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Rainer Lienhart

Publications and source records attributed to Rainer Lienhart.

At least 19 recordsLinked to original sources

Beyond Drug Discovery: The Nanotechnology Molecular Optimization (NMO) Benchmark

Generative molecular design is shaped by simple proxy benchmarks for drug-like properties and models pretrained on large pharmaceutical datasets. This combination yields strong benchmark metrics but limits transferability to domains structurally distinct from drug discovery. To overcome this limitation and drive discovery toward real, scientifically grounded targets, we introduce the Nanotechnology Molecular Optimization (NMO) Benchmark, which bridges machine learning (ML) and quantum materials science. NMO acts simultaneously as a rigorous testbed for the ML community and a discovery engine for nanotechnology research. The suite replaces proxy oracles with quantum simulations and introduces strict protocols that prioritize scientific utility over leaderboard-oriented overfitting. The physics-based NMO tasks impose hard structural constraints and rugged fitness landscapes, posing fundamentally new requirements on generative models. Notably, advanced molecular optimization methods underperform much simpler approaches on the NMO tasks. We develop a new baseline method identifying the critical components to solve the NMO tasks, including a novel representation for modeling structural constraints and a domain-agnostic pretraining strategy to eliminate pharmaceutical dataset bias. Our results surpass state-of-the-art physical properties and reveal previously unknown structural motifs, offering new insights for the nanotechnology community and demonstrating that ML can drive genuine scientific discovery.

cs.LG

TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos

We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose \& velocity at impact, and training a generative model of competitive rallies.

cs.CV

Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation

Semantic world models enable embodied agents to reason about objects, relations, and spatial context beyond purely geometric representations. In Organic Computing, such models are a key enabler for objective-driven self-adaptation under uncertainty and resource constraints. The core challenge is to acquire observations maximising model quality and downstream usefulness within a limited action budget. Semantic scene graphs (SSGs) provide a structured and compact representation for this purpose. However, constructing them within a finite action horizon requires exploration strategies that trade off information gain against navigation cost and decide when additional actions yield diminishing returns. This work presents a modular navigation component for Embodied Semantic Scene Graph Generation and modernises its decision-making by replacing the policy-optimisation method and revisiting the discrete action formulation. We study compact and finer-grained, larger discrete motion sets and compare a single-head policy over atomic actions with a factorised multi-head policy over action components. We evaluate curriculum learning and optional depth-based collision supervision, and assess SSG completeness, execution safety, and navigation behaviour. Results show that replacing the optimisation algorithm alone improves SSG completeness by 21\% relative to the baseline under identical reward shaping. Depth mainly affects execution safety (collision-free motion), while completeness remains largely unchanged. Combining modern optimisation with a finer-grained, factorised action representation yields the strongest overall completeness--efficiency trade-off.

cs.AI

DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtime

Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However, practical deployment in real-world applications - especially on resource constrained edge devices - requires speed and resource efficiency, challenges that have received limited attention in existing research. To bridge this gap, we introduce DSFlash, a low-latency model for panoptic scene graph generation designed to overcome these limitations. DSFlash can process a video stream at 56 frames per second on a standard RTX 3090 GPU, without compromising performance against existing state-of-the-art methods. Crucially, unlike prior approaches that often restrict themselves to salient relationships, DSFlash computes comprehensive scene graphs, offering richer contextual information while maintaining its superior latency. Furthermore, DSFlash is light on resources, requiring less than 24 hours to train on a single, nine-year-old GTX 1080 GPU. This accessibility makes DSFlash particularly well-suited for researchers and practitioners operating with limited computational resources, empowering them to adapt and fine-tune SGG models for specialized applications.

cs.CV

Transforming Vehicle Diagnostics: A Multimodal Approach to Error Patterns Prediction

Accurately diagnosing and predicting vehicle malfunctions is crucial for maintenance and safety in the automotive industry. While modern diagnostic systems primarily rely on sequences of vehicular Diagnostic Trouble Codes (DTCs) registered in On-Board Diagnostic (OBD) systems, they often overlook valuable contextual information such as raw sensory data (e.g., temperature, humidity, and pressure). This contextual data, crucial for domain experts to classify vehicle failures, introduces unique challenges due to its complexity and the noisy nature of real-world data. This paper presents BiCarFormer: the first multimodal approach to multi-label sequence classification of error codes into error patterns that integrates DTC sequences and environmental conditions. BiCarFormer is a bidirectional Transformer model tailored for vehicle event sequences, employing embedding fusions and a co-attention mechanism to capture the relationships between diagnostic codes and environmental data. Experimental results on a challenging real-world automotive dataset with 22,137 error codes and 360 error patterns demonstrate that our approach significantly improves classification performance compared to models that rely solely on DTC sequences and traditional sequence models. This work highlights the importance of incorporating contextual environmental information for more accurate and robust vehicle diagnostics, hence reducing maintenance costs and enhancing automation processes in the automotive industry.

