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Quan Nguyen

Publications and source records attributed to Quan Nguyen.

At least 55 records · Page 3Linked to original sources

Cycle Training with Semi-Supervised Domain Adaptation: Bridging Accuracy and Efficiency for Real-Time Mobile Scene Detection

Nowadays, smartphones are ubiquitous, and almost everyone owns one. At the same time, the rapid development of AI has spurred extensive research on applying deep learning techniques to image classification. However, due to the limited resources available on mobile devices, significant challenges remain in balancing accuracy with computational efficiency. In this paper, we propose a novel training framework called Cycle Training, which adopts a three-stage training process that alternates between exploration and stabilization phases to optimize model performance. Additionally, we incorporate Semi-Supervised Domain Adaptation (SSDA) to leverage the power of large models and unlabeled data, thereby effectively expanding the training dataset. Comprehensive experiments on the CamSSD dataset for mobile scene detection demonstrate that our framework not only significantly improves classification accuracy but also ensures real-time inference efficiency. Specifically, our method achieves a 94.00% in Top-1 accuracy and a 99.17% in Top-3 accuracy and runs inference in just 1.61ms using CPU, demonstrating its suitability for real-world mobile deployment.

cs.CV↗

A Lightweight Moment Retrieval System with Global Re-Ranking and Robust Adaptive Bidirectional Temporal Search

The exponential growth of digital video content has posed critical challenges in moment-level video retrieval, where existing methodologies struggle to efficiently localize specific segments within an expansive video corpus. Current retrieval systems are constrained by computational inefficiencies, temporal context limitations, and the intrinsic complexity of navigating video content. In this paper, we address these limitations through a novel Interactive Video Corpus Moment Retrieval framework that integrates a SuperGlobal Reranking mechanism and Adaptive Bidirectional Temporal Search (ABTS), strategically optimizing query similarity, temporal stability, and computational resources. By preprocessing a large corpus of videos using a keyframe extraction model and deduplication technique through image hashing, our approach provides a scalable solution that significantly reduces storage requirements while maintaining high localization precision across diverse video repositories.

cs.CV↗

Towards Efficient and Robust Moment Retrieval System: A Unified Framework for Multi-Granularity Models and Temporal Reranking

Long-form video understanding presents significant challenges for interactive retrieval systems, as conventional methods struggle to process extensive video content efficiently. Existing approaches often rely on single models, inefficient storage, unstable temporal search, and context-agnostic reranking, limiting their effectiveness. This paper presents a novel framework to enhance interactive video retrieval through four key innovations: (1) an ensemble search strategy that integrates coarse-grained (CLIP) and fine-grained (BEIT3) models to improve retrieval accuracy, (2) a storage optimization technique that reduces redundancy by selecting representative keyframes via TransNetV2 and deduplication, (3) a temporal search mechanism that localizes video segments using dual queries for start and end points, and (4) a temporal reranking approach that leverages neighboring frame context to stabilize rankings. Evaluated on known-item search and question-answering tasks, our framework demonstrates substantial improvements in retrieval precision, efficiency, and user interpretability, offering a robust solution for real-world interactive video retrieval applications.

cs.CV↗

Combating the Effects of Cyber-Psychosis: Using Object Security to Facilitate Critical Thinking

Humanity is currently facing an existential crisis about the nature of truth and reality driven by the availability of information online which overloads and overwhelms our cognitive capabilities, which we call Cyber-Psychosis. The results of this Cyber-Psychosis include the decline of critical thinking coupled with deceptive influences on the Internet which have become so prolific that they are challenging our ability to form a shared understanding of reality in either the digital or physical world. Fundamental to mending our fractured digital universe is establishing the ability to know where a digital object (i.e. a piece of information like text, audio, or video) came from, whether it was modified, what it is derived from, where it has been circulated, and what (if any) lifetime that information should have. Furthermore, we argue that on-by-default object security for genuine objects will provide the necessary grounding to support critical thinking and rational online behavior, even with the ubiquity of deceptive content. To this end, we propose that the Internet needs an object security service layer. This proposition may not be as distant as it may first seem. Through an examination of several venerable (and new) protocols, we show how pieces of this problem have already been addressed. While interdisciplinary research will be key to properly crafting the architectural changes needed, here we propose an approach for how we can already use fallow protections to begin turning the tide of this emerging Cyber-Psychosis today!

