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Rahul Savani

Publications and source records attributed to Rahul Savani.

At least 19 recordsLinked to original sources

Tracking the Best Strategy in an Extensive-Form Game

We consider the extensive-form bandit problem where on each trial the learner plays an extensive-form game against an oblivious adversary. We focus on the notion of switching regret, which measures the expected performance of the learner against that of any switching sequence of mixed strategies in retrospect. Our algorithm takes a parameter $\rho>0$ and achieves a switching regret of $\tilde{\mathcal{O}}((1/\rho+\rho K)\sqrt{H A T})$ where $K$ is the number of switches in the comparator sequence, $H$ is the maximum number of the learner's information sets that can be traversed during a play of the game and $A$ is the number of actions that the learner can possibly take. Our algorithm is extremely efficient, taking a per trial time of only $\mathcal{O}(H B)$ where $B$ is the maximum number of actions available to the learner at any of its information sets.

cs.LG

Differential Privacy in the Extensive-Form Bandit Problem

We consider the extensive-form bandit problem, where on each trial the learner (a user coordinated by a server) plays an extensive-form game against an oblivious adversary, observing the information sets it finds itself in as well as the resulting payoff/loss. We give an algorithm for this problem that satisfies $\epsilon$-local differential privacy and attains a regret of $\tilde{O}(\sqrt{A\ln(S)T}/\epsilon)$, where $A$ is the total number of actions that the learner can possibly take, $S$ is the number of the learner's possible reduced strategies, and $T$ is the number of trials. On each trial, the time complexity of our algorithm is, up to a factor logarithmic in the maximum number of actions at an infoset, equal to the time required for the server to transmit the reduced strategy to the user. We note that local differential privacy is the strongest version of differential privacy and, to the best of our knowledge, this is the first work to study differential privacy of any form in the extensive-form bandit problem.

cs.CR

The Complexity of Sparse Win-Lose Bimatrix Games

We prove that computing an $\epsilon$-approximate Nash equilibrium of a win-lose bimatrix game with constant sparsity is PPAD-hard for inverse-polynomial $\epsilon$. Our result holds for 3-sparse games, which is tight given that 2-sparse win-lose bimatrix games can be solved in polynomial time.

cs.CC

Introducing physics-informed generative models for targeting structural novelty in the exploration of chemical space

Discovering materials with new structural chemistry is key to achieving transformative functionality. Generative artificial intelligence offers a scalable route to propose candidate crystal structures. We introduce a reliable low-cost proxy for structural novelty as a conditioning property to steer generation towards novel yet physically plausible structures. We then develop a physics-informed diffusion model that embeds this descriptor of local environment diversity together with compactness as a stability metric to balance physical plausibility with structural novelty. Conditioning on these metrics improves generative performance across diffusion models, shifting generation away from structural motifs that dominate the training data. A chemically grounded validation protocol isolates those candidates that combine plausibility with structural novelty for physics-based calculation of energetic stability. Both the stability and the novelty of candidates emerging from this workflow can however change when the full potential energy surface at a candidate composition is evaluated with crystal structure prediction (CSP). This suggests a practical generative-CSP synergy for discovery-oriented exploration, where AI targets physically viable yet structurally distinct regions of chemical space for detailed physics-based assessment of novelty and stability.

cond-mat.mtrl-sci

MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures

Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.

cs.LG

From Natural Language to Extensive-Form Game Representations

We introduce a framework for translating game descriptions in natural language into extensive-form representations in game theory, leveraging Large Language Models (LLMs) and in-context learning. Given the varying levels of strategic complexity in games, such as perfect versus imperfect information, directly applying in-context learning would be insufficient. To address this, we introduce a two-stage framework with specialized modules to enhance in-context learning, enabling it to divide and conquer the problem effectively. In the first stage, we tackle the challenge of imperfect information by developing a module that identifies information sets along and the corresponding partial tree structure. With this information, the second stage leverages in-context learning alongside a self-debugging module to produce a complete extensive-form game tree represented using pygambit, the Python API of a recognized game-theoretic analysis tool called Gambit. Using this python representation enables the automation of tasks such as computing Nash equilibria directly from natural language descriptions. We evaluate the performance of the full framework, as well as its individual components, using various LLMs on games with different levels of strategic complexity. Our experimental results show that the framework significantly outperforms baseline models in generating accurate extensive-form games, with each module playing a critical role in its success.

cs.AI

Assessing data-driven predictions of band gap and electrical conductivity for transparent conducting materials

