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Quanquan Gu

Publications and source records attributed to Quanquan Gu.

At least 145 records · Page 8Linked to original sources

The Benefits of Implicit Regularization from SGD in Least Squares Problems

Stochastic gradient descent (SGD) exhibits strong algorithmic regularization effects in practice, which has been hypothesized to play an important role in the generalization of modern machine learning approaches. In this work, we seek to understand these issues in the simpler setting of linear regression (including both underparameterized and overparameterized regimes), where our goal is to make sharp instance-based comparisons of the implicit regularization afforded by (unregularized) average SGD with the explicit regularization of ridge regression. For a broad class of least squares problem instances (that are natural in high-dimensional settings), we show: (1) for every problem instance and for every ridge parameter, (unregularized) SGD, when provided with logarithmically more samples than that provided to the ridge algorithm, generalizes no worse than the ridge solution (provided SGD uses a tuned constant stepsize); (2) conversely, there exist instances (in this wide problem class) where optimally-tuned ridge regression requires quadratically more samples than SGD in order to have the same generalization performance. Taken together, our results show that, up to the logarithmic factors, the generalization performance of SGD is always no worse than that of ridge regression in a wide range of overparameterized problems, and, in fact, could be much better for some problem instances. More generally, our results show how algorithmic regularization has important consequences even in simpler (overparameterized) convex settings.

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Last Iterate Risk Bounds of SGD with Decaying Stepsize for Overparameterized Linear Regression

Stochastic gradient descent (SGD) has been shown to generalize well in many deep learning applications. In practice, one often runs SGD with a geometrically decaying stepsize, i.e., a constant initial stepsize followed by multiple geometric stepsize decay, and uses the last iterate as the output. This kind of SGD is known to be nearly minimax optimal for classical finite-dimensional linear regression problems (Ge et al., 2019). However, a sharp analysis for the last iterate of SGD in the overparameterized setting is still open. In this paper, we provide a problem-dependent analysis on the last iterate risk bounds of SGD with decaying stepsize, for (overparameterized) linear regression problems. In particular, for last iterate SGD with (tail) geometrically decaying stepsize, we prove nearly matching upper and lower bounds on the excess risk. Moreover, we provide an excess risk lower bound for last iterate SGD with polynomially decaying stepsize and demonstrate the advantage of geometrically decaying stepsize in an instance-wise manner, which complements the minimax rate comparison made in prior works.

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Nearly Optimal Algorithms for Linear Contextual Bandits with Adversarial Corruptions

We study the linear contextual bandit problem in the presence of adversarial corruption, where the reward at each round is corrupted by an adversary, and the corruption level (i.e., the sum of corruption magnitudes over the horizon) is $C\geq 0$. The best-known algorithms in this setting are limited in that they either are computationally inefficient or require a strong assumption on the corruption, or their regret is at least $C$ times worse than the regret without corruption. In this paper, to overcome these limitations, we propose a new algorithm based on the principle of optimism in the face of uncertainty. At the core of our algorithm is a weighted ridge regression where the weight of each chosen action depends on its confidence up to some threshold. We show that for both known $C$ and unknown $C$ cases, our algorithm with proper choice of hyperparameter achieves a regret that nearly matches the lower bounds. Thus, our algorithm is nearly optimal up to logarithmic factors for both cases. Notably, our algorithm achieves the near-optimal regret for both corrupted and uncorrupted cases ($C=0$) simultaneously.

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A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits

We study federated contextual linear bandits, where $M$ agents cooperate with each other to solve a global contextual linear bandit problem with the help of a central server. We consider the asynchronous setting, where all agents work independently and the communication between one agent and the server will not trigger other agents' communication. We propose a simple algorithm named \texttt{FedLinUCB} based on the principle of optimism. We prove that the regret of \texttt{FedLinUCB} is bounded by $\tilde{O}(d\sqrt{\sum_{m=1}^M T_m})$ and the communication complexity is $\tilde{O}(dM^2)$, where $d$ is the dimension of the contextual vector and $T_m$ is the total number of interactions with the environment by $m$-th agent. To the best of our knowledge, this is the first provably efficient algorithm that allows fully asynchronous communication for federated contextual linear bandits, while achieving the same regret guarantee as in the single-agent setting.

