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Quang D. Tran

Publications and source records attributed to Quang D. Tran.

At least 19 recordsLinked to original sources

AeroScene: Progressive Scene Synthesis for Aerial Robotics

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily on manual efforts, which are time-consuming to create and difficult to scale. In this work, we introduce AeroScene, a hierarchical diffusion model for progressive 3D scene synthesis. Our approach leverages hierarchy-aware tokenization and multi-branch feature extraction to reason across both global layouts and local details, ensuring physical plausibility and semantic consistency. This makes AeroScene particularly suited for generating realistic scenes for aerial robotics tasks such as navigation, landing, and perching. We demonstrate its effectiveness through extensive experiments on our newly collected dataset and a public benchmark, showing that AeroScene significantly outperforms prior methods. Furthermore, we use AeroScene to generate a large-scale dataset of over 1,000 physics-ready, high fidelity 3D scenes that can be directly integrated into NVIDIA Isaac Sim. Finally, we illustrate the utility of these generated environments on downstream drone navigation tasks. Our code and dataset are publicly available at aioz-ai.github.io/AeroScene/

cs.RO

AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifiers

Affordance learning is a complex challenge in many applications, where existing approaches primarily focus on the geometric structures, visual knowledge, and affordance labels of objects to determine interactable regions. However, extending this learning capability to a scene is significantly more complicated, as incorporating object- and scene-level semantics is not straightforward. In this work, we introduce AffordBridge, a large-scale dataset with 291,637 functional interaction annotations across 685 high-resolution indoor scenes in the form of point clouds. Our affordance annotations are complemented by RGB images that are linked to the same instances within the scenes. Building upon our dataset, we propose AffordMatcher, an affordance learning method that establishes coherent semantic correspondences between image-based and point cloud-based instances for keypoint matching, enabling a more precise identification of affordance regions based on cues, so-called visual signifiers. Experimental results on our dataset demonstrate the effectiveness of our approach compared to other methods.

cs.CV

Lightweight Temporal Transformer Decomposition for Federated Autonomous Driving

Traditional vision-based autonomous driving systems often face difficulties in navigating complex environments when relying solely on single-image inputs. To overcome this limitation, incorporating temporal data such as past image frames or steering sequences, has proven effective in enhancing robustness and adaptability in challenging scenarios. While previous high-performance methods exist, they often rely on resource-intensive fusion networks, making them impractical for training and unsuitable for federated learning. To address these challenges, we propose lightweight temporal transformer decomposition, a method that processes sequential image frames and temporal steering data by breaking down large attention maps into smaller matrices. This approach reduces model complexity, enabling efficient weight updates for convergence and real-time predictions while leveraging temporal information to enhance autonomous driving performance. Intensive experiments on three datasets demonstrate that our method outperforms recent approaches by a clear margin while achieving real-time performance. Additionally, real robot experiments further confirm the effectiveness of our method.

cs.CV

FedEFM: Federated Endovascular Foundation Model with Unseen Data

In endovascular surgery, the precise identification of catheters and guidewires in X-ray images is essential for reducing intervention risks. However, accurately segmenting catheter and guidewire structures is challenging due to the limited availability of labeled data. Foundation models offer a promising solution by enabling the collection of similar domain data to train models whose weights can be fine-tuned for downstream tasks. Nonetheless, large-scale data collection for training is constrained by the necessity of maintaining patient privacy. This paper proposes a new method to train a foundation model in a decentralized federated learning setting for endovascular intervention. To ensure the feasibility of the training, we tackle the unseen data issue using differentiable Earth Mover's Distance within a knowledge distillation framework. Once trained, our foundation model's weights provide valuable initialization for downstream tasks, thereby enhancing task-specific performance. Intensive experiments show that our approach achieves new state-of-the-art results, contributing to advancements in endovascular intervention and robotic-assisted endovascular surgery, while addressing the critical issue of data sharing in the medical domain.

cs.CV

Flagellar Swimming at Low Reynolds Numbers: Zoospore-Inspired Robotic Swimmers with Dual Flagella for High-Speed Locomotion

