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R. Venkatesh Babu

Publications and source records attributed to R. Venkatesh Babu.

At least 73 records · Page 4Linked to original sources

Class Balancing GAN with a Classifier in the Loop

Generative Adversarial Networks (GANs) have swiftly evolved to imitate increasingly complex image distributions. However, majority of the developments focus on performance of GANs on balanced datasets. We find that the existing GANs and their training regimes which work well on balanced datasets fail to be effective in case of imbalanced (i.e. long-tailed) datasets. In this work we introduce a novel theoretically motivated Class Balancing regularizer for training GANs. Our regularizer makes use of the knowledge from a pre-trained classifier to ensure balanced learning of all the classes in the dataset. This is achieved via modelling the effective class frequency based on the exponential forgetting observed in neural networks and encouraging the GAN to focus on underrepresented classes. We demonstrate the utility of our regularizer in learning representations for long-tailed distributions via achieving better performance than existing approaches over multiple datasets. Specifically, when applied to an unconditional GAN, it improves the FID from $13.03$ to $9.01$ on the long-tailed iNaturalist-$2019$ dataset.

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Deep Implicit Surface Point Prediction Networks

Deep neural representations of 3D shapes as implicit functions have been shown to produce high fidelity models surpassing the resolution-memory trade-off faced by the explicit representations using meshes and point clouds. However, most such approaches focus on representing closed shapes. Unsigned distance function (UDF) based approaches have been proposed recently as a promising alternative to represent both open and closed shapes. However, since the gradients of UDFs vanish on the surface, it is challenging to estimate local (differential) geometric properties like the normals and tangent planes which are needed for many downstream applications in vision and graphics. There are additional challenges in computing these properties efficiently with a low-memory footprint. This paper presents a novel approach that models such surfaces using a new class of implicit representations called the closest surface-point (CSP) representation. We show that CSP allows us to represent complex surfaces of any topology (open or closed) with high fidelity. It also allows for accurate and efficient computation of local geometric properties. We further demonstrate that it leads to efficient implementation of downstream algorithms like sphere-tracing for rendering the 3D surface as well as to create explicit mesh-based representations. Extensive experimental evaluation on the ShapeNet dataset validate the above contributions with results surpassing the state-of-the-art.

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Your Classifier can Secretly Suffice Multi-Source Domain Adaptation

Multi-Source Domain Adaptation (MSDA) deals with the transfer of task knowledge from multiple labeled source domains to an unlabeled target domain, under a domain-shift. Existing methods aim to minimize this domain-shift using auxiliary distribution alignment objectives. In this work, we present a different perspective to MSDA wherein deep models are observed to implicitly align the domains under label supervision. Thus, we aim to utilize implicit alignment without additional training objectives to perform adaptation. To this end, we use pseudo-labeled target samples and enforce a classifier agreement on the pseudo-labels, a process called Self-supervised Implicit Alignment (SImpAl). We find that SImpAl readily works even under category-shift among the source domains. Further, we propose classifier agreement as a cue to determine the training convergence, resulting in a simple training algorithm. We provide a thorough evaluation of our approach on five benchmarks, along with detailed insights into each component of our approach.

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Guided Adversarial Attack for Evaluating and Enhancing Adversarial Defenses

Advances in the development of adversarial attacks have been fundamental to the progress of adversarial defense research. Efficient and effective attacks are crucial for reliable evaluation of defenses, and also for developing robust models. Adversarial attacks are often generated by maximizing standard losses such as the cross-entropy loss or maximum-margin loss within a constraint set using Projected Gradient Descent (PGD). In this work, we introduce a relaxation term to the standard loss, that finds more suitable gradient-directions, increases attack efficacy and leads to more efficient adversarial training. We propose Guided Adversarial Margin Attack (GAMA), which utilizes function mapping of the clean image to guide the generation of adversaries, thereby resulting in stronger attacks. We evaluate our attack against multiple defenses and show improved performance when compared to existing attacks. Further, we propose Guided Adversarial Training (GAT), which achieves state-of-the-art performance amongst single-step defenses by utilizing the proposed relaxation term for both attack generation and training.

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Completely Self-Supervised Crowd Counting via Distribution Matching

Dense crowd counting is a challenging task that demands millions of head annotations for training models. Though existing self-supervised approaches could learn good representations, they require some labeled data to map these features to the end task of density estimation. We mitigate this issue with the proposed paradigm of complete self-supervision, which does not need even a single labeled image. The only input required to train, apart from a large set of unlabeled crowd images, is the approximate upper limit of the crowd count for the given dataset. Our method dwells on the idea that natural crowds follow a power law distribution, which could be leveraged to yield error signals for backpropagation. A density regressor is first pretrained with self-supervision and then the distribution of predictions is matched to the prior by optimizing Sinkhorn distance between the two. Experiments show that this results in effective learning of crowd features and delivers significant counting performance. Furthermore, we establish the superiority of our method in less data setting as well. The code and models for our approach is available at https://github.com/val-iisc/css-ccnn.

