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Rafał K. Mantiuk

Publications and source records attributed to Rafał K. Mantiuk.

9 recordsLinked to original sources

Evaluating quality metrics through the lenses of psychophysical measurements of low-level vision

Image and video quality metrics, such as SSIM, LPIPS, and VMAF, aim to predict perceived visual quality and are often assumed to reflect principles of human vision. However, relatively few metrics explicitly incorporate models of human perception, with most relying on hand-crafted formulas or data-driven training to approximate perceptual alignment. In this paper, we introduce a set of tests for full-reference quality metrics that evaluate their ability to capture key aspects of low-level human vision: contrast sensitivity, contrast masking, and contrast matching. These tests provide an additional framework for assessing both established and newly proposed metrics. We apply the tests to 34 existing quality metrics and highlight patterns in their behavior, including the ability of LPIPS and MS-SSIM to predict contrast masking and the tendency of SSIM to overemphasize high spatial frequencies, which is mitigated in MS-SSIM, and the general inability of metrics to model supra-threshold contrast constancy. Our results demonstrate how these tests can reveal properties of quality metrics that are not easily observed with standard evaluation protocols.

eess.IV↗

X2HDR: HDR Image Generation in a Perceptually Uniform Space

High-dynamic-range (HDR) formats and displays are becoming increasingly prevalent, yet state-of-the-art image generators (e.g., Stable Diffusion and FLUX) typically remain limited to low-dynamic-range (LDR) output due to the lack of large-scale HDR training data. In this work, we show that existing pretrained diffusion models can be easily adapted to HDR generation without retraining from scratch. A key challenge is that HDR images are natively represented in linear RGB, whose intensity and color statistics differ substantially from those of sRGB-encoded LDR images. This gap, however, can be effectively bridged by converting HDR inputs into perceptually uniform encodings (e.g., using PU21 or PQ). Empirically, we find that LDR-pretrained variational autoencoders (VAEs) reconstruct PU21-encoded HDR inputs with fidelity comparable to LDR data, whereas linear RGB inputs cause severe degradations. Motivated by this finding, we describe an efficient adaptation strategy that freezes the VAE and finetunes only the denoiser via low-rank adaptation in a perceptually uniform space. This results in a unified computational method that supports both text-to-HDR synthesis and single-image RAW-to-HDR reconstruction. Experiments demonstrate that our perceptually encoded adaptation consistently improves perceptual fidelity, text-image alignment, and effective dynamic range, relative to previous techniques.

cs.CV↗

Training Neural Networks on RAW and HDR Images for Restoration Tasks

The vast majority of standard image and video content available online is represented in display-encoded color spaces, in which pixel values are conveniently scaled to a limited range (0-1) and the color distribution is approximately perceptually uniform. In contrast, both camera RAW and high dynamic range (HDR) images are often represented in linear color spaces, in which color values are linearly related to colorimetric quantities of light. While training on commonly available display-encoded images is a well-established practice, there is no consensus on how neural networks should be trained for tasks on RAW and HDR images in linear color spaces. In this work, we test several approaches on three popular image restoration applications: denoising, deblurring, and single-image super-resolution. We examine whether HDR/RAW images need to be display-encoded using popular transfer functions (PQ, PU21, and mu-law), or whether it is better to train in linear color spaces, but use loss functions that correct for perceptual non-uniformity. Our results indicate that neural networks train significantly better on HDR and RAW images represented in display-encoded color spaces, which offer better perceptual uniformity than linear spaces. This small change to the training strategy can bring a very substantial gain in performance, between 2 and 9 dB.

eess.IV↗

elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker

The perception of flicker has been a prominent concern in illumination and electronic display fields for over a century. Traditional approaches often rely on Critical Flicker Frequency (CFF), primarily suited for high-contrast (full-on, full-off) flicker. To tackle varying contrast flicker, the International Committee for Display Metrology (ICDM) introduced a Temporal Contrast Sensitivity Function TCSF$_{IDMS}$ within the Information Display Measurements Standard (IDMS). Nevertheless, this standard overlooks crucial parameters: luminance, eccentricity, and area. Existing models incorporating these parameters are inadequate for flicker detection, especially at low spatial frequencies. To address these limitations, we extend the TCSF$_{IDMS}$ and combine it with a new spatial probability summation model to incorporate the effects of luminance, eccentricity, and area (elaTCSF). We train the elaTCSF on various flicker detection datasets and establish the first variable refresh rate flicker detection dataset for further verification. Additionally, we contribute to resolving a longstanding debate on whether the flicker is more visible in peripheral vision. We demonstrate how elaTCSF can be used to predict flicker due to low-persistence in VR headsets, identify flicker-free VRR operational ranges, and determine flicker sensitivity in lighting design.

cs.GR↗

Resolution limit of the eye: how many pixels can we see?

