SearcharxivSearch

arXiv subjects

R Devon Hjelm

Publications and source records attributed to R Devon Hjelm.

At least 19 recordsLinked to original sources

VideoFlexTok: Flexible-Length Coarse-to-Fine Video Tokenization

Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video tokenization is to represent a video as a spatiotemporal 3D grid of tokens, each capturing the corresponding local information in the original signal. This requires the downstream model that consumes the tokens, e.g., a text-to-video model, to learn to predict all low-level details "pixel-by-pixel" irrespective of the video's inherent complexity, leading to high learning complexity. We present VideoFlexTok, which represents videos with a variable-length sequence of tokens structured in a coarse-to-fine manner -- where the first tokens (emergently) capture abstract information, such as semantics and motion, and later tokens add fine-grained details. The generative flow decoder enables realistic video reconstructions from any token count. This representation structure allows adapting the token count according to downstream needs and encoding videos longer than the baselines with the same budget. We evaluate VideoFlexTok on class- and text-to-video generative tasks and show that it leads to more efficient training compared to 3D grid tokens, e.g., achieving comparable generation quality (gFVD and ViCLIP Score) with a 5x smaller model (1.1B vs 5.2B). Finally, we demonstrate how VideoFlexTok can enable long video generation without prohibitive computational cost by training a text-to-video model on 10-second 81-frame videos with only 672 tokens, 8x fewer than a comparable 3D grid tokenizer.

cs.CV

The Sandbox Environment for Generalizable Agent Research (SEGAR)

A broad challenge of research on generalization for sequential decision-making tasks in interactive environments is designing benchmarks that clearly landmark progress. While there has been notable headway, current benchmarks either do not provide suitable exposure nor intuitive control of the underlying factors, are not easy-to-implement, customizable, or extensible, or are computationally expensive to run. We built the Sandbox Environment for Generalizable Agent Research (SEGAR) with all of these things in mind. SEGAR improves the ease and accountability of generalization research in RL, as generalization objectives can be easy designed by specifying task distributions, which in turns allows the researcher to measure the nature of the generalization objective. We present an overview of SEGAR and how it contributes to these goals, as well as experiments that demonstrate a few types of research questions SEGAR can help answer.

cs.LG

PatchBlender: A Motion Prior for Video Transformers

Transformers have become one of the dominant architectures in the field of computer vision. However, there are yet several challenges when applying such architectures to video data. Most notably, these models struggle to model the temporal patterns of video data effectively. Directly targeting this issue, we introduce PatchBlender, a learnable blending function that operates over patch embeddings across the temporal dimension of the latent space. We show that our method is successful at enabling vision transformers to encode the temporal component of video data. On Something-Something v2 and MOVi-A, we show that our method improves the baseline performance of video Transformers. PatchBlender has the advantage of being compatible with almost any Transformer architecture and since it is learnable, the model can adaptively turn on or off the prior. It is also extremely lightweight compute-wise, 0.005% the GFLOPs of a ViT-B.

cs.CV

Self-supervised multimodal neuroimaging yields predictive representations for a spectrum of Alzheimer's phenotypes

Recent neuroimaging studies that focus on predicting brain disorders via modern machine learning approaches commonly include a single modality and rely on supervised over-parameterized models.However, a single modality provides only a limited view of the highly complex brain. Critically, supervised models in clinical settings lack accurate diagnostic labels for training. Coarse labels do not capture the long-tailed spectrum of brain disorder phenotypes, which leads to a loss of generalizability of the model that makes them less useful in diagnostic settings. This work presents a novel multi-scale coordinated framework for learning multiple representations from multimodal neuroimaging data. We propose a general taxonomy of informative inductive biases to capture unique and joint information in multimodal self-supervised fusion. The taxonomy forms a family of decoder-free models with reduced computational complexity and a propensity to capture multi-scale relationships between local and global representations of the multimodal inputs. We conduct a comprehensive evaluation of the taxonomy using functional and structural magnetic resonance imaging (MRI) data across a spectrum of Alzheimer's disease phenotypes and show that self-supervised models reveal disorder-relevant brain regions and multimodal links without access to the labels during pre-training. The proposed multimodal self-supervised learning yields representations with improved classification performance for both modalities. The concomitant rich and flexible unsupervised deep learning framework captures complex multimodal relationships and provides predictive performance that meets or exceeds that of a more narrow supervised classification analysis. We present elaborate quantitative evidence of how this framework can significantly advance our search for missing links in complex brain disorders.