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Learning Stochastic Shortest Path with Linear Function Approximation

We study the stochastic shortest path (SSP) problem in reinforcement learning with linear function approximation, where the transition kernel is represented as a linear mixture of unknown models. We call this class of SSP problems as linear mixture SSPs. We propose a novel algorithm with Hoeffding-type confidence sets for learning the linear mixture SSP, which can attain an $\tilde{\mathcal{O}}(d B_{\star}^{1.5}\sqrt{K/c_{\min}})$ regret. Here $K$ is the number of episodes, $d$ is the dimension of the feature mapping in the mixture model, $B_{\star}$ bounds the expected cumulative cost of the optimal policy, and $c_{\min}>0$ is the lower bound of the cost function. Our algorithm also applies to the case when $c_{\min} = 0$, and an $\tilde{\mathcal{O}}(K^{2/3})$ regret is guaranteed. To the best of our knowledge, this is the first algorithm with a sublinear regret guarantee for learning linear mixture SSP. Moreover, we design a refined Bernstein-type confidence set and propose an improved algorithm, which provably achieves an $\tilde{\mathcal{O}}(d B_{\star}\sqrt{K/c_{\min}})$ regret. In complement to the regret upper bounds, we also prove a lower bound of $Ω(dB_{\star} \sqrt{K})$. Hence, our improved algorithm matches the lower bound up to a $1/\sqrt{c_{\min}}$ factor and poly-logarithmic factors, achieving a near-optimal regret guarantee.

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Benign Overfitting in Two-layer Convolutional Neural Networks

Modern neural networks often have great expressive power and can be trained to overfit the training data, while still achieving a good test performance. This phenomenon is referred to as "benign overfitting". Recently, there emerges a line of works studying "benign overfitting" from the theoretical perspective. However, they are limited to linear models or kernel/random feature models, and there is still a lack of theoretical understanding about when and how benign overfitting occurs in neural networks. In this paper, we study the benign overfitting phenomenon in training a two-layer convolutional neural network (CNN). We show that when the signal-to-noise ratio satisfies a certain condition, a two-layer CNN trained by gradient descent can achieve arbitrarily small training and test loss. On the other hand, when this condition does not hold, overfitting becomes harmful and the obtained CNN can only achieve a constant level test loss. These together demonstrate a sharp phase transition between benign overfitting and harmful overfitting, driven by the signal-to-noise ratio. To the best of our knowledge, this is the first work that precisely characterizes the conditions under which benign overfitting can occur in training convolutional neural networks.

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Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs

Recent studies have shown that episodic reinforcement learning (RL) is not more difficult than contextual bandits, even with a long planning horizon and unknown state transitions. However, these results are limited to either tabular Markov decision processes (MDPs) or computationally inefficient algorithms for linear mixture MDPs. In this paper, we propose the first computationally efficient horizon-free algorithm for linear mixture MDPs, which achieves the optimal $\tilde O(d\sqrt{K} +d^2)$ regret up to logarithmic factors. Our algorithm adapts a weighted least square estimator for the unknown transitional dynamic, where the weight is both \emph{variance-aware} and \emph{uncertainty-aware}. When applying our weighted least square estimator to heterogeneous linear bandits, we can obtain an $\tilde O(d\sqrt{\sum_{k=1}^K σ_k^2} +d)$ regret in the first $K$ rounds, where $d$ is the dimension of the context and $σ_k^2$ is the variance of the reward in the $k$-th round. This also improves upon the best-known algorithms in this setting when $σ_k^2$'s are known.