Traditional locomotion strategies become ineffective at low Reynolds numbers, where viscous forces predominate over inertial forces. To adapt, microorganisms have evolved specialized structures like cilia and flagella for efficient maneuvering in viscous environments. Among these organisms, Phytophthora zoospores demonstrate unique locomotion mechanisms that allow them to rapidly spread and attack new hosts while expending minimal energy. In this study, we present the design, fabrication, and testing of a zoospore-inspired robot, which leverages dual flexible flagella and oscillatory propulsion mechanisms to emulate the natural swimming behavior of zoospores. Our experiments and theoretical model reveal that both flagellar length and oscillation frequency strongly influence the robot's propulsion speed, with longer flagella and higher frequencies yielding enhanced performance. Additionally, the anterior flagellum, which generates a pulling force on the body, plays a dominant role in enhancing propulsion efficiency compared to the posterior flagellum's pushing force. This is a significant experimental finding, as it would be challenging to observe directly in biological zoospores, which spontaneously release the posterior flagellum when the anterior flagellum detaches. This work contributes to the development of advanced microscale robotic systems with potential applications in medical, environmental, and industrial fields. It also provides a valuable platform for studying biological zoospores and their unique locomotion strategies.

cs.RO

Scalable Group Choreography via Variational Phase Manifold Learning

Generating group dance motion from the music is a challenging task with several industrial applications. Although several methods have been proposed to tackle this problem, most of them prioritize optimizing the fidelity in dancing movement, constrained by predetermined dancer counts in datasets. This limitation impedes adaptability to real-world applications. Our study addresses the scalability problem in group choreography while preserving naturalness and synchronization. In particular, we propose a phase-based variational generative model for group dance generation on learning a generative manifold. Our method achieves high-fidelity group dance motion and enables the generation with an unlimited number of dancers while consuming only a minimal and constant amount of memory. The intensive experiments on two public datasets show that our proposed method outperforms recent state-of-the-art approaches by a large margin and is scalable to a great number of dancers beyond the training data.

cs.CV

Controllable Group Choreography using Contrastive Diffusion

Music-driven group choreography poses a considerable challenge but holds significant potential for a wide range of industrial applications. The ability to generate synchronized and visually appealing group dance motions that are aligned with music opens up opportunities in many fields such as entertainment, advertising, and virtual performances. However, most of the recent works are not able to generate high-fidelity long-term motions, or fail to enable controllable experience. In this work, we aim to address the demand for high-quality and customizable group dance generation by effectively governing the consistency and diversity of group choreographies. In particular, we utilize a diffusion-based generative approach to enable the synthesis of flexible number of dancers and long-term group dances, while ensuring coherence to the input music. Ultimately, we introduce a Group Contrastive Diffusion (GCD) strategy to enhance the connection between dancers and their group, presenting the ability to control the consistency or diversity level of the synthesized group animation via the classifier-guidance sampling technique. Through intensive experiments and evaluation, we demonstrate the effectiveness of our approach in producing visually captivating and consistent group dance motions. The experimental results show the capability of our method to achieve the desired levels of consistency and diversity, while maintaining the overall quality of the generated group choreography. The source code can be found at https://aioz-ai.github.io/GCD

cs.CV

Reducing Non-IID Effects in Federated Autonomous Driving with Contrastive Divergence Loss

Federated learning has been widely applied in autonomous driving since it enables training a learning model among vehicles without sharing users' data. However, data from autonomous vehicles usually suffer from the non-independent-and-identically-distributed (non-IID) problem, which may cause negative effects on the convergence of the learning process. In this paper, we propose a new contrastive divergence loss to address the non-IID problem in autonomous driving by reducing the impact of divergence factors from transmitted models during the local learning process of each silo. We also analyze the effects of contrastive divergence in various autonomous driving scenarios, under multiple network infrastructures, and with different centralized/distributed learning schemes. Our intensive experiments on three datasets demonstrate that our proposed contrastive divergence loss significantly improves the performance over current state-of-the-art approaches.

cs.RO

Reducing Training Time in Cross-Silo Federated Learning using Multigraph Topology

