Searcharxiv⌕ Search

arXiv subjects

Quanquan Gu

Publications and source records attributed to Quanquan Gu.

At least 55 records · Page 3Linked to original sources

Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback

Learning from human feedback plays an important role in aligning generative models, such as large language models (LLM). However, the effectiveness of this approach can be influenced by adversaries, who may intentionally provide misleading preferences to manipulate the output in an undesirable or harmful direction. To tackle this challenge, we study a specific model within this problem domain--contextual dueling bandits with adversarial feedback, where the true preference label can be flipped by an adversary. We propose an algorithm, namely robust contextual dueling bandits, which is based on uncertainty-weighted maximum likelihood estimation. Our algorithm achieves an $\tilde O(d\sqrt{T}/κ+dC/κ)$ regret bound, where $T$ is the number of rounds, $d$ is the dimension of the context, $κ$ is the lower bound of the derivative of the link function, and $ 0 \le C \le T$ is the total number of adversarial feedback. We also prove a lower bound to show that our regret bound is nearly optimal, both in scenarios with and without ($C=0$) adversarial feedback. Our work is the first to achieve nearly minimax optimal regret for dueling bandits in the presence of adversarial preference feedback. Additionally, for the sigmoid link function, we develop a novel algorithm that takes into account the effect of local derivatives in maximum likelihood estimation (MLE) analysis through a refined method for estimating the link function's derivative. This method helps us to eliminate the $κ$ dependence in the leading term with respect to $T$, which reduces the exponential dependence on the parameter radius $B$ to a polynomial dependence. We conduct experiments to evaluate our proposed algorithm against various types of adversarial feedback. Experimental results demonstrate its superiority over the state-of-the-art dueling bandit algorithms in the presence of adversarial feedback.

cs.LG↗

Variance-Aware Feel-Good Thompson Sampling for Contextual Bandits

Variance-dependent regret bounds have received increasing attention in recent studies on contextual bandits. However, most of these studies are focused on upper confidence bound (UCB)-based bandit algorithms, while sampling based bandit algorithms such as Thompson sampling are still understudied. The only exception is the LinVDTS algorithm (Xu et al., 2023), which is limited to linear reward function and its regret bound is not optimal with respect to the model dimension. In this paper, we present FGTSVA, a variance-aware Thompson Sampling algorithm for contextual bandits with general reward function with optimal regret bound. At the core of our analysis is an extension of the decoupling coefficient, a technique commonly used in the analysis of Feel-good Thompson sampling (FGTS) that reflects the complexity of the model space. With the new decoupling coefficient denoted by $\mathrm{dc}$, FGTS-VA achieves the regret of $\tilde{O}(\sqrt{\mathrm{dc}\cdot\log|\mathcal{F}|\sum_{t=1}^Tσ_t^2}+\mathrm{dc})$, where $|\mathcal{F}|$ is the size of the model space, $T$ is the total number of rounds, and $σ_t^2$ is the subgaussian norm of the noise (e.g., variance when the noise is Gaussian) at round $t$. In the setting of contextual linear bandits, the regret bound of FGTSVA matches that of UCB-based algorithms using weighted linear regression (Zhou and Gu, 2022).

cs.LG↗

Robust Layerwise Scaling Rules by Proper Weight Decay Tuning

Empirical scaling laws prescribe how to allocate parameters, data, and compute, while maximal-update parameterization ($μ$P) enables learning-rate transfer across widths by equalizing early-time update magnitudes. However, in modern scale-invariant architectures, training quickly enters an optimizer-governed steady state where normalization layers create backward scale sensitivity and the effective learning rate becomes width dependent, degrading $μ$P transfer. We address this by introducing a weight-decay scaling rule for AdamW that preserves sublayer gain across widths. Empirically, the singular-value spectrum of each matrix parameter scales in norm as $\sqrt{η/λ}$ with an approximately invariant shape; under width scaling $d$, we observe that the top singular value scales approximately as $\sqrt{η/λ}\cdot d^{0.75}$. Combining this observation with the $μ$P learning-rate rule $η_2\propto d^{-1}$ for matrix-like parameters implies an empirical weight-decay scaling rule $λ_2\propto \sqrt{d}$ that approximately keeps sublayer gains width invariant. Together with vector-like parameters trained at $η_1=Θ_d(1)$ and $λ_1=0$, this yields \emph{zero-shot} transfer of both learning rate and weight decay from proxy to target widths, removing per-width sweeps. We validate the rule on LLaMA-style Transformers and in a minimal synthetic setting, and we provide a simple diagnostic, matching top singular values, to check sublayer-gain invariance. Our results extend $μ$P beyond the near-init regime by explicitly controlling steady-state scales set by the optimizer, offering a practical recipe for width-robust hyperparameter transfer under AdamW.

