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Quan Kong

Publications and source records attributed to Quan Kong.

At least 19 recordsLinked to original sources

Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding

Recent zero-shot 3D visual grounding methods leverage vision-language models (VLMs) to localize objects in 3D scenes from natural language queries. However, these methods typically rely on heuristic rules to select which camera views are provided to the VLM, often prioritizing object visibility rather than grounding relevance. We present IVSGround, a framework that learns Influential View Selection for VLM-based 3D visual grounding. Instead of using fixed heuristics, a lightweight view selector is trained to identify views that provide discriminative evidence for grounding. To obtain supervision signals, we generate training signals using feedback from a reasoning VLM through a two-stage rejection sampling process. During inference, the learned selector predicts query-conditioned influential views for each candidate object, which are then evaluated by a frozen reasoning VLM through comparative grounding. Experiments on ScanRefer and NR3D show that IVSGround consistently improves grounding accuracy over existing zero-shot pipelines, demonstrating that selecting where to look is crucial for effective 3D visual grounding. Project page: https://ivsground.github.io/

cs.CV

The 10th AI City Challenge

The 10th AI City Challenge, held with ECCV 2026, marks a decade of community benchmarking for intelligent transportation, smart cities, and physical AI. Since its 2017 start with vehicle detection, classification, and tracking, the challenge has grown into a broad benchmark suite for multi-camera perception, multimodal reasoning, synthetic-to-real learning, generative forecasting, and privacy-preserving evaluation. The 2026 edition continued this growth with 325 registered teams, up from 245 in 2025, and participation from 26 countries and regions, up from 15. Its six primary tracks cover multi-camera 3D perception, transportation safety captioning and VQA, traffic anomaly reasoning, text-based person anomaly search, generative traffic video forecasting, and cross-city object detection. Track 3 further includes two out-of-domain leaderboards, submitted as Tracks 7 and 8, for fisheye traffic-violation understanding and pedestrian situated-intent VQA. This paper summarizes the challenge setup, datasets, evaluation protocols, leaderboard results, and workshop papers. Across tracks, successful systems combine foundation models with geometric grounding, retrieval or reranking, synthetic-data design, domain adaptation, and controlled inference.

cs.CV

T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition

Vision-language models such as CLIP have recently achieved strong performance on a wide range of visual understanding tasks. However, most existing models rely primarily on appearance-level supervision from images or videos, and do not explicitly model human motion, which is essential for fine-grained and human-centric action recognition task as actions are defined by temporally structured and physically grounded body movements. To address this problem, we propose Transferable skeleton MOtion Representation (T-MOR), a motion-aware framework that learns transferable action representations from skeleton sequences with the aid of video and language supervision during training. T-MOR adopts a multi-modal contrastive learning scheme that aligns skeleton motion with visual and textual representations, while performing inference using only lightweight skeleton inputs. To support large-scale pre-training, we construct PoseCap-1M, a new dataset that contains over one million synchronized video, skeleton, and text triplets covering diverse human activities. We evaluate T-MOR on a range of human-centric action recognition benchmarks, including action classification and frame-wise temporal detection. Experimental results show that T-MOR consistently improves performance across multiple datasets, such as Toyota Smarthome, Penn Action, UAV-Human, TSU, and Charades. In addition, T-MOR demonstrates strong generalization ability in few-shot and zero-shot settings, highlighting the effectiveness of motion-centric and embodied representations for transferable action understanding.

cs.CV

FindIt: A Format-Informed Visual Detection Benchmark for Generalist Multimodal LLMs

Multimodal large language models (MLLMs) are predominantly evaluated on free-form vision-language tasks such as visual question answering, captioning, and summarization. However, their practical use is rapidly expanding to more structured computer vision settings, where users prompt models to perform localization-centric tasks such as object detection, often within larger agentic or decision-making systems. Despite this shift, there is currently no standardized benchmark that systematically evaluates these capabilities at scale. In this work, we introduce the first comprehensive benchmark specifically designed to assess the promptable localization abilities of generalist MLLMs. Our benchmark spans four core task categories: object detection, referring expression detection, instance-level detection, and video-based detection. To enable consistent and fair evaluation, we develop a unified framework that standardizes inputs, enforces parsable bounding box outputs, and defines transparent evaluation protocols across tasks. Using this suite, we evaluate a diverse set of open-source and proprietary MLLMs, providing an in-depth analysis of their performance and limitations. Beyond accuracy, we examine models' ability to adhere to output format specifications, showing that current systems are highly sensitive to formatting constraints and often fail to generalize even to minor variations. Our results highlight both the strengths and shortcomings of state-of-the-art MLLMs in localization settings, and point toward important directions for improving multimodal model design and evaluation.