cs.HC↗

Sailor2: Sailing in South-East Asia with Inclusive Multilingual LLMs

Sailor2 is a family of cutting-edge multilingual language models for South-East Asian (SEA) languages, available in 1B, 8B, and 20B sizes to suit diverse applications. Building on Qwen2.5, Sailor2 undergoes continuous pre-training on 500B tokens (400B SEA-specific and 100B replay tokens) to support 13 SEA languages while retaining proficiency in Chinese and English. Sailor2-20B model achieves a 50-50 win rate against GPT-4o across SEA languages. We also deliver a comprehensive cookbook on how to develop the multilingual model in an efficient manner, including five key aspects: data curation, pre-training, post-training, model customization and evaluation. We hope that Sailor2 model (Apache 2.0 license) will drive language development in the SEA region, and Sailor2 cookbook will inspire researchers to build more inclusive LLMs for other under-served languages.

cs.CL↗

Data-dependent Bounds with $T$-Optimal Best-of-Both-Worlds Guarantees in Multi-Armed Bandits using Stability-Penalty Matching

Existing data-dependent and best-of-both-worlds regret bounds for multi-armed bandits problems have limited adaptivity as they are either data-dependent but not best-of-both-worlds (BOBW), BOBW but not data-dependent or have sub-optimal $O(\sqrt{T\ln{T}})$ worst-case guarantee in the adversarial regime. To overcome these limitations, we propose real-time stability-penalty matching (SPM), a new method for obtaining regret bounds that are simultaneously data-dependent, best-of-both-worlds and $T$-optimal for multi-armed bandits problems. In particular, we show that real-time SPM obtains bounds with worst-case guarantees of order $O(\sqrt{T})$ in the adversarial regime and $O(\ln{T})$ in the stochastic regime while simultaneously being adaptive to data-dependent quantities such as sparsity, variations, and small losses. Our results are obtained by extending the SPM technique for tuning the learning rates in the follow-the-regularized-leader (FTRL) framework, which further indicates that the combination of SPM and FTRL is a promising approach for proving new adaptive bounds in online learning problems.

cs.LG↗

Beyond Minimax Rates in Group Distributionally Robust Optimization via a Novel Notion of Sparsity

The minimax sample complexity of group distributionally robust optimization (GDRO) has been determined up to a $\log(K)$ factor, where $K$ is the number of groups. In this work, we venture beyond the minimax perspective via a novel notion of sparsity that we dub $(λ, β)$-sparsity. In short, this condition means that at any parameter $θ$, there is a set of at most $β$ groups whose risks at $θ$ all are at least $λ$ larger than the risks of the other groups. To find an $ε$-optimal $θ$, we show via a novel algorithm and analysis that the $ε$-dependent term in the sample complexity can swap a linear dependence on $K$ for a linear dependence on the potentially much smaller $β$. This improvement leverages recent progress in sleeping bandits, showing a fundamental connection between the two-player zero-sum game optimization framework for GDRO and per-action regret bounds in sleeping bandits. We next show an adaptive algorithm which, up to log factors, gets a sample complexity bound that adapts to the best $(λ, β)$-sparsity condition that holds. We also show how to get a dimension-free semi-adaptive sample complexity bound with a computationally efficient method. Finally, we demonstrate the practicality of the $(λ, β)$-sparsity condition and the improved sample efficiency of our algorithms on both synthetic and real-life datasets.

cs.LG↗

Variable-Frequency Model Learning and Predictive Control for Jumping Maneuvers on Legged Robots

