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Ralph Ewerth

Publications and source records attributed to Ralph Ewerth.

At least 19 recordsLinked to original sources

Using Hierarchical Controlled Vocabularies to Understand CLIP Retrieval Failures in Historical Photo Collections

GLAM institutions (Galleries, Libraries, Archives, and Museums) organise image access using controlled vocabularies such as the Art and Architecture Thesaurus (AAT). For content-based image retrieval in these settings, vision-language models like CLIP are increasingly used, but their performance varies. This variation is known to relate to measures like concept abstraction and concept frequency. However, no prior work explains this variation in terms of the structural properties of vocabularies like the AAT that GLAM professionals already use. The AAT groups concepts into broad facets (Objects, Activities, Agents, etc.) and arranges terms hierarchically within them. In this paper, we ask whether two structural properties (root facet type and hierarchy depth) explain where CLIP retrieval succeeds and fails, and where fine-tuning helps. Across three historical photographic collections annotated with AAT terms, we examine visual coherence (whether a term's photographs cluster in CLIP's embedding space), text-image alignment (whether its label is near that cluster), and standard retrieval measures, which conflate the two. We find that visual coherence and text-image alignment are nearly uncorrelated across terms and jointly separate distinct failure modes. Terms whose photographs cluster tightly but whose label is distant from the cluster retrieve poorly in every collection, in two of three collections even worse than terms that fail on both metrics. We also show that while retrieval metrics do not correlate significantly with either structural property, root facet type does significantly separate categories with varying visual coherence. Finally, we find that fine-tuning improves retrieval overall, but its gains favour shallower terms in the hierarchy, where text-image alignment improves most, beyond what concept frequency explains.

cs.IR

Are LLM-based Chatbots Good Enough to Support Computer Science Students in Multiple-Choice Exercises?

Chatbots based on large language models (LLMs) are increasingly adopted for information retrieval, text generation, and writing assistance. In educational settings, their use is also rapidly increasing. Students leverage these systems to complete tasks, access information, and support learning. However, the role of LLM-based chatbots in supporting learning and assessment in university-level computer science education is still underexplored. To address this gap, we investigate the performance of several LLM-based chatbots in solving multiple-choice questions (MCQs) at the university level and evaluate their capabilities to assist student learning. We developed 70 MCQs for a university lecture on interactive visual data analysis and evaluated the chatbots' performance using different prompt designs. We further compared the results with students' performance. Finally, we conducted a user study in two lectures (interactive visual data analysis, computer vision) to investigate how chatbot-generated answers and explanations affect students' performance. The chatbot performance showed significant differences between smaller models and GPT-4o and GPT-5 models, which achieved the best results. The results of the user study show that presenting ChatGPT answers together with an explanation does not improve students' performance in general.

cs.HC

Automatic Mind Wandering Detection in Educational Settings: A Systematic Review and Multimodal Benchmarking

Detecting mind wandering is crucial in online education, and it occurs 30% of the time, as it directly impacts learners' retention, comprehension, and overall success in self-directed learning environments. Integrating automated detection algorithms enables the deployment of targeted interventions within adaptive learning environments, paving the way for more responsive and personalized educational systems. However, progress is hampered by a lack of coherent frameworks for identifying mind wandering in online environments. This work presents a comprehensive systematic review and benchmark of mind wandering detection across 14 datasets covering EEG, facial video, eye tracking, and physiological signals in educational settings, motivated by the challenges in achieving reliable detection and the inconsistency of results across studies caused by variations in models, preprocessing approaches, and evaluation metrics. We implemented a generalizable preprocessing and feature extraction pipeline tailored to each modality, ensuring fair comparison across diverse experimental paradigms. 13 traditional machine learning and neural network models, including federated learning approaches, were evaluated on each dataset. In a novel ablation study, we explored mind wandering detection from post-probe data, motivated by findings that learners often re-engage with material after mind wandering episodes through re-reading or re-watching. Results highlight the potential and limitations of different modalities and classifiers for mind wandering detection, and point to new opportunities for supporting online learning. All code and preprocessing scripts are made openly available to support reproducibility and future research.

cs.HC

Robust Fake News Detection using Large Language Models under Adversarial Sentiment Attacks