cs.CV

CaST-Bench: Benchmarking Causal Chain-Grounded Spatio-Temporal Reasoning for Video Question Answering

Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely provide the fine-grained, grounded evidence needed to rigorously evaluate this capability. To address this gap, we introduce CaST-Bench, a benchmark for Causal Chain-Grounded Spatio-Temporal Video Reasoning. CaST-Bench presents complex causal questions that require models to identify and localize a chain of multiple spatio-temporal evidences. Through a human-AI collaborative pipeline, we construct a high-quality dataset of 2,066 questions over 1,015 videos, with causal chains annotated by temporal segments and bounding-box tracks. Furthermore, we design a comprehensive evaluation suite with novel metrics that assess not only answer correctness but also the capability for visual evidence grounded reasoning. This grounding is crucial for improving accuracy by mitigating spurious correlations and for enhancing user trust by making models more transparent. Our experiments show that current VLMs struggle with causal questions, largely due to their limited ability to construct precise and grounded causal chains. This highlights an important direction for improving future VLMs. Homepage: https://woven-by-toyota.github.io/CaST-Bench.

cs.CV

Draft Less, Retrieve More: Hybrid Tree Construction for Speculative Decoding

Speculative decoding (SD) accelerates large language model inference by leveraging a draft-then-verify paradigm. To maximize the acceptance rate, recent methods construct expansive draft trees, which unfortunately incur severe VRAM bandwidth and computational overheads that bottleneck end-to-end speedups. While dynamic-depth pruning can reduce this latency by removing marginal branches, it also discards potentially valid candidates, preventing the acceptance rate from reaching the upper bound of dense trees. In this paper, we identify a critical opportunity in resource allocation: the transition from dense to pruned drafting frees up significant computational budget. To break this Pareto tradeoff, we introduce Graft, a compensation framework that couples pruning and retrieval as mutually reinforcing operations. Pruning supplies sufficient budget for retrieval, while retrieval compensates for pruning-induced coverage loss and recovers accepted length. By employing a sequential `prune-then-graft' mechanism, Graft attaches highly predictive retrieved tokens into positions opened by pruning, filling the topological gaps with near-zero overhead. Graft is entirely training-free and lossless. Comprehensive evaluations show that Graft establishes a new Pareto frontier across practical deployment settings, including short-context generation, long-context generation, and large-scale models. On short-context benchmarks, it achieves up to 5.41$\times$ speedup and improves average speedup over EAGLE-3 by up to 21.8% on the large-scale Qwen3-235B. We also provide a preliminary exploration of applying Graft to the DFlash-style block drafting paradigm, offering initial evidence and insights for extending grafting beyond autoregressive draft trees.

cs.LG

Real-world Latency Analysis of Vehicular Visible Light Communication with Multiple LED Transmitters and an Event-Based Camera

Event cameras offer high temporal resolution, low latency, and wide dynamic range, making them promising receivers for visible light communication (VLC) in vehicle-to-everything (V2X) applications. This work presents an event-camera-based VLC system addressing three key challenges: bandwidth saturation, multi-transmitter reception, and latency characterization. We adopt a positive-event-only mode and design a protocol that suppresses event generation while maintaining communication distance and a wide field of view. We also propose a method to identify multiple transmitters and demonstrate simultaneous reception from up to three LEDs. Finally, we evaluate end-to-end latency in real vehicular scenarios and show that the system meets cooperative perception requirements. These results demonstrate that event-camera-based VLC is a feasible complement to existing V2X technologies (e.g., RF).

cs.RO

InstAP: Instance-Aware Vision-Language Pre-Train for Spatial-Temporal Understanding

Current vision-language pre-training (VLP) paradigms excel at global scene understanding but struggle with instance-level reasoning due to global-only supervision. We introduce InstAP, an Instance-Aware Pre-training framework that jointly optimizes global vision-text alignment and fine-grained, instance-level contrastive alignment by grounding textual mentions to specific spatial-temporal regions. To support this, we present InstVL, a large-scale dataset (2 million images, 50,000 videos) with dual-granularity annotations: holistic scene captions and dense, grounded instance descriptions. On the InstVL benchmark, InstAP substantially outperforms existing VLP models on instance-level retrieval, and also surpasses a strong VLP baseline trained on the exact same data corpus, isolating the benefit of our instance-aware objective. Moreover, instance-centric pre-training improves global understanding: InstAP achieves competitive zero-shot performance on multiple video benchmarks, including MSR-VTT and DiDeMo. Qualitative visualizations further show that InstAP localizes textual mentions to the correct instances, while global-only models exhibit more diffuse, scene-level attention.

