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Quan Li

Publications and source records attributed to Quan Li.

At least 37 records · Page 2Linked to original sources

Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality

Adults with Attention Deficit Hyperactivity Disorder (ADHD) often experience communication challenges, primarily due to executive dysfunction and emotional dysregulation, even after years of social integration. While existing interventions predominantly target children through structured or intrusive methods, adults lack tools that translate clinical strategies into daily communication support. To address this gap, we present Understood, a Mixed Reality (MR) system implemented on Microsoft HoloLens 2, designed to assist adults with ADHD in real-world communication. Through formative semi-structured interviews and a design workshop, we identified critical communication barriers and derived design goals for the system. Understood combines three key features: (1) real-time conversation summarization to reduce cognitive load, (2) context-aware subsequent word suggestions during moments of disfluency, and (3) topic shifting detection and reminding to mitigate off-topic transitions. A within-subjects user study and expert interviews demonstrate that Understood effectively supports communication with high usability, offering a complement to therapist-mediated interventions.

cs.HC↗

HypoChainer: A Collaborative System Combining LLMs and Knowledge Graphs for Hypothesis-Driven Scientific Discovery

Modern scientific discovery faces growing challenges in integrating vast and heterogeneous knowledge critical to breakthroughs in biomedicine and drug development. Traditional hypothesis-driven research, though effective, is constrained by human cognitive limits, the complexity of biological systems, and the high cost of trial-and-error experimentation. Deep learning models, especially graph neural networks (GNNs), have accelerated prediction generation, but the sheer volume of outputs makes manual selection for validation unscalable. Large language models (LLMs) offer promise in filtering and hypothesis generation, yet suffer from hallucinations and lack grounding in structured knowledge, limiting their reliability. To address these issues, we propose HypoChainer, a collaborative visualization framework that integrates human expertise, LLM-driven reasoning, and knowledge graphs (KGs) to enhance hypothesis generation and validation. HypoChainer operates in three stages: First, exploration and contextualization -- experts use retrieval-augmented LLMs (RAGs) and dimensionality reduction to navigate large-scale GNN predictions, assisted by interactive explanations. Second, hypothesis chain formation -- experts iteratively examine KG relationships around predictions and semantically linked entities, refining hypotheses with LLM and KG suggestions. Third, validation prioritization -- refined hypotheses are filtered based on KG-supported evidence to identify high-priority candidates for experimentation, with visual analytics further strengthening weak links in reasoning. We demonstrate HypoChainer's effectiveness through case studies in two domains and expert interviews, highlighting its potential to support interpretable, scalable, and knowledge-grounded scientific discovery.

cs.HC↗

OceanVive: An Immersive Visualization System for Communicating Complex Oceanic Phenomena

Communicating the complexity of oceanic phenomena-such as hypoxia and acidification-poses a persistent challenge for marine science. Despite advances in sensing technologies and computational models, conventional formats like static visualizations and text-based reports often fall short in conveying the dynamics of ocean changes. To address this gap, we present OceanVive, an immersive and interactive visualization system that transforms complex ocean datasets into navigable spatial narratives. OceanVive incorporates an exploratory panel on a table-sized tablet for managing immersive content on a large screen and integrates adaptive visual encodings, contextual storytelling, and intuitive navigation pathways to support effective communication. We validate the system through expert interviews, demonstrating its potential to enhance science communication and promote deeper public understanding.

cs.HC↗

Path Planning on Multi-level Point Cloud with a Weighted Traversability Graph

This article proposes a new path planning method for addressing multi-level terrain situations. The proposed method includes innovations in three aspects: 1) the pre-processing of point cloud maps with a multi-level skip-list structure and data-slimming algorithm for well-organized and simplified map formalization and management, 2) the direct acquisition of local traversability indexes through vehicle and point cloud interaction analysis, which saves work in surface fitting, and 3) the assignment of traversability indexes on a multi-level connectivity graph to generate a weighted traversability graph for generally search-based path planning. The A* algorithm is modified to utilize the traversability graph to generate a short and safe path. The effectiveness and reliability of the proposed method are verified through indoor and outdoor experiments conducted in various environments, including multi-floor buildings, woodland, and rugged mountainous regions. The results demonstrate that the proposed method can properly address 3D path planning problems for ground vehicles in a wide range of situations.

