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Ramanathan Subramanian

Publications and source records attributed to Ramanathan Subramanian.

At least 37 records · Page 2Linked to original sources

Expert and Crowd-Guided Affect Annotation and Prediction

We employ crowdsourcing to acquire time-continuous affective annotations for movie clips, and refine noisy models trained from these crowd annotations incorporating expert information within a Multi-task Learning (MTL) framework. We propose a novel \textbf{e}xpert \textbf{g}uided MTL (EG-MTL) algorithm, which minimizes the loss with respect to both crowd and expert labels to learn a set of weights corresponding to each movie clip for which crowd annotations are acquired. We employ EG-MTL to solve two problems, namely, \textbf{\texttt{P1}}: where dynamic annotations acquired from both experts and crowdworkers for the \textbf{Validation} set are used to train a regression model with audio-visual clip descriptors as features, and predict dynamic arousal and valence levels on 5--15 second snippets derived from the clips; and \textbf{\texttt{P2}}: where a classification model trained on the \textbf{Validation} set using dynamic crowd and expert annotations (as features) and static affective clip labels is used for binary emotion recognition on the \textbf{Evaluation} set for which only dynamic crowd annotations are available. Observed experimental results confirm the effectiveness of the EG-MTL algorithm, which is reflected via improved arousal and valence estimation for \textbf{\texttt{P1}}, and higher recognition accuracy for \textbf{\texttt{P2}}.

cs.MM↗

Head Matters: Explainable Human-centered Trait Prediction from Head Motion Dynamics

We demonstrate the utility of elementary head-motion units termed kinemes for behavioral analytics to predict personality and interview traits. Transforming head-motion patterns into a sequence of kinemes facilitates discovery of latent temporal signatures characterizing the targeted traits, thereby enabling both efficient and explainable trait prediction. Utilizing Kinemes and Facial Action Coding System (FACS) features to predict (a) OCEAN personality traits on the First Impressions Candidate Screening videos, and (b) Interview traits on the MIT dataset, we note that: (1) A Long-Short Term Memory (LSTM) network trained with kineme sequences performs better than or similar to a Convolutional Neural Network (CNN) trained with facial images; (2) Accurate predictions and explanations are achieved on combining FACS action units (AUs) with kinemes, and (3) Prediction performance is affected by the time-length over which head and facial movements are observed.

cs.LG↗

ViNet: Pushing the limits of Visual Modality for Audio-Visual Saliency Prediction

We propose the ViNet architecture for audio-visual saliency prediction. ViNet is a fully convolutional encoder-decoder architecture. The encoder uses visual features from a network trained for action recognition, and the decoder infers a saliency map via trilinear interpolation and 3D convolutions, combining features from multiple hierarchies. The overall architecture of ViNet is conceptually simple; it is causal and runs in real-time (60 fps). ViNet does not use audio as input and still outperforms the state-of-the-art audio-visual saliency prediction models on nine different datasets (three visual-only and six audio-visual datasets). ViNet also surpasses human performance on the CC, SIM and AUC metrics for the AVE dataset, and to our knowledge, it is the first network to do so. We also explore a variation of ViNet architecture by augmenting audio features into the decoder. To our surprise, upon sufficient training, the network becomes agnostic to the input audio and provides the same output irrespective of the input. Interestingly, we also observe similar behaviour in the previous state-of-the-art models \cite{tsiami2020stavis} for audio-visual saliency prediction. Our findings contrast with previous works on deep learning-based audio-visual saliency prediction, suggesting a clear avenue for future explorations incorporating audio in a more effective manner. The code and pre-trained models are available at https://github.com/samyak0210/ViNet.

cs.CV↗

Not made for each other- Audio-Visual Dissonance-based Deepfake Detection and Localization

We propose detection of deepfake videos based on the dissimilarity between the audio and visual modalities, termed as the Modality Dissonance Score (MDS). We hypothesize that manipulation of either modality will lead to dis-harmony between the two modalities, eg, loss of lip-sync, unnatural facial and lip movements, etc. MDS is computed as an aggregate of dissimilarity scores between audio and visual segments in a video. Discriminative features are learnt for the audio and visual channels in a chunk-wise manner, employing the cross-entropy loss for individual modalities, and a contrastive loss that models inter-modality similarity. Extensive experiments on the DFDC and DeepFake-TIMIT Datasets show that our approach outperforms the state-of-the-art by up to 7%. We also demonstrate temporal forgery localization, and show how our technique identifies the manipulated video segments.

