness. Traditional approaches, which prioritize isolated facial features, often neglect critical non-verbal cues such as body language, environmental context, and social interactions, leading to reduced robustness in real-world scenarios. To address this gap, we propose Set-of-Vision-Text Prompting (SoVTP), a novel framework that enhances zero-shot emotion recognition by integrating spatial annotations (e.g., bounding boxes, facial landmarks), physiological signals (facial action units), and contextual cues (body posture, scene dynamics, others' emotions) into a unified prompting strategy. SoVTP preserves holistic scene information while enabling fine-grained analysis of facial muscle movements and interpersonal dynamics. Extensive experiments show that SoVTP achieves substantial improvements over existing visual prompting methods, demonstrating its effectiveness in enhancing VLLMs' video emotion recognition capabilities.

cs.CV

Facial Appearance Capture at Home with Patch-Level Reflectance Prior

Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel daily-used solution with a co-located smartphone and flashlight video capture setting in a dim room. To enhance the quality, our key observation is to solve facial reflectance maps within the data distribution of studio-scanned ones. Specifically, we first learn a diffusion prior over the Light Stage scans and then steer it to produce the reflectance map that best matches the captured images. We propose to train the diffusion prior at the patch level to improve generalization ability and training stability, as current Light Stage datasets are in ultra-high resolution but limited in data size. Tailored to this prior, we propose a patch-level posterior sampling technique to sample seamless full-resolution reflectance maps from this patch-level diffusion model. Experiments demonstrate our method closes the quality gap between low-cost and studio recordings by a large margin, opening the door for everyday users to clone themselves to the digital world. Our code will be released at https://github.com/yxuhan/DoRA.

cs.GR

CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image

Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.

cs.CV

Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens

Human bodily movements convey critical insights into action intentions and cognitive processes, yet existing multimodal systems primarily focused on understanding human motion via language, vision, and audio, which struggle to capture the dynamic forces and torques inherent in 3D motion. Inertial measurement units (IMUs) present a promising alternative, offering lightweight, wearable, and privacy-conscious motion sensing. However, processing of streaming IMU data faces challenges such as wireless transmission instability, sensor noise, and drift, limiting their utility for long-term real-time motion capture (MoCap), and more importantly, online motion analysis. To address these challenges, we introduce Mojito, an intelligent motion agent that integrates inertial sensing with large language models (LLMs) for interactive motion capture and behavioral analysis.

cs.CV

TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints

Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness and complexity of diverse styles. We present TANGLED, a novel approach for 3D hair strand generation that accommodates diverse image inputs across styles, viewpoints, and quantities of input views. TANGLED employs a three-step pipeline. First, our MultiHair Dataset provides 457 diverse hairstyles annotated with 74 attributes, emphasizing complex and culturally significant styles to improve model generalization. Second, we propose a diffusion framework conditioned on multi-view linearts that can capture topological cues (e.g., strand density and parting lines) while filtering out noise. By leveraging a latent diffusion model with cross-attention on lineart features, our method achieves flexible and robust 3D hair generation across diverse input conditions. Third, a parametric post-processing module enforces braid-specific constraints to maintain coherence in complex structures. This framework not only advances hairstyle realism and diversity but also enables culturally inclusive digital avatars and novel applications like sketch-based 3D strand editing for animation and augmented reality.

cs.CV