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Rajat Agarwala

Publications and source records attributed to Rajat Agarwala.

3 recordsLinked to original sources

The interplay of user preference and precision in different gaze-based interaction methods

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of selection by head orientation, nodding or smooth pursuit eye movements. We evaluated both subjective and objective performance metrics, including NASA-TLX for subjective task load as well as time to find the correct targets and points achieved for objective analysis. The results showed significant differences between the interaction methods in terms of NASA TLX dimensions, time to find the right targets, and overall performance scores, suggesting differential effectiveness of gaze-based approaches in improving intuitive system communication. Interestingly, the results revealed gender-specific differences, suggesting interesting implications for the design of gaze-based interaction paradigms that are optimized for different user needs and preferences. These findings could help to develop more customized and effective gaze interaction systems that can improve accessibility and user satisfaction.

cs.HC↗

How to Tune Autofocals: A Comparative Study of Advanced Tuning Methods

This study comprehensively evaluates tuning methods for autofocal glasses using virtual reality (VR), addressing the challenge of presbyopia. With aging, presbyopia diminishes the eye's ability to focus on nearby objects, impacting the quality of life for billions. Autofocals, employing focus-tunable lenses, dynamically adjust optical power for each fixation, promising a more natural visual experience than traditional bifocal or multifocal lenses. Our research contrasts the most common tuning methods - manual, gaze-based, and vergence - within a VR setup to mimic real-world scenarios. Utilizing the XTAL VR headset equipped with eye-tracking, the study replicated autofocal scenarios, measuring performance and usability through psychophysical tasks and NASA TLX surveys. Results show varying strengths and weaknesses across methods, with gaze control excelling in precision but not necessarily comfort and manual control providing stability and predictability. The findings guide the selection of tuning methods based on task requirements and user preferences, highlighting a balance between precision and ease of use.

cs.HC↗

VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world optical methods while giving high experimental control to the experiment. The tool incorporates an experiment controller, to smoothly and easily handle multiple conditions, a generic eye-tracking controller, that works with most common VR eye-trackers, a configurable defocus simulator, and a generic VR questionnaire loader to assess participants' behavior in virtual reality. This VR-based simulation tool bridges the gap between theoretical and applied research on new optical methods, corrections, and therapies. It enables vision scientists to increase their research tools with a robust, realistic, and fast research environment.

cs.CV↗