Searcharxiv⌕ Search

arXiv subjects

Raghu Meka

Publications and source records attributed to Raghu Meka.

69 records · Page 4Linked to original sources

Pseudorandomness for concentration bounds and signed majorities

The problem of constructing pseudorandom generators that fool halfspaces has been studied intensively in recent times. For fooling halfspaces over the hypercube with polynomially small error, the best construction known requires seed-length O(log^2 n) (MekaZ13). Getting the seed-length down to O(log(n)) is a natural challenge in its own right, which needs to be overcome in order to derandomize RL. In this work we make progress towards this goal by obtaining near-optimal generators for two important special cases: 1) We give a near optimal derandomization of the Chernoff bound for independent, uniformly random bits. Specifically, we show how to generate a x in {1,-1}^n using $\tilde{O}(\log (n/ε))$ random bits such that for any unit vector u, matches the sub-Gaussian tail behaviour predicted by the Chernoff bound up to error eps. 2) We construct a generator which fools halfspaces with {0,1,-1} coefficients with error eps with a seed-length of $\tilde{O}(\log(n/ε))$. This includes the important special case of majorities. In both cases, the best previous results required seed-length of $O(\log n + \log^2(1/ε))$. Technically, our work combines new Fourier-analytic tools with the iterative dimension reduction techniques and the gradually increasing independence paradigm of previous works (KaneMN11, CelisRSW13, GopalanMRTV12).

cs.CC↗

Computational Limits for Matrix Completion

Matrix Completion is the problem of recovering an unknown real-valued low-rank matrix from a subsample of its entries. Important recent results show that the problem can be solved efficiently under the assumption that the unknown matrix is incoherent and the subsample is drawn uniformly at random. Are these assumptions necessary? It is well known that Matrix Completion in its full generality is NP-hard. However, little is known if make additional assumptions such as incoherence and permit the algorithm to output a matrix of slightly higher rank. In this paper we prove that Matrix Completion remains computationally intractable even if the unknown matrix has rank $4$ but we are allowed to output any constant rank matrix, and even if additionally we assume that the unknown matrix is incoherent and are shown $90%$ of the entries. This result relies on the conjectured hardness of the $4$-Coloring problem. We also consider the positive semidefinite Matrix Completion problem. Here we show a similar hardness result under the standard assumption that $\mathrm{P}\ne \mathrm{NP}.$ Our results greatly narrow the gap between existing feasibility results and computational lower bounds. In particular, we believe that our results give the first complexity-theoretic justification for why distributional assumptions are needed beyond the incoherence assumption in order to obtain positive results. On the technical side, we contribute several new ideas on how to encode hard combinatorial problems in low-rank optimization problems. We hope that these techniques will be helpful in further understanding the computational limits of Matrix Completion and related problems.

cs.CC↗

Association schemes, non-commutative polynomial concentration, and sum-of-squares lower bounds for planted clique

Finding cliques in random graphs and the closely related "planted" clique variant, where a clique of size t is planted in a random G(n,1/2) graph, have been the focus of substantial study in algorithm design. Despite much effort, the best known polynomial-time algorithms only solve the problem for t = Theta(sqrt(n)). Here we show that beating sqrt(n) would require substantially new algorithmic ideas, by proving a lower bound for the problem in the sum-of-squares (or Lasserre) hierarchy, the most powerful class of semi-definite programming algorithms we know of: r rounds of the sum-of-squares hierarchy can only solve the planted clique for t > sqrt(n)/(C log n)^(r^2). Previously, no nontrivial lower bounds were known. Our proof is formulated as a degree lower bound in the Positivstellensatz algebraic proof system, which is equivalent to the sum-of-squares hierarchy. The heart of our (average-case) lower bound is a proof that a certain random matrix derived from the input graph is (with high probability) positive semidefinite. Two ingredients play an important role in this proof. The first is the classical theory of association schemes, applied to the average and variance of that random matrix. The second is a new large deviation inequality for matrix-valued polynomials. Our new tail estimate seems to be of independent interest and may find other applications, as it generalizes both the estimates on real-valued polynomials and on sums of independent random matrices.