cs.CV↗

FakeBuster: A DeepFakes Detection Tool for Video Conferencing Scenarios

This paper proposes a new DeepFake detector FakeBuster for detecting impostors during video conferencing and manipulated faces on social media. FakeBuster is a standalone deep learning based solution, which enables a user to detect if another person's video is manipulated or spoofed during a video conferencing based meeting. This tool is independent of video conferencing solutions and has been tested with Zoom and Skype applications. It uses a 3D convolutional neural network for predicting video segment-wise fakeness scores. The network is trained on a combination of datasets such as Deeperforensics, DFDC, VoxCeleb, and deepfake videos created using locally captured (for video conferencing scenarios) images. This leads to different environments and perturbations in the dataset, which improves the generalization of the deepfake network.

cs.CV↗

Gender and Emotion Recognition from Implicit User Behavior Signals

This work explores the utility of implicit behavioral cues, namely, Electroencephalogram (EEG) signals and eye movements for gender recognition (GR) and emotion recognition (ER) from psychophysical behavior. Specifically, the examined cues are acquired via low-cost, off-the-shelf sensors. 28 users (14 male) recognized emotions from unoccluded (no mask) and partially occluded (eye or mouth masked) emotive faces; their EEG responses contained gender-specific differences, while their eye movements were characteristic of the perceived facial emotions. Experimental results reveal that (a) reliable GR and ER is achievable with EEG and eye features, (b) differential cognitive processing of negative emotions is observed for females and (c) eye gaze-based gender differences manifest under partial face occlusion, as typified by the eye and mouth mask conditions.

cs.HC↗

Characterizing Hirability via Personality and Behavior

While personality traits have been extensively modeled as behavioral constructs, we model \textbf{\textit{job hirability}} as a \emph{personality construct}. On the {\emph{First Impressions Candidate Screening}} (FICS) dataset, we examine relationships among personality and hirability measures. Modeling hirability as a discrete/continuous variable with the \emph{big-five} personality traits as predictors, we utilize (a) apparent personality annotations, and (b) personality estimates obtained via audio, visual and textual cues for hirability prediction (HP). We also examine the efficacy of a two-step HP process involving (1) personality estimation from multimodal behavioral cues, followed by (2) HP from personality estimates. Interesting results from experiments performed on $\approx$~5000 FICS videos are as follows. (1) For each of the \emph{text}, \emph{audio} and \emph{visual} modalities, HP via the above two-step process is more effective than directly predicting from behavioral cues. Superior results are achieved when hirability is modeled as a continuous vis-á-vis categorical variable. (2) Among visual cues, eye and bodily information achieve performance comparable to face cues for predicting personality and hirability. (3) Explanatory analyses reveal the impact of multimodal behavior on personality impressions; \eg, Conscientiousness impressions are impacted by the use of \emph{cuss words} (verbal behavior), and \emph{eye movements} (non-verbal behavior), confirming prior observations.

cs.CV↗

The eyes know it: FakeET -- An Eye-tracking Database to Understand Deepfake Perception

We present \textbf{FakeET}-- an eye-tracking database to understand human visual perception of \emph{deepfake} videos. Given that the principal purpose of deepfakes is to deceive human observers, FakeET is designed to understand and evaluate the ease with which viewers can detect synthetic video artifacts. FakeET contains viewing patterns compiled from 40 users via the \emph{Tobii} desktop eye-tracker for 811 videos from the \textit{Google Deepfake} dataset, with a minimum of two viewings per video. Additionally, EEG responses acquired via the \emph{Emotiv} sensor are also available. The compiled data confirms (a) distinct eye movement characteristics for \emph{real} vs \emph{fake} videos; (b) utility of the eye-track saliency maps for spatial forgery localization and detection, and (c) Error Related Negativity (ERN) triggers in the EEG responses, and the ability of the \emph{raw} EEG signal to distinguish between \emph{real} and \emph{fake} videos.

cs.CV↗

Recognition of Advertisement Emotions with Application to Computational Advertising