cs.CV

ParallelVLM: Lossless Video-LLM Acceleration with Visual Alignment Aware Parallel Speculative Decoding

Although current Video-LLMs achieve impressive performance in video understanding tasks, their autoregressive decoding efficiency remains constrained by the massive number of video tokens. Visual token pruning can partially ease this bottleneck, yet existing approaches still suffer from information loss and yield only modest acceleration in decoding. In this paper, we propose ParallelVLM, a training-free draft-then-verify speculative decoding framework that overcomes both mutual waiting and limited speedup-ratio problems between draft and target models in long-video settings. ParallelVLM features two parallelized stages that maximize hardware utilization and incorporate an Unbiased Verifier-Guided Pruning strategy to better align the draft and target models by eliminating the positional bias in attention-guided pruning. Extensive experiments demonstrate that ParallelVLM effectively expands the draft window by $1.6\sim1.8\times$ with high accepted lengths, and accelerates various video understanding benchmarks by 3.36$\times$ on LLaVA-Onevision-72B and 2.42$\times$ on Qwen2.5-VL-32B compared with vanilla autoregressive decoding.

cs.CV

Conformalized Robust Principal Component Analysis

Robust principal component analysis (RPCA) is a widely used technique for recovering low-rank structure from matrices with missing entries and sparse, possibly large-magnitude corruptions. Although numerous algorithms achieve accurate point estimation, they offer little guidance on the uncertainty of recovered entries, limiting their reliability in practice. In this paper, we propose conformal prediction-RPCA (CP-RPCA), a practical and distribution-free framework for uncertainty quantification in robust matrix recovery. Our proposed method supports both split and full conformal implementations and incorporates weighted calibration to handle heterogeneous observation probabilities. We provide theoretical guarantees for finite-sample coverage and demonstrate through extensive simulations that CP-RPCA delivers reliable uncertainty quantification under severe outliers, missing data and model misspecification. Empirical results show that CP-RPCA can produce informative intervals and remain competitive in efficiency when the RPCA model is well specified, making it a scalable and robust tool for uncertainty-aware matrix analysis.

stat.ME

Vision-TTT: Efficient and Expressive Visual Representation Learning with Test-Time Training

Learning efficient and expressive visual representation has long been the pursuit of computer vision research. While Vision Transformers (ViTs) gradually replace traditional Convolutional Neural Networks (CNNs) as more scalable vision learners, their applications are plagued by the quadratic complexity of the self-attention mechanism. To address the challenge, we introduce a new linear-time sequence modeling method Test-Time Training (TTT) into vision and propose Vision-TTT, which treats visual sequences as datasets and compresses the visual token sequences in a novel self-supervised learning manner. By incorporating the dual-dataset strategy and Conv2d-based dataset preprocessing, Vision-TTT effectively extends vanilla TTT to model 2D visual correlations with global receptive fields. Extensive experiments show that \texttt{Vittt-T/S/B} achieve $77.7\%,81.8\%,82.7\%$ Top-1 accuracy on ImageNet classification and also greatly outperform their counterparts on downstream tasks. At $1280\times1280$ resolution, \texttt{Vittt-T} reduces FLOPs by $79.4\%$ and runs $4.72\times$ faster with $88.9\%$ less memory than DeiT-T. These results demonstrate the expressiveness and efficiency of Vision-TTT as a strong candidate for the next-generation generic visual backbone.

cs.CV

TrajTok: Learning Trajectory Tokens enables better Video Understanding

Tokenization in video models, typically through patchification, generates an excessive and redundant number of tokens. This severely limits video efficiency and scalability. While recent trajectory-based tokenizers offer a promising solution by decoupling video duration from token count, they rely on complex external segmentation and tracking pipelines that are slow and task-agnostic. We propose TrajTok, an end-to-end video tokenizer module that is fully integrated and co-trained with video models for a downstream objective, dynamically adapting its token granularity to semantic complexity, independent of video duration. TrajTok contains a unified segmenter that performs implicit clustering over pixels in both space and time to directly produce object trajectories in a single forward pass. By prioritizing downstream adaptability over pixel-perfect segmentation fidelity, TrajTok is lightweight and efficient, yet empirically improves video understanding performance. With TrajTok, we implement a video CLIP model trained from scratch (TrajViT2). It achieves the best accuracy at scale across both classification and retrieval benchmarks, while maintaining efficiency comparable to the best token-merging methods. TrajTok also proves to be a versatile component beyond its role as a tokenizer. We show that it can be seamlessly integrated as either a probing head for pretrained visual features (TrajAdapter) or an alignment connector in vision-language models (TrajVLM) with especially strong performance in long-video reasoning.