Achieving both target accuracy and robustness in dynamic maneuvers with long flight phases, such as high or long jumps, has been a significant challenge for legged robots. To address this challenge, we propose a novel learning-based control approach consisting of model learning and model predictive control (MPC) utilizing a variable-frequency scheme. Compared to existing MPC techniques, we learn a model directly from experiments, accounting not only for leg dynamics but also for modeling errors and unknown dynamics mismatch in hardware and during contact. Additionally, learning the model with variable-frequency allows us to cover the entire flight phase and final jumping target, enhancing the prediction accuracy of the jumping trajectory. Using the learned model, we also design variable-frequency to effectively leverage different jumping phases and track the target accurately. In a total of 92 jumps on Unitree A1 robot hardware, we verify that our approach outperforms other MPCs using fixed frequency or nominal model, reducing the jumping distance error 2 to 8 times. We also achieve jumping distance errors of less than 3 percent during continuous jumping on uneven terrain with randomly placed perturbations of random heights (up to 4 cm or 27 percent the robot standing height). Our approach obtains distance errors of 1 to 2 cm on 34 single and continuous jumps with different jumping targets and model uncertainties. Code is available at https://github.com/DRCL-USC/Learning MPC Jumping.

cs.RO↗

Hierarchical Adaptive Motion Planning with Nonlinear Model Predictive Control for Safety-Critical Collaborative Loco-Manipulation

As legged robots take on roles in industrial and autonomous construction, collaborative loco-manipulation is crucial for handling large and heavy objects that exceed the capabilities of a single robot. However, ensuring the safety of these multi-robot tasks is essential to prevent accidents and guarantee reliable operation. This paper presents a hierarchical control system for object manipulation using a team of quadrupedal robots. The combination of the motion planner and the decentralized locomotion controller in a hierarchical structure enables safe, adaptive planning for teams in complex scenarios. A high-level nonlinear model predictive control planner generates collision-free paths by incorporating control barrier functions, accounting for static and dynamic obstacles. This process involves calculating contact points and forces while adapting to unknown objects and terrain properties. The decentralized loco-manipulation controller then ensures each robot maintains stable locomotion and manipulation based on the planner's guidance. The effectiveness of our method is carefully examined in simulations under various conditions and validated in real-life setups with robot hardware. By modifying the object's configuration, the robot team can maneuver unknown objects through an environment containing both static and dynamic obstacles. We have made our code publicly available in an open-source repository at \url{https://github.com/DRCL-USC/collaborative_loco_manipulation}.

cs.RO↗

Safety-critical Motion Planning for Collaborative Legged Loco-Manipulation over Discrete Terrain

As legged robots are deployed in industrial and autonomous construction tasks requiring collaborative manipulation, they must handle object manipulation while maintaining stable locomotion. The challenge intensifies in real-world environments, where they should traverse discrete terrain, avoid obstacles, and coordinate with other robots for safe loco-manipulation. This work addresses safe motion planning for collaborative manipulation of an unknown payload on discrete terrain while avoiding obstacles. Our approach uses two sets of model predictive controllers (MPCs) as motion planners: a global MPC generates a safe trajectory for the team with obstacle avoidance, while decentralized MPCs for each robot ensure safe footholds on discrete terrain as they follow the global trajectory. A model reference adaptive whole-body controller (MRA-WBC) then tracks the desired path, compensating for model uncertainties from the unknown payload. We validated our method in simulation and hardware on a team of Unitree robots. The results demonstrate that our approach successfully guides the team through obstacle courses, requiring planar positioning and height adjustments, and all happening on discrete terrain such as stepping stones.

cs.RO↗

Autotuning Bipedal Locomotion MPC with GRFM-Net for Efficient Sim-to-Real Transfer

Bipedal locomotion control is essential for humanoid robots to navigate complex, human-centric environments. While optimization-based control designs are popular for integrating sophisticated models of humanoid robots, they often require labor-intensive manual tuning. In this work, we address the challenges of parameter selection in bipedal locomotion control using DiffTune, a model-based autotuning method that leverages differential programming for efficient parameter learning. A major difficulty lies in balancing model fidelity with differentiability. We address this difficulty using a low-fidelity model for differentiability, enhanced by a Ground Reaction Force-and-Moment Network (GRFM-Net) to capture discrepancies between MPC commands and actual control effects. We validate the parameters learned by DiffTune with GRFM-Net in hardware experiments, which demonstrates the parameters' optimality in a multi-objective setting compared with baseline parameters, reducing the total loss by up to 40.5$\%$ compared with the expert-tuned parameters. The results confirm the GRFM-Net's effectiveness in mitigating the sim-to-real gap, improving the transferability of simulation-learned parameters to real hardware.

