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Rachid El-Azouzi

Publications and source records attributed to Rachid El-Azouzi.

23 records · Page 2Linked to original sources

Flow Level QoE of Video Streaming in Wireless Networks

The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study the QoE of streaming from the perspective of flow dynamics. First, a framework is developed for QoE when streaming users join the network randomly and leave after downloading completion. We compute the distribution of prefetching delay using partial differential equations (PDEs), and the probability generating function of playout buffer starvations using ordinary differential equations (ODEs) for CBR streaming. Second, we extend our framework to characterize the throughput variation caused by opportunistic scheduling at the base station, and the playback variation of VBR streaming. Our study reveals that the flow dynamics is the fundamental reason of playback starvation. The QoE of streaming service is dominated by the first moments such as the average throughput of opportunistic scheduling and the mean playback rate. While the variances of throughput and playback rate have very limited impact on starvation behavior.

cs.NI↗

Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services

Our purpose in this paper is to characterize buffer starvations for streaming services. The buffer is modeled as an M/M/1 queue, plus the consideration of bursty arrivals. When the buffer is empty, the service restarts after a certain amount of packets are \emph{prefetched}. With this goal, we propose two approaches to obtain the \emph{exact distribution} of the number of buffer starvations, one of which is based on \emph{Ballot theorem}, and the other uses recursive equations. The Ballot theorem approach gives an explicit result. We extend this approach to the scenario with a constant playback rate using Tàkacs Ballot theorem. The recursive approach, though not offering an explicit result, can obtain the distribution of starvations with non-independent and identically distributed (i.i.d.) arrival process in which an ON/OFF bursty arrival process is considered in this work. We further compute the starvation probability as a function of the amount of prefetched packets for a large number of files via a fluid analysis. Among many potential applications of starvation analysis, we show how to apply it to optimize the objective quality of experience (QoE) of media streaming, by exploiting the tradeoff between startup/rebuffering delay and starvations.

cs.PF↗

Incentive Mechanisms based on Minority Game in Heterogeneous DTNs

In this paper we design an incentive mechanism for heterogeneous Delay Tolerant Networks (DTNs). The proposed mechanism tackles a core problem of such systems: how to induce coordination of DTN relays in order to achieve a target performance figure, e.g., delivery probability or end-to-end delay, under a given constraint in term of network resources, e.g., number of active nodes or energy consumption. Also, we account for the realistic case when the cost for taking part in the forwarding process varies with the devices' technology or the users' habits. Finally, the scheme is truly applicable to DTNs since it works with no need for end-to-end connectivity. In this context, we first introduce the basic coordination mechanism leveraging the notion of a Minority Game. In this game, relays compete to be in the population minority and their utility is defined in combination with a rewarding mechanism. The rewards in turn configure as a control by which the network operator controls the desired operating point for the DTN. To this aim, we provide a full characterization of the equilibria of the game in the case of heterogeneous DTNs. Finally, a learning algorithm based on stochastic approximations provably drives the system to the equilibrium solution without requiring perfect state information at relay nodes or at the source node and without using end-to-end communications to implement the rewarding scheme. We provide extensive numerical results to validate the proposed scheme.

cs.GT↗

Emergence of Equilibria from Individual Strategies in Online Content Diffusion

Social scientists have observed that human behavior in society can often be modeled as corresponding to a threshold type policy. A new behavior would propagate by a procedure in which an individual adopts the new behavior if the fraction of his neighbors or friends having adopted the new behavior exceeds some threshold. In this paper we study the question of whether the emergence of threshold policies may be modeled as a result of some rational process which would describe the behavior of non-cooperative rational members of some social network. We focus on situations in which individuals take the decision whether to access or not some content, based on the number of views that the content has. Our analysis aims at understanding not only the behavior of individuals, but also the way in which information about the quality of a given content can be deduced from view counts when only part of the viewers that access the content are informed about its quality. In this paper we present a game formulation for the behavior of individuals using a meanfield model: the number of individuals is approximated by a continuum of atomless players and for which the Wardrop equilibrium is the solution concept. We derive conditions on the problem's parameters that result indeed in the emergence of threshold equilibria policies. But we also identify some parameters in which other structures are obtained for the equilibrium behavior of individuals.

cs.GT↗

Forever Young: Aging Control For Smartphones In Hybrid Networks

The demand for Internet services that require frequent updates through small messages, such as microblogging, has tremendously grown in the past few years. Although the use of such applications by domestic users is usually free, their access from mobile devices is subject to fees and consumes energy from limited batteries. If a user activates his mobile device and is in range of a service provider, a content update is received at the expense of monetary and energy costs. Thus, users face a tradeoff between such costs and their messages aging. The goal of this paper is to show how to cope with such a tradeoff, by devising \emph{aging control policies}. An aging control policy consists of deciding, based on the current utility of the last message received, whether to activate the mobile device, and if so, which technology to use (WiFi or 3G). We present a model that yields the optimal aging control policy. Our model is based on a Markov Decision Process in which states correspond to message ages. Using our model, we show the existence of an optimal strategy in the class of threshold strategies, wherein users activate their mobile devices if the age of their messages surpasses a given threshold and remain inactive otherwise. We then consider strategic content providers (publishers) that offer \emph{bonus packages} to users, so as to incent them to download updates of advertisement campaigns. We provide simple algorithms for publishers to determine optimal bonus levels, leveraging the fact that users adopt their optimal aging control strategies. The accuracy of our model is validated against traces from the UMass DieselNet bus network.

cs.PF↗