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Ram Nevatia

Publications and source records attributed to Ram Nevatia.

At least 37 records · Page 2Linked to original sources

SPAN: Spatial Pyramid Attention Network forImage Manipulation Localization

We present a novel framework, Spatial Pyramid Attention Network (SPAN) for detection and localization of multiple types of image manipulations. The proposed architecture efficiently and effectively models the relationship between image patches at multiple scales by constructing a pyramid of local self-attention blocks. The design includes a novel position projection to encode the spatial positions of the patches. SPAN is trained on a generic, synthetic dataset but can also be fine tuned for specific datasets; The proposed method shows significant gains in performance on standard datasets over previous state-of-the-art methods.

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Visually Grounded Continual Learning of Compositional Phrases

Humans acquire language continually with much more limited access to data samples at a time, as compared to contemporary NLP systems. To study this human-like language acquisition ability, we present VisCOLL, a visually grounded language learning task, which simulates the continual acquisition of compositional phrases from streaming visual scenes. In the task, models are trained on a paired image-caption stream which has shifting object distribution; while being constantly evaluated by a visually-grounded masked language prediction task on held-out test sets. VisCOLL compounds the challenges of continual learning (i.e., learning from continuously shifting data distribution) and compositional generalization (i.e., generalizing to novel compositions). To facilitate research on VisCOLL, we construct two datasets, COCO-shift and Flickr-shift, and benchmark them using different continual learning methods. Results reveal that SoTA continual learning approaches provide little to no improvements on VisCOLL, since storing examples of all possible compositions is infeasible. We conduct further ablations and analysis to guide future work.

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Utilizing Every Image Object for Semi-supervised Phrase Grounding

Phrase grounding models localize an object in the image given a referring expression. The annotated language queries available during training are limited, which also limits the variations of language combinations that a model can see during training. In this paper, we study the case applying objects without labeled queries for training the semi-supervised phrase grounding. We propose to use learned location and subject embedding predictors (LSEP) to generate the corresponding language embeddings for objects lacking annotated queries in the training set. With the assistance of the detector, we also apply LSEP to train a grounding model on images without any annotation. We evaluate our method based on MAttNet on three public datasets: RefCOCO, RefCOCO+, and RefCOCOg. We show that our predictors allow the grounding system to learn from the objects without labeled queries and improve accuracy by 34.9\% relatively with the detection results.

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Curriculum DeepSDF

When learning to sketch, beginners start with simple and flexible shapes, and then gradually strive for more complex and accurate ones in the subsequent training sessions. In this paper, we design a "shape curriculum" for learning continuous Signed Distance Function (SDF) on shapes, namely Curriculum DeepSDF. Inspired by how humans learn, Curriculum DeepSDF organizes the learning task in ascending order of difficulty according to the following two criteria: surface accuracy and sample difficulty. The former considers stringency in supervising with ground truth, while the latter regards the weights of hard training samples near complex geometry and fine structure. More specifically, Curriculum DeepSDF learns to reconstruct coarse shapes at first, and then gradually increases the accuracy and focuses more on complex local details. Experimental results show that a carefully-designed curriculum leads to significantly better shape reconstructions with the same training data, training epochs and network architecture as DeepSDF. We believe that the application of shape curricula can benefit the training process of a wide variety of 3D shape representation learning methods.

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CPARR: Category-based Proposal Analysis for Referring Relationships

The task of referring relationships is to localize subject and object entities in an image satisfying a relationship query, which is given in the form of \texttt{ }. This requires simultaneous localization of the subject and object entities in a specified relationship. We introduce a simple yet effective proposal-based method for referring relationships. Different from the existing methods such as SSAS, our method can generate a high-resolution result while reducing its complexity and ambiguity. Our method is composed of two modules: a category-based proposal generation module to select the proposals related to the entities and a predicate analysis module to score the compatibility of pairs of selected proposals. We show state-of-the-art performance on the referring relationship task on two public datasets: Visual Relationship Detection and Visual Genome.

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Video Object Grounding using Semantic Roles in Language Description

We explore the task of Video Object Grounding (VOG), which grounds objects in videos referred to in natural language descriptions. Previous methods apply image grounding based algorithms to address VOG, fail to explore the object relation information and suffer from limited generalization. Here, we investigate the role of object relations in VOG and propose a novel framework VOGNet to encode multi-modal object relations via self-attention with relative position encoding. To evaluate VOGNet, we propose novel contrasting sampling methods to generate more challenging grounding input samples, and construct a new dataset called ActivityNet-SRL (ASRL) based on existing caption and grounding datasets. Experiments on ASRL validate the need of encoding object relations in VOG, and our VOGNet outperforms competitive baselines by a significant margin.

