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Raeyoung Kang

Publications and source records attributed to Raeyoung Kang.

6 recordsLinked to original sources

3D Flow Diffusion Policy: Visuomotor Policy Learning via Generating Flow in 3D Space

Learning robust visuomotor policies that generalize across diverse objects and interaction dynamics remains a central challenge in robotic manipulation. Most existing approaches rely on direct observation-to-action mappings or compress perceptual inputs into global or object-centric features, which often overlook localized motion cues critical for precise and contact-rich manipulation. We present 3D Flow Diffusion Policy (3D FDP), a novel framework that leverages scene-level 3D flow as a structured intermediate representation to capture fine-grained local motion cues. Our approach predicts the temporal trajectories of sampled query points and conditions action generation on these interaction-aware flows, implemented jointly within a unified diffusion architecture. This design grounds manipulation in localized dynamics while enabling the policy to reason about broader scene-level consequences of actions. Extensive experiments on the MetaWorld benchmark show that 3D FDP achieves state-of-the-art performance across 50 tasks, particularly excelling on medium and hard settings. Beyond simulation, we validate our method on eight real-robot tasks, where it consistently outperforms prior baselines in contact-rich and non-prehensile scenarios. These results highlight 3D flow as a powerful structural prior for learning generalizable visuomotor policies, supporting the development of more robust and versatile robotic manipulation. Robot demonstrations, additional results, and code can be found at https://sites.google.com/view/3dfdp/home.

cs.RO

GraspClutter6D: A Large-scale Real-world Dataset for Robust Perception and Grasping in Cluttered Scenes

Robust grasping in cluttered environments remains an open challenge in robotics. While benchmark datasets have significantly advanced deep learning methods, they mainly focus on simplistic scenes with light occlusion and insufficient diversity, limiting their applicability to practical scenarios. We present GraspClutter6D, a large-scale real-world grasping dataset featuring: (1) 1,000 highly cluttered scenes with dense arrangements (14.1 objects/scene, 62.6\% occlusion), (2) comprehensive coverage across 200 objects in 75 environment configurations (bins, shelves, and tables) captured using four RGB-D cameras from multiple viewpoints, and (3) rich annotations including 736K 6D object poses and 9.3B feasible robotic grasps for 52K RGB-D images. We benchmark state-of-the-art segmentation, object pose estimation, and grasp detection methods to provide key insights into challenges in cluttered environments. Additionally, we validate the dataset's effectiveness as a training resource, demonstrating that grasping networks trained on GraspClutter6D significantly outperform those trained on existing datasets in both simulation and real-world experiments. The dataset, toolkit, and annotation tools are publicly available on our project website: https://sites.google.com/view/graspclutter6d.

cs.RO

GraspSAM: When Segment Anything Model Meets Grasp Detection

Grasp detection requires flexibility to handle objects of various shapes without relying on prior knowledge of the object, while also offering intuitive, user-guided control. This paper introduces GraspSAM, an innovative extension of the Segment Anything Model (SAM), designed for prompt-driven and category-agnostic grasp detection. Unlike previous methods, which are often limited by small-scale training data, GraspSAM leverages the large-scale training and prompt-based segmentation capabilities of SAM to efficiently support both target-object and category-agnostic grasping. By utilizing adapters, learnable token embeddings, and a lightweight modified decoder, GraspSAM requires minimal fine-tuning to integrate object segmentation and grasp prediction into a unified framework. The model achieves state-of-the-art (SOTA) performance across multiple datasets, including Jacquard, Grasp-Anything, and Grasp-Anything++. Extensive experiments demonstrate the flexibility of GraspSAM in handling different types of prompts (such as points, boxes, and language), highlighting its robustness and effectiveness in real-world robotic applications.

cs.RO

Learning to Place Unseen Objects Stably using a Large-scale Simulation

Object placement is a fundamental task for robots, yet it remains challenging for partially observed objects. Existing methods for object placement have limitations, such as the requirement for a complete 3D model of the object or the inability to handle complex shapes and novel objects that restrict the applicability of robots in the real world. Herein, we focus on addressing the Unseen Object Placement (UOP}=) problem. We tackled the UOP problem using two methods: (1) UOP-Sim, a large-scale dataset to accommodate various shapes and novel objects, and (2) UOP-Net, a point cloud segmentation-based approach that directly detects the most stable plane from partial point clouds. Our UOP approach enables robots to place objects stably, even when the object's shape and properties are not fully known, thus providing a promising solution for object placement in various environments. We verify our approach through simulation and real-world robot experiments, demonstrating state-of-the-art performance for placing single-view and partial objects. Robot demos, codes, and dataset are available at https://gistailab.github.io/uop/

cs.RO

Unseen Object Amodal Instance Segmentation via Hierarchical Occlusion Modeling

Instance-aware segmentation of unseen objects is essential for a robotic system in an unstructured environment. Although previous works achieved encouraging results, they were limited to segmenting the only visible regions of unseen objects. For robotic manipulation in a cluttered scene, amodal perception is required to handle the occluded objects behind others. This paper addresses Unseen Object Amodal Instance Segmentation (UOAIS) to detect 1) visible masks, 2) amodal masks, and 3) occlusions on unseen object instances. For this, we propose a Hierarchical Occlusion Modeling (HOM) scheme designed to reason about the occlusion by assigning a hierarchy to a feature fusion and prediction order. We evaluated our method on three benchmarks (tabletop, indoors, and bin environments) and achieved state-of-the-art (SOTA) performance. Robot demos for picking up occluded objects, codes, and datasets are available at https://sites.google.com/view/uoais

cs.RO

Segmenting Unseen Industrial Components in a Heavy Clutter Using RGB-D Fusion and Synthetic Data

Segmentation of unseen industrial parts is essential for autonomous industrial systems. However, industrial components are texture-less, reflective, and often found in cluttered and unstructured environments with heavy occlusion, which makes it more challenging to deal with unseen objects. To tackle this problem, we present a synthetic data generation pipeline that randomizes textures via domain randomization to focus on the shape information. In addition, we propose an RGB-D Fusion Mask R-CNN with a confidence map estimator, which exploits reliable depth information in multiple feature levels. We transferred the trained model to real-world scenarios and evaluated its performance by making comparisons with baselines and ablation studies. We demonstrate that our methods, which use only synthetic data, could be effective solutions for unseen industrial components segmentation.

cs.CV