Game Semantics for Access Control
We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple and intuitive model of the information flow constraints underlying access control. This is used to give strikingly simple proofs of \emph{non-interference theorems} in robust, semantic versions.
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