cs.RO↗

Continuous Dynamic Bipedal Jumping via Real-time Variable-model Optimization

Dynamic and continuous jumping remains an open yet challenging problem in bipedal robot control. Real-time planning with full body dynamics over the entire jumping trajectory presents unsolved challenges in computation burden. In this paper, we propose a novel variable-model optimization approach, a unified framework of variable-model trajectory optimization (TO) and variable-frequency Model Predictive Control (MPC), to effectively realize continuous and robust jumping planning and control on HECTOR bipedal robot in real-time. The proposed TO fuses variable-fidelity dynamics modeling of bipedal jumping motion in different jumping phases to balance trajectory accuracy and real-time computation efficiency. In addition, conventional fixed-frequency control approaches suffer from unsynchronized sampling frequencies, leading to mismatched modeling resolutions. We address this by aligning the MPC sampling frequency with the variable-model TO trajectory resolutions across different phases. In hardware experiments, we have demonstrated robust and dynamic jumps covering a distance of up to 40 cm (57% of robot height). To verify the repeatability of this experiment, we run 53 jumping experiments and achieve 90% success rate. In continuous jumps, we demonstrate continuous bipedal jumping with terrain height perturbations (up to 5 cm) and discontinuities (up to 20 cm gap).

cs.RO↗

OGMP: Oracle Guided Multi-mode Policies for Agile and Versatile Robot Control

The efficacy of reinforcement learning for robot control relies on the tailored integration of task-specific priors and heuristics for effective exploration, which challenges their straightforward application to complex tasks and necessitates a unified approach. In this work, we define a general class for priors called oracles that generate state references when queried in a closed-loop manner during training. By bounding the permissible state around the oracle's ansatz, we propose a task-agnostic oracle-guided policy optimization. To enhance modularity, we introduce task-vital modes, showing that a policy mastering a compact set of modes and transitions can handle infinite-horizon tasks. For instance, to perform parkour on an infinitely long track, the policy must learn to jump, leap, pace, and transition between these modes effectively. We validate this approach in challenging bipedal control tasks: parkour and diving using a 16 DoF dynamic bipedal robot, HECTOR. Our method results in a single policy per task, solving parkour across diverse tracks and omnidirectional diving from varied heights up to 2m in simulation, showcasing versatile agility. We demonstrate successful sim-to-real transfer of parkour, including leaping over gaps up to 105 % of the leg length, jumping over blocks up to 20 % of the robot's nominal height, and pacing at speeds of up to 0.6 m/s, along with effective transitions between these modes in the real robot.

cs.RO↗

Mastering Agile Jumping Skills from Simple Practices with Iterative Learning Control

Achieving precise target jumping with legged robots poses a significant challenge due to the long flight phase and the uncertainties inherent in contact dynamics and hardware. Forcefully attempting these agile motions on hardware could result in severe failures and potential damage. Motivated by these challenging problems, we propose an Iterative Learning Control (ILC) approach that aims to learn and refine jumping skills from easy to difficult, instead of directly learning these challenging tasks. We verify that learning from simplicity can enhance safety and target jumping accuracy over trials. Compared to other ILC approaches for legged locomotion, our method can tackle the problem of a long flight phase where control input is not available. In addition, our approach allows the robot to apply what it learns from a simple jumping task to accomplish more challenging tasks within a few trials directly in hardware, instead of learning from scratch. We validate the method via extensive experiments in the A1 model and hardware for various jumping tasks. Starting from a small jump (e.g., a forward leap of 40cm), our learning approach empowers the robot to accomplish a variety of challenging targets, including jumping onto a 20cm high box, jumping to a greater distance of up to 60cm, as well as performing jumps while carrying an unknown payload of 2kg. Our framework can allow the robot to reach the desired position and orientation targets with approximate errors of 1cm and 1 degree within a few trials.

cs.RO↗

Hamilton-Jacobi Reachability Analysis for Hybrid Systems with Controlled and Forced Transitions

