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Ran Xu

Publications and source records attributed to Ran Xu.

At least 55 records · Page 3Linked to original sources

Robotic VLA Benefits from Joint Learning with Motion Image Diffusion

Vision-Language-Action (VLA) models have achieved remarkable progress in robotic manipulation by mapping multimodal observations and instructions directly to actions. However, they typically mimic expert trajectories without predictive motion reasoning, which limits their ability to reason about what actions to take. To address this limitation, we propose joint learning with motion image diffusion, a novel strategy that enhances VLA models with motion reasoning capabilities. Our method extends the VLA architecture with a dual-head design: while the action head predicts action chunks as in vanilla VLAs, an additional motion head, implemented as a Diffusion Transformer (DiT), predicts optical-flow-based motion images that capture future dynamics. The two heads are trained jointly, enabling the shared VLM backbone to learn representations that couple robot control with motion knowledge. This joint learning builds temporally coherent and physically grounded representations without modifying the inference pathway of standard VLAs, thereby maintaining test-time latency. Experiments in both simulation and real-world environments demonstrate that joint learning with motion image diffusion improves the success rate of pi-series VLAs to 97.5% on the LIBERO benchmark and 58.0% on the RoboTwin benchmark, yielding a 23% improvement in real-world performance and validating its effectiveness in enhancing the motion reasoning capability of large-scale VLAs.

cs.RO↗

Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs

While recent vision-language models (VLMs) demonstrate strong image understanding, their ability to "think with images", i.e., to reason through multi-step visual interactions, remains limited. We introduce VISTA-Gym, a scalable training environment for incentivizing tool-integrated visual reasoning capabilities in VLMs. VISTA-Gym unifies diverse real-world multimodal reasoning tasks (7 tasks from 13 datasets in total) with a standardized interface for visual tools (e.g., grounding, parsing), executable interaction loops, verifiable feedback signals, and efficient trajectory logging, enabling visual agentic reinforcement learning at scale. While recent VLMs exhibit strong text-only reasoning, both proprietary and open-source models still struggle with tool selection, invocation, and coordination. With VISTA-Gym, we train VISTA-R1 to interleave tool-use with agentic reasoning via multi-turn trajectory sampling and end-to-end reinforcement learning. Extensive experiments across 11 public reasoning-intensive VQA benchmarks show that VISTA-R1-8B outperforms state-of-the-art baselines with similar sizes by 9.51%-18.72%, demonstrating VISTA-Gym as an effective training ground to unlock the tool-integrated reasoning capabilities for VLMs.

cs.AI↗

Engineering.ai: A Platform for Teams of AI Engineers in Computational Design

In modern engineering practice, human engineers collaborate in specialized teams to design complex products, with each expert completing their respective tasks while communicating and exchanging results and data with one another. While this division of expertise is essential for managing multidisciplinary complexity, it demands substantial development time and cost. Recently, we introduced OpenFOAMGPT (1.0, 2.0), which functions as an autonomous AI engineer for computational fluid dynamics, and turbulence.ai, which can conduct end-to-end research in fluid mechanics draft publications and PhD theses. Building upon these foundations, we present Engineering.ai, a platform for teams of AI engineers in computational design. The framework employs a hierarchical multi-agent architecture where a Chief Engineer coordinates specialized agents consisting of Aerodynamics, Structural, Acoustic, and Optimization Engineers, each powered by LLM with domain-specific knowledge. Agent-agent collaboration is achieved through file-mediated communication for data provenance and reproducibility, while a comprehensive memory system maintains project context, execution history, and retrieval-augmented domain knowledge to ensure reliable decision-making across the workflow. The system integrates FreeCAD, Gmsh, OpenFOAM, CalculiX, and BPM acoustic analysis, enabling parallel multidisciplinary simulations while maintaining computational accuracy. The framework is validated through UAV wing optimization. This work demonstrates that agentic-AI-enabled AI engineers has the potential to perform complex engineering tasks autonomously. Remarkably, the automated workflow achieved a 100% success rate across over 400 parametric configurations, with zero mesh generation failures, solver convergence issues, or manual interventions required, validating that the framework is trustworthy.

