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Rahul Jain

Publications and source records attributed to Rahul Jain.

At least 73 records · Page 4Linked to original sources

On the power of geometrically-local classical and quantum circuits

We show a relation, based on parallel repetition of the Magic Square game, that can be solved, with probability exponentially close to $1$ (worst-case input), by $1D$ (uniform) depth $2$, geometrically-local, noisy (noise below a threshold), fan-in $4$, quantum circuits. We show that the same relation cannot be solved, with an exponentially small success probability (averaged over inputs drawn uniformly), by $1D$ (non-uniform) geometrically-local, sub-linear depth, classical circuits consisting of fan-in $2$ NAND gates. Quantum and classical circuits are allowed to use input-independent (geometrically-non-local) resource states, that is entanglement and randomness respectively. To the best of our knowledge, previous best (analogous) depth separation for a task between quantum and classical circuits was constant v/s sub-logarithmic, although for general (geometrically non-local) circuits. Our hardness result for classical circuits is based on a direct product theorem about classical communication protocols from Jain and Kundu [JK22]. As an application, we propose a protocol that can potentially demonstrate verifiable quantum advantage in the NISQ era. We also provide generalizations of our result for higher dimensional circuits as well as a wider class of Bell games.

quant-ph↗

Probabilistic Contraction Analysis of Iterated Random Operators

In many branches of engineering, Banach contraction mapping theorem is employed to establish the convergence of certain deterministic algorithms. Randomized versions of these algorithms have been developed that have proved useful in data-driven problems. In a class of randomized algorithms, in each iteration, the contraction map is approximated with an operator that uses independent and identically distributed samples of certain random variables. This leads to iterated random operators acting on an initial point in a complete metric space, and it generates a Markov chain. In this paper, we develop a new stochastic dominance based proof technique, called probabilistic contraction analysis, for establishing the convergence in probability of Markov chains generated by such iterated random operators in certain limiting regime. The methods developed in this paper provides a general framework for understanding convergence of a wide variety of Monte Carlo methods in which contractive property is present. We apply the convergence result to conclude the convergence of fitted value iteration and fitted relative value iteration in continuous state and continuous action Markov decision problems as representative applications of the general framework developed here.

math.PR↗

Conditional Kernel Imitation Learning for Continuous State Environments

Imitation Learning (IL) is an important paradigm within the broader reinforcement learning (RL) methodology. Unlike most of RL, it does not assume availability of reward-feedback. Reward inference and shaping are known to be difficult and error-prone methods particularly when the demonstration data comes from human experts. Classical methods such as behavioral cloning and inverse reinforcement learning are highly sensitive to estimation errors, a problem that is particularly acute in continuous state space problems. Meanwhile, state-of-the-art IL algorithms convert behavioral policy learning problems into distribution-matching problems which often require additional online interaction data to be effective. In this paper, we consider the problem of imitation learning in continuous state space environments based solely on observed behavior, without access to transition dynamics information, reward structure, or, most importantly, any additional interactions with the environment. Our approach is based on the Markov balance equation and introduces a novel conditional kernel density estimation-based imitation learning framework. It involves estimating the environment's transition dynamics using conditional kernel density estimators and seeks to satisfy the probabilistic balance equations for the environment. We establish that our estimators satisfy basic asymptotic consistency requirements. Through a series of numerical experiments on continuous state benchmark environments, we show consistently superior empirical performance over many state-of-the-art IL algorithms.

cs.LG↗

Quantum secure non-malleable randomness encoder and its applications

"Non-Malleable Randomness Encoder"(NMRE) was introduced by Kanukurthi, Obbattu, and Sekar~[KOS18] as a useful cryptographic primitive helpful in the construction of non-malleable codes. To the best of our knowledge, their construction is not known to be quantum secure. We provide a construction of a first rate-$1/2$, $2$-split, quantum secure NMRE and use this in a black-box manner, to construct for the first time the following: 1) rate $1/11$, $3$-split, quantum non-malleable code, 2) rate $1/3$, $3$-split, quantum secure non-malleable code, 3) rate $1/5$, $2$-split, average case quantum secure non-malleable code.

cs.CR↗

Bridging Imitation and Online Reinforcement Learning: An Optimistic Tale

In this paper, we address the following problem: Given an offline demonstration dataset from an imperfect expert, what is the best way to leverage it to bootstrap online learning performance in MDPs. We first propose an Informed Posterior Sampling-based RL (iPSRL) algorithm that uses the offline dataset, and information about the expert's behavioral policy used to generate the offline dataset. Its cumulative Bayesian regret goes down to zero exponentially fast in N, the offline dataset size if the expert is competent enough. Since this algorithm is computationally impractical, we then propose the iRLSVI algorithm that can be seen as a combination of the RLSVI algorithm for online RL, and imitation learning. Our empirical results show that the proposed iRLSVI algorithm is able to achieve significant reduction in regret as compared to two baselines: no offline data, and offline dataset but used without information about the generative policy. Our algorithm bridges online RL and imitation learning for the first time.