cs.RO↗

Influence Maximization in Temporal Social Networks with a Cold-Start Problem: A Supervised Approach

Influence Maximization (IM) in temporal graphs focuses on identifying influential "seeds" that are pivotal for maximizing network expansion. We advocate defining these seeds through Influence Propagation Paths (IPPs), which is essential for scaling up the network. Our focus lies in efficiently labeling IPPs and accurately predicting these seeds, while addressing the often-overlooked cold-start issue prevalent in temporal networks. Our strategy introduces a motif-based labeling method and a tensorized Temporal Graph Network (TGN) tailored for multi-relational temporal graphs, bolstering prediction accuracy and computational efficiency. Moreover, we augment cold-start nodes with new neighbors from historical data sharing similar IPPs. The recommendation system within an online team-based gaming environment presents subtle impact on the social network, forming multi-relational (i.e., weak and strong) temporal graphs for our empirical IM study. We conduct offline experiments to assess prediction accuracy and model training efficiency, complemented by online A/B testing to validate practical network growth and the effectiveness in addressing the cold-start issue.

cs.SI↗

StratIncon Detector: Analyzing Strategy Inconsistencies Between Real-Time Strategy and Preferred Professional Strategy in MOBA Esports

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While team strategies have been widely studied, analyzing inconsistencies in professional matches remains a significant challenge. The complexity lies in defining and quantifying the difference between real-time and preferred professional strategies, as well as understanding the disparities between them. Establishing direct causal links between specific strategic decisions and game outcomes also demands a comprehensive analysis of the entire match progression. To tackle these challenges, we present the StratIncon Detector, a visual analytics system designed to assist professional players and coaches in efficiently identifying strategic inconsistencies. The system detects real-time strategies, predicts preferred professional strategies, extracts relevant human factors, and uncovers their impact on subsequent game phases. Findings from a case study, a user study with 24 participants, and expert interviews suggest that, compared to traditional methods, the StratIncon Detector enables users to more comprehensively and efficiently identify inconsistencies, infer their causes, evaluate their effects on subsequent game outcomes, and gain deeper insights into team collaboration-ultimately enhancing future teamwork.

cs.HC↗

DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives

Motion comics, a digital animation format that enhances comic book narratives, have wide applications in storytelling, education, and advertising. However, their creation poses significant challenges for amateur creators, primarily due to the need for specialized skills and complex workflows. To address these issues, we conducted an exploratory survey (N=58) to understand the challenges associated with creating motion comics, and an expert interview (N=4) to identify a typical workflow for creation. We further analyzed $95$ online motion comics to gain insights into the design space of character and object actions. Based on our findings, we proposed DancingBoard, an integrated authoring tool designed to simplify the creation process. This tool features a user-friendly interface and a guided workflow, providing comprehensive support throughout each step of the creation process. A user study involving 23 creators showed that, compared to professional tools, DancingBoard is easily comprehensible and provides improved guidance and support, requiring less effort from users. Additionally, a separate study with $18$ audience members confirmed the tool's effectiveness in conveying the story to its viewers.

cs.HC↗

TSConnect: An Enhanced MOOC Platform for Bridging Communication Gaps Between Instructors and Students in Light of the Curse of Knowledge

Knowledge dissemination in educational settings is profoundly influenced by the curse of knowledge, a cognitive bias that causes experts to underestimate the challenges faced by learners due to their own in-depth understanding of the subject. This bias can hinder effective knowledge transfer and pedagogical effectiveness, and may be exacerbated by inadequate instructor-student communication. To encourage more effective feedback and promote empathy, we introduce TSConnect, a bias-aware, adaptable interactive MOOC (Massive Open Online Course) learning system, informed by a need-finding survey involving 129 students and 6 instructors. TSConnect integrates instructors, students, and Artificial Intelligence (AI) into a cohesive platform, facilitating diverse and targeted communication channels while addressing previously overlooked information needs. A notable feature is its dynamic knowledge graph, which enhances learning support and fosters a more interconnected educational experience. We conducted a between-subjects user study with 30 students comparing TSConnect to a baseline system. Results indicate that TSConnect significantly encourages students to provide more feedback to instructors. Additionally, interviews with 4 instructors reveal insights into how they interpret and respond to this feedback, potentially leading to improvements in teaching strategies and the development of broader pedagogical skills.

