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Rami Ben-Ari

Publications and source records attributed to Rami Ben-Ari.

At least 19 recordsLinked to original sources

WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis

Projection-conditioned novel view synthesis (NVS) warps an explicit 3D reconstruction of the input view into the target camera and conditions a generator on the warped rendering. This works well for small viewpoint changes but degrades sharply under large orbital motion: the warp becomes sparse around the orbited object, where hidden surfaces dominate the new view and mirror-like artifacts emerge, causing the generator to lose both pixel content and the implicit camera cue carried by the warp. We introduce WarpHammer, a training-free framework that resolves this failure mode by augmenting the warped scene with an explicit 3D reconstruction of the object obtained from a native 3D generative prior (e.g., SAM3D). The reconstructed object adds missing foreground surfaces and occludes background points that should no longer be visible, restoring both appearance and camera cues without fine-tuning the base model. The same explicit object representation further unlocks a capability current NVS pipelines do not support: incorporating auxiliary views of the object from sources outside the target scene, for example, a casual snapshot of a car paired with a manufacturer studio shot of the same model. We process the reference and auxiliary images jointly with a pretrained multi-view geometry foundation model, which predicts a unified point cloud that we fuse into the 3D object reconstruction. This yields substantially more faithful geometry than single-image reconstruction, without requiring user-provided camera poses for the auxiliary views. On five benchmarks, WarpHammer produces stable novel views at viewpoint deviations where strong baselines collapse, and is the first scene-level NVS method that can naturally fuse auxiliary, pose-unknown object views from an external source.

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VidMsg: A Benchmark for Implicit Message Inference in Short Videos

Understanding short online videos involves more than identifying visible objects and actions; video makers often include an underlying message or purpose in the clip. We introduce VidMsg, a benchmark for evaluating implicit message understanding in short, internet-native video clips. VidMsg contains 400 YouTube-derived clips across 9 practical topic areas and 52 fine-grained target messages, covering domains such as career and finance, education, health and well-being, culture, safety, sustainability, and lifestyle. VidMsg is constructed through a message-first pipeline: an LLM first translates target messages into indirect search scenarios, which are used to retrieve candidate clips. Human annotators then retain clips that convey the intended message without being overly explicit. VidMsg is designed primarily for bidirectional message-clip retrieval for scalable applications such as video search and recommendation, where systems must capture holistic video understanding. In addition to retrieval, VidMsg includes a diagnostic multiple-choice QA benchmark, where models select the intended message of a clip from semantically related alternatives. Experiments with contemporary video-language and retrieval models show that strong models often fail on VidMsg, because the task requires pragmatic inference, integration of contextual cues, and discrimination among semantically close messages. We also introduce VidVec-Msg, a baseline method that improves message-oriented retrieval while leaving substantial headroom for future work.

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Retrieval-Augmented Gaussian Avatars: Improving Expression Generalization

Template-free animatable head avatars can achieve high visual fidelity by learning expression-dependent facial deformation directly from a subject's capture, avoiding parametric face templates and hand-designed blendshape spaces. However, since learned deformation is supervised only by the expressions observed for a single identity, these models suffer from limited expression coverage and often struggle when driven by motions that deviate from the training distribution. We introduce RAF (Retrieval-Augmented Faces), a simple training-time augmentation designed for template-free head avatars that learn deformation from data. RAF constructs a large unlabeled expression bank and, during training, replaces a subset of the subject's expression features with nearest-neighbor expressions retrieved from this bank while still reconstructing the subject's original frames. This exposes the deformation field to a broader range of expression conditions, encouraging stronger identity-expression decoupling and improving robustness to expression distribution shift without requiring paired cross-identity data, additional annotations, or architectural changes. We further analyze how retrieval augmentation increases expression diversity and validate retrieval quality with a user study showing that retrieved neighbors are perceptually closer in expression and pose. Experiments on the NeRSemble benchmark demonstrate that RAF consistently improves expression fidelity over the baseline, in both self-driving and cross-driving scenarios.