cs.AI↗

RoboSVG: A Unified Framework for Interactive SVG Generation with Multi-modal Guidance

Scalable Vector Graphics (SVGs) are fundamental to digital design and robot control, encoding not only visual structure but also motion paths in interactive drawings. In this work, we introduce RoboSVG, a unified multimodal framework for generating interactive SVGs guided by textual, visual, and numerical signals. Given an input query, the RoboSVG model first produces multimodal guidance, then synthesizes candidate SVGs through dedicated generation modules, and finally refines them under numerical guidance to yield high-quality outputs. To support this framework, we construct RoboDraw, a large-scale dataset of one million examples, each pairing an SVG generation condition (e.g., text, image, and partial SVG) with its corresponding ground-truth SVG code. RoboDraw dataset enables systematic study of four tasks, including basic generation (Text-to-SVG, Image-to-SVG) and interactive generation (PartialSVG-to-SVG, PartialImage-to-SVG). Extensive experiments demonstrate that RoboSVG achieves superior query compliance and visual fidelity across tasks, establishing a new state of the art in versatile SVG generation. The dataset and source code of this project will be publicly available soon.

cs.CV↗

FeaGPT: an End-to-End agentic-AI for Finite Element Analysis

Large language models (LLMs) are establishing new paradigms for engineering applications by enabling natural language control of complex computational workflows. This paper introduces FeaGPT, the first framework to achieve complete geometry-mesh-simulation workflows through conversational interfaces. Unlike existing tools that automate individual FEA components, FeaGPT implements a fully integrated Geometry-Mesh-Simulation-Analysis (GMSA) pipeline that transforms engineering specifications into validated computational results without manual intervention. The system interprets engineering intent, automatically generates physics-aware adaptive meshes, configures complete FEA simulations with proper boundary condition inference, and performs multi-objective analysis through closed-loop iteration. Experimental validation confirms complete end-to-end automation capability. Industrial turbocharger cases (7-blade compressor and 12-blade turbine at \SI{110000}{rpm}) demonstrate the system successfully transforms natural language specifications into validated CalculiX simulations, producing physically realistic results for rotating machinery analysis. Additional validation through 432 NACA airfoil configurations confirms scalability for parametric design exploration. These results demonstrate that natural language interfaces can effectively democratize access to advanced computational engineering tools while preserving analytical rigor.

cs.SE↗

BLIP3o-NEXT: Next Frontier of Native Image Generation

We present BLIP3o-NEXT, a fully open-source foundation model in the BLIP3 series that advances the next frontier of native image generation. BLIP3o-NEXT unifies text-to-image generation and image editing within a single architecture, demonstrating strong image generation and image editing capabilities. In developing the state-of-the-art native image generation model, we identify four key insights: (1) Most architectural choices yield comparable performance; an architecture can be deemed effective provided it scales efficiently and supports fast inference; (2) The successful application of reinforcement learning can further push the frontier of native image generation; (3) Image editing still remains a challenging task, yet instruction following and the consistency between generated and reference images can be significantly enhanced through post-training and data engine; (4) Data quality and scale continue to be decisive factors that determine the upper bound of model performance. Building upon these insights, BLIP3o-NEXT leverages an Autoregressive + Diffusion architecture in which an autoregressive model first generates discrete image tokens conditioned on multimodal inputs, whose hidden states are then used as conditioning signals for a diffusion model to generate high-fidelity images. This architecture integrates the reasoning strength and instruction following of autoregressive models with the fine-detail rendering ability of diffusion models, achieving a new level of coherence and realism. Extensive evaluations of various text-to-image and image-editing benchmarks show that BLIP3o-NEXT achieves superior performance over existing models.

