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Ramana Rao Kompella

Publications and source records attributed to Ramana Rao Kompella.

At least 19 recordsLinked to original sources

ForeAct3D: Policy-Grounded Future World Modeling for VLA Policies

Robots need to anticipate how their actions will change the world, since manipulation success hinges on the resulting contacts and object motions. However, existing Vision-Language-Action (VLA) policies that predict future observations from shared features leave the forecast decoupled from the actions the policy will actually execute, and impose no physical constraints on how the scene may evolve. We introduce ForeAct3D, a framework for policy-grounded future world modeling within VLA policies. Learnable geometric queries decode depth, semantic segmentation, and camera pose from the policy representation into current and future semantic 3D scene states, and the future queries are conditioned on the policy-generated action chunk to ground the forecast in the planned interaction. A physical-consistency closure relates the two states through background staticity and instance-level rigidity, and anchors the wrist-camera pose to end-effector kinematics. These objectives shape the shared representation used for action generation during training, and no future prediction is required at inference. Without robot pretraining, ForeAct3D achieves 98.3% average success on LIBERO and an average task length of 3.73 on CALVIN, outperforming its base policy on every suite. Ablations show that semantic 3D supervision, physical consistency, and action conditioning each improve manipulation performance, and that action conditioning substantially improves future object localization. Real-world experiments on spatial placement, object insertion, and sequential manipulation further raise average success from 6.7% to 37.8% over the base policy. The project page and code are available at https://github.com/anthonytao80-crypto/ForeAct3D.

cs.RO↗

Test-Time Training as Residual Memory for Robot Policies

Memory is essential for long-horizon robotic manipulation, where successful actions may depend on past events that are no longer recoverable from the current observation. As episodes grow longer, however, retaining the full history becomes increasingly costly, creating a fundamental scalability challenge for memory-augmented policies. Existing approaches address this challenge by either storing selected past observations in a bounded memory bank or compressing interaction history into a fixed-size parametric state through Test-Time Training (TTT). Yet these formulations do not explicitly distinguish between historical information that can already be recovered from the policy's current context and information that must persist beyond it. We introduce TTT-RM, which repurposes TTT as Residual Memory, using fast weights not to generically compress history but to complement a bounded memory bank by preserving task-relevant historical information that cannot be recovered from the policy's current context. Concretely, TTT-RM learns a history decoder that reconstructs historical representations from the current observation and retrieved memory. The resulting reconstruction residual captures what this context fails to explain and serves as the learning target for TTT. The TTT slow weights are optimized against this residual target so that online fast-weight updates learn to encode complementary historical information over time. The fast-weight state is then queried to produce a residual memory representation that conditions action generation. Extensive experiments on memory-intensive simulation benchmarks and real-world tasks show that TTT-RM consistently improves across multiple memory designs, outperforms diverse baselines, and supports sustained execution on a three-minute, eight-stage stowing task.

cs.RO↗

Dynamic Optimizations of LLM Ensembles with Two-Stage Reinforcement Learning Agents

The advancement of LLMs and their accessibility have triggered renewed interest in multi-agent reinforcement learning as robust and adaptive frameworks for dynamically changing environments. This paper introduces \texttt{RL-Focal}, a two-stage RL agent framework that routes and ensembles LLMs. \textit{First}, we develop the Decider RL-agent, which learns to dynamically select an ensemble of small size ($m_i$) among $N$ LLMs ($m_i \ll N$) for incoming queries from a user-defined downstream task $i$, by maximizing both error-diversity and reasoning-performance of the selected ensemble through iterative updates of task-adaptive rewards and policy. \textit{Second}, to enable effective fusion of dynamically selected LLMs, we develop the stage-2 Fusion RL-agent, which learns to resolve reasoning conflicts from different LLMs and dynamically adapt to different ensemble teams composed by the Decider Agent for different downstream tasks. {\em Third}, we introduce the focal diversity metric to better model the error correlations among multiple LLMs further improving the generalization performance of the Decider Agent, which actively prunes the ensemble combinations. By focal diversity, we enhance performance across tasks by effectively promoting reward-aware and policy-adaptive ensemble selection and inference fusion. Extensive evaluations on five benchmarks show that RL-Focal achieves the performance improvement of 8.48\% with an ensemble of small size compared to the best individual LLM in a pool and offers stronger robustness. Code is available \href{https://github.com/git-disl/RL-Focal}{here}.