cs.HC↗

ClueCart: Supporting Game Story Interpretation and Narrative Inference from Fragmented Clues

Indexical storytelling is gaining popularity in video games, where the narrative unfolds through fragmented clues. This approach fosters player-generated content and discussion, as story interpreters piece together the overarching narrative from these scattered elements. However, the fragmented and non-linear nature of the clues makes systematic categorization and interpretation challenging, potentially hindering efficient story reconstruction and creative engagement. To address these challenges, we first proposed a hierarchical taxonomy to categorize narrative clues, informed by a formative study. Using this taxonomy, we designed ClueCart, a creativity support tool aimed at enhancing creators' ability to organize story clues and facilitate intricate story interpretation. We evaluated ClueCart through a between-subjects study (N=40), using Miro as a baseline. The results showed that ClueCart significantly improved creators' efficiency in organizing and retrieving clues, thereby better supporting their creative processes. Additionally, we offer design insights for future studies focused on player-centric narrative analysis.

cs.HC↗

Advancing Problem-Based Learning with Clinical Reasoning for Improved Differential Diagnosis in Medical Education

Medical education increasingly emphasizes students' ability to apply knowledge in real-world clinical settings, focusing on evidence-based clinical reasoning and differential diagnoses. Problem-based learning (PBL) addresses traditional teaching limitations by embedding learning into meaningful contexts and promoting active participation. However, current PBL practices are often confined to medical instructional settings, limiting students' ability to self-direct and refine their approaches based on targeted improvements. Additionally, the unstructured nature of information organization during analysis poses challenges for record-keeping and subsequent review. Existing research enhances PBL realism and immersion but overlooks the construction of logic chains and evidence-based reasoning. To address these gaps, we designed e-MedLearn, a learner-centered PBL system that supports more efficient application and practice of evidence-based clinical reasoning. Through controlled study (N=19) and testing interviews (N=13), we gathered data to assess the system's impact. The findings demonstrate that e-MedLearn improves PBL experiences and provides valuable insights for advancing clinical reasoning-based learning.

cs.HC↗

Prefer2SD: A Human-in-the-Loop Approach to Balancing Similarity and Diversity in In-Game Friend Recommendations

In-game friend recommendations significantly impact player retention and sustained engagement in online games. Balancing similarity and diversity in recommendations is crucial for fostering stronger social bonds across diverse player groups. However, automated recommendation systems struggle to achieve this balance, especially as player preferences evolve over time. To tackle this challenge, we introduce Prefer2SD (derived from Preference to Similarity and Diversity), an iterative, human-in-the-loop approach designed to optimize the similarity-diversity (SD) ratio in friend recommendations. Developed in collaboration with a local game company, Prefer2D leverages a visual analytics system to help experts explore, analyze, and adjust friend recommendations dynamically, incorporating players' shifting preferences. The system employs interactive visualizations that enable experts to fine-tune the balance between similarity and diversity for distinct player groups. We demonstrate the efficacy of Prefer2SD through a within-subjects study (N=12), a case study, and expert interviews, showcasing its ability to enhance in-game friend recommendations and offering insights for the broader field of personalized recommendation systems.

cs.HC↗

Trinity: Synchronizing Verbal, Nonverbal, and Visual Channels to Support Academic Oral Presentation Delivery

Academic Oral Presentation (AOP) allows English-As-Foreign-Language (EFL) students to express ideas, engage in academic discourse, and present research findings. However, while previous efforts focus on training efficiency or speech assistance, EFL students often face the challenge of seamlessly integrating verbal, nonverbal, and visual elements into their presentations to avoid coming across as monotonous and unappealing. Based on a need-finding survey, a design study, and an expert interview, we introduce Trinity, a hybrid mobile-centric delivery support system that provides guidance for multichannel delivery on-the-fly. On the desktop side, Trinity facilitates script refinement and offers customizable delivery support based on large language models (LLMs). Based on the desktop configuration, Trinity App enables a remote mobile visual control, multi-level speech pace modulation, and integrated delivery prompts for synchronized delivery. A controlled between-subject user study suggests that Trinity effectively supports AOP delivery and is perceived as significantly more helpful than baselines, without excessive cognitive load.