cs.LG

Cross-Trajectory Representation Learning for Zero-Shot Generalization in RL

A highly desirable property of a reinforcement learning (RL) agent -- and a major difficulty for deep RL approaches -- is the ability to generalize policies learned on a few tasks over a high-dimensional observation space to similar tasks not seen during training. Many promising approaches to this challenge consider RL as a process of training two functions simultaneously: a complex nonlinear encoder that maps high-dimensional observations to a latent representation space, and a simple linear policy over this space. We posit that a superior encoder for zero-shot generalization in RL can be trained by using solely an auxiliary SSL objective if the training process encourages the encoder to map behaviorally similar observations to similar representations, as reward-based signal can cause overfitting in the encoder (Raileanu et al., 2021). We propose Cross-Trajectory Representation Learning (CTRL), a method that runs within an RL agent and conditions its encoder to recognize behavioral similarity in observations by applying a novel SSL objective to pairs of trajectories from the agent's policies. CTRL can be viewed as having the same effect as inducing a pseudo-bisimulation metric but, crucially, avoids the use of rewards and associated overfitting risks. Our experiments ablate various components of CTRL and demonstrate that in combination with PPO it achieves better generalization performance on the challenging Procgen benchmark suite (Cobbe et al., 2020).

cs.LG

Robust Contrastive Learning against Noisy Views

Contrastive learning relies on an assumption that positive pairs contain related views, e.g., patches of an image or co-occurring multimodal signals of a video, that share certain underlying information about an instance. But what if this assumption is violated? The literature suggests that contrastive learning produces suboptimal representations in the presence of noisy views, e.g., false positive pairs with no apparent shared information. In this work, we propose a new contrastive loss function that is robust against noisy views. We provide rigorous theoretical justifications by showing connections to robust symmetric losses for noisy binary classification and by establishing a new contrastive bound for mutual information maximization based on the Wasserstein distance measure. The proposed loss is completely modality-agnostic and a simple drop-in replacement for the InfoNCE loss, which makes it easy to apply to existing contrastive frameworks. We show that our approach provides consistent improvements over the state-of-the-art on image, video, and graph contrastive learning benchmarks that exhibit a variety of real-world noise patterns.

cs.CV

MINE: Mutual Information Neural Estimation

We argue that the estimation of mutual information between high dimensional continuous random variables can be achieved by gradient descent over neural networks. We present a Mutual Information Neural Estimator (MINE) that is linearly scalable in dimensionality as well as in sample size, trainable through back-prop, and strongly consistent. We present a handful of applications on which MINE can be used to minimize or maximize mutual information. We apply MINE to improve adversarially trained generative models. We also use MINE to implement Information Bottleneck, applying it to supervised classification; our results demonstrate substantial improvement in flexibility and performance in these settings.