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Appearance Consensus Driven Self-Supervised Human Mesh Recovery

We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on image pairs depicting the same person (consistent FG) in varied pose and background (BG) which are obtained from unlabeled wild videos. The proposed FG appearance consistency objective makes use of a novel, differentiable Color-recovery module to obtain vertex colors without the need for any appearance network; via efficient realization of color-picking and reflectional symmetry. We achieve state-of-the-art results on the standard model-based 3D pose estimation benchmarks at comparable supervision levels. Furthermore, the resulting colored mesh prediction opens up the usage of our framework for a variety of appearance-related tasks beyond the pose and shape estimation, thus establishing our superior generalizability.

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Unsupervised Cross-Modal Alignment for Multi-Person 3D Pose Estimation

We present a deployment friendly, fast bottom-up framework for multi-person 3D human pose estimation. We adopt a novel neural representation of multi-person 3D pose which unifies the position of person instances with their corresponding 3D pose representation. This is realized by learning a generative pose embedding which not only ensures plausible 3D pose predictions, but also eliminates the usual keypoint grouping operation as employed in prior bottom-up approaches. Further, we propose a practical deployment paradigm where paired 2D or 3D pose annotations are unavailable. In the absence of any paired supervision, we leverage a frozen network, as a teacher model, which is trained on an auxiliary task of multi-person 2D pose estimation. We cast the learning as a cross-modal alignment problem and propose training objectives to realize a shared latent space between two diverse modalities. We aim to enhance the model's ability to perform beyond the limiting teacher network by enriching the latent-to-3D pose mapping using artificially synthesized multi-person 3D scene samples. Our approach not only generalizes to in-the-wild images, but also yields a superior trade-off between speed and performance, compared to prior top-down approaches. Our approach also yields state-of-the-art multi-person 3D pose estimation performance among the bottom-up approaches under consistent supervision levels.

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Class-Incremental Domain Adaptation

We introduce a practical Domain Adaptation (DA) paradigm called Class-Incremental Domain Adaptation (CIDA). Existing DA methods tackle domain-shift but are unsuitable for learning novel target-domain classes. Meanwhile, class-incremental (CI) methods enable learning of new classes in absence of source training data but fail under a domain-shift without labeled supervision. In this work, we effectively identify the limitations of these approaches in the CIDA paradigm. Motivated by theoretical and empirical observations, we propose an effective method, inspired by prototypical networks, that enables classification of target samples into both shared and novel (one-shot) target classes, even under a domain-shift. Our approach yields superior performance as compared to both DA and CI methods in the CIDA paradigm.

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Saliency-driven Class Impressions for Feature Visualization of Deep Neural Networks

In this paper, we propose a data-free method of extracting Impressions of each class from the classifier's memory. The Deep Learning regime empowers classifiers to extract distinct patterns (or features) of a given class from training data, which is the basis on which they generalize to unseen data. Before deploying these models on critical applications, it is advantageous to visualize the features considered to be essential for classification. Existing visualization methods develop high confidence images consisting of both background and foreground features. This makes it hard to judge what the crucial features of a given class are. In this work, we propose a saliency-driven approach to visualize discriminative features that are considered most important for a given task. Another drawback of existing methods is that confidence of the generated visualizations is increased by creating multiple instances of the given class. We restrict the algorithm to develop a single object per image, which helps further in extracting features of high confidence and also results in better visualizations. We further demonstrate the generation of negative images as naturally fused images of two or more classes.

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Learning to Count in the Crowd from Limited Labeled Data

Recent crowd counting approaches have achieved excellent performance. However, they are essentially based on fully supervised paradigm and require large number of annotated samples. Obtaining annotations is an expensive and labour-intensive process. In this work, we focus on reducing the annotation efforts by learning to count in the crowd from limited number of labeled samples while leveraging a large pool of unlabeled data. Specifically, we propose a Gaussian Process-based iterative learning mechanism that involves estimation of pseudo-ground truth for the unlabeled data, which is then used as supervision for training the network. The proposed method is shown to be effective under the reduced data (semi-supervised) settings for several datasets like ShanghaiTech, UCF-QNRF, WorldExpo, UCSD, etc. Furthermore, we demonstrate that the proposed method can be leveraged to enable the network in learning to count from synthetic dataset while being able to generalize better to real-world datasets (synthetic-to-real transfer).