cs.CC↗

Moment-Matching Polynomials

We give a new framework for proving the existence of low-degree, polynomial approximators for Boolean functions with respect to broad classes of non-product distributions. Our proofs use techniques related to the classical moment problem and deviate significantly from known Fourier-based methods, which require the underlying distribution to have some product structure. Our main application is the first polynomial-time algorithm for agnostically learning any function of a constant number of halfspaces with respect to any log-concave distribution (for any constant accuracy parameter). This result was not known even for the case of learning the intersection of two halfspaces without noise. Additionally, we show that in the "smoothed-analysis" setting, the above results hold with respect to distributions that have sub-exponential tails, a property satisfied by many natural and well-studied distributions in machine learning. Given that our algorithms can be implemented using Support Vector Machines (SVMs) with a polynomial kernel, these results give a rigorous theoretical explanation as to why many kernel methods work so well in practice.

cs.CC↗

A PRG for Lipschitz Functions of Polynomials with Applications to Sparsest Cut

We give improved pseudorandom generators (PRGs) for Lipschitz functions of low-degree polynomials over the hypercube. These are functions of the form psi(P(x)), where P is a low-degree polynomial and psi is a function with small Lipschitz constant. PRGs for smooth functions of low-degree polynomials have received a lot of attention recently and play an important role in constructing PRGs for the natural class of polynomial threshold functions. In spite of the recent progress, no nontrivial PRGs were known for fooling Lipschitz functions of degree O(log n) polynomials even for constant error rate. In this work, we give the first such generator obtaining a seed-length of (log n)\tilde{O}(d^2/eps^2) for fooling degree d polynomials with error eps. Previous generators had an exponential dependence on the degree. We use our PRG to get better integrality gap instances for sparsest cut, a fundamental problem in graph theory with many applications in graph optimization. We give an instance of uniform sparsest cut for which a powerful semi-definite relaxation (SDP) first introduced by Goemans and Linial and studied in the seminal work of Arora, Rao and Vazirani has an integrality gap of exp(Ω((log log n)^{1/2})). Understanding the performance of the Goemans-Linial SDP for uniform sparsest cut is an important open problem in approximation algorithms and metric embeddings and our work gives a near-exponential improvement over previous lower bounds which achieved a gap of Ω(log log n).

cs.CC↗

Constructive Discrepancy Minimization by Walking on The Edges

Minimizing the discrepancy of a set system is a fundamental problem in combinatorics. One of the cornerstones in this area is the celebrated six standard deviations result of Spencer (AMS 1985): In any system of n sets in a universe of size n, there always exists a coloring which achieves discrepancy 6\sqrt{n}. The original proof of Spencer was existential in nature, and did not give an efficient algorithm to find such a coloring. Recently, a breakthrough work of Bansal (FOCS 2010) gave an efficient algorithm which finds such a coloring. His algorithm was based on an SDP relaxation of the discrepancy problem and a clever rounding procedure. In this work we give a new randomized algorithm to find a coloring as in Spencer's result based on a restricted random walk we call "Edge-Walk". Our algorithm and its analysis use only basic linear algebra and is "truly" constructive in that it does not appeal to the existential arguments, giving a new proof of Spencer's theorem and the partial coloring lemma.

cs.DS↗

Better Pseudorandom Generators from Milder Pseudorandom Restrictions

We present an iterative approach to constructing pseudorandom generators, based on the repeated application of mild pseudorandom restrictions. We use this template to construct pseudorandom generators for combinatorial rectangles and read-once CNFs and a hitting set generator for width-3 branching programs, all of which achieve near-optimal seed-length even in the low-error regime: We get seed-length O(log (n/epsilon)) for error epsilon. Previously, only constructions with seed-length O(\log^{3/2} n) or O(\log^2 n) were known for these classes with polynomially small error. The (pseudo)random restrictions we use are milder than those typically used for proving circuit lower bounds in that we only set a constant fraction of the bits at a time. While such restrictions do not simplify the functions drastically, we show that they can be derandomized using small-bias spaces.