cs.CL↗

The Hyperspherical Geometry of CLIP Latent Space: A Semantic Mixture Model

Contrastive Language-Image Pretraining (CLIP) representations form a semantic embedding space governed by cosine similarity, reflecting an intrinsic hyperspherical geometry. However, existing probabilistic interpretations typically rely on Gaussian assumptions, which fail to capture this directional and multimodal structure. We propose a principled density model for the CLIP latent space based on Mixtures of von Mises-Fisher (MovMF) distributions defined on the unit hypersphere. Using the Expectation-Maximization (EM) algorithm, we efficiently learn a probabilistic model in which each mixture component corresponds to a coherent semantic concept. This formulation yields a closed-form likelihood naturally aligned with hyperspherical geometry, enabling accurate and interpretable density estimation. Empirically, our model significantly improves long-tailed and out-of-distribution detection and provides a natural semantic decomposition, representing each embedding as a sparse probabilistic combination of interpretable concepts. These results suggest that CLIP latent space is more faithfully characterized as a hyperspherical semantic mixture rather than an isotropic Gaussian, establishing a simple and geometrically consistent probabilistic framework for modeling and understanding multimodal representations. Project page is available at https://xiaoyuzhizi.github.io/movmf-clip/.

cs.LG↗

Drop-Then-Recovery: How Redundant Are Vision-Language-Action Models?

Vision-Language-Action (VLA) models enable instruction-driven robotic manipulation, but they inherit oversized language backbones from pretrained VLMs whose capacity far exceeds what is needed for short robotic instructions. This raises a basic question: how much of a VLA model is actually necessary for closed-loop control? In this work, we study architectural redundancy in VLA models by using transformer block removal as a controlled intervention. We introduce \textbf{Drop-Then-Recovery (DTR)}, an analysis protocol that removes selected blocks from a pretrained VLA model and then fine-tunes the resulting model to measure whether the removed capacity was necessary for downstream control. To make this intervention reliable, we propose \textbf{GateProbe}, a one-shot virtual-gate sensitivity metric that ranks blocks by their contribution to the downstream action loss. Across multiple VLA architectures, manipulation benchmarks and even real-robot industrial scenarios, we find a strong asymmetry in post-removal recoverability: \ul{\textit{language backbones are highly redundant for standard robotic manipulation tasks, whereas vision and action pathways are substantially less tolerant to removal}}. On LIBERO, removing half of the LLM blocks even improves OpenVLA-OFT from 95.0% to 98.3% under the same downstream fine-tuning budget, and retaining only two language blocks still recovers baseline-level performance. These results suggest that current VLA benchmarks may exert limited pressure on deep language grounding and compositional instruction understanding, and that future VLA architectures should allocate capacity more deliberately across language, vision, and action components. The code is available at https://github.com/s1ghhh/VLADrop.

cs.RO↗

Bilevel Data Curation for LLM Fine-tuning: Offline Selection and Online Self-Refining Generation