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Kinematic-Structure-Preserved Representation for Unsupervised 3D Human Pose Estimation

Estimation of 3D human pose from monocular image has gained considerable attention, as a key step to several human-centric applications. However, generalizability of human pose estimation models developed using supervision on large-scale in-studio datasets remains questionable, as these models often perform unsatisfactorily on unseen in-the-wild environments. Though weakly-supervised models have been proposed to address this shortcoming, performance of such models relies on availability of paired supervision on some related tasks, such as 2D pose or multi-view image pairs. In contrast, we propose a novel kinematic-structure-preserved unsupervised 3D pose estimation framework, which is not restrained by any paired or unpaired weak supervisions. Our pose estimation framework relies on a minimal set of prior knowledge that defines the underlying kinematic 3D structure, such as skeletal joint connectivity information with bone-length ratios in a fixed canonical scale. The proposed model employs three consecutive differentiable transformations named as forward-kinematics, camera-projection and spatial-map transformation. This design not only acts as a suitable bottleneck stimulating effective pose disentanglement but also yields interpretable latent pose representations avoiding training of an explicit latent embedding to pose mapper. Furthermore, devoid of unstable adversarial setup, we re-utilize the decoder to formalize an energy-based loss, which enables us to learn from in-the-wild videos, beyond laboratory settings. Comprehensive experiments demonstrate our state-of-the-art unsupervised and weakly-supervised pose estimation performance on both Human3.6M and MPI-INF-3DHP datasets. Qualitative results on unseen environments further establish our superior generalization ability.

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From Image Collections to Point Clouds with Self-supervised Shape and Pose Networks

Reconstructing 3D models from 2D images is one of the fundamental problems in computer vision. In this work, we propose a deep learning technique for 3D object reconstruction from a single image. Contrary to recent works that either use 3D supervision or multi-view supervision, we use only single view images with no pose information during training as well. This makes our approach more practical requiring only an image collection of an object category and the corresponding silhouettes. We learn both 3D point cloud reconstruction and pose estimation networks in a self-supervised manner, making use of differentiable point cloud renderer to train with 2D supervision. A key novelty of the proposed technique is to impose 3D geometric reasoning into predicted 3D point clouds by rotating them with randomly sampled poses and then enforcing cycle consistency on both 3D reconstructions and poses. In addition, using single-view supervision allows us to do test-time optimization on a given test image. Experiments on the synthetic ShapeNet and real-world Pix3D datasets demonstrate that our approach, despite using less supervision, can achieve competitive performance compared to pose-supervised and multi-view supervised approaches.

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Adversarial Fooling Beyond "Flipping the Label"

Recent advancements in CNNs have shown remarkable achievements in various CV/AI applications. Though CNNs show near human or better than human performance in many critical tasks, they are quite vulnerable to adversarial attacks. These attacks are potentially dangerous in real-life deployments. Though there have been many adversarial attacks proposed in recent years, there is no proper way of quantifying the effectiveness of these attacks. As of today, mere fooling rate is used for measuring the susceptibility of the models, or the effectiveness of adversarial attacks. Fooling rate just considers label flipping and does not consider the cost of such flipping, for instance, in some deployments, flipping between two species of dogs may not be as severe as confusing a dog category with that of a vehicle. Therefore, the metric to quantify the vulnerability of the models should capture the severity of the flipping as well. In this work we first bring out the drawbacks of the existing evaluation and propose novel metrics to capture various aspects of the fooling. Further, for the first time, we present a comprehensive analysis of several important adversarial attacks over a set of distinct CNN architectures. We believe that the presented analysis brings valuable insights about the current adversarial attacks and the CNN models.

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Single-step Adversarial training with Dropout Scheduling

Deep learning models have shown impressive performance across a spectrum of computer vision applications including medical diagnosis and autonomous driving. One of the major concerns that these models face is their susceptibility to adversarial attacks. Realizing the importance of this issue, more researchers are working towards developing robust models that are less affected by adversarial attacks. Adversarial training method shows promising results in this direction. In adversarial training regime, models are trained with mini-batches augmented with adversarial samples. Fast and simple methods (e.g., single-step gradient ascent) are used for generating adversarial samples, in order to reduce computational complexity. It is shown that models trained using single-step adversarial training method (adversarial samples are generated using non-iterative method) are pseudo robust. Further, this pseudo robustness of models is attributed to the gradient masking effect. However, existing works fail to explain when and why gradient masking effect occurs during single-step adversarial training. In this work, (i) we show that models trained using single-step adversarial training method learn to prevent the generation of single-step adversaries, and this is due to over-fitting of the model during the initial stages of training, and (ii) to mitigate this effect, we propose a single-step adversarial training method with dropout scheduling. Unlike models trained using existing single-step adversarial training methods, models trained using the proposed single-step adversarial training method are robust against both single-step and multi-step adversarial attacks, and the performance is on par with models trained using computationally expensive multi-step adversarial training methods, in white-box and black-box settings.