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VidVec: Unlocking Video MLLM Embeddings for Video-Text Retrieval

Recent studies have adapted generative Multimodal Large Language Models (MLLMs) into embedding extractors for vision tasks, typically through fine-tuning to produce universal representations. However, their performance on video remains inferior to Video Foundation Models (VFMs). In this paper, we focus on leveraging MLLMs for video-text embedding and retrieval. We first conduct a systematic layer-wise analysis, showing that intermediate (pre-trained) MLLM layers already encode substantial task-relevant information. Leveraging this insight, we demonstrate that combining intermediate-layer embeddings with a calibrated MLLM head yields strong zero-shot retrieval performance without any training. Building on these findings, we introduce a lightweight text-based alignment strategy which maps dense video captions to short summaries and enables task-related video-text embedding learning without visual supervision. Remarkably, without any fine-tuning beyond text, our method outperforms current methods, often by a substantial margin, achieving state-of-the-art results across common video retrieval benchmarks.

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Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention

Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines. However, their core attention layers become a major bottleneck at inference time: as generation progresses, the KV cache grows, causing both increasing latency and escalating GPU memory, which in turn restricts usable temporal context and harms long-range consistency. In this work, we study redundancy in autoregressive video diffusion and identify three persistent sources: near-duplicate cached keys across frames, slowly evolving (largely semantic) queries/keys that make many attention computations redundant, and cross-attention over long prompts where only a small subset of tokens matters per frame. Building on these observations, we propose a unified, training-free attention framework (FAST-AR) for FAST-AutoRegressive diffusion, consisting of three components: TempCache compresses the KV cache via temporal correspondence to bound cache growth; AnnCA accelerates cross-attention by selecting frame-relevant prompt tokens using fast approximate nearest neighbor (ANN) matching; and AnnSA sparsifies self-attention by restricting each query to semantically matched keys, also using a lightweight ANN. Together, these modules reduce attention, compute, and memory and are compatible with existing autoregressive diffusion backbones and world models. Experiments demonstrate up to x5 - x10 end-to-end speedups while preserving near-identical visual quality and, crucially, maintaining stable throughput and nearly constant peak GPU memory usage over long rollouts, where prior methods progressively slow down and suffer from increasing memory usage.

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SSNAPS: Audio-Visual Separation of Speech and Background Noise with Diffusion Inverse Sampling

This paper addresses the challenge of audio-visual single-microphone speech separation and enhancement in the presence of real-world environmental noise. Our approach is based on generative inverse sampling, where we model clean speech and ambient noise with dedicated diffusion priors and jointly leverage them to recover all underlying sources. To achieve this, reformulate a recent inverse sampler to match our setting. We evaluate on mixtures of 1, 2, and 3 speakers with noise and show that, despite being entirely unsupervised, our method consistently outperforms leading supervised baselines in WER across all conditions. We further extend our framework to handle off-screen speaker separation. Moreover, the high fidelity of the separated noise component makes it suitable for downstream detection of the acoustic scene. Code and pretrained models will become available upon acceptance. Demo page: https://ssnaps2026.github.io/ssnaps2026/

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Diffusion-Based Unsupervised Audio-Visual Speech Separation in Noisy Environments with Noise Prior

In this paper, we address the problem of single-microphone speech separation in the presence of ambient noise. We propose a generative unsupervised technique that directly models both clean speech and structured noise components, training exclusively on these individual signals rather than noisy mixtures. Our approach leverages an audio-visual score model that incorporates visual cues to serve as a strong generative speech prior. By explicitly modelling the noise distribution alongside the speech distribution, we enable effective decomposition through the inverse problem paradigm. We perform speech separation by sampling from the posterior distributions via a reverse diffusion process, which directly estimates and removes the modelled noise component to recover clean constituent signals. Experimental results demonstrate promising performance, highlighting the effectiveness of our direct noise modelling approach in challenging acoustic environments.