Supervised fine-tuning (SFT) datasets are critical to the downstream performance of large language models, yet they often contain low-quality or harmful question-response pairs. To improve SFT data quality, we develop a unified bilevel framework that combines offline data selection with the online self-refining generation. In the offline setting, bilevel data selection (BDS) selects question-response pairs from the offline SFT dataset to maximize the validation performance. We theoretically show that the optimal model given by BDS outperforms direct data mixing approach in useful data coverage. Moreover, we provide a global convergence analysis for gradient-based BDS approach for one-layer Transformer, showing that the epsilon-global optimum of offline BDS is achievable in finite time. Although efficient, offline BDS discards potentially harmful questions together with responses, thereby reducing question diversity. We address this limitation by refining the responses to selected questions using online self-refining generation framework. However, BDS is inefficient to update the response weights when responses are regenerated online. To address this issue, we introduce bilevel multi-objective optimization (BMO) for response-level weighting. We show that BMO recovers the same validation-aligned solution as BDS, but admits a closed-form importance-ratio weight that adapts to regenerated responses. Experiments on LLM quality enhancement and safety-aware fine-tuning demonstrate that the proposed framework consistently improves both data quality and downstream fine-tuning performance.

cs.LG↗

VLA Knows Its Limits: Adaptive Execution Horizons for Robot Policies

Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models. However, the effect and choice of the execution horizon - the number of actions to be executed from each predicted chunk - remains underexplored. In this work, we first show that varying the execution horizon leads to substantial performance deviations, with performance initially improving and then declining as the horizon increases. To uncover the reasons, we analyze the cross- and self-attention weights in flow-based VLAs and reveal two key phenomena: (i) intra-chunk actions attend invariantly to vision-language tokens, limiting adaptability to environmental changes; and (ii) the initial and terminal action tokens serve as stable anchors, forming latent centers around which intermediate actions are organized. Motivated by these insights, we interpret action self-attention weights as a proxy for the model's predictive limit and propose AutoHorizon, the first test-time method that dynamically estimates the execution horizon for each predicted action chunk to adapt to changing perceptual conditions. Across simulated and real-world robotic manipulation tasks, AutoHorizon is performant, incurs negligible computational overhead, and generalizes across diverse tasks and flow-based models.

cs.RO↗

A Survey on Large Language Model-Based Game Agents

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the emergence of Large Language Models (LLMs) provides new opportunities to endow these agents with generalizable reasoning, memory, and adaptability in complex game environments. This survey offers an up-to-date review of LLM-based game agents (LLMGAs) through a unified reference architecture. At the single-agent level, we synthesize existing studies around three core components: memory, reasoning, and perception-action interfaces, which jointly characterize how language enables agents to perceive, think, and act. At the multi-agent level, we outline how communication protocols and organizational models support coordination, role differentiation, and large-scale social behaviors. To contextualize these designs, we introduce a challenge-centered taxonomy linking six major game genres to their dominant agent requirements, from low-latency control in action games to open-ended goal formation in sandbox worlds. A curated list of related papers is available at https://github.com/git-disl/awesome-LLM-game-agent-papers

cs.AI↗

FederatedSkill: Federated Learning for Agentic Skill Evolution

Modern LLM agents increasingly rely on skill libraries to handle complex tasks, making skill evolution a primary driver of self-improvement. However, isolated single-user task streams lack the diversity required to build comprehensive skills. While cross-user collaboration can overcome this data bottleneck, current trajectory-sharing approaches compromise user privacy and impose a uniform global library that fails to accommodate client heterogeneity. We introduce FederatedSkill, a privacy-preserving framework for collaborative agent evolution. Moving beyond raw trajectory sharing, FederatedSkill utilizes semantic skill diffs, structured patches over local libraries, as the fundamental unit of communication. On the server side, an evolution agent aggregates these patches to dynamically model client-specific capability boundaries, facilitating strictly personalized skill evolution rather than a suboptimal global average. Evaluated across 20 distinct agent task families, FederatedSkill demonstrates substantial gains over self-evolving baselines, achieving up to a 44.4% increase in success rate and a 37.5% reduction in computational cost.

cs.LG↗

Rethinking Muon Beyond Pretraining: Spectral Failures and High-Pass Remedies for VLA and RLVR

