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Rafael Redondo

Publications and source records attributed to Rafael Redondo.

7 recordsLinked to original sources

Multimodal Emotion Recognition in Conversations via Class-Wise Adaptive Modality Fusion and Affective Geometry

Emotion Recognition in Conversations (ERC) requires integrating heterogeneous textual, audio, and visual cues while accounting for conversational context and emotional dynamics. We extend the Self-Distillation Transformer architecture for ERC with appearance+geometry visual representations, class-wise adaptive modality fusion, and a valence-arousal prior for affective transitions. On the MELD and IEMOCAP datasets, geometry-enhanced visual representations improve weighted F1 by 0.27 and 4.36 points over appearance-only features, respectively, while class-wise adaptive fusion provides further gains of 0.17 and 0.25 points over the original softmax gate. The valence-arousal prior yields targeted improvements of 0.30 and 0.74 accuracy points on emotionally shifted utterances while preserving performance on stable turns. These results indicate that structured facial cues, emotion-dependent modality weighting, and affective geometry provide complementary benefits for multimodal ERC.

cs.CV

ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves state-of-the-art performance on digitizing anisotropic specular reflections, but also offers plausible physical interpretations and editing of material properties compared to existing methods.

cs.CV

LAND: Lung and Nodule Diffusion for 3D Chest CT Synthesis with Anatomical Guidance

This work introduces a new latent diffusion model to generate high-quality 3D chest CT scans conditioned on 3D anatomical masks. The method synthesizes volumetric images of size 256x256x256 at 1 mm isotropic resolution using a single mid-range GPU, significantly lowering the computational cost compared to existing approaches. The conditioning masks delineate lung and nodule regions, enabling precise control over the output anatomical features. Experimental results demonstrate that conditioning solely on nodule masks leads to anatomically incorrect outputs, highlighting the importance of incorporating global lung structure for accurate conditional synthesis. The proposed approach supports the generation of diverse CT volumes with and without lung nodules of varying attributes, providing a valuable tool for training AI models or healthcare professionals.

cs.CV

MExECON: Multi-view Extended Explicit Clothed humans Optimized via Normal integration

This work presents MExECON, a novel pipeline for 3D reconstruction of clothed human avatars from sparse multi-view RGB images. Building on the single-view method ECON, MExECON extends its capabilities to leverage multiple viewpoints, improving geometry and body pose estimation. At the core of the pipeline is the proposed Joint Multi-view Body Optimization (JMBO) algorithm, which fits a single SMPL-X body model jointly across all input views, enforcing multi-view consistency. The optimized body model serves as a low-frequency prior that guides the subsequent surface reconstruction, where geometric details are added via normal map integration. MExECON integrates normal maps from both front and back views to accurately capture fine-grained surface details such as clothing folds and hairstyles. All multi-view gains are achieved without requiring any network re-training. Experimental results show that MExECON consistently improves fidelity over the single-view baseline and achieves competitive performance compared to modern few-shot 3D reconstruction methods.

cs.CV

Listen and Move: Improving GANs Coherency in Agnostic Sound-to-Video Generation

Deep generative models have demonstrated the ability to create realistic audiovisual content, sometimes driven by domains of different nature. However, smooth temporal dynamics in video generation is a challenging problem. This work focuses on generic sound-to-video generation and proposes three main features to enhance both image quality and temporal coherency in generative adversarial models: a triple sound routing scheme, a multi-scale residual and dilated recurrent network for extended sound analysis, and a novel recurrent and directional convolutional layer for video prediction. Each of the proposed features improves, in both quality and coherency, the baseline neural architecture typically used in the SoTA, with the video prediction layer providing an extra temporal refinement.

cs.SD

Extended Labeled Faces in-the-Wild (ELFW): Augmenting Classes for Face Segmentation

Existing face datasets often lack sufficient representation of occluding objects, which can hinder recognition, but also supply meaningful information to understand the visual context. In this work, we introduce Extended Labeled Faces in-the-Wild (ELFW), a dataset supplementing with additional face-related categories -- and also additional faces -- the originally released semantic labels in the vastly used Labeled Faces in-the-Wild (LFW) dataset. Additionally, two object-based data augmentation techniques are deployed to synthetically enrich under-represented categories which, in benchmarking experiments, reveal that not only segmenting the augmented categories improves, but also the remaining ones benefit.

cs.CV

AI in the media and creative industries

Thanks to the Big Data revolution and increasing computing capacities, Artificial Intelligence (AI) has made an impressive revival over the past few years and is now omnipresent in both research and industry. The creative sectors have always been early adopters of AI technologies and this continues to be the case. As a matter of fact, recent technological developments keep pushing the boundaries of intelligent systems in creative applications: the critically acclaimed movie "Sunspring", released in 2016, was entirely written by AI technology, and the first-ever Music Album, called "Hello World", produced using AI has been released this year. Simultaneously, the exploratory nature of the creative process is raising important technical challenges for AI such as the ability for AI-powered techniques to be accurate under limited data resources, as opposed to the conventional "Big Data" approach, or the ability to process, analyse and match data from multiple modalities (text, sound, images, etc.) at the same time. The purpose of this white paper is to understand future technological advances in AI and their growing impact on creative industries. This paper addresses the following questions: Where does AI operate in creative Industries? What is its operative role? How will AI transform creative industries in the next ten years? This white paper aims to provide a realistic perspective of the scope of AI actions in creative industries, proposes a vision of how this technology could contribute to research and development works in such context, and identifies research and development challenges.

cs.AI