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Zero-Shot Grounding of Objects from Natural Language Queries

A phrase grounding system localizes a particular object in an image referred to by a natural language query. In previous work, the phrases were restricted to have nouns that were encountered in training, we extend the task to Zero-Shot Grounding(ZSG) which can include novel, "unseen" nouns. Current phrase grounding systems use an explicit object detection network in a 2-stage framework where one stage generates sparse proposals and the other stage evaluates them. In the ZSG setting, generating appropriate proposals itself becomes an obstacle as the proposal generator is trained on the entities common in the detection and grounding datasets. We propose a new single-stage model called ZSGNet which combines the detector network and the grounding system and predicts classification scores and regression parameters. Evaluation of ZSG system brings additional subtleties due to the influence of the relationship between the query and learned categories; we define four distinct conditions that incorporate different levels of difficulty. We also introduce new datasets, sub-sampled from Flickr30k Entities and Visual Genome, that enable evaluations for the four conditions. Our experiments show that ZSGNet achieves state-of-the-art performance on Flickr30k and ReferIt under the usual "seen" settings and performs significantly better than baseline in the zero-shot setting.

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Pose-variant 3D Facial Attribute Generation

We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to generate attributes directly on a dense 3D representation given by UV texture and position maps, resulting in photorealistic, geometrically-consistent and identity-preserving outputs. Starting from a self-occluded UV texture map obtained by applying an off-the-shelf 3D reconstruction method, we propose two novel components. First, a texture completion generative adversarial network (TC-GAN) completes the partial UV texture map. Second, a 3D attribute generation GAN (3DA-GAN) synthesizes the target attribute while obtaining an appearance consistent with 3D face geometry and preserving identity. Extensive experiments on CelebA, LFW and IJB-A show that our method achieves consistently better attribute generation accuracy than prior methods, a higher degree of qualitative photorealism and preserves face identity information.

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Every Pixel Counts ++: Joint Learning of Geometry and Motion with 3D Holistic Understanding

Learning to estimate 3D geometry in a single frame and optical flow from consecutive frames by watching unlabeled videos via deep convolutional network has made significant progress recently. Current state-of-the-art (SoTA) methods treat the two tasks independently. One typical assumption of the existing depth estimation methods is that the scenes contain no independent moving objects. while object moving could be easily modeled using optical flow. In this paper, we propose to address the two tasks as a whole, i.e. to jointly understand per-pixel 3D geometry and motion. This eliminates the need of static scene assumption and enforces the inherent geometrical consistency during the learning process, yielding significantly improved results for both tasks. We call our method as "Every Pixel Counts++" or "EPC++". Specifically, during training, given two consecutive frames from a video, we adopt three parallel networks to predict the camera motion (MotionNet), dense depth map (DepthNet), and per-pixel optical flow between two frames (OptFlowNet) respectively. The three types of information are fed into a holistic 3D motion parser (HMP), and per-pixel 3D motion of both rigid background and moving objects are disentangled and recovered. Comprehensive experiments were conducted on datasets with different scenes, including driving scenario (KITTI 2012 and KITTI 2015 datasets), mixed outdoor/indoor scenes (Make3D) and synthetic animation (MPI Sintel dataset). Performance on the five tasks of depth estimation, optical flow estimation, odometry, moving object segmentation and scene flow estimation shows that our approach outperforms other SoTA methods. Code will be available at: https://github.com/chenxuluo/EPC.

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Activity Driven Weakly Supervised Object Detection

Weakly supervised object detection aims at reducing the amount of supervision required to train detection models. Such models are traditionally learned from images/videos labelled only with the object class and not the object bounding box. In our work, we try to leverage not only the object class labels but also the action labels associated with the data. We show that the action depicted in the image/video can provide strong cues about the location of the associated object. We learn a spatial prior for the object dependent on the action (e.g. "ball" is closer to "leg of the person" in "kicking ball"), and incorporate this prior to simultaneously train a joint object detection and action classification model. We conducted experiments on both video datasets and image datasets to evaluate the performance of our weakly supervised object detection model. Our approach outperformed the current state-of-the-art (SOTA) method by more than 6% in mAP on the Charades video dataset.

