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Raffaella Bernardi

Publications and source records attributed to Raffaella Bernardi.

29 records · Page 2Linked to original sources

Evaluating the Representational Hub of Language and Vision Models

The multimodal models used in the emerging field at the intersection of computational linguistics and computer vision implement the bottom-up processing of the `Hub and Spoke' architecture proposed in cognitive science to represent how the brain processes and combines multi-sensory inputs. In particular, the Hub is implemented as a neural network encoder. We investigate the effect on this encoder of various vision-and-language tasks proposed in the literature: visual question answering, visual reference resolution, and visually grounded dialogue. To measure the quality of the representations learned by the encoder, we use two kinds of analyses. First, we evaluate the encoder pre-trained on the different vision-and-language tasks on an existing diagnostic task designed to assess multimodal semantic understanding. Second, we carry out a battery of analyses aimed at studying how the encoder merges and exploits the two modalities.

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Beyond task success: A closer look at jointly learning to see, ask, and GuessWhat

We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.

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Grounded Textual Entailment

Capturing semantic relations between sentences, such as entailment, is a long-standing challenge for computational semantics. Logic-based models analyse entailment in terms of possible worlds (interpretations, or situations) where a premise P entails a hypothesis H iff in all worlds where P is true, H is also true. Statistical models view this relationship probabilistically, addressing it in terms of whether a human would likely infer H from P. In this paper, we wish to bridge these two perspectives, by arguing for a visually-grounded version of the Textual Entailment task. Specifically, we ask whether models can perform better if, in addition to P and H, there is also an image (corresponding to the relevant "world" or "situation"). We use a multimodal version of the SNLI dataset (Bowman et al., 2015) and we compare "blind" and visually-augmented models of textual entailment. We show that visual information is beneficial, but we also conduct an in-depth error analysis that reveals that current multimodal models are not performing "grounding" in an optimal fashion.

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Ask No More: Deciding when to guess in referential visual dialogue

Our goal is to explore how the abilities brought in by a dialogue manager can be included in end-to-end visually grounded conversational agents. We make initial steps towards this general goal by augmenting a task-oriented visual dialogue model with a decision-making component that decides whether to ask a follow-up question to identify a target referent in an image, or to stop the conversation to make a guess. Our analyses show that adding a decision making component produces dialogues that are less repetitive and that include fewer unnecessary questions, thus potentially leading to more efficient and less unnatural interactions.

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Comparatives, Quantifiers, Proportions: A Multi-Task Model for the Learning of Quantities from Vision

The present work investigates whether different quantification mechanisms (set comparison, vague quantification, and proportional estimation) can be jointly learned from visual scenes by a multi-task computational model. The motivation is that, in humans, these processes underlie the same cognitive, non-symbolic ability, which allows an automatic estimation and comparison of set magnitudes. We show that when information about lower-complexity tasks is available, the higher-level proportional task becomes more accurate than when performed in isolation. Moreover, the multi-task model is able to generalize to unseen combinations of target/non-target objects. Consistently with behavioral evidence showing the interference of absolute number in the proportional task, the multi-task model no longer works when asked to provide the number of target objects in the scene.

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FOIL it! Find One mismatch between Image and Language caption

In this paper, we aim to understand whether current language and vision (LaVi) models truly grasp the interaction between the two modalities. To this end, we propose an extension of the MSCOCO dataset, FOIL-COCO, which associates images with both correct and "foil" captions, that is, descriptions of the image that are highly similar to the original ones, but contain one single mistake ("foil word"). We show that current LaVi models fall into the traps of this data and perform badly on three tasks: a) caption classification (correct vs. foil); b) foil word detection; c) foil word correction. Humans, in contrast, have near-perfect performance on those tasks. We demonstrate that merely utilising language cues is not enough to model FOIL-COCO and that it challenges the state-of-the-art by requiring a fine-grained understanding of the relation between text and image.