Machine Learning (ML) has offered innovative perspectives for accelerating the discovery of new functional materials, leveraging the increasing availability of material databases. Despite the promising advances, data-driven methods face constraints imposed by the quantity and quality of available data. Moreover, ML is often employed in tandem with simulated datasets originating from density functional theory (DFT), and assessed through in-sample evaluation schemes. This scenario raises questions about the practical utility of ML in uncovering new and significant material classes for industrial applications. Here, we propose a data-driven framework aimed at accelerating the discovery of new transparent conducting materials (TCMs), an important category of semiconductors with a wide range of applications. To mitigate the shortage of available data, we create and validate unique experimental databases, comprising several examples of existing TCMs. We assess state-of-the-art (SOTA) ML models for property prediction from the stoichiometry alone. We propose a bespoke evaluation scheme to provide empirical evidence on the ability of ML to uncover new, previously unseen materials of interest. We test our approach on a list of 55 compositions containing typical elements of known TCMs. Although our study indicates that ML tends to identify new TCMs compositionally similar to those in the training data, we empirically demonstrate that it can highlight material candidates that may have been previously overlooked, offering a systematic approach to identify materials that are likely to display TCMs characteristics.

cond-mat.mtrl-sci

Monotone Contractions

We study functions $f : [0, 1]^d \rightarrow [0, 1]^d$ that are both monotone and contracting, and we consider the problem of finding an $\varepsilon$-approximate fixed point of $f$. We show that the problem lies in the complexity class UEOPL. We give an algorithm that finds an $\varepsilon$-approximate fixed point of a three-dimensional monotone contraction using $O(\log (1/\varepsilon))$ queries to $f$. We also give a decomposition theorem that allows us to use this result to obtain an algorithm that finds an $\varepsilon$-approximate fixed point of a $d$-dimensional monotone contraction using $O((c \cdot \log (1/\varepsilon))^{\lceil d / 3 \rceil})$ queries to $f$ for some constant $c$. Moreover, each step of both of our algorithms takes time that is polynomial in the representation of $f$. These results are strictly better than the best-known results for functions that are only monotone, or only contracting. All of our results also apply to Shapley stochastic games, which are known to be reducible to the monotone contraction problem. Thus we put Shapley games in UEOPL, and we give a faster algorithm for approximating the value of a Shapley game.

cs.CC

Super Unique Tarski is in UEOPL

We define the Super-Unique-Tarski problem, which is a Tarski instance in which all slices are required to have a unique fixed point. We show that Super-Unique-Tarski lies in UEOPL under promise-preserving reductions.

cs.CC

Policy Space Response Oracles: A Survey

Game theory provides a mathematical way to study the interaction between multiple decision makers. However, classical game-theoretic analysis is limited in scalability due to the large number of strategies, precluding direct application to more complex scenarios. This survey provides a comprehensive overview of a framework for large games, known as Policy Space Response Oracles (PSRO), which holds promise to improve scalability by focusing attention on sufficient subsets of strategies. We first motivate PSRO and provide historical context. We then focus on the strategy exploration problem for PSRO: the challenge of assembling effective subsets of strategies that still represent the original game well with minimum computational cost. We survey current research directions for enhancing the efficiency of PSRO, and explore the applications of PSRO across various domains. We conclude by discussing open questions and future research.

cs.GT

Two Choices are Enough for P-LCPs, USOs, and Colorful Tangents

We provide polynomial-time reductions between three search problems from three distinct areas: the P-matrix linear complementarity problem (P-LCP), finding the sink of a unique sink orientation (USO), and a variant of the $\alpha$-Ham Sandwich problem. For all three settings, we show that "two choices are enough", meaning that the general non-binary version of the problem can be reduced in polynomial time to the binary version. This specifically means that generalized P-LCPs are equivalent to P-LCPs, and grid USOs are equivalent to cube USOs. These results are obtained by showing that both the P-LCP and our $\alpha$-Ham Sandwich variant are equivalent to a new problem we introduce, P-Lin-Bellman. This problem can be seen as a new tool for formulating problems as P-LCPs.

cs.CC

The Complexity of Computing KKT Solutions of Quadratic Programs

It is well known that solving a (non-convex) quadratic program is NP-hard. We show that the problem remains hard even if we are only looking for a Karush-Kuhn-Tucker (KKT) point, instead of a global optimum. Namely, we prove that computing a KKT point of a quadratic polynomial over the domain $[0,1]^n$ is complete for the class CLS = PPAD$\cap$PLS.