cs.AI

Your Autoregressive Model Already Reveals the Causal Graph

Autoregressive models trained via next-token prediction implicitly learn the conditional independence structure of their data-generating process. We exploit this observation to perform scalable causal discovery from a single observed sequence of discrete events -- without any task-specific retraining. Such single-stream settings arise naturally in vehicle diagnostics, manufacturing systems, and patient trajectories, yet they remain largely unsolved: the absence of repeated samples, massive event vocabularies, and long-range temporal dependencies render existing methods either inaccurate or computationally intractable. We introduce TRACE, a framework that repurposes any pretrained autoregressive model as a density estimator for conditional mutual information, the fundamental primitive for conditional independence testing. By constructing parallelized CI tests on GPUs, TRACE recovers both the sample-level time causal graph and its summary projection, scaling linearly with the vocabulary size while naturally handling delayed causal effects. Crucially, we prove that minimizing the standard cross-entropy pretraining loss directly minimizes an upper bound on the causal identification error, establishing a duality between sequence prediction and causal discovery. On nonlinear SCMs (|X| = 8000) and real-world vehicle diagnostic logs (|X| = 29100), TRACE is the first applicable method at this scale, outperforming the strongest baseline by over 20 F1 points.

cs.LG

Multi-Agent Causal Reasoning System for Error Pattern Rule Automation in Vehicles

Modern vehicles generate thousands of different discrete events known as Diagnostic Trouble Codes (DTCs). Automotive manufacturers use Boolean combinations of these codes, called error patterns (EPs), to characterize system faults and ensure vehicle safety. Yet, EP rules are still manually handcrafted by domain experts, a process that is expensive and prone to errors as vehicle complexity grows. This paper introduces CAREP (Causal Automated Reasoning for Error Patterns), a multi-agent system that automatizes the generation of EP rules from high-dimensional event sequences of DTCs. CAREP combines a causal discovery agent that identifies potential DTC-EP relations, a contextual information agent that integrates metadata and descriptions, and an orchestrator agent that synthesizes candidate boolean rules together with interpretable reasoning traces. Evaluation on a large-scale automotive dataset with over 29,100 unique DTCs and 474 error patterns demonstrates that CAREP can automatically and accurately discover the unknown EP rules, outperforming LLM-only baselines while providing transparent causal explanations. By uniting practical causal discovery and agent-based reasoning, CAREP represents a step toward fully automated fault diagnostics, enabling scalable, interpretable, and cost-efficient vehicle maintenance.

cs.AI

Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin Estimation

Obtaining the precise 3D motion of a table tennis ball from standard monocular videos is a challenging problem, as existing methods trained on synthetic data struggle to generalize to the noisy, imperfect ball and table detections of the real world. This is primarily due to the inherent lack of 3D ground truth trajectories and spin annotations for real-world video. To overcome this, we propose a novel two-stage pipeline that divides the problem into a front-end perception task and a back-end 2D-to-3D uplifting task. This separation allows us to train the front-end components with abundant 2D supervision from our newly created TTHQ dataset, while the back-end uplifting network is trained exclusively on physically-correct synthetic data. We specifically re-engineer the uplifting model to be robust to common real-world artifacts, such as missing detections and varying frame rates. By integrating a ball detector and a table keypoint detector, our approach transforms a proof-of-concept uplifting method into a practical, robust, and high-performing end-to-end application for 3D table tennis trajectory and spin analysis.

cs.CV

One-Shot Multi-Label Causal Discovery in High-Dimensional Event Sequences

Understanding causality in event sequences with thousands of sparse event types is critical in domains such as healthcare, cybersecurity, or vehicle diagnostics, yet current methods fail to scale. We present OSCAR, a one-shot causal autoregressive method that infers per-sequence Markov Boundaries using two pretrained Transformers as density estimators. This enables efficient, parallel causal discovery without costly global CI testing. On a real-world automotive dataset with 29,100 events and 474 labels, OSCAR recovers interpretable causal structures in minutes, while classical methods fail to scale, enabling practical scientific diagnostics at production scale.