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OmnimatteZero: Fast Training-free Omnimatte with Pre-trained Video Diffusion Models

In Omnimatte, one aims to decompose a given video into semantically meaningful layers, including the background and individual objects along with their associated effects, such as shadows and reflections. Existing methods often require extensive training or costly self-supervised optimization. In this paper, we present OmnimatteZero, a training-free approach that leverages off-the-shelf pre-trained video diffusion models for omnimatte. It can remove objects from videos, extract individual object layers along with their effects, and composite those objects onto new videos. These are accomplished by adapting zero-shot image inpainting techniques for video object removal, a task they fail to handle effectively out-of-the-box. To overcome this, we introduce temporal and spatial attention guidance modules that steer the diffusion process for accurate object removal and temporally consistent background reconstruction. We further show that self-attention maps capture information about the object and its footprints and use them to inpaint the object's effects, leaving a clean background. Additionally, through simple latent arithmetic, object layers can be isolated and recombined seamlessly with new video layers to produce new videos. Evaluations show that OmnimatteZero not only achieves superior performance in terms of background reconstruction but also sets a new record for the fastest Omnimatte approach, achieving real-time performance with minimal frame runtime.

cs.CV

Find your Needle: Small Object Image Retrieval via Multi-Object Attention Optimization

We address the challenge of Small Object Image Retrieval (SoIR), where the goal is to retrieve images containing a specific small object, in a cluttered scene. The key challenge in this setting is constructing a single image descriptor, for scalable and efficient search, that effectively represents all objects in the image. In this paper, we first analyze the limitations of existing methods on this challenging task and then introduce new benchmarks to support SoIR evaluation. Next, we introduce Multi-object Attention Optimization (MaO), a novel retrieval framework which incorporates a dedicated multi-object pre-training phase. This is followed by a refinement process that leverages attention-based feature extraction with object masks, integrating them into a single unified image descriptor. Our MaO approach significantly outperforms existing retrieval methods and strong baselines, achieving notable improvements in both zero-shot and lightweight multi-object fine-tuning. We hope this work will lay the groundwork and inspire further research to enhance retrieval performance for this highly practical task. Code and Data are available on our project page: $\href{https://pihash2k.github.io/findyourneedle.github.io}{https://pihash2k.github.io/findyourneedle.github.io}$.

cs.CV

CarGait: Cross-Attention based Re-ranking for Gait recognition

Gait recognition is a computer vision task that identifies individuals based on their walking patterns. Gait recognition performance is commonly evaluated by ranking a gallery of candidates and measuring the accuracy at the top Rank-$K$. Existing models are typically single-staged, i.e. searching for the probe's nearest neighbors in a gallery using a single global feature representation. Although these models typically excel at retrieving the correct identity within the top-$K$ predictions, they struggle when hard negatives appear in the top short-list, leading to relatively low performance at the highest ranks (e.g., Rank-1). In this paper, we introduce CarGait, a Cross-Attention Re-ranking method for gait recognition, that involves re-ordering the top-$K$ list leveraging the fine-grained correlations between pairs of gait sequences through cross-attention between gait strips. This re-ranking scheme can be adapted to existing single-stage models to enhance their final results. We demonstrate the capabilities of CarGait by extensive experiments on three common gait datasets, Gait3D, GREW, and OU-MVLP, and seven different gait models, showing consistent improvements in Rank-1,5 accuracy, superior results over existing re-ranking methods, and strong baselines.

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Task-Specific Adaptation with Restricted Model Access

The emergence of foundational models has greatly improved performance across various downstream tasks, with fine-tuning often yielding even better results. However, existing fine-tuning approaches typically require access to model weights and layers, leading to challenges such as managing multiple model copies or inference pipelines, inefficiencies in edge device optimization, and concerns over proprietary rights, privacy, and exposure to unsafe model variants. In this paper, we address these challenges by exploring "Gray-box" fine-tuning approaches, where the model's architecture and weights remain hidden, allowing only gradient propagation. We introduce a novel yet simple and effective framework that adapts to new tasks using two lightweight learnable modules at the model's input and output. Additionally, we present a less restrictive variant that offers more entry points into the model, balancing performance with model exposure. We evaluate our approaches across several backbones on benchmarks such as text-image alignment, text-video alignment, and sketch-image alignment. Results show that our Gray-box approaches are competitive with full-access fine-tuning methods, despite having limited access to the model.

