SearcharxivSearch

arXiv subjects

Quoc Nguyen

Publications and source records attributed to Quoc Nguyen.

3 recordsLinked to original sources

Recursive Self-Evolving Agents via Held-Out Selection

LLM agents are increasingly improved without weight updates by evolving a natural-language artifact, such as reflections, workflows, playbooks, cheatsheets, or optimized prompts, that conditions a frozen policy. Such methods are typically reported as wins on the single benchmark where they help. We study them apples-to-apples and surface a sharper picture. We introduce RSEA, a Recursive Self-Evolving Agent that carries a compact three-layer natural-language state: an imperative strategy, reusable skills, and a procedural playbook. Across generations, RSEA rewrites all three layers from its own trajectories and commits a candidate only if it does not regress on a disjoint held-out split, using a strict keep-better gate. Across four diverse benchmarks, ALFWorld, GAIA, (\tau)-bench, and WebShop, and six faithful baselines, ReAct, Reflexion, GEPA, AWM, ACE, and Dynamic Cheatsheet, all evaluated on one shared local backbone, we find three main results. First, no artifact universally wins. RSEA is the strongest single-pass method on ALFWorld, reaching 69.3% compared with 64.6% for ReAct (McNemar (p=0.015)), and reaches 79.4% with retry, the best overall result. However, concrete-workflow induction, represented by AWM, is best on the strong-backbone tool-use tasks. Second, unguarded context evolution is high-variance and unsafe. Dynamic Cheatsheet, which curates context online without a held-out gate, is near-best on ALFWorld at 70.7%, yet collapses on WebShop, with a score of 0.14 compared with 0.43 for ReAct. Third, RSEA's strict held-out selection is what makes recursive self-evolution monotone-safe: it never significantly underperforms the base agent on any benchmark and falls back to vanilla ReAct when evolved context would hurt.

cs.AI

Hub and Spoke Logistics Network Design for Urban Region with Clustering-Based Approach

This study aims to propose effective modeling and approach for designing a logistics network in the urban area in order to offer an efficient flow distribution network as a competitive strategy in the logistics industry where demand is sensitive to both price and time. A multi-stage approach is introduced to select the number of hubs and allocate spokes to the hubs for flow distribution and hubs' location detection. Specifically, a fuzzy clustering model with the objective function is to minimize the approximate transportation cost is employed, in the next phase is to focus on balancing the demand capacity among the hubs with the help of domain experts, afterward, the facility location vehicle routing problems within the network is introduced. To demonstrate the approach's advantages, an experiment was performed on the designed network and its actual transportation cost for the real operational data in which specific to the Ho Chi Minh city infrastructure conditions. Additionally, we show the flexibility of the designed network in the flow distribution and its computational experiments to develop the managerial insights which contribute to the network design decision-making process.

cs.LG

On Transportation of Mini-batches: A Hierarchical Approach

Mini-batch optimal transport (m-OT) has been successfully used in practical applications that involve probability measures with a very high number of supports. The m-OT solves several smaller optimal transport problems and then returns the average of their costs and transportation plans. Despite its scalability advantage, the m-OT does not consider the relationship between mini-batches which leads to undesirable estimation. Moreover, the m-OT does not approximate a proper metric between probability measures since the identity property is not satisfied. To address these problems, we propose a novel mini-batch scheme for optimal transport, named Batch of Mini-batches Optimal Transport (BoMb-OT), that finds the optimal coupling between mini-batches and it can be seen as an approximation to a well-defined distance on the space of probability measures. Furthermore, we show that the m-OT is a limit of the entropic regularized version of the BoMb-OT when the regularized parameter goes to infinity. Finally, we carry out experiments on various applications including deep generative models, deep domain adaptation, approximate Bayesian computation, color transfer, and gradient flow to show that the BoMb-OT can be widely applied and performs well in various applications.

stat.ML