cs.CV

Synthetic Visual Genome 2: Extracting Large-scale Spatio-Temporal Scene Graphs from Videos

We introduce Synthetic Visual Genome 2 (SVG2), a large-scale panoptic video scene graph dataset. SVG2 contains over 636K videos with 6.6M objects, 52.0M attributes, and 6.7M relations, providing an order-of-magnitude increase in scale and diversity over prior spatio-temporal scene graph datasets. To create SVG2, we design a fully automated pipeline that combines multi-scale panoptic segmentation, online-offline trajectory tracking with automatic new-object discovery, per-trajectory semantic parsing, and GPT-5-based spatio-temporal relation inference. Human verification of SVG2 annotation accuracy confirms its reliability (objects: 93.8%, attributes: 88.3%, relations: 85.4%). Building on this resource, we train TRaSER, a video scene graph generation model. TRaSER augments VLMs with a trajectory-aligned token arrangement mechanism and new modules: an object-trajectory resampler and a temporal-window resampler to convert raw videos and panoptic trajectories into compact spatio-temporal scene graphs in a single forward pass. The temporal-window resampler binds visual tokens to short trajectory segments to preserve local motion and temporal semantics, while the object-trajectory resampler aggregates entire trajectories to maintain global context for objects. On the PVSG, VIPSeg, VidOR and SVG2 test datasets, TRaSER improves relation detection by +15 to 20%, object prediction by +30 to 40% over the strongest open-source baselines and by +13% over GPT-5, and attribute prediction by +15%. When TRaSER's generated scene graphs are sent to a VLM for video question answering, it delivers a +1.5 to 4.6% absolute accuracy gain over using video only or video augmented with Qwen2.5-VL's generated scene graphs, demonstrating the utility of explicit spatio-temporal scene graphs as an intermediate representation.

cs.CV

Double: Breaking the Acceleration Limit via Double Retrieval Speculative Parallelism

Parallel Speculative Decoding (PSD) accelerates traditional Speculative Decoding (SD) by overlapping draft generation with verification. However, it remains hampered by two fundamental challenges: (1) a theoretical speedup ceiling dictated by the speed ratio between the draft and target models, and (2) high computational waste and pipeline stall due to mid-sequence token rejections of early errors. To address these limitations, we introduce \textsc{Double} (Double Retrieval Speculative Parallelism). By bridging the gap between SD and PSD, our framework resolves the Retrieval \emph{Precision-Efficiency Dilemma} through a novel synchronous mechanism. Specifically, we enable the draft model to execute iterative retrieval speculations to break the theoretical speedup limits; to alleviate rejections without rollback, the target model performs authoritative retrieval to generate multi-token guidance. \textsc{Double} is entirely training-free and lossless. Extensive experiments demonstrate state-of-the-art speedup of $\textbf{5.3}\times$ on LLaMA3.3-70B and $\textbf{2.8}\times$ on Qwen3-32B, significantly outperforming the advanced method EAGLE-3 that requires extensive model training.

cs.CL

Performance Evaluation of an Integrated System for Visible Light Communication and Positioning Using an Event Camera

Event cameras, featuring high temporal resolution and high dynamic range, offer visual sensing capabilities comparable to conventional image sensors while capturing fast-moving objects and handling scenes with extreme lighting contrasts such as tunnel exits. Leveraging these properties, this study proposes a novel self-localization system that integrates visible light communication (VLC) and visible light positioning (VLP) within a single event camera. The system enables a vehicle to estimate its position even in GPS-denied environments, such as tunnels, by using VLC to obtain coordinate information from LED transmitters and VLP to estimate the distance to each transmitter. Multiple LEDs are installed on the transmitter side, each assigned a unique pilot sequence based on Walsh-Hadamard codes. The event camera identifies individual LEDs within its field of view by correlating the received signal with these codes, allowing clear separation and recognition of each light source. This mechanism enables simultaneous high-capacity MISO (multi-input single-output) communication through VLC and precise distance estimation via phase-only correlation (POC) between multiple LED pairs. To the best of our knowledge, this is the first vehicle-mounted system to achieve simultaneous VLC and VLP functionalities using a single event camera. Field experiments were conducted by mounting the system on a vehicle traveling at 30 km/h (8.3 m/s). The results demonstrated robust real-world performance, with a root mean square error (RMSE) of distance estimation within 0.75 m for ranges up to 100 m and a bit error rate (BER) below 0.01 across the same range.