cs.LG↗

A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation

The exploration-exploitation dilemma has been a central challenge in reinforcement learning (RL) with complex model classes. In this paper, we propose a new algorithm, Monotonic Q-Learning with Upper Confidence Bound (MQL-UCB) for RL with general function approximation. Our key algorithmic design includes (1) a general deterministic policy-switching strategy that achieves low switching cost, (2) a monotonic value function structure with carefully controlled function class complexity, and (3) a variance-weighted regression scheme that exploits historical trajectories with high data efficiency. MQL-UCB achieves minimax optimal regret of $\tilde{O}(d\sqrt{HK})$ when $K$ is sufficiently large and near-optimal policy switching cost of $\tilde{O}(dH)$, with $d$ being the eluder dimension of the function class, $H$ being the planning horizon, and $K$ being the number of episodes. Our work sheds light on designing provably sample-efficient and deployment-efficient Q-learning with nonlinear function approximation.

cs.LG↗

Best-of-Majority: Minimax-Optimal Strategy for Pass@$k$ Inference Scaling

LLM inference often generates a batch of candidates for a prompt and selects one via strategies like majority voting or Best-of- N (BoN). For difficult tasks, this single-shot selection often underperforms. Consequently, evaluations commonly report Pass@$k$: the agent may submit up to $k$ responses, and only the best of them is used when computing regret. Motivated by this, we study inference scaling in the more general Pass@$k$ inference setting, and prove that neither majority voting nor BoN exhibits the desirable scaling with $k$ and the sampling budget $N$. Combining the advantages of majority voting and BoN, we propose a new inference strategy called Best-of-Majority (BoM), with a pivotal step that restricts the candidates to the responses with high frequency in the $N$ samples before selecting the top-$k$ rewards. We prove that when the sampling budget is $N=\tildeΩ(C^*)$, the regret of BoM is $O(ε_{\mathrm{opt}}+\sqrt{ε_{\mathrm{RM}}^2C^*/k})$, where $C^*$ is the coverage coefficient, $ε_{\mathrm{RM}}$ is the estimation error of the reward model, and $ε_{\mathrm{opt}}$ is the estimation error of reward at the optimal response. We further establish a matching lower bound, certifying that our algorithm is minimax optimal. Beyond optimality, BoM has a key advantage: unlike majority voting and BoN, its performance does not degrade when increasing $N$. Experimental results of inference on math problems show BoM outperforming both majority voting and BoN.

cs.LG↗

Causal Attention with Lookahead Keys

In standard causal attention, each token's query, key, and value (QKV) are static and encode only preceding context. We introduce CAuSal aTtention with Lookahead kEys (CASTLE), an attention mechanism that continually updates each token's keys as the context unfolds. We term these updated keys lookahead keys because they belong to earlier positions yet integrate information from tokens that appear later relative to those positions, while strictly preserving the autoregressive property. Although the mechanism appears sequential, we derive a mathematical equivalence that avoids explicitly materializing lookahead keys at each position and enables efficient parallel training. On language modeling benchmarks, CASTLE consistently outperforms standard causal attention across model scales, reducing validation perplexity and improving performance on a range of downstream tasks.

cs.CL↗

An All-Atom Generative Model for Designing Protein Complexes

Proteins typically exist in complexes, interacting with other proteins or biomolecules to perform their specific biological roles. Research on single-chain protein modeling has been extensively and deeply explored, with advancements seen in models like the series of ESM and AlphaFold2. Despite these developments, the study and modeling of multi-chain proteins remain largely uncharted, though they are vital for understanding biological functions. Recognizing the importance of these interactions, we introduce APM (All-Atom Protein Generative Model), a model specifically designed for modeling multi-chain proteins. By integrating atom-level information and leveraging data on multi-chain proteins, APM is capable of precisely modeling inter-chain interactions and designing protein complexes with binding capabilities from scratch. It also performs folding and inverse-folding tasks for multi-chain proteins. Moreover, APM demonstrates versatility in downstream applications: it achieves enhanced performance through supervised fine-tuning (SFT) while also supporting zero-shot sampling in certain tasks, achieving state-of-the-art results. We released our code at https://github.com/bytedance/apm.