Muon is a matrix-aware optimizer that leverages Newton-Schulz (NS) iterations to enforce spectral gradient orthogonalization by driving all singular values of the momentum matrix toward 1. While this uniform spectral whitening enhances exploration and outperforms AdamW in LLM pretraining, we show it could lead to fundamental limitations beyond pretraining in two regimes: (i) cross-modality vision-language-action (VLA) training, where inherently low-rank action-module gradients cause amplification of noisy tail directions, and (ii) reinforcement learning with verifiable rewards (RLVR), where low-SNR gradients and the need to preserve per-head specialization from prior training make whitening unstable. To address these challenges, we propose Pion, a drop-in replacement for Muon that preserves its computational efficiency while replacing uniform spectral whitening with a two-stage Promotion+Suppression mechanism, which we call the high-pass NS iteration. This design induces a sharp spectral high-pass effect, anchoring dominant singular values at 1 while suppressing noisy tail components toward 0, with controllable filter strength. To preserve pretrained per-head heterogeneity, Pion also supports a per-head mode that applies updates independently across attention heads via a simple reshape, at no extra cost. In VLA training on LIBERO and LIBERO-Plus, Pion consistently outperforms both baselines across l_1-regression (VLA-Adapter) and flow-matching (VLANeXt) architectures, e.g., reaching 100% success rate on LIBERO Object after 1,500 training steps with VLA-Adapter, vs. 97.0% for Muon and only 32.2% for AdamW. The advantage of Pion further extends to a real Franka Research 3 robot with a pi_0.5 backbone under the DROID setup on three grasp-and-place tasks. In RLVR post-training on Qwen3-1.7B/4B with GRPO and GMPO, Pion also outperforms AdamW on MATH and GSM8K while Muon collapses to zero.

cs.LG↗

Navigating the Clutter: Waypoint-Based Bi-Level Planning for Multi-Robot Systems

Multi-robot control in cluttered environments is a challenging problem that involves complex physical constraints, including robot-robot collisions, robot-obstacle collisions, and unreachable motions. Successful planning in such settings requires joint optimization over high-level task planning and low-level motion planning, as violations of physical constraints may arise from failures at either level. However, jointly optimizing task and motion planning is difficult due to the complex parameterization of low-level motion trajectories and the ambiguity of credit assignment across the two planning levels. In this paper, we propose a hybrid multi-robot control framework that jointly optimizes task and motion planning. To enable effective parameterization of low-level planning, we introduce waypoints, a simple yet expressive representation for motion trajectories. To address the credit assignment challenge, we adopt a curriculum-based training strategy with a modified RLVR algorithm that propagates motion feasibility feedback from the motion planner to the task planner. Experiments on BoxNet3D-OBS, a challenging multi-robot benchmark with dense obstacles and up to nine robots, show that our approach consistently improves task success over motion-agnostic and VLA-based baselines. Our code is available at https://github.com/UCSB-NLP-Chang/navigate-cluster

cs.RO↗

Attention-aware Inference Optimizations for Large Vision-Language Models with Memory-efficient Decoding

Large Vision-Language Models (VLMs) have achieved remarkable success in multi-modal reasoning, but their inference time efficiency remains a significant challenge due to the memory overhead during decoding, especially when the query and answer of VLMs consist of long sequences of visual and text tokens. This paper presents AttentionPack, an adaptive and attention-aware optimization framework tailored for large vision-language models with improving memory-efficiency during decoding, focusing on addressing the challenges due to the increased high number of visual inputs and interactions, particularly in long-context tasks with multiple high-resolution images or videos. AttentionPack is novel in two aspects: (i) We introduce a multi-head attention compaction method for economically storing key and value matrices by exploiting the implicit low-rank structure, and (ii) we develop a token-specific attention-aware decompression mechanism to reduce latency overhead. Experimental results on multiple benchmarks demonstrate that AttentionPack improves memory efficiency by up to 8x, enabling higher batch sizes and faster batch inference while preserving the model output quality or longer context lengths for superior retrieval performance. We also report the effectiveness of AttentionPack combined with eviction, quantization and kernel fusion, showing further efficiency gains for resource-limited environments.