Misinformation and fake news have become a pressing societal challenge, driving the need for reliable automated detection methods. Prior research has highlighted sentiment as an important signal in fake news detection, either by analyzing which sentiments are associated with fake news or by using sentiment and emotion features for classification. However, this poses a vulnerability since adversaries can manipulate sentiment to evade detectors especially with the advent of large language models (LLMs). A few studies have explored adversarial samples generated by LLMs, but they mainly focus on stylistic features such as writing style of news publishers. Thus, the crucial vulnerability of sentiment manipulation remains largely unexplored. In this paper, we investigate the robustness of state-of-the-art fake news detectors under sentiment manipulation. We introduce AdSent, a sentiment-robust detection framework designed to ensure consistent veracity predictions across both original and sentiment-altered news articles. Specifically, we (1) propose controlled sentiment-based adversarial attacks using LLMs, (2) analyze the impact of sentiment shifts on detection performance. We show that changing the sentiment heavily impacts the performance of fake news detection models, indicating biases towards neutral articles being real, while non-neutral articles are often classified as fake content. (3) We introduce a novel sentiment-agnostic training strategy that enhances robustness against such perturbations. Extensive experiments on three benchmark datasets demonstrate that AdSent significantly outperforms competitive baselines in both accuracy and robustness, while also generalizing effectively to unseen datasets and adversarial scenarios.

cs.CL

From Formulas to Figures: How Visual Elements Impact User Interactions in Educational Videos

Educational videos have become increasingly relevant in today's learning environments. While prior research in laboratory studies has provided valuable insights, analyzing real-world interaction data can enhance our understanding of authentic user behavior. Previous studies have investigated technical aspects, such as the influence of cuts on pausing behavior, but the impact of visual complexity remains understudied. In this paper, we address this gap and propose a novel approach centered on visual complexity, defined as the number of visually distinguishable and meaningful elements in a video frame, such as mathematical equations, chemical formulas, or graphical representations. Our study introduces a fine-grained taxonomy of visual objects in educational videos, expanding on previous classifications. Applying this taxonomy to 25 videos from physics and chemistry, we examine the relationship between visual complexity and user behavior, including pauses, in-video navigation, and session dropouts. The results indicate that increased visual complexity, especially of textual elements, correlates with more frequent pauses, rewinds, and dropouts. The results offer a deeper understanding of how video design affects user behavior in real-world scenarios. Our work has implications for optimizing educational videos, particularly in STEM fields. We make our code publicly available (https://github.com/TIBHannover/from_formulas_to_figures).

cs.HC

Enhancing the Learning Experience: Using Vision-Language Models to Generate Questions for Educational Videos

Web-based educational videos offer flexible learning opportunities and are becoming increasingly popular. However, improving user engagement and knowledge retention remains a challenge. Automatically generated questions can activate learners and support their knowledge acquisition. Further, they can help teachers and learners assess their understanding. While large language and vision-language models have been employed in various tasks, their application to question generation for educational videos remains underexplored. In this paper, we investigate the capabilities of current vision-language models for generating learning-oriented questions for educational video content. We assess (1) out-of-the-box models' performance; (2) fine-tuning effects on content-specific question generation; (3) the impact of different video modalities on question quality; and (4) in a qualitative study, question relevance, answerability, and difficulty levels of generated questions. Our findings delineate the capabilities of current vision-language models, highlighting the need for fine-tuning and addressing challenges in question diversity and relevance. We identify requirements for future multimodal datasets and outline promising research directions.

cs.CV

Patent Figure Classification using Large Vision-language Models

Patent figure classification facilitates faceted search in patent retrieval systems, enabling efficient prior art search. Existing approaches have explored patent figure classification for only a single aspect and for aspects with a limited number of concepts. In recent years, large vision-language models (LVLMs) have shown tremendous performance across numerous computer vision downstream tasks, however, they remain unexplored for patent figure classification. Our work explores the efficacy of LVLMs in patent figure visual question answering (VQA) and classification, focusing on zero-shot and few-shot learning scenarios. For this purpose, we introduce new datasets, PatFigVQA and PatFigCLS, for fine-tuning and evaluation regarding multiple aspects of patent figures~(i.e., type, projection, patent class, and objects). For a computational-effective handling of a large number of classes using LVLM, we propose a novel tournament-style classification strategy that leverages a series of multiple-choice questions. Experimental results and comparisons of multiple classification approaches based on LVLMs and Convolutional Neural Networks (CNNs) in few-shot settings show the feasibility of the proposed approaches.

cs.IR

Verifying Cross-modal Entity Consistency in News using Vision-language Models

The web has become a crucial source of information, but it is also used to spread disinformation, often conveyed through multiple modalities like images and text. The identification of inconsistent cross-modal information, in particular entities such as persons, locations, and events, is critical to detect disinformation. Previous works either identify out-of-context disinformation by assessing the consistency of images to the whole document, neglecting relations of individual entities, or focus on generic entities that are not relevant to news. So far, only few approaches have addressed the task of validating entity consistency between images and text in news. However, the potential of large vision-language models (LVLMs) has not been explored yet. In this paper, we propose an LVLM-based framework for verifying Cross-modal Entity Consistency~(LVLM4CEC), to assess whether persons, locations and events in news articles are consistent across both modalities. We suggest effective prompting strategies for LVLMs for entity verification that leverage reference images crawled from web. Moreover, we extend three existing datasets for the task of entity verification in news providing manual ground-truth data. Our results show the potential of LVLMs for automating cross-modal entity verification, showing improved accuracy in identifying persons and events when using evidence images. Moreover, our method outperforms a baseline for location and event verification in documents. The datasets and source code are available on GitHub at https://github.com/TIBHannover/LVLM4CEC.