cs.LG↗

MARS: Unleashing the Power of Variance Reduction for Training Large Models

Training deep neural networks--and more recently, large models demands efficient and scalable optimizers. Adaptive gradient algorithms like Adam, AdamW, and their variants have been central to this task. Despite the development of numerous variance reduction algorithms in the past decade aimed at accelerating stochastic optimization in both convex and nonconvex settings, variance reduction has not found widespread success in training deep neural networks or large language models. Consequently, it has remained a less favored approach in modern AI. In this paper, to unleash the power of variance reduction for efficient training of large models, we propose a unified optimization framework, MARS (Make vAriance Reduction Shine), which reconciles preconditioned gradient methods with variance reduction via a scaled stochastic recursive momentum technique. Within our framework, we introduce three instances of MARS that leverage preconditioned gradient updates based on AdamW, Lion, and Shampoo, respectively. We also draw a connection between our algorithms and existing optimizers. Experimental results on training GPT-2 models indicate that MARS consistently outperforms AdamW by a large margin. The implementation of MARS is available at https://github.com/AGI-Arena/MARS.

cs.LG↗

Global Convergence and Rich Feature Learning in $L$-Layer Infinite-Width Neural Networks under $μ$P Parametrization

Despite deep neural networks' powerful representation learning capabilities, theoretical understanding of how networks can simultaneously achieve meaningful feature learning and global convergence remains elusive. Existing approaches like the neural tangent kernel (NTK) are limited because features stay close to their initialization in this parametrization, leaving open questions about feature properties during substantial evolution. In this paper, we investigate the training dynamics of infinitely wide, $L$-layer neural networks using the tensor program (TP) framework. Specifically, we show that, when trained with stochastic gradient descent (SGD) under the Maximal Update parametrization ($μ$P) and mild conditions on the activation function, SGD enables these networks to learn linearly independent features that substantially deviate from their initial values. This rich feature space captures relevant data information and ensures that any convergent point of the training process is a global minimum. Our analysis leverages both the interactions among features across layers and the properties of Gaussian random variables, providing new insights into deep representation learning. We further validate our theoretical findings through experiments on real-world datasets.

cs.LG↗

Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration

Imitation learning is a central problem in reinforcement learning where the goal is to learn a policy that mimics the expert's behavior. In practice, it is often challenging to learn the expert policy from a limited number of demonstrations accurately due to the complexity of the state space. Moreover, it is essential to explore the environment and collect data to achieve beyond-expert performance. To overcome these challenges, we propose a novel imitation learning algorithm called Imitation Learning with Double Exploration (ILDE), which implements exploration in two aspects: (1) optimistic policy optimization via an exploration bonus that rewards state-action pairs with high uncertainty to potentially improve the convergence to the expert policy, and (2) curiosity-driven exploration of the states that deviate from the demonstration trajectories to potentially yield beyond-expert performance. Empirically, we demonstrate that ILDE outperforms the state-of-the-art imitation learning algorithms in terms of sample efficiency and achieves beyond-expert performance on Atari and MuJoCo tasks with fewer demonstrations than in previous work. We also provide a theoretical justification of ILDE as an uncertainty-regularized policy optimization method with optimistic exploration, leading to a regret growing sublinearly in the number of episodes.

cs.LG↗

Elucidating the Design Space of Multimodal Protein Language Models

Multimodal protein language models (PLMs) integrate sequence and token-based structural information, serving as a powerful foundation for protein modeling, generation, and design. However, the reliance on tokenizing 3D structures into discrete tokens causes substantial loss of fidelity about fine-grained structural details and correlations. In this paper, we systematically elucidate the design space of multimodal PLMs to overcome their limitations. We identify tokenization loss and inaccurate structure token predictions by the PLMs as major bottlenecks. To address these, our proposed design space covers improved generative modeling, structure-aware architectures and representation learning, and data exploration. Our advancements approach finer-grained supervision, demonstrating that token-based multimodal PLMs can achieve robust structural modeling. The effective design methods dramatically improve the structure generation diversity, and notably, folding abilities of our 650M model by reducing the RMSD from 5.52 to 2.36 on PDB testset, even outperforming 3B baselines and on par with the specialized folding models. Project page and code: https://bytedance.github.io/dplm/dplm-2.1/.