cs.LG

SkipClick: Combining Quick Responses and Low-Level Features for Interactive Segmentation in Winter Sports Contexts

In this paper, we present a novel architecture for interactive segmentation in winter sports contexts. The field of interactive segmentation deals with the prediction of high-quality segmentation masks by informing the network about the objects position with the help of user guidance. In our case the guidance consists of click prompts. For this task, we first present a baseline architecture which is specifically geared towards quickly responding after each click. Afterwards, we motivate and describe a number of architectural modifications which improve the performance when tasked with segmenting winter sports equipment on the WSESeg dataset. With regards to the average NoC@85 metric on the WSESeg classes, we outperform SAM and HQ-SAM by 2.336 and 7.946 clicks, respectively. When applied to the HQSeg-44k dataset, our system delivers state-of-the-art results with a NoC@90 of 6.00 and NoC@95 of 9.89. In addition to that, we test our model on a novel dataset containing masks for humans during skiing.

cs.CV

Towards Practical Multi-label Causal Discovery in High-Dimensional Event Sequences via One-Shot Graph Aggregation

Understanding causality in event sequences where outcome labels such as diseases or system failures arise from preceding events like symptoms or error codes is critical. Yet remains an unsolved challenge across domains like healthcare or vehicle diagnostics. We introduce CARGO, a scalable multi-label causal discovery method for sparse, high-dimensional event sequences comprising of thousands of unique event types. Using two pretrained causal Transformers as domain-specific foundation models for event sequences. CARGO infers in parallel, per sequence one-shot causal graphs and aggregates them using an adaptive frequency fusion to reconstruct the global Markov boundaries of labels. This two-stage approach enables efficient probabilistic reasoning at scale while bypassing the intractable cost of full-dataset conditional independence testing. Our results on a challenging real-world automotive fault prediction dataset with over 29,100 unique event types and 474 imbalanced labels demonstrate CARGO's ability to perform structured reasoning.

cs.LG

MMMS: Multi-Modal Multi-Surface Interactive Segmentation

In this paper, we present a method to interactively create segmentation masks on the basis of user clicks. We pay particular attention to the segmentation of multiple surfaces that are simultaneously present in the same image. Since these surfaces may be heavily entangled and adjacent, we also present a novel extended evaluation metric that accounts for the challenges of this scenario. Additionally, the presented method is able to use multi-modal inputs to facilitate the segmentation task. At the center of this method is a network architecture which takes as input an RGB image, a number of non-RGB modalities, an erroneous mask, and encoded clicks. Based on this input, the network predicts an improved segmentation mask. We design our architecture such that it adheres to two conditions: (1) The RGB backbone is only available as a black-box. (2) To reduce the response time, we want our model to integrate the interaction-specific information after the image feature extraction and the multi-modal fusion. We refer to the overall task as Multi-Modal Multi-Surface interactive segmentation (MMMS). We are able to show the effectiveness of our multi-modal fusion strategy. Using additional modalities, our system reduces the NoC@90 by up to 1.28 clicks per surface on average on DeLiVER and up to 1.19 on MFNet. On top of this, we are able to show that our RGB-only baseline achieves competitive, and in some cases even superior performance when tested in a classical, single-mask interactive segmentation scenario.

cs.CV

Coling-UniA at SciVQA 2025: Few-Shot Example Retrieval and Confidence-Informed Ensembling for Multimodal Large Language Models

This paper describes our system for the SciVQA 2025 Shared Task on Scientific Visual Question Answering. Our system employs an ensemble of two Multimodal Large Language Models and various few-shot example retrieval strategies. The model and few-shot setting are selected based on the figure and question type. We also select answers based on the models' confidence levels. On the blind test data, our system ranks third out of seven with an average F1 score of 85.12 across ROUGE-1, ROUGE-L, and BERTS. Our code is publicly available.

