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Raheeb Hassan

Publications and source records attributed to Raheeb Hassan.

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Vector Symbolic Policy Gradient

We answer this question with Vector-Symbolic Policy Gradient (VSPG), a discrete-action actor that represents each action by a unit-norm hypervector and scores it by similarity to the encoded state. Under the standard softmax policy-gradient surrogate, we prove that its update is exactly advantage-weighted hypervector bundling followed by normalization, and therefore supports standard advantage estimators. We further show that each trained action hypervector is a fixed-size compressed kernel memory, storing an advantage-weighted kernel expansion over visited states and transferring evidence according to the encoder-induced similarity. This provides a concrete mechanism that can support sample-efficient learning without increasing inference-time memory. Finally, for bipolar action memories, we prove that greedy action selection is stable under random bit flips, with failure probability decaying exponentially in the hypervector dimension. VSPG thus connects VSA action memories, log-linear policy gradients, and kernel policy search while providing a quantitative robustness guarantee.

cs.LG

Qubit-Efficient Quantum Search for Hyperdimensional Decomposition via Logarithmic Encoding

Hyperdimensional Computing (HDC) represents symbols using high-dimensional hypervectors of dimension $D$. In hypervector decomposition, the objective is to recover $F$ constituent hypervectors, each drawn from a codebook of size $N$, from a bound target hypervector. This requires searching over $N^F$ candidate tuples, making the task computationally prohibitive at scale. Recent quantum approach provides a quadratic search advantage, but typically rely on qubit-inefficient $O(D)$-qubit hypervector representations. We propose a qubit-efficient quantum framework for HDC decomposition that reduces the representation cost to $O(\log D)$. The framework introduces logarithmic hypervector and binding encodings, together with a reversible hypervector lookup operator for circuit-level manipulation of dense hypervectors. Combined with a modified D\"urr-H{\o}yer search procedure, the method preserves $O(\sqrt{N^F})$ search complexity while substantially reducing qubit usage. Experimental results validate correct similarity computation, accurate decomposition in executable regimes, and significantly improved qubit scaling over baselines based on explicit $D$-qubit hypervector encodings, achieving up to $2{,}000\times$ fewer qubits.

cs.LG

HopFormer: Sparse Graph Transformers with Explicit Receptive Field Control

Graph Transformers typically rely on explicit positional or structural encodings and dense global attention to incorporate graph topology. In this work, we show that neither is essential. We introduce HopFormer, a graph Transformer that injects structure exclusively through head-specific n-hop masked sparse attention, without the use of positional encodings or architectural modifications. This design provides explicit and interpretable control over receptive fields while enabling genuinely sparse attention whose computational cost scales linearly with mask sparsity. Through extensive experiments on both node-level and graph-level benchmarks, we demonstrate that our approach achieves competitive or superior performance across diverse graph structures. Our results further reveal that dense global attention is often unnecessary: on graphs with strong small-world properties, localized attention yields more stable and consistently high performance, while on graphs with weaker small-world effects, global attention offers diminishing returns. Together, these findings challenge prevailing assumptions in graph Transformer design and highlight sparsity-controlled attention as a principled and efficient alternative.

cs.LG

MissionHD: Hyperdimensional Refinement of Distribution-Deficient Reasoning Graphs for Video Anomaly Detection

LLM-generated reasoning graphs, referred to as mission-specific graphs (MSGs), are increasingly used for video anomaly detection (VAD) and recognition (VAR). However, they are typically treated as fixed despite being generic and distribution-deficient. Conventional graph structure refinement (GSR) methods are ill-suited to this setting, as they rely on learning structural distributions that are absent in LLM-generated graphs. We propose HDC-constrained Graph Structure Refinement (HDC-GSR), a new paradigm that directly optimizes a decodable, task-aligned graph representation in a single hyperdimensional space without distribution modeling. Leveraging Hyperdimensional Computing (HDC), our framework encodes graphs via binding and bundling operations, aligns the resulting graph code with downstream loss, and decodes edge contributions to refine the structure. We instantiate this approach as MissionHD for weakly supervised VAD/VAR and demonstrate consistent performance gains on benchmark datasets.

cs.LG

DePAint: A Decentralized Safe Multi-Agent Reinforcement Learning Algorithm considering Peak and Average Constraints

The domain of safe multi-agent reinforcement learning (MARL), despite its potential applications in areas ranging from drone delivery and vehicle automation to the development of zero-energy communities, remains relatively unexplored. The primary challenge involves training agents to learn optimal policies that maximize rewards while adhering to stringent safety constraints, all without the oversight of a central controller. These constraints are critical in a wide array of applications. Moreover, ensuring the privacy of sensitive information in decentralized settings introduces an additional layer of complexity, necessitating innovative solutions that uphold privacy while achieving the system's safety and efficiency goals. In this paper, we address the problem of multi-agent policy optimization in a decentralized setting, where agents communicate with their neighbors to maximize the sum of their cumulative rewards while also satisfying each agent's safety constraints. We consider both peak and average constraints. In this scenario, there is no central controller coordinating the agents and both the rewards and constraints are only known to each agent locally/privately. We formulate the problem as a decentralized constrained multi-agent Markov Decision Problem and propose a momentum-based decentralized policy gradient method, DePAint, to solve it. To the best of our knowledge, this is the first privacy-preserving fully decentralized multi-agent reinforcement learning algorithm that considers both peak and average constraints. We then provide theoretical analysis and empirical evaluation of our algorithm in a number of scenarios and compare its performance to centralized algorithms that consider similar constraints.

cs.MA

A Graph Neural Network-Based QUBO-Formulated Hamiltonian-Inspired Loss Function for Combinatorial Optimization using Reinforcement Learning

Quadratic Unconstrained Binary Optimization (QUBO) is a generic technique to model various NP-hard Combinatorial Optimization problems (CO) in the form of binary variables. Ising Hamiltonian is used to model the energy function of a system. QUBO to Ising Hamiltonian is regarded as a technique to solve various canonical optimization problems through quantum optimization algorithms. Recently, PI-GNN, a generic framework, has been proposed to address CO problems over graphs based on Graph Neural Network (GNN) architecture. They introduced a generic QUBO-formulated Hamiltonian-inspired loss function that was directly optimized using GNN. PI-GNN is highly scalable but there lies a noticeable decrease in the number of satisfied constraints when compared to problem-specific algorithms and becomes more pronounced with increased graph densities. Here, We identify a behavioral pattern related to it and devise strategies to improve its performance. Another group of literature uses Reinforcement learning (RL) to solve the aforementioned NP-hard problems using problem-specific reward functions. In this work, we also focus on creating a bridge between the RL-based solutions and the QUBO-formulated Hamiltonian. We formulate and empirically evaluate the compatibility of the QUBO-formulated Hamiltonian as the generic reward function in the RL-based paradigm in the form of rewards. Furthermore, we also introduce a novel Monty Carlo Tree Search-based strategy with GNN where we apply a guided search through manual perturbation of node labels during training. We empirically evaluated our methods and observed up to 44% improvement in the number of constraint violations compared to the PI-GNN.

cs.LG