cs.CL

Unraveling the Impact of Visual Complexity on Search as Learning

Information search has become essential for learning and knowledge acquisition, offering broad access to information and learning resources. The visual complexity of web pages is known to influence search behavior, with previous work suggesting that searchers make evaluative judgments within the first second on a page. However, there is a significant gap in our understanding of how visual complexity impacts searches specifically conducted with a learning intent. This gap is particularly relevant for the development of optimized information retrieval (IR) systems that effectively support educational objectives. To address this research need, we model visual complexity and aesthetics via a diverse set of features, investigating their relationship with search behavior during learning-oriented web sessions. Our study utilizes a publicly available dataset from a lab study where participants learned about thunderstorm formation. Our findings reveal that while content relevance is the most significant predictor for knowledge gain, sessions with less visually complex pages are associated with higher learning success. This observation applies to features associated with the layout of web pages rather than to simpler features (e.g., number of images). The reported results shed light on the impact of visual complexity on learning-oriented searches, informing the design of more effective IR systems for educational contexts. To foster reproducibility, we release our source code (https://github.com/TIBHannover/sal_visual_complexity).

cs.IR

Saliency Detection in Educational Videos: Analyzing the Performance of Current Models, Identifying Limitations and Advancement Directions

Identifying the regions of a learning resource that a learner pays attention to is crucial for assessing the material's impact and improving its design and related support systems. Saliency detection in videos addresses the automatic recognition of attention-drawing regions in single frames. In educational settings, the recognition of pertinent regions in a video's visual stream can enhance content accessibility and information retrieval tasks such as video segmentation, navigation, and summarization. Such advancements can pave the way for the development of advanced AI-assisted technologies that support learning with greater efficacy. However, this task becomes particularly challenging for educational videos due to the combination of unique characteristics such as text, voice, illustrations, animations, and more. To the best of our knowledge, there is currently no study that evaluates saliency detection approaches in educational videos. In this paper, we address this gap by evaluating four state-of-the-art saliency detection approaches for educational videos. We reproduce the original studies and explore the replication capabilities for general-purpose (non-educational) datasets. Then, we investigate the generalization capabilities of the models and evaluate their performance on educational videos. We conduct a comprehensive analysis to identify common failure scenarios and possible areas of improvement. Our experimental results show that educational videos remain a challenging context for generic video saliency detection models.

cs.CV

Multimodal Misinformation Detection using Large Vision-Language Models

The increasing proliferation of misinformation and its alarming impact have motivated both industry and academia to develop approaches for misinformation detection and fact checking. Recent advances on large language models (LLMs) have shown remarkable performance in various tasks, but whether and how LLMs could help with misinformation detection remains relatively underexplored. Most of existing state-of-the-art approaches either do not consider evidence and solely focus on claim related features or assume the evidence to be provided. Few approaches consider evidence retrieval as part of the misinformation detection but rely on fine-tuning models. In this paper, we investigate the potential of LLMs for misinformation detection in a zero-shot setting. We incorporate an evidence retrieval component into the process as it is crucial to gather pertinent information from various sources to detect the veracity of claims. To this end, we propose a novel re-ranking approach for multimodal evidence retrieval using both LLMs and large vision-language models (LVLM). The retrieved evidence samples (images and texts) serve as the input for an LVLM-based approach for multimodal fact verification (LVLM4FV). To enable a fair evaluation, we address the issue of incomplete ground truth for evidence samples in an existing evidence retrieval dataset by annotating a more complete set of evidence samples for both image and text retrieval. Our experimental results on two datasets demonstrate the superiority of the proposed approach in both evidence retrieval and fact verification tasks and also better generalization capability across dataset compared to the supervised baseline.

cs.CL

On the Influence of Reading Sequences on Knowledge Gain during Web Search

Nowadays, learning increasingly involves the usage of search engines and web resources. The related interdisciplinary research field search as learning aims to understand how people learn on the web. Previous work has investigated several feature classes to predict, for instance, the expected knowledge gain during web search. Therein, eye-tracking features have not been extensively studied so far. In this paper, we extend a previously used reading model from a line-based one to one that can detect reading sequences across multiple lines. We use publicly available study data from a web-based learning task to examine the relationship between our feature set and the participants' test scores. Our findings demonstrate that learners with higher knowledge gain spent significantly more time reading, and processing more words in total. We also find evidence that faster reading at the expense of more backward regressions may be an indicator of better web-based learning. We make our code publicly available at https://github.com/TIBHannover/reading_web_search.