Federated learning is an active research topic since it enables several participants to jointly train a model without sharing local data. Currently, cross-silo federated learning is a popular training setting that utilizes a few hundred reliable data silos with high-speed access links to training a model. While this approach has been widely applied in real-world scenarios, designing a robust topology to reduce the training time remains an open problem. In this paper, we present a new multigraph topology for cross-silo federated learning. We first construct the multigraph using the overlay graph. We then parse this multigraph into different simple graphs with isolated nodes. The existence of isolated nodes allows us to perform model aggregation without waiting for other nodes, hence effectively reducing the training time. Intensive experiments on three public datasets show that our proposed method significantly reduces the training time compared with recent state-of-the-art topologies while maintaining the accuracy of the learned model. Our code can be found at https://github.com/aioz-ai/MultigraphFL

cs.LG

Music-Driven Group Choreography

Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a group remains an open problem. In this paper, we present $\rm AIOZ-GDANCE$, a new large-scale dataset for music-driven group dance generation. Unlike existing datasets that only support single dance, our new dataset contains group dance videos, hence supporting the study of group choreography. We propose a semi-autonomous labeling method with humans in the loop to obtain the 3D ground truth for our dataset. The proposed dataset consists of 16.7 hours of paired music and 3D motion from in-the-wild videos, covering 7 dance styles and 16 music genres. We show that naively applying single dance generation technique to creating group dance motion may lead to unsatisfactory results, such as inconsistent movements and collisions between dancers. Based on our new dataset, we propose a new method that takes an input music sequence and a set of 3D positions of dancers to efficiently produce multiple group-coherent choreographies. We propose new evaluation metrics for measuring group dance quality and perform intensive experiments to demonstrate the effectiveness of our method. Our project facilitates future research on group dance generation and is available at: https://aioz-ai.github.io/AIOZ-GDANCE/

cs.MM

Style Transfer for 2D Talking Head Animation

Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open problem. In this paper, we present a new method to generate talking head animation with learnable style references. Given a set of style reference frames, our framework can reconstruct 2D talking head animation based on a single input image and an audio stream. Our method first produces facial landmarks motion from the audio stream and constructs the intermediate style patterns from the style reference images. We then feed both outputs into a style-aware image generator to generate the photo-realistic and fidelity 2D animation. In practice, our framework can extract the style information of a specific character and transfer it to any new static image for talking head animation. The intensive experimental results show that our method achieves better results than recent state-of-the-art approaches qualitatively and quantitatively.

cs.CV

Fine-Grained Visual Classification using Self Assessment Classifier

Extracting discriminative features plays a crucial role in the fine-grained visual classification task. Most of the existing methods focus on developing attention or augmentation mechanisms to achieve this goal. However, addressing the ambiguity in the top-k prediction classes is not fully investigated. In this paper, we introduce a Self Assessment Classifier, which simultaneously leverages the representation of the image and top-k prediction classes to reassess the classification results. Our method is inspired by continual learning with coarse-grained and fine-grained classifiers to increase the discrimination of features in the backbone and produce attention maps of informative areas on the image. In practice, our method works as an auxiliary branch and can be easily integrated into different architectures. We show that by effectively addressing the ambiguity in the top-k prediction classes, our method achieves new state-of-the-art results on CUB200-2011, Stanford Dog, and FGVC Aircraft datasets. Furthermore, our method also consistently improves the accuracy of different existing fine-grained classifiers with a unified setup.

cs.CV

Coarse-to-Fine Reasoning for Visual Question Answering

Bridging the semantic gap between image and question is an important step to improve the accuracy of the Visual Question Answering (VQA) task. However, most of the existing VQA methods focus on attention mechanisms or visual relations for reasoning the answer, while the features at different semantic levels are not fully utilized. In this paper, we present a new reasoning framework to fill the gap between visual features and semantic clues in the VQA task. Our method first extracts the features and predicates from the image and question. We then propose a new reasoning framework to effectively jointly learn these features and predicates in a coarse-to-fine manner. The intensively experimental results on three large-scale VQA datasets show that our proposed approach achieves superior accuracy comparing with other state-of-the-art methods. Furthermore, our reasoning framework also provides an explainable way to understand the decision of the deep neural network when predicting the answer.