cs.LG↗

Mitigating Object Hallucination in Large Vision-Language Models via Image-Grounded Guidance

The advancement of Large Vision-Language Models (LVLMs) has increasingly highlighted the critical issue of their tendency to hallucinate non-existing objects in the images. To address this issue, previous works focused on using specially curated datasets or powerful LLMs to rectify the outputs of LVLMs. However, these approaches require either costly training or fine-tuning, or API access to proprietary LLMs for post-generation correction. In response to these limitations, we propose Mitigating hallucinAtion via image-gRounded guIdaNcE (MARINE), a framework that is both training-free and API-free. MARINE effectively and efficiently reduces object hallucinations during inference by introducing image-grounded guidance to LVLMs. This is achieved by leveraging open-source vision models to extract object-level information, thereby enhancing the precision of LVLM-generated content. Our framework's flexibility further allows for the integration of multiple vision models, enabling more reliable and robust object-level guidance. Through comprehensive evaluations across 5 popular LVLMs with diverse evaluation metrics and benchmarks, we demonstrate the effectiveness of MARINE, which even outperforms existing fine-tuning-based methods. Remarkably, it reduces hallucinations consistently in GPT-4V-assisted evaluation while maintaining the detailedness of LVLMs' generations. We release our code at https://github.com/Linxi-ZHAO/MARINE.

cs.LG↗

Beyond Bradley-Terry Models: A General Preference Model for Language Model Alignment

Modeling human preferences is crucial for aligning foundation models with human values. Traditional reward modeling methods, such as the Bradley-Terry (BT) reward model, fall short in expressiveness, particularly in addressing intransitive preferences. In this paper, we introduce preference embedding, an approach that embeds responses into a latent space to capture intricate preference structures efficiently, achieving linear query complexity. Additionally, we propose preference score-based General Preference Optimization (GPO), which generalizes reward-based reinforcement learning from human feedback (RLHF). Experimental results show that our General Preference embedding Model (GPM) consistently outperforms the BT reward model on the RewardBench benchmark and effectively models cyclic preferences where any BT reward model behaves like a random guess. Furthermore, evaluations on downstream tasks such as AlpacaEval2.0, following the language model post-training with GPO and our general preference model, reveal performance improvements over BT models. These findings indicate that our method may enhance the alignment of foundation models with nuanced human values. The code is available at https://github.com/general-preference/general-preference-model.

cs.AI↗

Designing Cyclic Peptides via Harmonic SDE with Atom-Bond Modeling

Cyclic peptides offer inherent advantages in pharmaceuticals. For example, cyclic peptides are more resistant to enzymatic hydrolysis compared to linear peptides and usually exhibit excellent stability and affinity. Although deep generative models have achieved great success in linear peptide design, several challenges prevent the development of computational methods for designing diverse types of cyclic peptides. These challenges include the scarcity of 3D structural data on target proteins and associated cyclic peptide ligands, the geometric constraints that cyclization imposes, and the involvement of non-canonical amino acids in cyclization. To address the above challenges, we introduce CpSDE, which consists of two key components: AtomSDE, a generative structure prediction model based on harmonic SDE, and ResRouter, a residue type predictor. Utilizing a routed sampling algorithm that alternates between these two models to iteratively update sequences and structures, CpSDE facilitates the generation of cyclic peptides. By employing explicit all-atom and bond modeling, CpSDE overcomes existing data limitations and is proficient in designing a wide variety of cyclic peptides. Our experimental results demonstrate that the cyclic peptides designed by our method exhibit reliable stability and affinity.

cs.LG↗

Multi-Step Alignment as Markov Games: An Optimistic Online Gradient Descent Approach with Convergence Guarantees

Reinforcement Learning from Human Feedback (RLHF) has been highly successful in aligning large language models with human preferences. While prevalent methods like DPO have demonstrated strong performance, they frame interactions with the language model as a bandit problem, which limits their applicability in real-world scenarios where multi-turn conversations are common. Additionally, DPO relies on the Bradley-Terry model assumption, which does not adequately capture the non-transitive nature of human preferences. In this paper, we address these challenges by modeling the alignment problem as a two-player constant-sum Markov game, where each player seeks to maximize their winning rate against the other across all steps of the conversation. Our approach Optimistic Multi-step Preference Optimization (OMPO) is built upon the optimistic online mirror descent algorithm~\citep{rakhlin2013online,joulani17a}. Theoretically, we provide a rigorous analysis for the convergence of OMPO and show that OMPO requires $\mathcal{O}(ε^{-1})$ policy updates to converge to an $ε$-approximate Nash equilibrium. We also validate the effectiveness of our method on multi-turn conversations dataset and math reasoning dataset.