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Active Learning via Classifier Impact and Greedy Selection for Interactive Image Retrieval

Active Learning (AL) is a user-interactive approach aimed at reducing annotation costs by selecting the most crucial examples to label. Although AL has been extensively studied for image classification tasks, the specific scenario of interactive image retrieval has received relatively little attention. This scenario presents unique characteristics, including an open-set and class-imbalanced binary classification, starting with very few labeled samples. We introduce a novel batch-mode Active Learning framework named GAL (Greedy Active Learning) that better copes with this application. It incorporates a new acquisition function for sample selection that measures the impact of each unlabeled sample on the classifier. We further embed this strategy in a greedy selection approach, better exploiting the samples within each batch. We evaluate our framework with both linear (SVM) and non-linear MLP/Gaussian Process classifiers. For the Gaussian Process case, we show a theoretical guarantee on the greedy approximation. Finally, we assess our performance for the interactive content-based image retrieval task on several benchmarks and demonstrate its superiority over existing approaches and common baselines. Code is available at https://github.com/barleah/GreedyAL.

cs.CV

Where's Waldo: Diffusion Features for Personalized Segmentation and Retrieval

Personalized retrieval and segmentation aim to locate specific instances within a dataset based on an input image and a short description of the reference instance. While supervised methods are effective, they require extensive labeled data for training. Recently, self-supervised foundation models have been introduced to these tasks showing comparable results to supervised methods. However, a significant flaw in these models is evident: they struggle to locate a desired instance when other instances within the same class are presented. In this paper, we explore text-to-image diffusion models for these tasks. Specifically, we propose a novel approach called PDM for Personalized Features Diffusion Matching, that leverages intermediate features of pre-trained text-to-image models for personalization tasks without any additional training. PDM demonstrates superior performance on popular retrieval and segmentation benchmarks, outperforming even supervised methods. We also highlight notable shortcomings in current instance and segmentation datasets and propose new benchmarks for these tasks.

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EffoVPR: Effective Foundation Model Utilization for Visual Place Recognition

The task of Visual Place Recognition (VPR) is to predict the location of a query image from a database of geo-tagged images. Recent studies in VPR have highlighted the significant advantage of employing pre-trained foundation models like DINOv2 for the VPR task. However, these models are often deemed inadequate for VPR without further fine-tuning on VPR-specific data. In this paper, we present an effective approach to harness the potential of a foundation model for VPR. We show that features extracted from self-attention layers can act as a powerful re-ranker for VPR, even in a zero-shot setting. Our method not only outperforms previous zero-shot approaches but also introduces results competitive with several supervised methods. We then show that a single-stage approach utilizing internal ViT layers for pooling can produce global features that achieve state-of-the-art performance, with impressive feature compactness down to 128D. Moreover, integrating our local foundation features for re-ranking further widens this performance gap. Our method also demonstrates exceptional robustness and generalization, setting new state-of-the-art performance, while handling challenging conditions such as occlusion, day-night transitions, and seasonal variations.

