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Rafael Veiel

Publications and source records attributed to Rafael Veiel.

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Strategic Type Spaces

We provide a strategic foundation for information: in any given game with incomplete information we define strategic quotients as information representations that are sufficient for players to compute best-responses to other players. We prove 1/ existence and essential uniqueness of a minimal strategic quotient called the Strategic Type Space (STS) in which a type is given by an interim correlated rationalizability hierarchy and represents a set of beliefs over other players' types and nature that rationalize this hierarchy and 2/ that the minimal STS has a recursive structure that is captured by a finite automaton.

econ.TH

Direct Representations for Interim Correlated Rationalizability

We study direct representations of information for interim correlated rationalizability. For a fixed finite payoff structure, each type induces a hierarchy of surviving action sets. Pushing the common prior through this map projects the information structure onto the solution concept's output language. When best-response regions are convex, this representation is direct: the solution concept applied to the hierarchy seen as a type is the identity. The induced distributions are characterized by level-by-level obedience constraints. Terminal ICR sets alone do not have this property. For arbitrary finite payoff structures, we refine each hierarchy level with a tag identifying a convex cell of its best-response region. Augmented hierarchies provide a direct representation and project onto the ordinary hierarchy. Full augmented hierarchies may form a continuum, but retaining only the tags at the boundaries of constant stretches of the ordinary hierarchy yields an exact countable representation with finitely many obedience constraints per type. Finite-type models are dense in terminal rationalizability outcome distributions.

econ.TH

A Strategic Topology on Information Structures

Two information structures are said to be close if, with high probability, there is approximate common knowledge that interim beliefs are close under the two information structures. We define an "almost common knowledge topology" reflecting this notion of closeness. We show that it is the coarsest topology generating continuity of equilibrium outcomes. An information structure is said to be simple if each player has a finite set of types and each type has a distinct first-order belief about payoff states. We show that simple information structures are dense in the almost common knowledge topology and thus it is without loss to restrict attention to simple information structures in information design problems.

econ.TH