As large engineering efforts go towards improving the resolution of mobile, AR and VR displays, it is important to know the maximum resolution at which further improvements bring no noticeable benefit. This limit is often referred to as the "retinal resolution", although the limiting factor may not necessarily be attributed to the retina. To determine the ultimate resolution at which an image appears sharp to our eyes with no perceivable blur, we created an experimental setup with a sliding display, which allows for continuous control of the resolution. The lack of such control was the main limitation of the previous studies. We measure achromatic (black-white) and chromatic (red-green and yellow-violet) resolution limits for foveal vision, and at two eccentricities (10 and 20 deg). Our results demonstrate that the resolution limit is higher than what was previously believed, reaching 94 pixels-per-degree (ppd) for foveal achromatic vision, 89 ppd for red-green patterns, and 53 ppd for yellow-violet patterns. We also observe a much larger drop in the resolution limit for chromatic patterns (red-green and yellow-violet) than for achromatic. Our results set the north star for display development, with implications for future imaging, rendering and video coding technologies.

cs.HC↗

Robust estimation of exposure ratios in multi-exposure image stacks

Merging multi-exposure image stacks into a high dynamic range (HDR) image requires knowledge of accurate exposure times. When exposure times are inaccurate, for example, when they are extracted from a camera's EXIF metadata, the reconstructed HDR images reveal banding artifacts at smooth gradients. To remedy this, we propose to estimate exposure ratios directly from the input images. We derive the exposure time estimation as an optimization problem, in which pixels are selected from pairs of exposures to minimize estimation error caused by camera noise. When pixel values are represented in the logarithmic domain, the problem can be solved efficiently using a linear solver. We demonstrate that the estimation can be easily made robust to pixel misalignment caused by camera or object motion by collecting pixels from multiple spatial tiles. The proposed automatic exposure estimation and alignment eliminates banding artifacts in popular datasets and is essential for applications that require physically accurate reconstructions, such as measuring the modulation transfer function of a display. The code for the method is available.

cs.CV↗

Single-frame Regularization for Temporally Stable CNNs

Convolutional neural networks (CNNs) can model complicated non-linear relations between images. However, they are notoriously sensitive to small changes in the input. Most CNNs trained to describe image-to-image mappings generate temporally unstable results when applied to video sequences, leading to flickering artifacts and other inconsistencies over time. In order to use CNNs for video material, previous methods have relied on estimating dense frame-to-frame motion information (optical flow) in the training and/or the inference phase, or by exploring recurrent learning structures. We take a different approach to the problem, posing temporal stability as a regularization of the cost function. The regularization is formulated to account for different types of motion that can occur between frames, so that temporally stable CNNs can be trained without the need for video material or expensive motion estimation. The training can be performed as a fine-tuning operation, without architectural modifications of the CNN. Our evaluation shows that the training strategy leads to large improvements in temporal smoothness. Moreover, for small datasets the regularization can help in boosting the generalization performance to a much larger extent than what is possible with naïve augmentation strategies.

cs.CV↗

HDR image reconstruction from a single exposure using deep CNNs

Camera sensors can only capture a limited range of luminance simultaneously, and in order to create high dynamic range (HDR) images a set of different exposures are typically combined. In this paper we address the problem of predicting information that have been lost in saturated image areas, in order to enable HDR reconstruction from a single exposure. We show that this problem is well-suited for deep learning algorithms, and propose a deep convolutional neural network (CNN) that is specifically designed taking into account the challenges in predicting HDR values. To train the CNN we gather a large dataset of HDR images, which we augment by simulating sensor saturation for a range of cameras. To further boost robustness, we pre-train the CNN on a simulated HDR dataset created from a subset of the MIT Places database. We demonstrate that our approach can reconstruct high-resolution visually convincing HDR results in a wide range of situations, and that it generalizes well to reconstruction of images captured with arbitrary and low-end cameras that use unknown camera response functions and post-processing. Furthermore, we compare to existing methods for HDR expansion, and show high quality results also for image based lighting. Finally, we evaluate the results in a subjective experiment performed on an HDR display. This shows that the reconstructed HDR images are visually convincing, with large improvements as compared to existing methods.

cs.CV↗

Towards a quality metric for dense light fields

Light fields become a popular representation of three dimensional scenes, and there is interest in their processing, resampling, and compression. As those operations often result in loss of quality, there is a need to quantify it. In this work, we collect a new dataset of dense reference and distorted light fields as well as the corresponding quality scores which are scaled in perceptual units. The scores were acquired in a subjective experiment using an interactive light-field viewing setup. The dataset contains typical artifacts that occur in light-field processing chain due to light-field reconstruction, multi-view compression, and limitations of automultiscopic displays. We test a number of existing objective quality metrics to determine how well they can predict the quality of light fields. We find that the existing image quality metrics provide good measures of light-field quality, but require dense reference light- fields for optimal performance. For more complex tasks of comparing two distorted light fields, their performance drops significantly, which reveals the need for new, light-field-specific metrics.

cs.CV↗