cs.LG↗

Quantum secure non-malleable codes in the split-state model

Non-malleable-codes introduced by Dziembowski, Pietrzak and Wichs [DPW18] encode a classical message $S$ in a manner such that tampering the codeword results in the decoder either outputting the original message $S$ or a message that is unrelated/independent of $S$. Providing such non-malleable security for various tampering function families has received significant attention in recent years. We consider the well-studied (2-part) split-state model, in which the message $S$ is encoded into two parts $X$ and $Y$, and the adversary is allowed to arbitrarily tamper with each $X$ and $Y$ individually. We consider the security of non-malleable-codes in the split-state model when the adversary is allowed to make use of arbitrary entanglement to tamper the parts $X$ and $Y$. We construct explicit quantum secure non-malleable-codes in the split-state model. Our construction of quantum secure non-malleable-codes is based on the recent construction of quantum secure $2$-source non-malleable-extractors by Boddu, Jain and Kapshikar [BJK21].

cs.CR↗

Quantum Measurement Adversary

Multi-source-extractors are functions that extract uniform randomness from multiple (weak) sources of randomness. Quantum multi-source-extractors were considered by Kasher and Kempe (for the quantum-independent-adversary and the quantum-bounded-storage-adversary), Chung, Li and Wu (for the general-entangled-adversary) and Arnon-Friedman, Portmann and Scholz (for the quantum-Markov-adversary). One of the main objectives of this work is to unify all the existing quantum multi-source adversary models. We propose two new models of adversaries: 1) the quantum-measurement-adversary (qm-adv), which generates side-information using entanglement and on post-measurement and 2) the quantum-communication-adversary (qc-adv), which generates side-information using entanglement and communication between multiple sources. We show that, 1. qm-adv is the strongest adversary among all the known adversaries, in the sense that the side-information of all other adversaries can be generated by qm-adv. 2. The (generalized) inner-product function (in fact a general class of two-wise independent functions) continues to work as a good extractor against qm-adv with matching parameters as that of Chor and Goldreich. 3. A non-malleable-extractor proposed by Li (against classical-adversaries) continues to be secure against quantum side-information. This result implies a non-malleable-extractor result of Aggarwal, Chung, Lin and Vidick with uniform seed. We strengthen their result via a completely different proof to make the non-malleable-extractor of Li secure against quantum side-information even when the seed is not uniform. 4. A modification (working with weak sources instead of uniform sources) of the Dodis and Wichs protocol for privacy-amplification is secure against active quantum adversaries. This strengthens on a recent result due to Aggarwal, Chung, Lin and Vidick which uses uniform sources.

cs.CR↗

Leveraging Demonstrations to Improve Online Learning: Quality Matters

We investigate the extent to which offline demonstration data can improve online learning. It is natural to expect some improvement, but the question is how, and by how much? We show that the degree of improvement must depend on the quality of the demonstration data. To generate portable insights, we focus on Thompson sampling (TS) applied to a multi-armed bandit as a prototypical online learning algorithm and model. The demonstration data is generated by an expert with a given competence level, a notion we introduce. We propose an informed TS algorithm that utilizes the demonstration data in a coherent way through Bayes' rule and derive a prior-dependent Bayesian regret bound. This offers insight into how pretraining can greatly improve online performance and how the degree of improvement increases with the expert's competence level. We also develop a practical, approximate informed TS algorithm through Bayesian bootstrapping and show substantial empirical regret reduction through experiments.

cs.LG↗

On relating one-way classical and quantum communication complexities

Communication complexity is the amount of communication needed to compute a function when the function inputs are distributed over multiple parties. In its simplest form, one-way communication complexity, Alice and Bob compute a function $f(x,y)$, where $x$ is given to Alice and $y$ is given to Bob, and only one message from Alice to Bob is allowed. A fundamental question in quantum information is the relationship between one-way quantum and classical communication complexities, i.e., how much shorter the message can be if Alice is sending a quantum state instead of bit strings? We make some progress towards this question with the following results. Let $f: \mathcal{X} \times \mathcal{Y} \rightarrow \mathcal{Z} \cup \{\bot\}$ be a partial function and $μ$ be a distribution with support contained in $f^{-1}(\mathcal{Z})$. Denote $d=|\mathcal{Z}|$. Let $\mathsf{R}^{1,μ}_ε(f)$ be the classical one-way communication complexity of $f$; $\mathsf{Q}^{1,μ}_ε(f)$ be the quantum one-way communication complexity of $f$ and $\mathsf{Q}^{1,μ, *}_ε(f)$ be the entanglement-assisted quantum one-way communication complexity of $f$, each with distributional error (average error over $μ$) at most $ε$. We show: 1) If $μ$ is a product distribution, $η> 0$ and $0 \leq ε\leq 1-1/d$, then, $$\mathsf{R}^{1,μ}_{2ε-dε^2/(d-1)+ η}(f) \leq 2\mathsf{Q}^{1,μ, *}_ε(f) + O(\log\log (1/η))\enspace.$$ 2)If $μ$ is a non-product distribution and $\mathcal{Z}=\{ 0,1\}$, then $\forall ε, η> 0$ such that $ε/η+ η< 0.5$, $$\mathsf{R}^{1,μ}_{3η}(f) = O(\mathsf{Q}^{1,μ}_{ε}(f) \cdot \mathsf{CS}(f)/η^3)\enspace,$$ where \[\mathsf{CS}(f) = \max_{y} \min_{z\in\{0,1\}} \vert \{x~|~f(x,y)=z\} \vert \enspace.\]