cs.CC

Conditional Generators for Limit Order Book Environments: Explainability, Challenges, and Robustness

Limit order books are a fundamental and widespread market mechanism. This paper investigates the use of conditional generative models for order book simulation. For developing a trading agent, this approach has drawn recent attention as an alternative to traditional backtesting due to its ability to react to the presence of the trading agent. Using a state-of-the-art CGAN (from Coletta et al. (2022)), we explore its dependence upon input features, which highlights both strengths and weaknesses. To do this, we use "adversarial attacks" on the model's features and its mechanism. We then show how these insights can be used to improve the CGAN, both in terms of its realism and robustness. We finish by laying out a roadmap for future work.

q-fin.TR

Ordinal Potential-based Player Rating

It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.

cs.GT

First Order Methods for Geometric Optimization of Crystal Structures

The geometric optimization of crystal structures is a procedure widely used in Chemistry that changes the geometrical placement of the particles inside a structure. It is called structural relaxation and constitutes a local minimization problem with a non-convex objective function whose domain complexity increases according to the number of particles involved. In this work we study the performance of the two most popular first order optimization methods in structural relaxation. Although frequently employed, there is a lack of their study in this context from an algorithmic point of view. We run each algorithm in combination with a constant step size, which provides a benchmark for the methods' analysis and direct comparison. We also design dynamic step size rules and study how these improve the two algorithms' performance. Our results show that there is a trade-off between convergence rate and the possibility of an experiment to succeed, hence we construct a function to assign utility to each method based on our respective preference. The function is built according to a recently introduced model of preference indication concerning algorithms with deadline and their run time. Finally, building on all our insights from the experimental results, we provide algorithmic recipes that best correspond to each of the presented preferences and select one recipe as the optimal for equally weighted preferences. Alongside our results we present our open source Python software veltiCRYS, which was used to perform the geometric optimization experiments. Our implementation, can be easily edited to accommodate other energy functions and is especially targeted for testing different methods in structural relaxation.

math.OC

The Complexity of Gradient Descent: CLS = PPAD $\cap$ PLS

We study search problems that can be solved by performing Gradient Descent on a bounded convex polytopal domain and show that this class is equal to the intersection of two well-known classes: PPAD and PLS. As our main underlying technical contribution, we show that computing a Karush-Kuhn-Tucker (KKT) point of a continuously differentiable function over the domain $[0,1]^2$ is PPAD $\cap$ PLS-complete. This is the first non-artificial problem to be shown complete for this class. Our results also imply that the class CLS (Continuous Local Search) - which was defined by Daskalakis and Papadimitriou as a more "natural" counterpart to PPAD $\cap$ PLS and contains many interesting problems - is itself equal to PPAD $\cap$ PLS.

cs.CC

Market Making with Scaled Beta Policies

This paper introduces a new representation for the actions of a market maker in an order-driven market. This representation uses scaled beta distributions, and generalises three approaches taken in the artificial intelligence for market making literature: single price-level selection, ladder strategies and "market making at the touch". Ladder strategies place uniform volume across an interval of contiguous prices. Scaled beta distribution based policies generalise these, allowing volume to be skewed across the price interval. We demonstrate that this flexibility is useful for inventory management, one of the key challenges faced by a market maker. In this paper, we conduct three main experiments: first, we compare our more flexible beta-based actions with the special case of ladder strategies; then, we investigate the performance of simple fixed distributions; and finally, we devise and evaluate a simple and intuitive dynamic control policy that adjusts actions in a continuous manner depending on the signed inventory that the market maker has acquired. All empirical evaluations use a high-fidelity limit order book simulator based on historical data with 50 levels on each side.

q-fin.TR

Model-based gym environments for limit order book trading

Within the mathematical finance literature there is a rich catalogue of mathematical models for studying algorithmic trading problems -- such as market-making and optimal execution -- in limit order books. This paper introduces \mbtgym, a Python module that provides a suite of gym environments for training reinforcement learning (RL) agents to solve such model-based trading problems. The module is set up in an extensible way to allow the combination of different aspects of different models. It supports highly efficient implementations of vectorized environments to allow faster training of RL agents. In this paper, we motivate the challenge of using RL to solve such model-based limit order book problems in mathematical finance, we explain the design of our gym environment, and then demonstrate its use in solving standard and non-standard problems from the literature. Finally, we lay out a roadmap for further development of our module, which we provide as an open source repository on GitHub so that it can serve as a focal point for RL research in model-based algorithmic trading.

q-fin.TR