cs.RO

The 9th AI City Challenge

The ninth AI City Challenge continues to advance real-world applications of computer vision and AI in transportation, industrial automation, and public safety. The 2025 edition featured four tracks and saw a 17% increase in participation, with 245 teams from 15 countries registered on the evaluation server. Public release of challenge datasets led to over 30,000 downloads to date. Track 1 focused on multi-class 3D multi-camera tracking, involving people, humanoids, autonomous mobile robots, and forklifts, using detailed calibration and 3D bounding box annotations. Track 2 tackled video question answering in traffic safety, with multi-camera incident understanding enriched by 3D gaze labels. Track 3 addressed fine-grained spatial reasoning in dynamic warehouse environments, requiring AI systems to interpret RGB-D inputs and answer spatial questions that combine perception, geometry, and language. Both Track 1 and Track 3 datasets were generated in NVIDIA Omniverse. Track 4 emphasized efficient road object detection from fisheye cameras, supporting lightweight, real-time deployment on edge devices. The evaluation framework enforced submission limits and used a partially held-out test set to ensure fair benchmarking. Final rankings were revealed after the competition concluded, fostering reproducibility and mitigating overfitting. Several teams achieved top-tier results, setting new benchmarks in multiple tasks.

cs.CV

Mixture of Experts Guided by Gaussian Splatters Matters: A new Approach to Weakly-Supervised Video Anomaly Detection

Video Anomaly Detection (VAD) is a challenging task due to the variability of anomalous events and the limited availability of labeled data. Under the Weakly-Supervised VAD (WSVAD) paradigm, only video-level labels are provided during training, while predictions are made at the frame level. Although state-of-the-art models perform well on simple anomalies (e.g., explosions), they struggle with complex real-world events (e.g., shoplifting). This difficulty stems from two key issues: (1) the inability of current models to address the diversity of anomaly types, as they process all categories with a shared model, overlooking category-specific features; and (2) the weak supervision signal, which lacks precise temporal information, limiting the ability to capture nuanced anomalous patterns blended with normal events. To address these challenges, we propose Gaussian Splatting-guided Mixture of Experts (GS-MoE), a novel framework that employs a set of expert models, each specialized in capturing specific anomaly types. These experts are guided by a temporal Gaussian splatting loss, enabling the model to leverage temporal consistency and enhance weak supervision. The Gaussian splatting approach encourages a more precise and comprehensive representation of anomalies by focusing on temporal segments most likely to contain abnormal events. The predictions from these specialized experts are integrated through a mixture-of-experts mechanism to model complex relationships across diverse anomaly patterns. Our approach achieves state-of-the-art performance, with a 91.58% AUC on the UCF-Crime dataset, and demonstrates superior results on XD-Violence and MSAD datasets. By leveraging category-specific expertise and temporal guidance, GS-MoE sets a new benchmark for VAD under weak supervision.

cs.CV

Synthetic Visual Genome

Reasoning over visual relationships-spatial, functional, interactional, social, etc.-is considered to be a fundamental component of human cognition. Yet, despite the major advances in visual comprehension in multimodal language models (MLMs), precise reasoning over relationships and their generations remains a challenge. We introduce ROBIN: an MLM instruction-tuned with densely annotated relationships capable of constructing high-quality dense scene graphs at scale. To train ROBIN, we curate SVG, a synthetic scene graph dataset by completing the missing relations of selected objects in existing scene graphs using a teacher MLM and a carefully designed filtering process to ensure high-quality. To generate more accurate and rich scene graphs at scale for any image, we introduce SG-EDIT: a self-distillation framework where GPT-4o further refines ROBIN's predicted scene graphs by removing unlikely relations and/or suggesting relevant ones. In total, our dataset contains 146K images and 5.6M relationships for 2.6M objects. Results show that our ROBIN-3B model, despite being trained on less than 3 million instances, outperforms similar-size models trained on over 300 million instances on relationship understanding benchmarks, and even surpasses larger models up to 13B parameters. Notably, it achieves state-of-the-art performance in referring expression comprehension with a score of 88.9, surpassing the previous best of 87.4. Our results suggest that training on the refined scene graph data is crucial to maintaining high performance across diverse visual reasoning task.

cs.CV