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Lightning-Fast Image Inversion and Editing for Text-to-Image Diffusion Models

Diffusion inversion is the problem of taking an image and a text prompt that describes it and finding a noise latent that would generate the exact same image. Most current deterministic inversion techniques operate by approximately solving an implicit equation and may converge slowly or yield poor reconstructed images. We formulate the problem by finding the roots of an implicit equation and devlop a method to solve it efficiently. Our solution is based on Newton-Raphson (NR), a well-known technique in numerical analysis. We show that a vanilla application of NR is computationally infeasible while naively transforming it to a computationally tractable alternative tends to converge to out-of-distribution solutions, resulting in poor reconstruction and editing. We therefore derive an efficient guided formulation that fastly converges and provides high-quality reconstructions and editing. We showcase our method on real image editing with three popular open-sourced diffusion models: Stable Diffusion, SDXL-Turbo, and Flux with different deterministic schedulers. Our solution, Guided Newton-Raphson Inversion, inverts an image within 0.4 sec (on an A100 GPU) for few-step models (SDXL-Turbo and Flux.1), opening the door for interactive image editing. We further show improved results in image interpolation and generation of rare objects.

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Advancing Image Retrieval with Few-Shot Learning and Relevance Feedback

With such a massive growth in the number of images stored, efficient search in a database has become a crucial endeavor managed by image retrieval systems. Image Retrieval with Relevance Feedback (IRRF) involves iterative human interaction during the retrieval process, yielding more meaningful outcomes. This process can be generally cast as a binary classification problem with only {\it few} labeled samples derived from user feedback. The IRRF task frames a unique few-shot learning characteristics including binary classification of imbalanced and asymmetric classes, all in an open-set regime. In this paper, we study this task through the lens of few-shot learning methods. We propose a new scheme based on a hyper-network, that is tailored to the task and facilitates swift adjustment to user feedback. Our approach's efficacy is validated through comprehensive evaluations on multiple benchmarks and two supplementary tasks, supported by theoretical analysis. We demonstrate the advantage of our model over strong baselines on 4 different datasets in IRRF, addressing also retrieval of images with multiple objects. Furthermore, we show that our method can attain SoTA results in few-shot one-class classification and reach comparable results in binary classification task of few-shot open-set recognition.

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Watch Where You Head: A View-biased Domain Gap in Gait Recognition and Unsupervised Adaptation

Gait Recognition is a computer vision task aiming to identify people by their walking patterns. Although existing methods often show high performance on specific datasets, they lack the ability to generalize to unseen scenarios. Unsupervised Domain Adaptation (UDA) tries to adapt a model, pre-trained in a supervised manner on a source domain, to an unlabelled target domain. There are only a few works on UDA for gait recognition proposing solutions to limited scenarios. In this paper, we reveal a fundamental phenomenon in adaptation of gait recognition models, caused by the bias in the target domain to viewing angle or walking direction. We then suggest a remedy to reduce this bias with a novel triplet selection strategy combined with curriculum learning. To this end, we present Gait Orientation-based method for Unsupervised Domain Adaptation (GOUDA). We provide extensive experiments on four widely-used gait datasets, CASIA-B, OU-MVLP, GREW, and Gait3D, and on three backbones, GaitSet, GaitPart, and GaitGL, justifying the view bias and showing the superiority of our proposed method over prior UDA works.

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Norm-guided latent space exploration for text-to-image generation

Text-to-image diffusion models show great potential in synthesizing a large variety of concepts in new compositions and scenarios. However, the latent space of initial seeds is still not well understood and its structure was shown to impact the generation of various concepts. Specifically, simple operations like interpolation and finding the centroid of a set of seeds perform poorly when using standard Euclidean or spherical metrics in the latent space. This paper makes the observation that, in current training procedures, diffusion models observed inputs with a narrow range of norm values. This has strong implications for methods that rely on seed manipulation for image generation, with applications to few-shot and long-tail learning tasks. To address this issue, we propose a novel method for interpolating between two seeds and demonstrate that it defines a new non-Euclidean metric that takes into account a norm-based prior on seeds. We describe a simple yet efficient algorithm for approximating this interpolation procedure and use it to further define centroids in the latent seed space. We show that our new interpolation and centroid techniques significantly enhance the generation of rare concept images. This further leads to state-of-the-art performance on few-shot and long-tail benchmarks, improving prior approaches in terms of generation speed, image quality, and semantic content.

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