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PIRC Net : Using Proposal Indexing, Relationships and Context for Phrase Grounding

Phrase Grounding aims to detect and localize objects in images that are referred to and are queried by natural language phrases. Phrase grounding finds applications in tasks such as Visual Dialog, Visual Search and Image-text co-reference resolution. In this paper, we present a framework that leverages information such as phrase category, relationships among neighboring phrases in a sentence and context to improve the performance of phrase grounding systems. We propose three modules: Proposal Indexing Network(PIN); Inter-phrase Regression Network(IRN) and Proposal Ranking Network(PRN) each of which analyze the region proposals of an image at increasing levels of detail by incorporating the above information. Also, in the absence of ground-truth spatial locations of the phrases(weakly-supervised), we propose knowledge transfer mechanisms that leverages the framework of PIN module. We demonstrate the effectiveness of our approach on the Flickr 30k Entities and ReferItGame datasets, for which we achieve improvements over state-of-the-art approaches in both supervised and weakly-supervised variants.

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NOTE-RCNN: NOise Tolerant Ensemble RCNN for Semi-Supervised Object Detection

The labeling cost of large number of bounding boxes is one of the main challenges for training modern object detectors. To reduce the dependence on expensive bounding box annotations, we propose a new semi-supervised object detection formulation, in which a few seed box level annotations and a large scale of image level annotations are used to train the detector. We adopt a training-mining framework, which is widely used in weakly supervised object detection tasks. However, the mining process inherently introduces various kinds of labelling noises: false negatives, false positives and inaccurate boundaries, which can be harmful for training the standard object detectors (e.g. Faster RCNN). We propose a novel NOise Tolerant Ensemble RCNN (NOTE-RCNN) object detector to handle such noisy labels. Comparing to standard Faster RCNN, it contains three highlights: an ensemble of two classification heads and a distillation head to avoid overfitting on noisy labels and improve the mining precision, masking the negative sample loss in box predictor to avoid the harm of false negative labels, and training box regression head only on seed annotations to eliminate the harm from inaccurate boundaries of mined bounding boxes. We evaluate the methods on ILSVRC 2013 and MSCOCO 2017 dataset; we observe that the detection accuracy consistently improves as we iterate between mining and training steps, and state-of-the-art performance is achieved.

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MAC: Mining Activity Concepts for Language-based Temporal Localization

We address the problem of language-based temporal localization in untrimmed videos. Compared to temporal localization with fixed categories, this problem is more challenging as the language-based queries not only have no pre-defined activity list but also may contain complex descriptions. Previous methods address the problem by considering features from video sliding windows and language queries and learning a subspace to encode their correlation, which ignore rich semantic cues about activities in videos and queries. We propose to mine activity concepts from both video and language modalities by applying the actionness score enhanced Activity Concepts based Localizer (ACL). Specifically, the novel ACL encodes the semantic concepts from verb-obj pairs in language queries and leverages activity classifiers' prediction scores to encode visual concepts. Besides, ACL also has the capability to regress sliding windows as localization results. Experiments show that ACL significantly outperforms state-of-the-arts under the widely used metric, with more than 5% increase on both Charades-STA and TACoS datasets.

cs.CV↗

Every Pixel Counts: Unsupervised Geometry Learning with Holistic 3D Motion Understanding

Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network has made significant process recently. Current state-of-the-art (SOTA) methods, are based on the learning framework of rigid structure-from-motion, where only 3D camera ego motion is modeled for geometry estimation.However, moving objects also exist in many videos, e.g. moving cars in a street scene. In this paper, we tackle such motion by additionally incorporating per-pixel 3D object motion into the learning framework, which provides holistic 3D scene flow understanding and helps single image geometry estimation. Specifically, given two consecutive frames from a video, we adopt a motion network to predict their relative 3D camera pose and a segmentation mask distinguishing moving objects and rigid background. An optical flow network is used to estimate dense 2D per-pixel correspondence. A single image depth network predicts depth maps for both images. The four types of information, i.e. 2D flow, camera pose, segment mask and depth maps, are integrated into a differentiable holistic 3D motion parser (HMP), where per-pixel 3D motion for rigid background and moving objects are recovered. We design various losses w.r.t. the two types of 3D motions for training the depth and motion networks, yielding further error reduction for estimated geometry. Finally, in order to solve the 3D motion confusion from monocular videos, we combine stereo images into joint training. Experiments on KITTI 2015 dataset show that our estimated geometry, 3D motion and moving object masks, not only are constrained to be consistent, but also significantly outperforms other SOTA algorithms, demonstrating the benefits of our approach.