cs.IR

Classification of Visualization Types and Perspectives in Patents

Due to the swift growth of patent applications each year, information and multimedia retrieval approaches that facilitate patent exploration and retrieval are of utmost importance. Different types of visualizations (e.g., graphs, technical drawings) and perspectives (e.g., side view, perspective) are used to visualize details of innovations in patents. The classification of these images enables a more efficient search and allows for further analysis. So far, datasets for image type classification miss some important visualization types for patents. Furthermore, related work does not make use of recent deep learning approaches including transformers. In this paper, we adopt state-of-the-art deep learning methods for the classification of visualization types and perspectives in patent images. We extend the CLEF-IP dataset for image type classification in patents to ten classes and provide manual ground truth annotations. In addition, we derive a set of hierarchical classes from a dataset that provides weakly-labeled data for image perspectives. Experimental results have demonstrated the feasibility of the proposed approaches. Source code, models, and dataset will be made publicly available.

cs.CV

Improving Generalization for Multimodal Fake News Detection

The increasing proliferation of misinformation and its alarming impact have motivated both industry and academia to develop approaches for fake news detection. However, state-of-the-art approaches are usually trained on datasets of smaller size or with a limited set of specific topics. As a consequence, these models lack generalization capabilities and are not applicable to real-world data. In this paper, we propose three models that adopt and fine-tune state-of-the-art multimodal transformers for multimodal fake news detection. We conduct an in-depth analysis by manipulating the input data aimed to explore models performance in realistic use cases on social media. Our study across multiple models demonstrates that these systems suffer significant performance drops against manipulated data. To reduce the bias and improve model generalization, we suggest training data augmentation to conduct more meaningful experiments for fake news detection on social media. The proposed data augmentation techniques enable models to generalize better and yield improved state-of-the-art results.

cs.CL

A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness

People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it is still not clear what characteristics a video should have to be an effective learning medium. In this paper, we present a comprehensive review of 257 articles on video-based learning for the period from 2016 to 2021. One of the aims of the review is to identify the video characteristics that have been explored by previous work. Based on our analysis, we suggest a taxonomy which organizes the video characteristics and contextual aspects into eight categories: (1) audio features, (2) visual features, (3) textual features, (4) instructor behavior, (5) learners activities, (6) interactive features (quizzes, etc.), (7) production style, and (8) instructional design. Also, we identify four representative research directions: (1) proposals of tools to support video-based learning, (2) studies with controlled experiments, (3) data analysis studies, and (4) proposals of design guidelines for learning videos. We find that the most explored characteristics are textual features followed by visual features, learner activities, and interactive features. Text of transcripts, video frames, and images (figures and illustrations) are most frequently used by tools that support learning through videos. The learner activity is heavily explored through log files in data analysis studies, and interactive features have been frequently scrutinized in controlled experiments. We complement our review by contrasting research findings that investigate the impact of video characteristics on the learning effectiveness, report on tasks and technologies used to develop tools that support learning, and summarize trends of design guidelines to produce learning videos

cs.MM

Predicting Knowledge Gain for MOOC Video Consumption

Informal learning on the Web using search engines as well as more structured learning on MOOC platforms have become very popular in recent years. As a result of the vast amount of available learning resources, intelligent retrieval and recommendation methods are indispensable -- this is true also for MOOC videos. However, the automatic assessment of this content with regard to predicting (potential) knowledge gain has not been addressed by previous work yet. In this paper, we investigate whether we can predict learning success after MOOC video consumption using 1) multimodal features covering slide and speech content, and 2) a wide range of text-based features describing the content of the video. In a comprehensive experimental setting, we test four different classifiers and various feature subset combinations. We conduct a detailed feature importance analysis to gain insights in which modality benefits knowledge gain prediction the most.

cs.IR

MM-Locate-News: Multimodal Focus Location Estimation in News

The consumption of news has changed significantly as the Web has become the most influential medium for information. To analyze and contextualize the large amount of news published every day, the geographic focus of an article is an important aspect in order to enable content-based news retrieval. There are methods and datasets for geolocation estimation from text or photos, but they are typically considered as separate tasks. However, the photo might lack geographical cues and text can include multiple locations, making it challenging to recognize the focus location using a single modality. In this paper, a novel dataset called Multimodal Focus Location of News (MM-Locate-News) is introduced. We evaluate state-of-the-art methods on the new benchmark dataset and suggest novel models to predict the focus location of news using both textual and image content. The experimental results show that the multimodal model outperforms unimodal models.

cs.IR

SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

cs.CV