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Automatic Description Generation from Images: A Survey of Models, Datasets, and Evaluation Measures

Automatic description generation from natural images is a challenging problem that has recently received a large amount of interest from the computer vision and natural language processing communities. In this survey, we classify the existing approaches based on how they conceptualize this problem, viz., models that cast description as either generation problem or as a retrieval problem over a visual or multimodal representational space. We provide a detailed review of existing models, highlighting their advantages and disadvantages. Moreover, we give an overview of the benchmark image datasets and the evaluation measures that have been developed to assess the quality of machine-generated image descriptions. Finally we extrapolate future directions in the area of automatic image description generation.

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Pay Attention to Those Sets! Learning Quantification from Images

Major advances have recently been made in merging language and vision representations. But most tasks considered so far have confined themselves to the processing of objects and lexicalised relations amongst objects (content words). We know, however, that humans (even pre-school children) can abstract over raw data to perform certain types of higher-level reasoning, expressed in natural language by function words. A case in point is given by their ability to learn quantifiers, i.e. expressions like 'few', 'some' and 'all'. From formal semantics and cognitive linguistics, we know that quantifiers are relations over sets which, as a simplification, we can see as proportions. For instance, in 'most fish are red', most encodes the proportion of fish which are red fish. In this paper, we study how well current language and vision strategies model such relations. We show that state-of-the-art attention mechanisms coupled with a traditional linguistic formalisation of quantifiers gives best performance on the task. Additionally, we provide insights on the role of 'gist' representations in quantification. A 'logical' strategy to tackle the task would be to first obtain a numerosity estimation for the two involved sets and then compare their cardinalities. We however argue that precisely identifying the composition of the sets is not only beyond current state-of-the-art models but perhaps even detrimental to a task that is most efficiently performed by refining the approximate numerosity estimator of the system.

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Be Precise or Fuzzy: Learning the Meaning of Cardinals and Quantifiers from Vision

People can refer to quantities in a visual scene by using either exact cardinals (e.g. one, two, three) or natural language quantifiers (e.g. few, most, all). In humans, these two processes underlie fairly different cognitive and neural mechanisms. Inspired by this evidence, the present study proposes two models for learning the objective meaning of cardinals and quantifiers from visual scenes containing multiple objects. We show that a model capitalizing on a 'fuzzy' measure of similarity is effective for learning quantifiers, whereas the learning of exact cardinals is better accomplished when information about number is provided.

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The LAMBADA dataset: Word prediction requiring a broad discourse context

We introduce LAMBADA, a dataset to evaluate the capabilities of computational models for text understanding by means of a word prediction task. LAMBADA is a collection of narrative passages sharing the characteristic that human subjects are able to guess their last word if they are exposed to the whole passage, but not if they only see the last sentence preceding the target word. To succeed on LAMBADA, computational models cannot simply rely on local context, but must be able to keep track of information in the broader discourse. We show that LAMBADA exemplifies a wide range of linguistic phenomena, and that none of several state-of-the-art language models reaches accuracy above 1% on this novel benchmark. We thus propose LAMBADA as a challenging test set, meant to encourage the development of new models capable of genuine understanding of broad context in natural language text.

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Unveiling the Dreams of Word Embeddings: Towards Language-Driven Image Generation

We introduce language-driven image generation, the task of generating an image visualizing the semantic contents of a word embedding, e.g., given the word embedding of grasshopper, we generate a natural image of a grasshopper. We implement a simple method based on two mapping functions. The first takes as input a word embedding (as produced, e.g., by the word2vec toolkit) and maps it onto a high-level visual space (e.g., the space defined by one of the top layers of a Convolutional Neural Network). The second function maps this abstract visual representation to pixel space, in order to generate the target image. Several user studies suggest that the current system produces images that capture general visual properties of the concepts encoded in the word embedding, such as color or typical environment, and are sufficient to discriminate between general categories of objects.

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