cs.CV↗

CTAP: Complementary Temporal Action Proposal Generation

Temporal action proposal generation is an important task, akin to object proposals, temporal action proposals are intended to capture "clips" or temporal intervals in videos that are likely to contain an action. Previous methods can be divided to two groups: sliding window ranking and actionness score grouping. Sliding windows uniformly cover all segments in videos, but the temporal boundaries are imprecise; grouping based method may have more precise boundaries but it may omit some proposals when the quality of actionness score is low. Based on the complementary characteristics of these two methods, we propose a novel Complementary Temporal Action Proposal (CTAP) generator. Specifically, we apply a Proposal-level Actionness Trustworthiness Estimator (PATE) on the sliding windows proposals to generate the probabilities indicating whether the actions can be correctly detected by actionness scores, the windows with high scores are collected. The collected sliding windows and actionness proposals are then processed by a temporal convolutional neural network for proposal ranking and boundary adjustment. CTAP outperforms state-of-the-art methods on average recall (AR) by a large margin on THUMOS-14 and ActivityNet 1.3 datasets. We further apply CTAP as a proposal generation method in an existing action detector, and show consistent significant improvements.

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Revisiting Temporal Modeling for Video-based Person ReID

Video-based person reID is an important task, which has received much attention in recent years due to the increasing demand in surveillance and camera networks. A typical video-based person reID system consists of three parts: an image-level feature extractor (e.g. CNN), a temporal modeling method to aggregate temporal features and a loss function. Although many methods on temporal modeling have been proposed, it is hard to directly compare these methods, because the choice of feature extractor and loss function also have a large impact on the final performance. We comprehensively study and compare four different temporal modeling methods (temporal pooling, temporal attention, RNN and 3D convnets) for video-based person reID. We also propose a new attention generation network which adopts temporal convolution to extract temporal information among frames. The evaluation is done on the MARS dataset, and our methods outperform state-of-the-art methods by a large margin. Our source codes are released at https://github.com/jiyanggao/Video-Person-ReID.

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Motion-Appearance Co-Memory Networks for Video Question Answering

Video Question Answering (QA) is an important task in understanding video temporal structure. We observe that there are three unique attributes of video QA compared with image QA: (1) it deals with long sequences of images containing richer information not only in quantity but also in variety; (2) motion and appearance information are usually correlated with each other and able to provide useful attention cues to the other; (3) different questions require different number of frames to infer the answer. Based these observations, we propose a motion-appearance comemory network for video QA. Our networks are built on concepts from Dynamic Memory Network (DMN) and introduces new mechanisms for video QA. Specifically, there are three salient aspects: (1) a co-memory attention mechanism that utilizes cues from both motion and appearance to generate attention; (2) a temporal conv-deconv network to generate multi-level contextual facts; (3) a dynamic fact ensemble method to construct temporal representation dynamically for different questions. We evaluate our method on TGIF-QA dataset, and the results outperform state-of-the-art significantly on all four tasks of TGIF-QA.

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LEGO: Learning Edge with Geometry all at Once by Watching Videos

Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network is attracting significant attention. In this paper, we introduce a "3D as-smooth-as-possible (3D-ASAP)" prior inside the pipeline, which enables joint estimation of edges and 3D scene, yielding results with significant improvement in accuracy for fine detailed structures. Specifically, we define the 3D-ASAP prior by requiring that any two points recovered in 3D from an image should lie on an existing planar surface if no other cues provided. We design an unsupervised framework that Learns Edges and Geometry (depth, normal) all at Once (LEGO). The predicted edges are embedded into depth and surface normal smoothness terms, where pixels without edges in-between are constrained to satisfy the prior. In our framework, the predicted depths, normals and edges are forced to be consistent all the time. We conduct experiments on KITTI to evaluate our estimated geometry and CityScapes to perform edge evaluation. We show that in all of the tasks, i.e.depth, normal and edge, our algorithm vastly outperforms other state-of-the-art (SOTA) algorithms, demonstrating the benefits of our approach.

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