SearcharxivSearch

arXiv subjects

Rajdeep Tah

Publications and source records attributed to Rajdeep Tah.

5 recordsLinked to original sources

Decoherence-controlled collective criticality in a two-dimensional quantum Stag Hunt

Physical decoherence can preserve the microscopic strategic neutrality condition of a quantum game while changing the thermodynamic regime of the corresponding interacting population. We demonstrate this for an Eisert--Wilkens--Lewenstein (\textit{EWL}) Stag Hunt embedded as independent nearest neighbor encounters on a square lattice. For the restricted strategies $\mathsf{Q}=i\mathbb{Z}$ and $\mathsf{D}=i\mathbb{Y}$, noisy two-player payoff matrices are determined for phase damping, depolarization, and amplitude damping and mapped exactly to channel dependent Ising parameters $\mathfrak{J}(\Gamma,p)$ and $\mathfrak{H}(\Gamma,p)$. Phase damping and depolarization show the clearest contrast: they share the same microscopic neutrality branch $\mathfrak{H}=0$, while only depolarization suppresses the interaction as $(1-p)^2$. At $\beta=1$, this produces an exact depolarization-driven square-lattice critical point at $p_{*}\approx 0.233460\ldots$, whereas phase damping remains in the ordered coexistence regime along the same neutrality branch. Monte Carlo finite size scaling is consistent with two-dimensional Ising criticality and distinguishes field driven coexistence below $p_{*}$ from a smooth crossover above it. Amplitude damping additionally reveals a strong dependence on channel placement: the post-strategy neutrality branch reaches $\Gamma=0$ at $p=1/3$ and then disappears. Resource negativity further shows that microscopic two-qubit entanglement and collective interaction strength are distinct quantities. The resulting extended lattice remains an ordinary classical Ising system.

cond-mat.stat-mech

Selection pressure/Noise driven cooperative behaviour in the thermodynamic limit of repeated games

Consider the scenario where an infinite number of players (i.e., the \textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type situation, in a \textit{repeated} setting. Is it reasonable to anticipate that, in these circumstances, cooperation will emerge? This paper addresses this question by examining the emergence of cooperative behaviour, in the presence of \textit{noise} (or, under \textit{selection pressure}), in repeated Prisoner's Dilemma games, involving strategies such as \textit{Tit-for-Tat}, \textit{Always Defect}, \textit{GRIM}, \textit{Win-Stay, Lose-Shift}, and others. To analyze these games, we employ a numerical Agent-Based Model (ABM) and compare it with the analytical Nash Equilibrium Mapping (NEM) technique, both based on the \textit{1D}-Ising chain. We use \textit{game magnetization} as an indicator of cooperative behaviour. A significant finding is that for some repeated games, a discontinuity in the game magnetization indicates a \textit{first}-order \textit{selection pressure/noise}-driven phase transition. The phase transition is particular to strategies where players do not severely punish a single defection. We also observe that in these particular cases, the phase transition critically depends on the number of \textit{rounds} the game is played in the thermodynamic limit. For all five games, we find that both ABM and NEM, in conjunction with game magnetization, provide crucial inputs on how cooperative behaviour can emerge in an infinite-player repeated Prisoner's dilemma game.

cond-mat.stat-mech

Agent-based Modelling of Quantum Prisoner's Dilemma

What happens when an infinite number of players play a quantum game? In this tutorial, we will answer this question by looking at the emergence of cooperation, in the presence of noise, in a one-shot quantum Prisoner's dilemma (QuPD). We will use the numerical Agent-based model (ABM), and compare it with the analytical Nash equilibrium mapping (NEM) technique. To measure cooperation, we consider five indicators, i.e., game magnetization, entanglement susceptibility, correlation, player's payoff average and payoff capacity, respectively. In quantum social dilemmas, entanglement plays a non-trivial role in determining the behaviour of the quantum players (or, \textit{qubits}) in the thermodynamic limit, and for QuPD, we consider the existence of bipartite entanglement between neighbouring quantum players. For the five indicators in question, we observe \textit{first}-order phase transitions at two entanglement values, and these phase transition points depend on the payoffs associated with the QuPD game. We numerically analyze and study the properties of both the \textit{Quantum} and the \textit{Defect} phases of the QuPD via the five indicators. The results of this tutorial demonstrate that both ABM and NEM, in conjunction with the chosen five indicators, provide insightful information on cooperative behaviour in an infinite-player one-shot quantum Prisoner's dilemma.

physics.soc-ph

Game susceptibility, Correlation and Payoff capacity as a measure of Cooperative behavior in the thermodynamic limit of some Social dilemmas

Analytically, finding the origins of cooperative behavior in infinite-player games is an exciting topic of current interest. In this paper, we compare three analytical methods, i.e., Nash equilibrium mapping (NEM), Darwinian selection (DS) and Aggregate selection (AS), with a numerical Agent based method (ABM) via the game susceptibility, correlation, and payoff capacity as indicators of cooperative behaviour. While the analytical NEM model shows excellent agreement with the numerical ABM, the other analytical models, like AS and DS, show notable divergence with ABM in the thermodynamic limit for the indicators in question. Previously, cooperative behavior was studied by considering game magnetization and individual players' average payoff as indicators. This paper shows that game susceptibility, correlation, and payoff capacity can aid in understanding cooperative behavior in social dilemmas in the thermodynamic limit. The results obtained via NEM and ABM are in good agreement for all three indicators in question, for both Hawk-Dove and the Public goods games. After comparing the results obtained for all five indicators, we see that individual players' average payoff and payoff capacity serve as the best indicators to study cooperative behavior among players in the thermodynamic limit.

cond-mat.stat-mech

Study of the Curvature of Liquid Surface surrounding a Rotating Spherical Object in Gravity Free Space

Concept of curvature of liquid surrounding a spherical surface seems obvious in daily life, but based on earthly conditions everywhere. However, our understanding about the concept seems more transparent when we keep the system out of the usual earthly condition i.e. without gravity. Although existence of forces like adhesion and cohesion along liquid surface come to the fore even in the presence of other force like gravitational ones, but without gravity these forces are solely responsible for kind of observable phenomenon. Also, we introduced a form of force responsible for providing a form of potential dominating over the gravitational one. The discussion was provided an ingenious approach, by conserving surface energy, it still explains a lot about what can be done more to explore other properties of rotating liquids in free space.

physics.flu-dyn