cs.LG

Data-Efficient Reinforcement Learning with Self-Predictive Representations

While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an agent can learn more efficiently if we augment reward maximization with self-supervised objectives based on structure in its visual input and sequential interaction with the environment. Our method, Self-Predictive Representations(SPR), trains an agent to predict its own latent state representations multiple steps into the future. We compute target representations for future states using an encoder which is an exponential moving average of the agent's parameters and we make predictions using a learned transition model. On its own, this future prediction objective outperforms prior methods for sample-efficient deep RL from pixels. We further improve performance by adding data augmentation to the future prediction loss, which forces the agent's representations to be consistent across multiple views of an observation. Our full self-supervised objective, which combines future prediction and data augmentation, achieves a median human-normalized score of 0.415 on Atari in a setting limited to 100k steps of environment interaction, which represents a 55% relative improvement over the previous state-of-the-art. Notably, even in this limited data regime, SPR exceeds expert human scores on 7 out of 26 games. The code associated with this work is available at https://github.com/mila-iqia/spr

cs.LG

Understanding by Understanding Not: Modeling Negation in Language Models

Negation is a core construction in natural language. Despite being very successful on many tasks, state-of-the-art pre-trained language models often handle negation incorrectly. To improve language models in this regard, we propose to augment the language modeling objective with an unlikelihood objective that is based on negated generic sentences from a raw text corpus. By training BERT with the resulting combined objective we reduce the mean top~1 error rate to 4% on the negated LAMA dataset. We also see some improvements on the negated NLI benchmarks.

cs.CL

Implicit Regularization via Neural Feature Alignment

We approach the problem of implicit regularization in deep learning from a geometrical viewpoint. We highlight a regularization effect induced by a dynamical alignment of the neural tangent features introduced by Jacot et al, along a small number of task-relevant directions. This can be interpreted as a combined mechanism of feature selection and compression. By extrapolating a new analysis of Rademacher complexity bounds for linear models, we motivate and study a heuristic complexity measure that captures this phenomenon, in terms of sequences of tangent kernel classes along optimization paths.

cs.LG

Object-Centric Image Generation from Layouts

Despite recent impressive results on single-object and single-domain image generation, the generation of complex scenes with multiple objects remains challenging. In this paper, we start with the idea that a model must be able to understand individual objects and relationships between objects in order to generate complex scenes well. Our layout-to-image-generation method, which we call Object-Centric Generative Adversarial Network (or OC-GAN), relies on a novel Scene-Graph Similarity Module (SGSM). The SGSM learns representations of the spatial relationships between objects in the scene, which lead to our model's improved layout-fidelity. We also propose changes to the conditioning mechanism of the generator that enhance its object instance-awareness. Apart from improving image quality, our contributions mitigate two failure modes in previous approaches: (1) spurious objects being generated without corresponding bounding boxes in the layout, and (2) overlapping bounding boxes in the layout leading to merged objects in images. Extensive quantitative evaluation and ablation studies demonstrate the impact of our contributions, with our model outperforming previous state-of-the-art approaches on both the COCO-Stuff and Visual Genome datasets. Finally, we address an important limitation of evaluation metrics used in previous works by introducing SceneFID -- an object-centric adaptation of the popular Fr{é}chet Inception Distance metric, that is better suited for multi-object images.

cs.CV

Deep Reinforcement and InfoMax Learning

We begin with the hypothesis that a model-free agent whose representations are predictive of properties of future states (beyond expected rewards) will be more capable of solving and adapting to new RL problems. To test that hypothesis, we introduce an objective based on Deep InfoMax (DIM) which trains the agent to predict the future by maximizing the mutual information between its internal representation of successive timesteps. We test our approach in several synthetic settings, where it successfully learns representations that are predictive of the future. Finally, we augment C51, a strong RL baseline, with our temporal DIM objective and demonstrate improved performance on a continual learning task and on the recently introduced Procgen environment.

cs.LG

Unsupervised State Representation Learning in Atari

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision from rewards is a challenging open problem. We introduce a method that learns state representations by maximizing mutual information across spatially and temporally distinct features of a neural encoder of the observations. We also introduce a new benchmark based on Atari 2600 games where we evaluate representations based on how well they capture the ground truth state variables. We believe this new framework for evaluating representation learning models will be crucial for future representation learning research. Finally, we compare our technique with other state-of-the-art generative and contrastive representation learning methods. The code associated with this work is available at https://github.com/mila-iqia/atari-representation-learning

cs.LG

Zero-Shot Learning from scratch (ZFS): leveraging local compositional representations

