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Raffaello D'Andrea

Publications and source records attributed to Raffaello D'Andrea.

33 records · Page 2Linked to original sources

A Fast and Reliable Pick-and-Place Application with a Spherical Soft Robotic Arm

This paper presents the application of a learning control approach for the realization of a fast and reliable pick-and-place application with a spherical soft robotic arm. The arm is characterized by a lightweight design and exhibits compliant behavior due to the soft materials deployed. A soft, continuum joint is employed, which allows for simultaneous control of one translational and two rotational degrees of freedom in a single joint. This allows us to axially approach and pick an object with the attached suction cup during the pick-and-place application. A control allocation based on pressure differences and the antagonistic actuator configuration is introduced, allowing decoupling of the system dynamics and simplifying the modeling and control. A linear parameter-varying model is identified, which is parametrized by the attached load mass and a parameter related to the joint stiffness. A gain-scheduled feedback controller is proposed, which asymptotically stabilizes the robotic system for aggressive tuning and over large variations of the parameters considered. The control architecture is augmented with an iterative learning control scheme enabling accurate tracking of aggressive trajectories involving set point transitions of 60 degrees within 0.3 seconds (no mass attached) to 0.6 seconds (load mass attached). The modeling and control approach proposed results in a reliable realization of a pick-and-place application and is experimentally demonstrated.

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Distributed Estimation, Control and Coordination of Quadcopter Swarm Robots

In this thesis we are interested in applying distributed estimation, control and optimization techniques to enable a group of quadcopters to fly through openings. The quadcopters are assumed to be equipped with a simulated bearing and distance sensor for localization. Some quadcopters are designated as leaders who carry global position sensors. We assume quadcopters can communicate information with each other.

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A Vision-based Sensing Approach for a Spherical Soft Robotic Arm

Sensory feedback is essential for the control of soft robotic systems and to enable deployment in a variety of different tasks. Proprioception refers to sensing the robot's own state and is of crucial importance in order to deploy soft robotic systems outside of laboratory environments, i.e. where no external sensing, such as motion capture systems, is available. A vision-based sensing approach for a soft robotic arm made from fabric is presented, leveraging the high-resolution sensory feedback provided by cameras. No mechanical interaction between the sensor and the soft structure is required and consequently, the compliance of the soft system is preserved. The integration of a camera into an inflatable, fabric-based bellow actuator is discussed. Three actuators, each featuring an integrated camera, are used to control the spherical robotic arm and simultaneously provide sensory feedback of the two rotational degrees of freedom. A convolutional neural network architecture predicts the two angles describing the robot's orientation from the camera images. Ground truth data is provided by a motion capture system during the training phase of the supervised learning approach and its evaluation thereafter. The camera-based sensing approach is able to provide estimates of the orientation in real-time with an accuracy of about one degree. The reliability of the sensing approach is demonstrated by using the sensory feedback to control the orientation of the robotic arm in closed-loop.

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Towards vision-based robotic skins: a data-driven, multi-camera tactile sensor

This paper describes the design of a multi-camera optical tactile sensor that provides information about the contact force distribution applied to its soft surface. This information is contained in the motion of spherical particles spread within the surface, which deforms when subject to force. The small embedded cameras capture images of the different particle patterns that are then mapped to the three-dimensional contact force distribution through a machine learning architecture. The design proposed in this paper exhibits a larger contact surface and a thinner structure than most of the existing camera-based tactile sensors, without the use of additional reflecting components such as mirrors. A modular implementation of the learning architecture is discussed that facilitates the scalability to larger surfaces such as robotic skins.

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Transfer learning for vision-based tactile sensing

Due to the complexity of modeling the elastic properties of materials, the use of machine learning algorithms is continuously increasing for tactile sensing applications. Recent advances in deep neural networks applied to computer vision make vision-based tactile sensors very appealing for their high-resolution and low cost. A soft optical tactile sensor that is scalable to large surfaces with arbitrary shape is discussed in this paper. A supervised learning algorithm trains a model that is able to reconstruct the normal force distribution on the sensor's surface, purely from the images recorded by an internal camera. In order to reduce the training times and the need for large datasets, a calibration procedure is proposed to transfer the acquired knowledge across multiple sensors while maintaining satisfactory performance.

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Learning the sense of touch in simulation: a sim-to-real strategy for vision-based tactile sensing

Data-driven approaches to tactile sensing aim to overcome the complexity of accurately modeling contact with soft materials. However, their widespread adoption is impaired by concerns about data efficiency and the capability to generalize when applied to various tasks. This paper focuses on both these aspects with regard to a vision-based tactile sensor, which aims to reconstruct the distribution of the three-dimensional contact forces applied on its soft surface. Accurate models for the soft materials and the camera projection, derived via state-of-the-art techniques in the respective domains, are employed to generate a dataset in simulation. A strategy is proposed to train a tailored deep neural network entirely from the simulation data. The resulting learning architecture is directly transferable across multiple tactile sensors without further training and yields accurate predictions on real data, while showing promising generalization capabilities to unseen contact conditions.