cs.CL

CoPa-SG: Dense Scene Graphs with Parametric and Proto-Relations

2D scene graphs provide a structural and explainable framework for scene understanding. However, current work still struggles with the lack of accurate scene graph data. To overcome this data bottleneck, we present CoPa-SG, a synthetic scene graph dataset with highly precise ground truth and exhaustive relation annotations between all objects. Moreover, we introduce parametric and proto-relations, two new fundamental concepts for scene graphs. The former provides a much more fine-grained representation than its traditional counterpart by enriching relations with additional parameters such as angles or distances. The latter encodes hypothetical relations in a scene graph and describes how relations would form if new objects are placed in the scene. Using CoPa-SG, we compare the performance of various scene graph generation models. We demonstrate how our new relation types can be integrated in downstream applications to enhance planning and reasoning capabilities.

cs.CV

HOIverse: A Synthetic Scene Graph Dataset With Human Object Interactions

When humans and robotic agents coexist in an environment, scene understanding becomes crucial for the agents to carry out various downstream tasks like navigation and planning. Hence, an agent must be capable of localizing and identifying actions performed by the human. Current research lacks reliable datasets for performing scene understanding within indoor environments where humans are also a part of the scene. Scene Graphs enable us to generate a structured representation of a scene or an image to perform visual scene understanding. To tackle this, we present HOIverse a synthetic dataset at the intersection of scene graph and human-object interaction, consisting of accurate and dense relationship ground truths between humans and surrounding objects along with corresponding RGB images, segmentation masks, depth images and human keypoints. We compute parametric relations between various pairs of objects and human-object pairs, resulting in an accurate and unambiguous relation definitions. In addition, we benchmark our dataset on state-of-the-art scene graph generation models to predict parametric relations and human-object interactions. Through this dataset, we aim to accelerate research in the field of scene understanding involving people.

cs.CV

Towards Ball Spin and Trajectory Analysis in Table Tennis Broadcast Videos via Physically Grounded Synthetic-to-Real Transfer

Analyzing a player's technique in table tennis requires knowledge of the ball's 3D trajectory and spin. While, the spin is not directly observable in standard broadcasting videos, we show that it can be inferred from the ball's trajectory in the video. We present a novel method to infer the initial spin and 3D trajectory from the corresponding 2D trajectory in a video. Without ground truth labels for broadcast videos, we train a neural network solely on synthetic data. Due to the choice of our input data representation, physically correct synthetic training data, and using targeted augmentations, the network naturally generalizes to real data. Notably, these simple techniques are sufficient to achieve generalization. No real data at all is required for training. To the best of our knowledge, we are the first to present a method for spin and trajectory prediction in simple monocular broadcast videos, achieving an accuracy of 92.0% in spin classification and a 2D reprojection error of 0.19% of the image diagonal.

cs.CV

Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body Shapes

The basic body shape (i.e., the body shape in T-pose) of a person does not change within a single video. However, most SOTA human mesh estimation (HME) models output a slightly different, thus inconsistent basic body shape for each video frame. Furthermore, we find that SOTA 3D human pose estimation (HPE) models outperform HME models regarding the precision of the estimated 3D keypoint positions. We solve the problem of inconsistent body shapes by leveraging anthropometric measurements like taken by tailors from humans. We create a model called A2B that converts given anthropometric measurements to basic body shape parameters of human mesh models. We obtain superior and consistent human meshes by combining the A2B model results with the keypoints of 3D HPE models using inverse kinematics. We evaluate our approach on challenging datasets like ASPset or fit3D, where we can lower the MPJPE by over 30 mm compared to SOTA HME models. Further, replacing estimates of the body shape parameters from existing HME models with A2B results not only increases the performance of these HME models, but also guarantees consistent body shapes.

cs.CV

Efficient 2D to Full 3D Human Pose Uplifting including Joint Rotations

In sports analytics, accurately capturing both the 3D locations and rotations of body joints is essential for understanding an athlete's biomechanics. While Human Mesh Recovery (HMR) models can estimate joint rotations, they often exhibit lower accuracy in joint localization compared to 3D Human Pose Estimation (HPE) models. Recent work addressed this limitation by combining a 3D HPE model with inverse kinematics (IK) to estimate both joint locations and rotations. However, IK is computationally expensive. To overcome this, we propose a novel 2D-to-3D uplifting model that directly estimates 3D human poses, including joint rotations, in a single forward pass. We investigate multiple rotation representations, loss functions, and training strategies - both with and without access to ground truth rotations. Our models achieve state-of-the-art accuracy in rotation estimation, are 150 times faster than the IK-based approach, and surpass HMR models in joint localization precision.

cs.CV