cs.CV↗

A Multi-Agent Perception-Action Alliance for Efficient Long Video Reasoning

This paper presents a multi-agent perception-action exploration alliance, dubbed A4VL, for efficient long-video reasoning. A4VL operates in a multi-round perception-action exploration loop with a selection of VLM agents. In each round, the team of agents performs video question-answer (VideoQA) via perception exploration followed by action exploration. During perception exploration, each agent learns to extract query-specific perception clue(s) from a few sampled frames and performs clue-based alignment to find the video block(s) that are most relevant to the query-specific event. During action exploration, A4VL performs video reasoning in three steps: (1) each agent produces its initial answer with rational, (2) all agents collaboratively scores one another through cross-reviews and relevance ranking, and (3) based on whether a satisfactory consensus is reached, the decision is made either to start a new round of perception-action deliberation by pruning (e.g., filtering out the lowest performing agent) and re-staging (e.g., new-clue and matching block based perception-action exploration), or to conclude by producing its final answer. The integration of the multi-agent alliance through multi-round perception-action exploration, coupled with event-driven partitioning and cue-guided block alignment, enables A4VL to effectively scale to real world long videos while preserving high quality video reasoning. Evaluation Results on five popular VideoQA benchmarks show that A4VL outperforms 18 existing representative VLMs and 11 recent methods optimized for long-video reasoning, while achieving significantly lower inference latency. Our code is released at https://github.com/git-disl/A4VL.

cs.CV↗

Vision Verification Enhanced Fusion of VLMs for Efficient Visual Reasoning

With the growing number and diversity of Vision-Language Models (VLMs), many works explore language-based ensemble, collaboration, and routing techniques across multiple VLMs to improve multi-model reasoning. In contrast, we address the diverse model selection using both vision and language modalities. We introduce focal error diversity to capture complementary reasoning across VLMs and a CKA-based focal diversity metric (CKA-focal) to measure disagreement in their visual embeddings. On the constructed ensemble surface from a pool of candidate VLMs, we applied a Genetic Algorithm to effectively prune out those component VLMs that do not add value to the fusion performance. We identify the best combination for each task as well as fuse the outputs of each VLMs in the model pool, and show that heterogeneous models can capture epistemic uncertainty dynamically and mitigate hallucinations. Our V3Fusion approach is capable of producing dual focal-diversity fused predictions with high performance for vision-language reasoning, even when there is no majority consensus or the majority of VLMs make incorrect predictions. Extensive experiments validate V3Fusion on four popular VLM benchmarks (A-OKVQA, MMMU, MMMU-Pro, and OCR-VQA). The results show that V3Fusion outperforms the best-performing VLM on MMMU by 8.09% and MMMU-Pro by 4.87% gain in accuracy. For generative tasks, V3Fusion outperforms Intern-VL2-8b and Qwen2.5-VL-7b, the top-2 VLM performers on both A-OKVQA and OCR-VQA. Our code and datasets are available at https://github.com/sftekin/v3fusion.

cs.CV↗

SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction

Depth-guided 3D reconstruction has gained popularity as a fast alternative to optimization-heavy approaches, yet existing methods still suffer from scale drift, multi-view inconsistencies, and the need for substantial refinement to achieve high-fidelity geometry. Here, we propose SwiftNDC, a fast and general framework built around a Neural Depth Correction field that produces cross-view consistent depth maps. From these refined depths, we generate a dense point cloud through back-projection and robust reprojection-error filtering, obtaining a clean and uniformly distributed geometric initialization for downstream reconstruction. This reliable dense geometry substantially accelerates 3D Gaussian Splatting (3DGS) for mesh reconstruction, enabling high-quality surfaces with significantly fewer optimization iterations. For novel-view synthesis, SwiftNDC can also improve 3DGS rendering quality, highlighting the benefits of strong geometric initialization. We conduct a comprehensive study across five datasets, including two for mesh reconstruction, as well as three for novel-view synthesis. SwiftNDC consistently reduces running time for accurate mesh reconstruction and boosts rendering fidelity for view synthesis, demonstrating the effectiveness of combining neural depth refinement with robust geometric initialization for high-fidelity and efficient 3D reconstruction.

