Discrete Operational Calculus in Delayed Stochastic Games
This article deals with classes of antagonistic games with two players. A game is specified in terms of two `hostile' stochastic processes representing mutual attacks upon random times exerting casualties of random magnitudes. The game ends when one of the players is defeated. We target the first passage time $τ_ρ$ of the defeat and the number of casualties to either player upon $τ_ρ$. Here we validate our claim of analytic tractability of the general formulas obtained in [1] under various transforms.
math.PR↗