cs.CV↗

MedAgentGym: A Scalable Agentic Training Environment for Code-Centric Reasoning in Biomedical Data Science

We introduce MedAgentGym, a scalable and interactive training environment designed to enhance coding-based biomedical reasoning capabilities in large language model (LLM) agents. MedAgentGym comprises 72,413 task instances across 129 categories derived from 12 authentic real-world biomedical scenarios. Tasks are encapsulated within executable sandbox environments, each featuring detailed task specifications, interactive feedback mechanisms, verifiable ground truth annotations, and scalable training trajectory generation. Extensive benchmarking of 29 LLMs reveals substantial performance disparities in biomedical data science between commercial and open-source LLMs. Leveraging efficient multi-threaded and multi-turn trajectory sampling in MedAgentGym, Med-Copilot achieves performance gains of +43.02% and +45.28% from offline and online reinforcement learning, respectively, demonstrating MedAgentGym as an effective training ground while establishing itself as a cost-effective, privacy-preserving alternative competitive with proprietary LLMs (gpt-4o). By offering a unified execution environment with a comprehensive benchmark and accessible, extensible training resources, MedAgentGym delivers an integrated platform to develop LLM-based coding assistants for advanced biomedical data science.

cs.CL↗

GTA1: GUI Test-time Scaling Agent

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.

cs.AI↗

WALT: Web Agents that Learn Tools

Web agents promise to automate complex browser tasks, but current methods remain brittle -- relying on step-by-step UI interactions and heavy LLM reasoning that break under dynamic layouts and long horizons. Humans, by contrast, exploit website-provided functionality through high-level operations like search, filter, and sort. We introduce WALT (Web Agents that Learn Tools), a framework that reverse-engineers latent website functionality into reusable invocable tools. Rather than hypothesizing ad-hoc skills, WALT exposes robust implementations of automations already designed into websites -- spanning discovery (search, filter, sort), communication (post, comment, upvote), and content management (create, edit, delete). Tools abstract away low-level execution: instead of reasoning about how to click and type, agents simply call search(query) or create(listing). This shifts the computational burden from fragile step-by-step reasoning to reliable tool invocation. On VisualWebArena and WebArena, WALT achieves higher success with fewer steps and less LLM-dependent reasoning, establishing a robust and generalizable paradigm for browser automation.

cs.CV↗

SCUBA: Salesforce Computer Use Benchmark

We introduce SCUBA, a benchmark designed to evaluate computer-use agents on customer relationship management (CRM) workflows within the Salesforce platform. SCUBA contains 300 task instances derived from real user interviews, spanning three primary personas, platform administrators, sales representatives, and service agents. The tasks test a range of enterprise-critical abilities, including Enterprise Software UI navigation, data manipulation, workflow automation, information retrieval, and troubleshooting. To ensure realism, SCUBA operates in Salesforce sandbox environments with support for parallel execution and fine-grained evaluation metrics to capture milestone progress. We benchmark a diverse set of agents under both zero-shot and demonstration-augmented settings. We observed huge performance gaps in different agent design paradigms and gaps between the open-source model and the closed-source model. In the zero-shot setting, open-source model powered computer-use agents that have strong performance on related benchmarks like OSWorld only have less than 5\% success rate on SCUBA, while methods built on closed-source models can still have up to 39% task success rate. In the demonstration-augmented settings, task success rates can be improved to 50\% while simultaneously reducing time and costs by 13% and 16%, respectively. These findings highlight both the challenges of enterprise tasks automation and the promise of agentic solutions. By offering a realistic benchmark with interpretable evaluation, SCUBA aims to accelerate progress in building reliable computer-use agents for complex business software ecosystems.