cs.CC↗

An Invariance Principle for Polytopes

Let X be randomly chosen from {-1,1}^n, and let Y be randomly chosen from the standard spherical Gaussian on R^n. For any (possibly unbounded) polytope P formed by the intersection of k halfspaces, we prove that |Pr [X belongs to P] - Pr [Y belongs to P]| < log^{8/5}k * Delta, where Delta is a parameter that is small for polytopes formed by the intersection of "regular" halfspaces (i.e., halfspaces with low influence). The novelty of our invariance principle is the polylogarithmic dependence on k. Previously, only bounds that were at least linear in k were known. We give two important applications of our main result: (1) A polylogarithmic in k bound on the Boolean noise sensitivity of intersections of k "regular" halfspaces (previous work gave bounds linear in k). (2) A pseudorandom generator (PRG) with seed length O((log n)*poly(log k,1/delta)) that delta-fools all polytopes with k faces with respect to the Gaussian distribution. We also obtain PRGs with similar parameters that fool polytopes formed by intersection of regular halfspaces over the hypercube. Using our PRG constructions, we obtain the first deterministic quasi-polynomial time algorithms for approximately counting the number of solutions to a broad class of integer programs, including dense covering problems and contingency tables.

cs.CC↗

DNF Sparsification and a Faster Deterministic Counting Algorithm

Given a DNF formula on n variables, the two natural size measures are the number of terms or size s(f), and the maximum width of a term w(f). It is folklore that short DNF formulas can be made narrow. We prove a converse, showing that narrow formulas can be sparsified. More precisely, any width w DNF irrespective of its size can be $ε$-approximated by a width $w$ DNF with at most $(w\log(1/ε))^{O(w)}$ terms. We combine our sparsification result with the work of Luby and Velikovic to give a faster deterministic algorithm for approximately counting the number of satisfying solutions to a DNF. Given a formula on n variables with poly(n) terms, we give a deterministic $n^{\tilde{O}(\log \log(n))}$ time algorithm that computes an additive $ε$ approximation to the fraction of satisfying assignments of f for $ε= 1/\poly(\log n)$. The previous best result due to Luby and Velickovic from nearly two decades ago had a run-time of $n^{\exp(O(\sqrt{\log \log n}))}$.

cs.CC↗

Pseudorandom Generators for Polynomial Threshold Functions

We study the natural question of constructing pseudorandom generators (PRGs) for low-degree polynomial threshold functions (PTFs). We give a PRG with seed-length log n/eps^{O(d)} fooling degree d PTFs with error at most eps. Previously, no nontrivial constructions were known even for quadratic threshold functions and constant error eps. For the class of degree 1 threshold functions or halfspaces, we construct PRGs with much better dependence on the error parameter eps and obtain a PRG with seed-length O(log n + log^2(1/eps)). Previously, only PRGs with seed length O(log n log^2(1/eps)/eps^2) were known for halfspaces. We also obtain PRGs with similar seed lengths for fooling halfspaces over the n-dimensional unit sphere. The main theme of our constructions and analysis is the use of invariance principles to construct pseudorandom generators. We also introduce the notion of monotone read-once branching programs, which is key to improving the dependence on the error rate eps for halfspaces. These techniques may be of independent interest.

cs.CC↗

Making the long code shorter, with applications to the Unique Games Conjecture

The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications. Using the new code we obtain exponential improvements over several known results, including the following: 1. For any eps > 0, we show the existence of an n vertex graph G where every set of o(n) vertices has expansion 1 - eps, but G's adjacency matrix has more than exp(log^delta n) eigenvalues larger than 1 - eps, where delta depends only on eps. This answers an open question of Arora, Barak and Steurer (FOCS 2010) who asked whether one can improve over the noise graph on the Boolean hypercube that has poly(log n) such eigenvalues. 2. A gadget that reduces unique games instances with linear constraints modulo K into instances with alphabet k with a blowup of K^polylog(K), improving over the previously known gadget with blowup of 2^K. 3. An n variable integrality gap for Unique Games that that survives exp(poly(log log n)) rounds of the SDP + Sherali Adams hierarchy, improving on the previously known bound of poly(log log n). We show a connection between the local testability of linear codes and small set expansion in certain related Cayley graphs, and use this connection to derandomize the noise graph on the Boolean hypercube.