cs.CC↗

Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & Recurrence

Recent advances in quantum computing and in particular, the introduction of quantum GANs, have led to increased interest in quantum zero-sum game theory, extending the scope of learning algorithms for classical games into the quantum realm. In this paper, we focus on learning in quantum zero-sum games under Matrix Multiplicative Weights Update (a generalization of the multiplicative weights update method) and its continuous analogue, Quantum Replicator Dynamics. When each player selects their state according to quantum replicator dynamics, we show that the system exhibits conservation laws in a quantum-information theoretic sense. Moreover, we show that the system exhibits Poincare recurrence, meaning that almost all orbits return arbitrarily close to their initial conditions infinitely often. Our analysis generalizes previous results in the case of classical games.

cs.GT↗

A Novel Point-based Algorithm for Multi-agent Control Using the Common Information Approach

The Common Information (CI) approach provides a systematic way to transform a multi-agent stochastic control problem to a single-agent partially observed Markov decision problem (POMDP) called the coordinator's POMDP. However, such a POMDP can be hard to solve due to its extraordinarily large action space. We propose a new algorithm for multi-agent stochastic control problems, called coordinator's heuristic search value iteration (CHSVI), that combines the CI approach and point-based POMDP algorithms for large action spaces. We demonstrate the algorithm through optimally solving several benchmark problems.

cs.AI↗

Learning Neuro-symbolic Programs for Language Guided Robot Manipulation

Given a natural language instruction and an input scene, our goal is to train a model to output a manipulation program that can be executed by the robot. Prior approaches for this task possess one of the following limitations: (i) rely on hand-coded symbols for concepts limiting generalization beyond those seen during training [1] (ii) infer action sequences from instructions but require dense sub-goal supervision [2] or (iii) lack semantics required for deeper object-centric reasoning inherent in interpreting complex instructions [3]. In contrast, our approach can handle linguistic as well as perceptual variations, end-to-end trainable and requires no intermediate supervision. The proposed model uses symbolic reasoning constructs that operate on a latent neural object-centric representation, allowing for deeper reasoning over the input scene. Central to our approach is a modular structure consisting of a hierarchical instruction parser and an action simulator to learn disentangled action representations. Our experiments on a simulated environment with a 7-DOF manipulator, consisting of instructions with varying number of steps and scenes with different number of objects, demonstrate that our model is robust to such variations and significantly outperforms baselines, particularly in the generalization settings. The code, dataset and experiment videos are available at https://nsrmp.github.io

cs.RO↗

On the geometric thickness of 2-degenerate graphs

A graph is 2-degenerate if every subgraph contains a vertex of degree at most 2. We show that every 2-degenerate graph can be drawn with straight lines such that the drawing decomposes into 4 plane forests. Therefore, the geometric arboricity, and hence the geometric thickness, of 2-degenerate graphs is at most 4. On the other hand, we show that there are 2-degenerate graphs that do not admit any straight-line drawing with a decomposition of the edge set into 2 plane graphs. That is, there are 2-degenerate graphs with geometric thickness, and hence geometric arboricity, at least 3. This answers two questions posed by Eppstein [Separating thickness from geometric thickness. In Towards a Theory of Geometric Graphs, vol. 342 of Contemp. Math., AMS, 2004].