Hybrid dynamical systems with nonlinear dynamics are one of the most general modeling tools for representing robotic systems, especially contact-rich systems. However, providing guarantees regarding the safety or performance of nonlinear hybrid systems remains a challenging problem because it requires simultaneous reasoning about continuous state evolution and discrete mode switching. In this work, we address this problem by extending classical Hamilton-Jacobi (HJ) reachability analysis, a formal verification method for continuous-time nonlinear dynamical systems, to hybrid dynamical systems. We characterize the reachable sets for hybrid systems through a generalized value function defined over discrete and continuous states of the hybrid system. We also provide a numerical algorithm to compute this value function and obtain the reachable set. Our framework can compute reachable sets for hybrid systems consisting of multiple discrete modes, each with its own set of nonlinear continuous dynamics, discrete transitions that can be directly commanded or forced by a discrete control input, while still accounting for control bounds and adversarial disturbances in the state evolution. Along with the reachable set, the proposed framework also provides an optimal continuous and discrete controller to ensure system safety. We demonstrate our framework in several simulation case studies, as well as on a real-world testbed to solve the optimal mode planning problem for a quadruped with multiple gaits.

cs.RO↗

Near-optimal Per-Action Regret Bounds for Sleeping Bandits

We derive near-optimal per-action regret bounds for sleeping bandits, in which both the sets of available arms and their losses in every round are chosen by an adversary. In a setting with $K$ total arms and at most $A$ available arms in each round over $T$ rounds, the best known upper bound is $O(K\sqrt{TA\ln{K}})$, obtained indirectly via minimizing internal sleeping regrets. Compared to the minimax $Ω(\sqrt{TA})$ lower bound, this upper bound contains an extra multiplicative factor of $K\ln{K}$. We address this gap by directly minimizing the per-action regret using generalized versions of EXP3, EXP3-IX and FTRL with Tsallis entropy, thereby obtaining near-optimal bounds of order $O(\sqrt{TA\ln{K}})$ and $O(\sqrt{T\sqrt{AK}})$. We extend our results to the setting of bandits with advice from sleeping experts, generalizing EXP4 along the way. This leads to new proofs for a number of existing adaptive and tracking regret bounds for standard non-sleeping bandits. Extending our results to the bandit version of experts that report their confidences leads to new bounds for the confidence regret that depends primarily on the sum of experts' confidences. We prove a lower bound, showing that for any minimax optimal algorithms, there exists an action whose regret is sublinear in $T$ but linear in the number of its active rounds.

cs.LG↗

Amortized nonmyopic active search via deep imitation learning

Active search formalizes a specialized active learning setting where the goal is to collect members of a rare, valuable class. The state-of-the-art algorithm approximates the optimal Bayesian policy in a budget-aware manner, and has been shown to achieve impressive empirical performance in previous work. However, even this approximate policy has a superlinear computational complexity with respect to the size of the search problem, rendering its application impractical in large spaces or in real-time systems where decisions must be made quickly. We study the amortization of this policy by training a neural network to learn to search. To circumvent the difficulty of learning from scratch, we appeal to imitation learning techniques to mimic the behavior of the expert, expensive-to-compute policy. Our policy network, trained on synthetic data, learns a beneficial search strategy that yields nonmyopic decisions carefully balancing exploration and exploitation. Extensive experiments demonstrate our policy achieves competitive performance at real-world tasks that closely approximates the expert's at a fraction of the cost, while outperforming cheaper baselines.

cs.LG↗

Manifold Integrated Gradients: Riemannian Geometry for Feature Attribution

In this paper, we dive into the reliability concerns of Integrated Gradients (IG), a prevalent feature attribution method for black-box deep learning models. We particularly address two predominant challenges associated with IG: the generation of noisy feature visualizations for vision models and the vulnerability to adversarial attributional attacks. Our approach involves an adaptation of path-based feature attribution, aligning the path of attribution more closely to the intrinsic geometry of the data manifold. Our experiments utilise deep generative models applied to several real-world image datasets. They demonstrate that IG along the geodesics conforms to the curved geometry of the Riemannian data manifold, generating more perceptually intuitive explanations and, subsequently, substantially increasing robustness to targeted attributional attacks.

cs.LG↗