cs.CV↗

GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views

Feed-forward 3D reconstruction offers substantial runtime advantages over per-scene optimization, which remains slow at inference and often fragile under sparse views. However, existing feed-forward methods still have potential for further performance gains, especially for out-of-domain data, and struggle to retain second-level inference time once a generative prior is introduced. These limitations stem from the one-shot prediction paradigm in existing feed-forward pipeline: models are strictly bounded by capacity, lack inference-time refinement, and are ill-suited for continuously injecting generative priors. We introduce GIFSplat, a purely feed-forward iterative refinement framework for 3D Gaussian Splatting from sparse unposed views. A small number of forward-only residual updates progressively refine current 3D scene using rendering evidence, achieve favorable balance between efficiency and quality. Furthermore, we distill a frozen diffusion prior into Gaussian-level cues from enhanced novel renderings without gradient backpropagation or ever-increasing view-set expansion, thereby enabling per-scene adaptation with generative prior while preserving feed-forward efficiency. Across DL3DV, RealEstate10K, and DTU, GIFSplat consistently outperforms state-of-the-art feed-forward baselines, improving PSNR by up to +2.1 dB, and it maintains second-scale inference time without requiring camera poses or any test-time gradient optimization.

cs.CV↗

Spectrally Distilled Representations Aligned with Instruction-Augmented LLMs for Satellite Imagery

Vision-language foundation models (VLFMs) promise zero-shot and retrieval understanding for Earth observation. While operational satellite systems often lack full multi-spectral coverage, making RGB-only inference highly desirable for scalable deployment, the adoption of VLFMs for satellite imagery remains hindered by two factors: (1) multi-spectral inputs are informative but difficult to exploit consistently due to band redundancy and misalignment; and (2) CLIP-style text encoders limit semantic expressiveness and weaken fine-grained alignment. We present SATtxt, a spectrum-aware VLFM that operates with RGB inputs only at inference while retaining spectral cues learned during training. Our framework comprises two stages. First, Spectral Representation Distillation transfers spectral priors from a frozen multi-spectral teacher to an RGB student via a lightweight projector. Second, Spectrally Grounded Alignment with Instruction-Augmented LLMs bridges the distilled visual space and an expressive LLM embedding space. Across EuroSAT, BigEarthNet, and ForestNet, SATtxt improves zero-shot classification on average by 4.2%, retrieval by 5.9%, and linear probing by 2.7% over baselines, showing an efficient path toward spectrum-aware vision-language learning for Earth observation. Project page: https://ikhado.github.io/sattxt/

cs.CV↗

MetaSeal: Defending Against Image Attribution Forgery Through Content-Dependent Cryptographic Watermarks

The rapid growth of digital and AI-generated images has amplified the need for secure and verifiable methods of image attribution. While digital watermarking offers more robust protection than metadata-based approaches--which can be easily stripped--current watermarking techniques remain vulnerable to forgery, creating risks of misattribution that can damage the reputations of AI model developers and the rights of digital artists. The vulnerabilities of digital watermarking arise from two key issues: (1) content-agnostic watermarks, which, once learned or leaked, can be transferred across images to fake attribution, and (2) reliance on detector-based verification, which is unreliable since detectors can be tricked. We present MetaSeal, a novel framework for content-dependent watermarking with cryptographic security guarantees to safeguard image attribution. Our design provides (1) \textbf{forgery resistance}, preventing unauthorized replication and enforcing cryptographic verification; (2) \textbf{robust self-contained protection}, embedding attribution directly into images while maintaining robustness against benign transformations; and (3) \textbf{evidence of tampering}, making malicious alterations visually detectable. Experiments demonstrate that MetaSeal effectively mitigates forgery attempts and applies to both natural and AI-generated images, establishing a new standard for secure image attribution. Code is available at: https://github.com/Tongzhou0101/MetaSeal.

cs.CR↗