Advertisements (ads) often contain strong affective content to capture viewer attention and convey an effective message to the audience. However, most computational affect recognition (AR) approaches examine ads via the text modality, and only limited work has been devoted to decoding ad emotions from audiovisual or user cues. This work (1) compiles an affective ad dataset capable of evoking coherent emotions across users; (2) explores the efficacy of content-centric convolutional neural network (CNN) features for AR vis-ã-vis handcrafted audio-visual descriptors; (3) examines user-centric ad AR from Electroencephalogram (EEG) responses acquired during ad-viewing, and (4) demonstrates how better affect predictions facilitate effective computational advertising as determined by a study involving 18 users. Experiments reveal that (a) CNN features outperform audiovisual descriptors for content-centric AR; (b) EEG features are able to encode ad-induced emotions better than content-based features; (c) Multi-task learning performs best among a slew of classification algorithms to achieve optimal AR, and (d) Pursuant to (b), EEG features also enable optimized ad insertion onto streamed video, as compared to content-based or manual insertion techniques in terms of ad memorability and overall user experience.

cs.HC↗

Investigating the generalizability of EEG-based Cognitive Load Estimation Across Visualizations

We examine if EEG-based cognitive load (CL) estimation is generalizable across the character, spatial pattern, bar graph and pie chart-based visualizations for the nback~task. CL is estimated via two recent approaches: (a) Deep convolutional neural network, and (b) Proximal support vector machines. Experiments reveal that CL estimation suffers across visualizations motivating the need for effective machine learning techniques to benchmark visual interface usability for a given analytic task.

cs.HC↗

EEG-based Evaluation of Cognitive Workload Induced by Acoustic Parameters for Data Sonification

Data Visualization has been receiving growing attention recently, with ubiquitous smart devices designed to render information in a variety of ways. However, while evaluations of visual tools for their interpretability and intuitiveness have been commonplace, not much research has been devoted to other forms of data rendering, eg, sonification. This work is the first to automatically estimate the cognitive load induced by different acoustic parameters considered for sonification in prior studies. We examine cognitive load via (a) perceptual data-sound mapping accuracies of users for the different acoustic parameters, (b) cognitive workload impressions explicitly reported by users, and (c) their implicit EEG responses compiled during the mapping task. Our main findings are that (i) low cognitive load-inducing (ie, more intuitive) acoustic parameters correspond to higher mapping accuracies, (ii) EEG spectral power analysis reveals higher $α$ band power for low cognitive load parameters, implying a congruent relationship between explicit and implicit user responses, and (iii) Cognitive load classification with EEG features achieves a peak F1-score of 0.64, confirming that reliable workload estimation is achievable with user EEG data compiled using wearable sensors.

cs.HC↗

Looking Beyond a Clever Narrative: Visual Context and Attention are Primary Drivers of Affect in Video Advertisements

Emotion evoked by an advertisement plays a key role in influencing brand recall and eventual consumer choices. Automatic ad affect recognition has several useful applications. However, the use of content-based feature representations does not give insights into how affect is modulated by aspects such as the ad scene setting, salient object attributes and their interactions. Neither do such approaches inform us on how humans prioritize visual information for ad understanding. Our work addresses these lacunae by decomposing video content into detected objects, coarse scene structure, object statistics and actively attended objects identified via eye-gaze. We measure the importance of each of these information channels by systematically incorporating related information into ad affect prediction models. Contrary to the popular notion that ad affect hinges on the narrative and the clever use of linguistic and social cues, we find that actively attended objects and the coarse scene structure better encode affective information as compared to individual scene objects or conspicuous background elements.

cs.CV↗

Watch to Edit: Video Retargeting using Gaze

We present a novel approach to optimally retarget videos for varied displays with differing aspect ratios by preserving salient scene content discovered via eye tracking. Our algorithm performs editing with cut, pan and zoom operations by optimizing the path of a cropping window within the original video while seeking to (i) preserve salient regions, and (ii) adhere to the principles of cinematography. Our approach is (a) content agnostic as the same methodology is employed to re-edit a wide-angle video recording or a close-up movie sequence captured with a static or moving camera, and (b) independent of video length and can in principle re-edit an entire movie in one shot. Our algorithm consists of two steps. The first step employs gaze transition cues to detect time stamps where new cuts are to be introduced in the original video via dynamic programming. A subsequent step optimizes the cropping window path (to create pan and zoom effects), while accounting for the original and new cuts. The cropping window path is designed to include maximum gaze information, and is composed of piecewise constant, linear and parabolic segments. It is obtained via L(1) regularized convex optimization which ensures a smooth viewing experience. We test our approach on a wide variety of videos and demonstrate significant improvement over the state-of-the-art, both in terms of computational complexity and qualitative aspects. A study performed with 16 users confirms that our approach results in a superior viewing experience as compared to gaze driven re-editing and letterboxing methods, especially for wide-angle static camera recordings.