cs.AI↗

Retrieval-augmented GUI Agents with Generative Guidelines

GUI agents powered by vision-language models (VLMs) show promise in automating complex digital tasks. However, their effectiveness in real-world applications is often limited by scarce training data and the inherent complexity of these tasks, which frequently require long-tailed knowledge covering rare, unseen scenarios. We propose RAG-GUI , a lightweight VLM that leverages web tutorials at inference time. RAG-GUI is first warm-started via supervised finetuning (SFT) and further refined through self-guided rejection sampling finetuning (RSF). Designed to be model-agnostic, RAG-GUI functions as a generic plug-in that enhances any VLM-based agent. Evaluated across three distinct tasks, it consistently outperforms baseline agents and surpasses other inference baselines by 2.6% to 13.3% across two model sizes, demonstrating strong generalization and practical plug-and-play capabilities in real-world scenarios.

cs.CL↗

AceSearcher: Bootstrapping Reasoning and Search for LLMs via Reinforced Self-Play

Search-augmented LLMs often struggle with complex reasoning tasks due to ineffective multi-hop retrieval and limited reasoning ability. We propose AceSearcher, a cooperative self-play framework that trains a single large language model (LLM) to alternate between two roles: a decomposer that breaks down complex queries and a solver that integrates retrieved contexts for answer generation. AceSearcher couples supervised fine-tuning on a diverse mixture of search, reasoning, and decomposition tasks with reinforcement fine-tuning optimized for final answer accuracy, eliminating the need for intermediate annotations. Extensive experiments on three reasoning-intensive tasks across 10 datasets show that AceSearcher outperforms state-of-the-art baselines, achieving an average exact match improvement of 7.6%. Remarkably, on document-level finance reasoning tasks, AceSearcher-32B matches the performance of the DeepSeek-V3 model using less than 5% of its parameters. Even at smaller scales (1.5B and 8B), AceSearcher often surpasses existing search-augmented LLMs with up to 9x more parameters, highlighting its exceptional efficiency and effectiveness in tackling complex reasoning tasks. Our code will be published at https://github.com/ritaranx/AceSearcher and https://huggingface.co/AceSearcher.

cs.CL↗

CoDA: Coding LM via Diffusion Adaptation

Diffusion language models promise bidirectional context and infilling capabilities that autoregressive coders lack, yet practical systems remain heavyweight. We introduce CoDA, a 1.7B-parameter diffusion coder trained on TPU with a fully open-source training pipeline. CoDA pairs large-scale diffusion pre-training with code-centric mid-training and instruction tuning, enabling confidence-guided sampling that keeps inference latency competitive. On Humaneval, MBPP, and EvalPlus, CoDA-1.7B-Instruct matches or surpasses diffusion models up to 7B parameters. Our release includes model checkpoints, evaluation harnesses, and TPU training pipelines to accelerate research on lightweight diffusion-based coding assistants.

cs.LG↗

GP3: A 3D Geometry-Aware Policy with Multi-View Images for Robotic Manipulation

Effective robotic manipulation relies on a precise understanding of 3D scene geometry, and one of the most straightforward ways to acquire such geometry is through multi-view observations. Motivated by this, we present GP3 -- a 3D geometry-aware robotic manipulation policy that leverages multi-view input. GP3 employs a spatial encoder to infer dense spatial features from RGB observations, which enable the estimation of depth and camera parameters, leading to a compact yet expressive 3D scene representation tailored for manipulation. This representation is fused with language instructions and translated into continuous actions via a lightweight policy head. Comprehensive experiments demonstrate that GP3 consistently outperforms state-of-the-art methods on simulated benchmarks. Furthermore, GP3 transfers effectively to real-world robots without depth sensors or pre-mapped environments, requiring only minimal fine-tuning. These results highlight GP3 as a practical, sensor-agnostic solution for geometry-aware robotic manipulation.