math.CO↗

Safe Posterior Sampling for Constrained MDPs with Bounded Constraint Violation

Constrained Markov decision processes (CMDPs) model scenarios of sequential decision making with multiple objectives that are increasingly important in many applications. However, the model is often unknown and must be learned online while still ensuring the constraint is met, or at least the violation is bounded with time. Some recent papers have made progress on this very challenging problem but either need unsatisfactory assumptions such as knowledge of a safe policy, or have high cumulative regret. We propose the Safe PSRL (posterior sampling-based RL) algorithm that does not need such assumptions and yet performs very well, both in terms of theoretical regret bounds as well as empirically. The algorithm achieves an efficient tradeoff between exploration and exploitation by use of the posterior sampling principle, and provably suffers only bounded constraint violation by leveraging the idea of pessimism. Our approach is based on a primal-dual approach. We establish a sub-linear $\tilde{\mathcal{ O}}\left(H^{2.5} \sqrt{|\mathcal{S}|^2 |\mathcal{A}| K} \right)$ upper bound on the Bayesian reward objective regret along with a bounded, i.e., $\tilde{\mathcal{O}}\left(1\right)$ constraint violation regret over $K$ episodes for an $|\mathcal{S}|$-state, $|\mathcal{A}|$-action and horizon $H$ CMDP.

cs.LG↗

A direct product theorem for quantum communication complexity with applications to device-independent cryptography

We give a direct product theorem for the entanglement-assisted interactive quantum communication complexity of an $l$-player predicate $\mathsf{V}$. In particular we show that for a distribution $p$ that is product across the input sets of the $l$ players, the success probability of any entanglement-assisted quantum communication protocol for computing $n$ copies of $\mathsf{V}$, whose communication is $o(\log(\mathrm{eff}^*(\mathsf{V},p))\cdot n)$, goes down exponentially in $n$. Here $\mathrm{eff}^*(\mathsf{V}, p)$ is a distributional version of the quantum efficiency or partition bound introduced by Laplante, Lerays and Roland (2014), which is a lower bound on the distributional quantum communication complexity of computing a single copy of $\mathsf{V}$ with respect to $p$. Applying our direct product theorem for small communication and techniques related to $\mathrm{eff}^*$, we show that it is possible to do device-independent (DI) quantum cryptography without the assumption that devices do not leak any information. First, we analyze the parallel DI quantum key distribution protocol given by Jain, Miller and Shi (2020), and show that when the protocol is carried out with devices that are compatible with $n$ copies of the Magic Square game, it is possible to extract $Ω(n)$ bits of key from it, even in the presence of $O(n)$ bits of leakage. Second, we show that it is possible to do sequential versions of the Jain, Miller and Shi protocol, which give a better key rate for QKD with leakage, and let us do sequential DI randomness expansion with leakage (it is not known how to do parallel DI randomness expansion even without leakage). Third, we show that proofs of quantumness with two entangled provers are resistant to leakage, i.e., classical players who communicate $O(n)$ bits with each other cannot convince the verifier that they share entanglement.

quant-ph↗

Optimal Communication and Control Strategies for a Multi-Agent System in the Presence of an Adversary

We consider a multi-agent system in which a decentralized team of agents controls a stochastic system in the presence of an adversary. Instead of committing to a fixed information sharing protocol, the agents can strategically decide at each time whether to share their private information with each other or not. The agents incur a cost whenever they communicate with each other and the adversary may eavesdrop on their communication. Thus, the agents in the team must effectively coordinate with each other while being robust to the adversary's malicious actions. We model this interaction between the team and the adversary as a stochastic zero-sum game where the team aims to minimize a cost while the adversary aims to maximize it. Under some assumptions on the adversary's capabilities, we characterize a min-max control and communication strategy for the team. We supplement this characterization with several structural results that can make the computation of the min-max strategy more tractable.

eess.SY↗

Optimal Control of Partially Observable Markov Decision Processes with Finite Linear Temporal Logic Constraints

Autonomous agents often operate in scenarios where the state is partially observed. In addition to maximizing their cumulative reward, agents must execute complex tasks with rich temporal and logical structures. These tasks can be expressed using temporal logic languages like finite linear temporal logic (LTL_f). This paper, for the first time, provides a structured framework for designing agent policies that maximize the reward while ensuring that the probability of satisfying the temporal logic specification is sufficiently high. We reformulate the problem as a constrained partially observable Markov decision process (POMDP) and provide a novel approach that can leverage off-the-shelf unconstrained POMDP solvers for solving it. Our approach guarantees approximate optimality and constraint satisfaction with high probability. We demonstrate its effectiveness by implementing it on several models of interest.

eess.SY↗

Learning Infinite-Horizon Average-Reward Markov Decision Processes with Constraints

We study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $\widetilde{O}(\sqrt{T})$ regret and constant constraint violation, where $T$ is the total number of time steps. This strictly improves over the algorithm of (Singh et al., 2020), whose regret and constraint violation are both $\widetilde{O}(T^{2/3})$. Next, we consider the most general class of weakly communicating MDPs. Through a finite-horizon approximation, we develop another algorithm with $\widetilde{O}(T^{2/3})$ regret and constraint violation, which can be further improved to $\widetilde{O}(\sqrt{T})$ via a simple modification, albeit making the algorithm computationally inefficient. As far as we know, these are the first set of provable algorithms for weakly communicating MDPs with cost constraints.

cs.LG↗