cs.CV↗

AVEID: Automatic Video System for Measuring Engagement In Dementia

Engagement in dementia is typically measured using behavior observational scales (BOS) that are tedious and involve intensive manual labor to annotate, and are therefore not easily scalable. We propose AVEID, a low cost and easy-to-use video-based engagement measurement tool to determine the engagement level of a person with dementia (PwD) during digital interaction. We show that the objective behavioral measures computed via AVEID correlate well with subjective expert impressions for the popular MPES and OME BOS, confirming its viability and effectiveness. Moreover, AVEID measures can be obtained for a variety of engagement designs, thereby facilitating large-scale studies with PwD populations.

cs.HC↗

An EEG-based Image Annotation System

The success of deep learning in computer vision has greatly increased the need for annotated image datasets. We propose an EEG (Electroencephalogram)-based image annotation system. While humans can recognize objects in 20-200 milliseconds, the need to manually label images results in a low annotation throughput. Our system employs brain signals captured via a consumer EEG device to achieve an annotation rate of up to 10 images per second. We exploit the P300 event-related potential (ERP) signature to identify target images during a rapid serial visual presentation (RSVP) task. We further perform unsupervised outlier removal to achieve an F1-score of 0.88 on the test set. The proposed system does not depend on category-specific EEG signatures enabling the annotation of any new image category without any model pre-training.

cs.CV↗

Affect Recognition in Ads with Application to Computational Advertising

Advertisements (ads) often include strongly emotional content to leave a lasting impression on the viewer. This work (i) compiles an affective ad dataset capable of evoking coherent emotions across users, as determined from the affective opinions of five experts and 14 annotators; (ii) explores the efficacy of convolutional neural network (CNN) features for encoding emotions, and observes that CNN features outperform low-level audio-visual emotion descriptors upon extensive experimentation; and (iii) demonstrates how enhanced affect prediction facilitates computational advertising, and leads to better viewing experience while watching an online video stream embedded with ads based on a study involving 17 users. We model ad emotions based on subjective human opinions as well as objective multimodal features, and show how effectively modeling ad emotions can positively impact a real-life application.

cs.HC↗

Evaluating Content-centric vs User-centric Ad Affect Recognition

Despite the fact that advertisements (ads) often include strongly emotional content, very little work has been devoted to affect recognition (AR) from ads. This work explicitly compares content-centric and user-centric ad AR methodologies, and evaluates the impact of enhanced AR on computational advertising via a user study. Specifically, we (1) compile an affective ad dataset capable of evoking coherent emotions across users; (2) explore the efficacy of content-centric convolutional neural network (CNN) features for encoding emotions, and show that CNN features outperform low-level emotion descriptors; (3) examine user-centered ad AR by analyzing Electroencephalogram (EEG) responses acquired from eleven viewers, and find that EEG signals encode emotional information better than content descriptors; (4) investigate the relationship between objective AR and subjective viewer experience while watching an ad-embedded online video stream based on a study involving 12 users. To our knowledge, this is the first work to (a) expressly compare user vs content-centered AR for ads, and (b) study the relationship between modeling of ad emotions and its impact on a real-life advertising application.

cs.HC↗

Discovering Gender Differences in Facial Emotion Recognition via Implicit Behavioral Cues

We examine the utility of implicit behavioral cues in the form of EEG brain signals and eye movements for gender recognition (GR) and emotion recognition (ER). Specifically, the examined cues are acquired via low-cost, off-the-shelf sensors. We asked 28 viewers (14 female) to recognize emotions from unoccluded (no mask) as well as partially occluded (eye and mouth masked) emotive faces. Obtained experimental results reveal that (a) reliable GR and ER is achievable with EEG and eye features, (b) differential cognitive processing especially for negative emotions is observed for males and females and (c) some of these cognitive differences manifest under partial face occlusion, as typified by the eye and mouth mask conditions.

cs.HC↗