cs.RO↗

xGen-MM (BLIP-3): A Family of Open Large Multimodal Models

This paper introduces BLIP-3, an open framework for developing Large Multimodal Models (LMMs). The framework comprises meticulously curated datasets, a training recipe, model architectures, and a resulting suite of LMMs. We release 4B and 14B models, including both the pre-trained base model and the instruction fine-tuned ones. Our models undergo rigorous evaluation across a range of tasks, including both single and multi-image benchmarks. Our models demonstrate competitive performance among open-source LMMs with similar model sizes. Our resulting LMMs demonstrate competitive performance among open-source LMMs with similar model sizes, with the ability to comprehend interleaved image-text inputs. Our training code, models, and all datasets used in this work, including the three largescale datasets we create and the preprocessed ones, will be open-sourced to better support the research community.

cs.CV↗

Contra4: Evaluating Contrastive Cross-Modal Reasoning in Audio, Video, Image, and 3D

Real-world decision-making often begins with identifying which modality contains the most relevant information for a given query. While recent multimodal models have made impressive progress in processing diverse inputs, it remains unclear whether they can reason contrastively across multiple modalities to select the one that best satisfies a natural language prompt. We argue this capability is foundational, especially in retrieval-augmented and decision-time contexts, where systems must evaluate multiple signals and identify which one conveys the relevant information. To evaluate this skill, we introduce Contra4, a dataset for contrastive cross-modal reasoning across four modalities: image, audio, video, and 3D. Each example presents a natural language question alongside multiple candidate modality instances, and the model must select the one that semantically aligns with the prompt. Contra4 combines human-annotated captions with a mixture-of-models round-trip-consistency filter to ensure high-quality supervision, resulting in 174k training examples and a manually verified test set of 2.3k samples. While task-specific fine-tuning helps improve performance by 56% relative to baseline, state-of-the-art models still achieve only an absolute of 56% accuracy overall and 42% in four-modality settings, underscoring a significant limitation in current multimodal models.

cs.AI↗

HypKG: Hypergraph-based Knowledge Graph Contextualization for Precision Healthcare

Knowledge graphs (KGs) are important products of the semantic web, which are widely used in various application domains. Healthcare is one of such domains where KGs are intensively used, due to the high requirement for knowledge accuracy and interconnected nature of healthcare data. However, KGs storing general factual information often lack the ability to account for important contexts of the knowledge such as the status of specific patients, which are crucial in precision healthcare. Meanwhile, electronic health records (EHRs) provide rich personal data, including various diagnoses and medications, which provide natural contexts for general KGs. In this paper, we propose HypKG, a framework that integrates patient information from EHRs into KGs to generate contextualized knowledge representations for accurate healthcare predictions. Using advanced entity-linking techniques, we connect relevant knowledge from general KGs with patient information from EHRs, and then utilize a hypergraph model to "contextualize" the knowledge with the patient information. Finally, we employ hypergraph transformers guided by downstream prediction tasks to jointly learn proper contextualized representations for both KGs and patients, fully leveraging existing knowledge in KGs and patient contexts in EHRs. In experiments using a large biomedical KG and two real-world EHR datasets, HypKG demonstrates significant improvements in healthcare prediction tasks across multiple evaluation metrics. Additionally, by integrating external contexts, HypKG can learn to adjust the representations of entities and relations in KG, potentially improving the quality and real-world utility of knowledge.

cs.AI↗

RAG in the Wild: On the (In)effectiveness of LLMs with Mixture-of-Knowledge Retrieval Augmentation

Retrieval-augmented generation (RAG) enhances large language models (LLMs) by integrating external knowledge retrieved at inference time. While RAG demonstrates strong performance on benchmarks largely derived from general-domain corpora like Wikipedia, its effectiveness under realistic, diverse retrieval scenarios remains underexplored. We evaluated RAG systems using MassiveDS, a large-scale datastore with mixture of knowledge, and identified critical limitations: retrieval mainly benefits smaller models, rerankers add minimal value, and no single retrieval source consistently excels. Moreover, current LLMs struggle to route queries across heterogeneous knowledge sources. These findings highlight the need for adaptive retrieval strategies before deploying RAG in real-world settings. Our code and data can be found at https://github.com/ritaranx/RAG_in_the_Wild.

cs.CL↗