cs.HC↗

Medillustrator: Improving Retrospective Learning in Physicians' Continuous Medical Education via Multimodal Diagnostic Data Alignment and Representation

Continuous Medical Education (CME) plays a vital role in physicians' ongoing professional development. Beyond immediate diagnoses, physicians utilize multimodal diagnostic data for retrospective learning, engaging in self-directed analysis and collaborative discussions with peers. However, learning from such data effectively poses challenges for novice physicians, including screening and identifying valuable research cases, achieving fine-grained alignment and representation of multimodal data at the semantic level, and conducting comprehensive contextual analysis aided by reference data. To tackle these challenges, we introduce Medillustrator, a visual analytics system crafted to facilitate novice physicians' retrospective learning. Our structured approach enables novice physicians to explore and review research cases at an overview level and analyze specific cases with consistent alignment of multimodal and reference data. Furthermore, physicians can record and review analyzed results to facilitate further retrospection. The efficacy of Medillustrator in enhancing physicians' retrospective learning processes is demonstrated through a comprehensive case study and a controlled in-lab between-subject user study.

cs.HC↗

MARLens: Understanding Multi-agent Reinforcement Learning for Traffic Signal Control via Visual Analytics

The issue of traffic congestion poses a significant obstacle to the development of global cities. One promising solution to tackle this problem is intelligent traffic signal control (TSC). Recently, TSC strategies leveraging reinforcement learning (RL) have garnered attention among researchers. However, the evaluation of these models has primarily relied on fixed metrics like reward and queue length. This limited evaluation approach provides only a narrow view of the model's decision-making process, impeding its practical implementation. Moreover, effective TSC necessitates coordinated actions across multiple intersections. Existing visual analysis solutions fall short when applied in multi-agent settings. In this study, we delve into the challenge of interpretability in multi-agent reinforcement learning (MARL), particularly within the context of TSC. We propose MARLens a visual analytics system tailored to understand MARL-based TSC. Our system serves as a versatile platform for both RL and TSC researchers. It empowers them to explore the model's features from various perspectives, revealing its decision-making processes and shedding light on interactions among different agents. To facilitate quick identification of critical states, we have devised multiple visualization views, complemented by a traffic simulation module that allows users to replay specific training scenarios. To validate the utility of our proposed system, we present three comprehensive case studies, incorporate insights from domain experts through interviews, and conduct a user study. These collective efforts underscore the feasibility and effectiveness of MARLens in enhancing our understanding of MARL-based TSC systems and pave the way for more informed and efficient traffic management strategies.

cs.HC↗

CSLens: Towards Better Deploying Charging Stations via Visual Analytics -- A Coupled Networks Perspective

In recent years, the global adoption of electric vehicles (EVs) has surged, prompting a corresponding rise in the installation of charging stations. This proliferation has underscored the importance of expediting the deployment of charging infrastructure. Both academia and industry have thus devoted to addressing the charging station location problem (CSLP) to streamline this process. However, prevailing algorithms addressing CSLP are hampered by restrictive assumptions and computational overhead, leading to a dearth of comprehensive evaluations in the spatiotemporal dimensions. Consequently, their practical viability is restricted. Moreover, the placement of charging stations exerts a significant impact on both the road network and the power grid, which necessitates the evaluation of the potential post-deployment impacts on these interconnected networks holistically. In this study, we propose CSLens, a visual analytics system designed to inform charging station deployment decisions through the lens of coupled transportation and power networks. CSLens offers multiple visualizations and interactive features, empowering users to delve into the existing charging station layout, explore alternative deployment solutions, and assess the ensuring impact. To validate the efficacy of CSLens, we conducted two case studies and engaged in interviews with domain experts. Through these efforts, we substantiated the usability and practical utility of CSLens in enhancing the decision-making process surrounding charging station deployment. Our findings underscore CSLens's potential to serve as a valuable asset in navigating the complexities of charging infrastructure planning.