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Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $\sqrt{D}$ is the diameter of the MDP. We also prove a matching lower bound $\tildeΩ(d\sqrt{DT})$, which suggests that the proposed UCRL2-VTR is minimax optimal up to logarithmic factors. To the best of our knowledge, our algorithm is the first nearly minimax optimal RL algorithm with function approximation in the infinite-horizon average-reward setting.

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On the Convergence and Robustness of Adversarial Training

Improving the robustness of deep neural networks (DNNs) to adversarial examples is an important yet challenging problem for secure deep learning. Across existing defense techniques, adversarial training with Projected Gradient Decent (PGD) is amongst the most effective. Adversarial training solves a min-max optimization problem, with the \textit{inner maximization} generating adversarial examples by maximizing the classification loss, and the \textit{outer minimization} finding model parameters by minimizing the loss on adversarial examples generated from the inner maximization. A criterion that measures how well the inner maximization is solved is therefore crucial for adversarial training. In this paper, we propose such a criterion, namely First-Order Stationary Condition for constrained optimization (FOSC), to quantitatively evaluate the convergence quality of adversarial examples found in the inner maximization. With FOSC, we find that to ensure better robustness, it is essential to use adversarial examples with better convergence quality at the \textit{later stages} of training. Yet at the early stages, high convergence quality adversarial examples are not necessary and may even lead to poor robustness. Based on these observations, we propose a \textit{dynamic} training strategy to gradually increase the convergence quality of the generated adversarial examples, which significantly improves the robustness of adversarial training. Our theoretical and empirical results show the effectiveness of the proposed method.

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Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games

We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players' actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle "Optimism-in-Face-of-Uncertainty". Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an $\tilde{O}(dH\sqrt{T})$ regret, where $d$ is the linear function dimension, $H$ is the length of the game and $T$ is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an $\tildeΩ( dH\sqrt{T})$ lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.

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Near-optimal Policy Optimization Algorithms for Learning Adversarial Linear Mixture MDPs

Learning Markov decision processes (MDPs) in the presence of the adversary is a challenging problem in reinforcement learning (RL). In this paper, we study RL in episodic MDPs with adversarial reward and full information feedback, where the unknown transition probability function is a linear function of a given feature mapping, and the reward function can change arbitrarily episode by episode. We propose an optimistic policy optimization algorithm POWERS and show that it can achieve $\tilde{O}(dH\sqrt{T})$ regret, where $H$ is the length of the episode, $T$ is the number of interactions with the MDP, and $d$ is the dimension of the feature mapping. Furthermore, we also prove a matching lower bound of $\tildeΩ(dH\sqrt{T})$ up to logarithmic factors. Our key technical contributions are two-fold: (1) a new value function estimator based on importance weighting; and (2) a tighter confidence set for the transition kernel. They together lead to the nearly minimax optimal regret.

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Faster Perturbed Stochastic Gradient Methods for Finding Local Minima

Escaping from saddle points and finding local minimum is a central problem in nonconvex optimization. Perturbed gradient methods are perhaps the simplest approach for this problem. However, to find $(ε, \sqrtε)$-approximate local minima, the existing best stochastic gradient complexity for this type of algorithms is $\tilde O(ε^{-3.5})$, which is not optimal. In this paper, we propose LENA (Last stEp shriNkAge), a faster perturbed stochastic gradient framework for finding local minima. We show that LENA with stochastic gradient estimators such as SARAH/SPIDER and STORM can find $(ε, ε_{H})$-approximate local minima within $\tilde O(ε^{-3} + ε_{H}^{-6})$ stochastic gradient evaluations (or $\tilde O(ε^{-3})$ when $ε_H = \sqrtε$). The core idea of our framework is a step-size shrinkage scheme to control the average movement of the iterates, which leads to faster convergence to the local minima.