cs.CV

Deep Federated Learning for Autonomous Driving

Autonomous driving is an active research topic in both academia and industry. However, most of the existing solutions focus on improving the accuracy by training learnable models with centralized large-scale data. Therefore, these methods do not take into account the user's privacy. In this paper, we present a new approach to learn autonomous driving policy while respecting privacy concerns. We propose a peer-to-peer Deep Federated Learning (DFL) approach to train deep architectures in a fully decentralized manner and remove the need for central orchestration. We design a new Federated Autonomous Driving network (FADNet) that can improve the model stability, ensure convergence, and handle imbalanced data distribution problems while is being trained with federated learning methods. Intensively experimental results on three datasets show that our approach with FADNet and DFL achieves superior accuracy compared with other recent methods. Furthermore, our approach can maintain privacy by not collecting user data to a central server.

cs.LG

Light-weight Deformable Registration using Adversarial Learning with Distilling Knowledge

Deformable registration is a crucial step in many medical procedures such as image-guided surgery and radiation therapy. Most recent learning-based methods focus on improving the accuracy by optimizing the non-linear spatial correspondence between the input images. Therefore, these methods are computationally expensive and require modern graphic cards for real-time deployment. In this paper, we introduce a new Light-weight Deformable Registration network that significantly reduces the computational cost while achieving competitive accuracy. In particular, we propose a new adversarial learning with distilling knowledge algorithm that successfully leverages meaningful information from the effective but expensive teacher network to the student network. We design the student network such as it is light-weight and well suitable for deployment on a typical CPU. The extensively experimental results on different public datasets show that our proposed method achieves state-of-the-art accuracy while significantly faster than recent methods. We further show that the use of our adversarial learning algorithm is essential for a time-efficiency deformable registration method. Finally, our source code and trained models are available at: https://github.com/aioz-ai/LDR_ALDK.

eess.IV

Fine-grained Hand Gesture Recognition in Multi-viewpoint Hand Hygiene

This paper contributes a new high-quality dataset for hand gesture recognition in hand hygiene systems, named "MFH". Generally, current datasets are not focused on: (i) fine-grained actions; and (ii) data mismatch between different viewpoints, which are available under realistic settings. To address the aforementioned issues, the MFH dataset is proposed to contain a total of 731147 samples obtained by different camera views in 6 non-overlapping locations. Additionally, each sample belongs to one of seven steps introduced by the World Health Organization (WHO). As a minor contribution, inspired by advances in fine-grained image recognition and distribution adaptation, this paper recommends using the self-supervised learning method to handle these preceding problems. The extensive experiments on the benchmarking MFH dataset show that the introduced method yields competitive performance in both the Accuracy and the Macro F1-score. The code and the MFH dataset are available at https://github.com/willogy-team/hand-gesture-recognition-smc2021.

cs.CV

Multiple Meta-model Quantifying for Medical Visual Question Answering

Transfer learning is an important step to extract meaningful features and overcome the data limitation in the medical Visual Question Answering (VQA) task. However, most of the existing medical VQA methods rely on external data for transfer learning, while the meta-data within the dataset is not fully utilized. In this paper, we present a new multiple meta-model quantifying method that effectively learns meta-annotation and leverages meaningful features to the medical VQA task. Our proposed method is designed to increase meta-data by auto-annotation, deal with noisy labels, and output meta-models which provide robust features for medical VQA tasks. Extensively experimental results on two public medical VQA datasets show that our approach achieves superior accuracy in comparison with other state-of-the-art methods, while does not require external data to train meta-models.

cs.CV

Graph-based Person Signature for Person Re-Identifications

The task of person re-identification (ReID) is to match images of the same person over multiple non-overlapping camera views. Due to the variations in visual factors, previous works have investigated how the person identity, body parts, and attributes benefit the person ReID problem. However, the correlations between attributes, body parts, and within each attribute are not fully utilized. In this paper, we propose a new method to effectively aggregate detailed person descriptions (attributes labels) and visual features (body parts and global features) into a graph, namely Graph-based Person Signature, and utilize Graph Convolutional Networks to learn the topological structure of the visual signature of a person. The graph is integrated into a multi-branch multi-task framework for person re-identification. The extensive experiments are conducted to demonstrate the effectiveness of our proposed approach on two large-scale datasets, including Market-1501 and DukeMTMC-ReID. Our approach achieves competitive results among the state of the art and outperforms other attribute-based or mask-guided methods.

cs.CV