Zero-shot classification is a generalization task where no instance from the target classes is seen during training. To allow for test-time transfer, each class is annotated with semantic information, commonly in the form of attributes or text descriptions. While classical zero-shot learning does not explicitly forbid using information from other datasets, the approaches that achieve the best absolute performance on image benchmarks rely on features extracted from encoders pretrained on Imagenet. This approach relies on hyper-optimized Imagenet-relevant parameters from the supervised classification setting, entangling important questions about the suitability of those parameters and how they were learned with more fundamental questions about representation learning and generalization. To remove these distractors, we propose a more challenging setting: Zero-Shot Learning from scratch (ZFS), which explicitly forbids the use of encoders fine-tuned on other datasets. Our analysis on this setting highlights the importance of local information, and compositional representations.

cs.CV

An end-to-end approach for the verification problem: learning the right distance

In this contribution, we augment the metric learning setting by introducing a parametric pseudo-distance, trained jointly with the encoder. Several interpretations are thus drawn for the learned distance-like model's output. We first show it approximates a likelihood ratio which can be used for hypothesis tests, and that it further induces a large divergence across the joint distributions of pairs of examples from the same and from different classes. Evaluation is performed under the verification setting consisting of determining whether sets of examples belong to the same class, even if such classes are novel and were never presented to the model during training. Empirical evaluation shows such method defines an end-to-end approach for the verification problem, able to attain better performance than simple scorers such as those based on cosine similarity and further outperforming widely used downstream classifiers. We further observe training is much simplified under the proposed approach compared to metric learning with actual distances, requiring no complex scheme to harvest pairs of examples.

cs.LG

Representation Learning with Video Deep InfoMax

Self-supervised learning has made unsupervised pretraining relevant again for difficult computer vision tasks. The most effective self-supervised methods involve prediction tasks based on features extracted from diverse views of the data. DeepInfoMax (DIM) is a self-supervised method which leverages the internal structure of deep networks to construct such views, forming prediction tasks between local features which depend on small patches in an image and global features which depend on the whole image. In this paper, we extend DIM to the video domain by leveraging similar structure in spatio-temporal networks, producing a method we call Video Deep InfoMax(VDIM). We find that drawing views from both natural-rate sequences and temporally-downsampled sequences yields results on Kinetics-pretrained action recognition tasks which match or outperform prior state-of-the-art methods that use more costly large-time-scale transformer models. We also examine the effects of data augmentation and fine-tuning methods, accomplishingSoTA by a large margin when training only on the UCF-101 dataset.

cs.CV

Attraction-Repulsion Actor-Critic for Continuous Control Reinforcement Learning

Continuous control tasks in reinforcement learning are important because they provide an important framework for learning in high-dimensional state spaces with deceptive rewards, where the agent can easily become trapped into suboptimal solutions. One way to avoid local optima is to use a population of agents to ensure coverage of the policy space, yet learning a population with the "best" coverage is still an open problem. In this work, we present a novel approach to population-based RL in continuous control that leverages properties of normalizing flows to perform attractive and repulsive operations between current members of the population and previously observed policies. Empirical results on the MuJoCo suite demonstrate a high performance gain for our algorithm compared to prior work, including Soft-Actor Critic (SAC).

cs.LG

On Adversarial Mixup Resynthesis

In this paper, we explore new approaches to combining information encoded within the learned representations of auto-encoders. We explore models that are capable of combining the attributes of multiple inputs such that a resynthesised output is trained to fool an adversarial discriminator for real versus synthesised data. Furthermore, we explore the use of such an architecture in the context of semi-supervised learning, where we learn a mixing function whose objective is to produce interpolations of hidden states, or masked combinations of latent representations that are consistent with a conditioned class label. We show quantitative and qualitative evidence that such a formulation is an interesting avenue of research.

stat.ML