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Ground truth force distribution for learning-based tactile sensing: a finite element approach

Skin-like tactile sensors provide robots with rich feedback related to the force distribution applied to their soft surface. The complexity of interpreting raw tactile information has driven the use of machine learning algorithms to convert the sensory feedback to the quantities of interest. However, the lack of ground truth sources for the entire contact force distribution has mainly limited these techniques to the sole estimation of the total contact force and the contact center on the sensor's surface. The method presented in this article uses a finite element model to obtain ground truth data for the three-dimensional force distribution. The model is obtained with state-of-the-art material characterization methods and is evaluated in an indentation setup, where it shows high agreement with the measurements retrieved from a commercial force-torque sensor. The proposed technique is applied to a vision-based tactile sensor, which aims to reconstruct the contact force distribution purely from images. Thousands of images are matched to ground truth data and are used to train a neural network architecture, which is suitable for real-time predictions.

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Iterative Learning Control for Fast and Accurate Position Tracking with an Articulated Soft Robotic Arm

This paper presents the application of an iterative learning control scheme to improve the position tracking performance for an articulated soft robotic arm during aggressive maneuvers. Two antagonistically arranged, inflatable bellows actuate the robotic arm and provide high compliance while enabling fast actuation. Switching valves are used for pressure control of the soft actuators. A norm-optimal iterative learning control scheme based on a linear model of the system is presented and applied in parallel with a feedback controller. The learning scheme is experimentally evaluated on an aggressive trajectory involving set point shifts of 60 degrees within 0.2 seconds. The effectiveness of the learning approach is demonstrated by a reduction of the root-mean-square tracking error from 13 degrees to less than 2 degrees after applying the learning scheme for less than 30 iterations.

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Vision-Based Proprioceptive Sensing for Soft Inflatable Actuators

This paper presents a vision-based sensing approach for a soft linear actuator, which is equipped with an integrated camera. The proposed vision-based sensing pipeline predicts the three-dimensional position of a point of interest on the actuator. To train and evaluate the algorithm, predictions are compared to ground truth data from an external motion capture system. An off-the-shelf distance sensor is integrated in a similar actuator and its performance is used as a baseline for comparison. The resulting sensing pipeline runs at 40 Hz in real-time on a standard laptop and is additionally used for closed loop elongation control of the actuator. It is shown that the approach can achieve comparable accuracy to the distance sensor.

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A Method for Reducing the Complexity of Model Predictive Control in Robotics Applications

This article describes an approach for parametrizing input and state trajectories in model predictive control. The parametrization is designed to be invariant to time shifts, which enables warm-starting the successive optimization problems and reduces the computational complexity of the online optimization. It is shown that in certain cases (e.g. for linear time-invariant dynamics with input and state constraints) the parametrization leads to inherent stability and recursive feasibility guarantees without additional terminal set constraints. Due to the fact that the number of decision variables are greatly reduced through the parametrization, while the warm-starting capabilities are preserved, the approach is suitable for applications where the available computational resources (memory and CPU-power) are limited.

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On the Approximation of Constrained Linear Quadratic Regulator Problems and their Application to Model Predictive Control - Supplementary Notes

By parametrizing input and state trajectories with basis functions different approximations to the constrained linear quadratic regulator problem are obtained. These notes present and discuss technical results that are intended to supplement a corresponding journal article. The results can be applied in a model predictive control context.

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Approximation of Continuous-Time Infinite-Horizon Optimal Control Problems Arising in Model Predictive Control - Supplementary Notes

These notes present preliminary results regarding two different approximations of linear infinite-horizon optimal control problems arising in model predictive control. Input and state trajectories are parametrized with basis functions and a finite dimensional representation of the dynamics is obtained via a Galerkin approach. It is shown that the two approximations provide lower, respectively upper bounds on the optimal cost of the underlying infinite dimensional optimal control problem. These bounds get tighter as the number of basis functions is increased. In addition, conditions guaranteeing convergence to the cost of the underlying problem are provided.

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Iterative MILP Methods for Vehicle Control Problems

Mixed integer linear programming (MILP) is a powerful tool for planning and control problems because of its modeling capability and the availability of good solvers. However, for large models, MILP methods suffer computationally. In this paper, we present iterative MILP algorithms that address this issue. We consider trajectory generation problems with obstacle avoidance requirements and minimum time trajectory generation problems. The algorithms use fewer binary variables than standard MILP methods and require less computational effort.

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A Decomposition Approach to Multi-Vehicle Cooperative Control

We present methods that generate cooperative strategies for multi-vehicle control problems using a decomposition approach. By introducing a set of tasks to be completed by the team of vehicles and a task execution method for each vehicle, we decomposed the problem into a combinatorial component and a continuous component. The continuous component of the problem is captured by task execution, and the combinatorial component is captured by task assignment. In this paper, we present a solver for task assignment that generates near-optimal assignments quickly and can be used in real-time applications. To motivate our methods, we apply them to an adversarial game between two teams of vehicles. One team is governed by simple rules and the other by our algorithms. In our study of this game we found phase transitions, showing that the task assignment problem is most difficult to solve when the capabilities of the adversaries are comparable. Finally, we implement our algorithms in a multi-level architecture with a variable replanning rate at each level to provide feedback on a dynamically changing and uncertain environment.

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Multi-Vehicle Cooperative Control Using Mixed Integer Linear Programming

We present methods to synthesize cooperative strategies for multi-vehicle control problems using mixed integer linear programming. Complex multi-vehicle control problems are expressed as mixed logical dynamical systems. Optimal strategies for these systems are then solved for using mixed integer linear programming. We motivate the methods on problems derived from an adversarial game between two teams of robots called RoboFlag. We assume the strategy for one team is fixed and governed by state machines. The strategy for the other team is generated using our methods. Finally, we perform an average case computational complexity study on our approach.

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