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Towards Inheritable Models for Open-Set Domain Adaptation

There has been a tremendous progress in Domain Adaptation (DA) for visual recognition tasks. Particularly, open-set DA has gained considerable attention wherein the target domain contains additional unseen categories. Existing open-set DA approaches demand access to a labeled source dataset along with unlabeled target instances. However, this reliance on co-existing source and target data is highly impractical in scenarios where data-sharing is restricted due to its proprietary nature or privacy concerns. Addressing this, we introduce a practical DA paradigm where a source-trained model is used to facilitate adaptation in the absence of the source dataset in future. To this end, we formalize knowledge inheritability as a novel concept and propose a simple yet effective solution to realize inheritable models suitable for the above practical paradigm. Further, we present an objective way to quantify inheritability to enable the selection of the most suitable source model for a given target domain, even in the absence of the source data. We provide theoretical insights followed by a thorough empirical evaluation demonstrating state-of-the-art open-set domain adaptation performance.

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Universal Source-Free Domain Adaptation

There is a strong incentive to develop versatile learning techniques that can transfer the knowledge of class-separability from a labeled source domain to an unlabeled target domain in the presence of a domain-shift. Existing domain adaptation (DA) approaches are not equipped for practical DA scenarios as a result of their reliance on the knowledge of source-target label-set relationship (e.g. Closed-set, Open-set or Partial DA). Furthermore, almost all prior unsupervised DA works require coexistence of source and target samples even during deployment, making them unsuitable for real-time adaptation. Devoid of such impractical assumptions, we propose a novel two-stage learning process. 1) In the Procurement stage, we aim to equip the model for future source-free deployment, assuming no prior knowledge of the upcoming category-gap and domain-shift. To achieve this, we enhance the model's ability to reject out-of-source distribution samples by leveraging the available source data, in a novel generative classifier framework. 2) In the Deployment stage, the goal is to design a unified adaptation algorithm capable of operating across a wide range of category-gaps, with no access to the previously seen source samples. To this end, in contrast to the usage of complex adversarial training regimes, we define a simple yet effective source-free adaptation objective by utilizing a novel instance-level weighting mechanism, named as Source Similarity Metric (SSM). A thorough evaluation shows the practical usability of the proposed learning framework with superior DA performance even over state-of-the-art source-dependent approaches.

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Self-Supervised 3D Human Pose Estimation via Part Guided Novel Image Synthesis

Camera captured human pose is an outcome of several sources of variation. Performance of supervised 3D pose estimation approaches comes at the cost of dispensing with variations, such as shape and appearance, that may be useful for solving other related tasks. As a result, the learned model not only inculcates task-bias but also dataset-bias because of its strong reliance on the annotated samples, which also holds true for weakly-supervised models. Acknowledging this, we propose a self-supervised learning framework to disentangle such variations from unlabeled video frames. We leverage the prior knowledge on human skeleton and poses in the form of a single part-based 2D puppet model, human pose articulation constraints, and a set of unpaired 3D poses. Our differentiable formalization, bridging the representation gap between the 3D pose and spatial part maps, not only facilitates discovery of interpretable pose disentanglement but also allows us to operate on videos with diverse camera movements. Qualitative results on unseen in-the-wild datasets establish our superior generalization across multiple tasks beyond the primary tasks of 3D pose estimation and part segmentation. Furthermore, we demonstrate state-of-the-art weakly-supervised 3D pose estimation performance on both Human3.6M and MPI-INF-3DHP datasets.

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Towards Achieving Adversarial Robustness by Enforcing Feature Consistency Across Bit Planes

As humans, we inherently perceive images based on their predominant features, and ignore noise embedded within lower bit planes. On the contrary, Deep Neural Networks are known to confidently misclassify images corrupted with meticulously crafted perturbations that are nearly imperceptible to the human eye. In this work, we attempt to address this problem by training networks to form coarse impressions based on the information in higher bit planes, and use the lower bit planes only to refine their prediction. We demonstrate that, by imposing consistency on the representations learned across differently quantized images, the adversarial robustness of networks improves significantly when compared to a normally trained model. Present state-of-the-art defenses against adversarial attacks require the networks to be explicitly trained using adversarial samples that are computationally expensive to generate. While such methods that use adversarial training continue to achieve the best results, this work paves the way towards achieving robustness without having to explicitly train on adversarial samples. The proposed approach is therefore faster, and also closer to the natural learning process in humans.

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