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Learning Neural Contextual Bandits Through Perturbed Rewards

Thanks to the power of representation learning, neural contextual bandit algorithms demonstrate remarkable performance improvement against their classical counterparts. But because their exploration has to be performed in the entire neural network parameter space to obtain nearly optimal regret, the resulting computational cost is prohibitively high. We perturb the rewards when updating the neural network to eliminate the need of explicit exploration and the corresponding computational overhead. We prove that a $\tilde{O}(\tilde{d}\sqrt{T})$ regret upper bound is still achievable under standard regularity conditions, where $T$ is the number of rounds of interactions and $\tilde{d}$ is the effective dimension of a neural tangent kernel matrix. Extensive comparisons with several benchmark contextual bandit algorithms, including two recent neural contextual bandit models, demonstrate the effectiveness and computational efficiency of our proposed neural bandit algorithm.

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Pure Exploration in Kernel and Neural Bandits

We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.

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On the Convergence of Certified Robust Training with Interval Bound Propagation

Interval Bound Propagation (IBP) is so far the base of state-of-the-art methods for training neural networks with certifiable robustness guarantees when potential adversarial perturbations present, while the convergence of IBP training remains unknown in existing literature. In this paper, we present a theoretical analysis on the convergence of IBP training. With an overparameterized assumption, we analyze the convergence of IBP robust training. We show that when using IBP training to train a randomly initialized two-layer ReLU neural network with logistic loss, gradient descent can linearly converge to zero robust training error with a high probability if we have sufficiently small perturbation radius and large network width.

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Risk Bounds of Multi-Pass SGD for Least Squares in the Interpolation Regime

Stochastic gradient descent (SGD) has achieved great success due to its superior performance in both optimization and generalization. Most of existing generalization analyses are made for single-pass SGD, which is a less practical variant compared to the commonly-used multi-pass SGD. Besides, theoretical analyses for multi-pass SGD often concern a worst-case instance in a class of problems, which may be pessimistic to explain the superior generalization ability for some particular problem instance. The goal of this paper is to sharply characterize the generalization of multi-pass SGD, by developing an instance-dependent excess risk bound for least squares in the interpolation regime, which is expressed as a function of the iteration number, stepsize, and data covariance. We show that the excess risk of SGD can be exactly decomposed into the excess risk of GD and a positive fluctuation error, suggesting that SGD always performs worse, instance-wisely, than GD, in generalization. On the other hand, we show that although SGD needs more iterations than GD to achieve the same level of excess risk, it saves the number of stochastic gradient evaluations, and therefore is preferable in terms of computational time.

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Exploring Architectural Ingredients of Adversarially Robust Deep Neural Networks

Deep neural networks (DNNs) are known to be vulnerable to adversarial attacks. A range of defense methods have been proposed to train adversarially robust DNNs, among which adversarial training has demonstrated promising results. However, despite preliminary understandings developed for adversarial training, it is still not clear, from the architectural perspective, what configurations can lead to more robust DNNs. In this paper, we address this gap via a comprehensive investigation on the impact of network width and depth on the robustness of adversarially trained DNNs. Specifically, we make the following key observations: 1) more parameters (higher model capacity) does not necessarily help adversarial robustness; 2) reducing capacity at the last stage (the last group of blocks) of the network can actually improve adversarial robustness; and 3) under the same parameter budget, there exists an optimal architectural configuration for adversarial robustness. We also provide a theoretical analysis explaning why such network configuration can help robustness. These architectural insights can help design adversarially robust DNNs. Code is available at \url{https://github.com/HanxunH/RobustWRN}.

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Variance-Aware Off-Policy Evaluation with Linear Function Approximation

We study the off-policy evaluation (OPE) problem in reinforcement learning with linear function approximation, which aims to estimate the value function of a target policy based on the offline data collected by a behavior policy. We propose to incorporate the variance information of the value function to improve the sample efficiency of OPE. More specifically, for time-inhomogeneous episodic linear Markov decision processes (MDPs), we propose an algorithm, VA-OPE, which uses the estimated variance of the value function to reweight the Bellman residual in Fitted Q-Iteration. We show that our algorithm achieves a tighter error bound than the best-known result. We also provide a fine-grained characterization of the distribution shift between the behavior policy and the target policy. Extensive numerical experiments corroborate our theory.

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