cs.CC↗

Almost Optimal Explicit Johnson-Lindenstrauss Transformations

The Johnson-Lindenstrauss lemma is a fundamental result in probability with several applications in the design and analysis of algorithms in high dimensional geometry. Most known constructions of linear embeddings that satisfy the Johnson-Lindenstrauss property involve randomness. We address the question of explicitly constructing such embedding families and provide a construction with an almost optimal use of randomness: we use O(log(n/delta)log(log(n/delta)/epsilon)) random bits for embedding n dimensions to O(log(1/delta)/epsilon^2) dimensions with error probability at most delta, and distortion at most epsilon. In particular, for delta = 1/poly(n) and fixed epsilon, we use O(log n loglog n) random bits. Previous constructions required at least O(log^2 n) random bits to get polynomially small error.

cs.DS↗

Polynomial-Time Approximation Schemes for Knapsack and Related Counting Problems using Branching Programs

We give a deterministic, polynomial-time algorithm for approximately counting the number of {0,1}-solutions to any instance of the knapsack problem. On an instance of length n with total weight W and accuracy parameter eps, our algorithm produces a (1 + eps)-multiplicative approximation in time poly(n,log W,1/eps). We also give algorithms with identical guarantees for general integer knapsack, the multidimensional knapsack problem (with a constant number of constraints) and for contingency tables (with a constant number of rows). Previously, only randomized approximation schemes were known for these problems due to work by Morris and Sinclair and work by Dyer. Our algorithms work by constructing small-width, read-once branching programs for approximating the underlying solution space under a carefully chosen distribution. As a byproduct of this approach, we obtain new query algorithms for learning functions of k halfspaces with respect to the uniform distribution on {0,1}^n. The running time of our algorithm is polynomial in the accuracy parameter eps. Previously even for the case of k=2, only algorithms with an exponential dependence on eps were known.

cs.DS↗

Bounding the Sensitivity of Polynomial Threshold Functions

We give the first non-trivial upper bounds on the average sensitivity and noise sensitivity of polynomial threshold functions. More specifically, for a Boolean function f on n variables equal to the sign of a real, multivariate polynomial of total degree d we prove 1) The average sensitivity of f is at most O(n^{1-1/(4d+6)}) (we also give a combinatorial proof of the bound O(n^{1-1/2^d}). 2) The noise sensitivity of f with noise rate δis at most O(δ^{1/(4d+6)}). Previously, only bounds for the linear case were known. Along the way we show new structural theorems about random restrictions of polynomial threshold functions obtained via hypercontractivity. These structural results may be of independent interest as they provide a generic template for transforming problems related to polynomial threshold functions defined on the Boolean hypercube to polynomial threshold functions defined in Gaussian space.

cs.CC↗

Guaranteed Rank Minimization via Singular Value Projection

Minimizing the rank of a matrix subject to affine constraints is a fundamental problem with many important applications in machine learning and statistics. In this paper we propose a simple and fast algorithm SVP (Singular Value Projection) for rank minimization with affine constraints (ARMP) and show that SVP recovers the minimum rank solution for affine constraints that satisfy the "restricted isometry property" and show robustness of our method to noise. Our results improve upon a recent breakthrough by Recht, Fazel and Parillo (RFP07) and Lee and Bresler (LB09) in three significant ways: 1) our method (SVP) is significantly simpler to analyze and easier to implement, 2) we give recovery guarantees under strictly weaker isometry assumptions 3) we give geometric convergence guarantees for SVP even in presense of noise and, as demonstrated empirically, SVP is significantly faster on real-world and synthetic problems. In addition, we address the practically important problem of low-rank matrix completion (MCP), which can be seen as a special case of ARMP. We empirically demonstrate that our algorithm recovers low-rank incoherent matrices from an almost optimal number of uniformly sampled entries. We make partial progress towards proving exact recovery and provide some intuition for the strong performance of SVP applied to matrix completion by showing a more restricted isometry property. Our algorithm outperforms existing methods, such as those of \cite{RFP07,CR08,CT09,CCS08,KOM09,LB09}, for ARMP and the matrix-completion problem by an order of magnitude and is also significantly more robust to noise.

cs.LG↗