cs.LG↗

Convergence of Score-Based Discrete Diffusion Models: A Discrete-Time Analysis

Diffusion models have achieved great success in generating high-dimensional samples across various applications. While the theoretical guarantees for continuous-state diffusion models have been extensively studied, the convergence analysis of the discrete-state counterparts remains under-explored. In this paper, we study the theoretical aspects of score-based discrete diffusion models under the Continuous Time Markov Chain (CTMC) framework. We introduce a discrete-time sampling algorithm in the general state space $[S]^d$ that utilizes score estimators at predefined time points. We derive convergence bounds for the Kullback-Leibler (KL) divergence and total variation (TV) distance between the generated sample distribution and the data distribution, considering both scenarios with and without early stopping under reasonable assumptions. Notably, our KL divergence bounds are nearly linear in the dimension $d$, aligning with state-of-the-art results for diffusion models. Our convergence analysis employs a Girsanov-based method and establishes key properties of the discrete score function, which are essential for characterizing the discrete-time sampling process.

cs.LG↗

Variance-Dependent Regret Lower Bounds for Contextual Bandits

Variance-dependent regret bounds for linear contextual bandits, which improve upon the classical $\tilde{O}(d\sqrt{K})$ regret bound to $\tilde{O}(d\sqrt{\sum_{k=1}^Kσ_k^2})$, where $d$ is the context dimension, $K$ is the number of rounds, and $σ^2_k$ is the noise variance in round $k$, has been widely studied in recent years. However, most existing works focus on the regret upper bounds instead of lower bounds. To our knowledge, the only lower bound is from Jia et al. (2024), which proved that for any eluder dimension $d_{\textbf{elu}}$ and total variance budget $Λ$, there exists an instance with $\sum_{k=1}^Kσ_k^2\leq Λ$ for which any algorithm incurs a variance-dependent lower bound of $Ω(\sqrt{d_{\textbf{elu}}Λ})$. However, this lower bound has a $\sqrt{d}$ gap with existing upper bounds. Moreover, it only considers a fixed total variance budget $Λ$ and does not apply to a general variance sequence $\{σ_1^2,\ldots,σ_K^2\}$. In this paper, to overcome the limitations of Jia et al. (2024), we consider the general variance sequence under two settings. For a prefixed sequence, where the entire variance sequence is revealed to the learner at the beginning of the learning process, we establish a variance-dependent lower bound of $Ω(d \sqrt{\sum_{k=1}^Kσ_k^2 }/\log K)$ for linear contextual bandits. For an adaptive sequence, where an adversary can generate the variance $σ_k^2$ in each round $k$ based on historical observations, we show that when the adversary must generate $σ_k^2$ before observing the decision set $\mathcal{D}_k$, a similar lower bound of $Ω(d\sqrt{ \sum_{k=1}^Kσ_k^2} /\log^6(dK))$ holds. In both settings, our results match the upper bounds of the SAVE algorithm (Zhao et al., 2023) up to logarithmic factors.

cs.LG↗

Energy-Weighted Flow Matching for Offline Reinforcement Learning

This paper investigates energy guidance in generative modeling, where the target distribution is defined as $q(\mathbf x) \propto p(\mathbf x)\exp(-β\mathcal E(\mathbf x))$, with $p(\mathbf x)$ being the data distribution and $\mathcal E(\mathcal x)$ as the energy function. To comply with energy guidance, existing methods often require auxiliary procedures to learn intermediate guidance during the diffusion process. To overcome this limitation, we explore energy-guided flow matching, a generalized form of the diffusion process. We introduce energy-weighted flow matching (EFM), a method that directly learns the energy-guided flow without the need for auxiliary models. Theoretical analysis shows that energy-weighted flow matching accurately captures the guided flow. Additionally, we extend this methodology to energy-weighted diffusion models and apply it to offline reinforcement learning (RL) by proposing the Q-weighted Iterative Policy Optimization (QIPO). Empirically, we demonstrate that the proposed QIPO algorithm improves performance in offline RL tasks. Notably, our algorithm is the first energy-guided diffusion model that operates independently of auxiliary models and the first exact energy-guided flow matching model in the literature.

cs.LG↗