cs.HC↗

Enhancing Graph Neural Networks with Limited Labeled Data by Actively Distilling Knowledge from Large Language Models

Graphs are pervasive in the real-world, such as social network analysis, bioinformatics, and knowledge graphs. Graph neural networks (GNNs) have great ability in node classification, a fundamental task on graphs. Unfortunately, conventional GNNs still face challenges in scenarios with few labeled nodes, despite the prevalence of few-shot node classification tasks in real-world applications. To address this challenge, various approaches have been proposed, including graph meta-learning, transfer learning, and methods based on Large Language Models (LLMs). However, traditional meta-learning and transfer learning methods often require prior knowledge from base classes or fail to exploit the potential advantages of unlabeled nodes. Meanwhile, LLM-based methods may overlook the zero-shot capabilities of LLMs and rely heavily on the quality of generated contexts. In this paper, we propose a novel approach that integrates LLMs and GNNs, leveraging the zero-shot inference and reasoning capabilities of LLMs and employing a Graph-LLM-based active learning paradigm to enhance GNNs' performance. Extensive experiments demonstrate the effectiveness of our model in improving node classification accuracy with considerably limited labeled data, surpassing state-of-the-art baselines by significant margins.

cs.LG↗

Nanodiamond-based spatial-temporal deformation sensing for cell mechanics

Precise assessment of the mechanical properties of soft biological systems at the nanoscale is crucial for understanding physiology, pathology, and developing relevant drugs. Conventional atomic force microscopy (AFM)-based indentation methods suffer from uncertainties in local tip-sample interactions and model choice. This can be overcome by adopting spatially resolved nonlocal deformation sensing for mechanical analysis. However, the technique is currently limited to lifeless/static systems, due to the inadequate spatial or temporal resolution, or difficulties in differentiating the indentation-induced deformation from that associated with live activities and other external perturbations. Here, we develop an innovative dynamic nonlocal deformation sensing approach allowing both spatially and temporally resolved mechanical analysis, which achieves a tens of microsecond time-lag precision, a nanometer vertical deformation precision, and a sub-hundred nanometer lateral spatial resolution. Using oscillatory nanoindentation and spectroscopic analysis, the method can separate the indentation-caused signal from random noise, enabling live cell measurement. Using this method, we discover a distance-dependent phase of surface deformation during indentation, leading to the disclosure of surface tension effects (capillarity) in the mechanical response of live cells upon AFM indentation. A viscoelastic model with surface tension is used to enable simultaneous quantification of the viscoelasticity and capillarity of cell. We show that neglecting surface tension, as in conventional AFM methods, would underestimate the liquid-like characteristics and overestimate the apparent viscoelastic modulus of cells. The study lays down a foundation for understanding a broad range of elastocapillarity-related interfacial mechanics and mechanobiological processes in live cells.

physics.bio-ph↗

NotePlayer: Engaging Jupyter Notebooks for Dynamic Presentation of Analytical Processes

Diverse presentation formats play a pivotal role in effectively conveying code and analytical processes during data analysis. One increasingly popular format is tutorial videos, particularly those based on Jupyter notebooks, which offer an intuitive interpretation of code and vivid explanations of analytical procedures. However, creating such videos requires a diverse skill set and significant manual effort, posing a barrier for many analysts. To bridge this gap, we introduce an innovative tool called NotePlayer, which connects notebook cells to video segments and incorporates a computational engine with language models to streamline video creation and editing. Our aim is to make the process more accessible and efficient for analysts. To inform the design of NotePlayer, we conducted a formative study and performed content analysis on a corpus of 38 Jupyter tutorial videos. This helped us identify key patterns and challenges encountered in existing tutorial videos, guiding the development of NotePlayer. Through a combination of a usage scenario and a user study, we validated the effectiveness of NotePlayer. The results show that the tool streamlines the video creation and facilitates the communication process for data analysts.

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