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Ran Yi

Publications and source records attributed to Ran Yi.

At least 37 records · Page 2Linked to original sources

Advancing Narrative Long Video Generation via Training-Free Identity-Aware Memory

Autoregressive video generation has improved rapidly in visual fidelity and interactivity, but it still suffers from long-term inconsistency and memory degradation. Most existing solutions either compress historical frames using predefined strategies or retrieve keyframes based on coarse implicit attention signals, both of which fail to handle evolving prompts with shifting entity references, leading to identity drift, character duplication, and attribute loss. To address this, we propose IAMFlow, a training-free identity-aware memory framework that explicitly models and tracks persistent entity identities, enabling consistent generation across prompt transitions. Specifically, an LLM extracts entities with visual attributes from each prompt and assigns unique global IDs for identity-aware memory, while a VLM asynchronously verifies and refines attributes from rendered frames, enabling explicit entity tracking in place of implicit similarity-based matching. To keep the proposed framework computationally practical, we design a systematic inference acceleration pipeline, including asynchronous visual verification, adaptive prompt transition, and model quantization, which achieves faster generation than existing baselines. Furthermore, we introduce NarraStream-Bench, a benchmark for narrative streaming video generation that features 324 multi-prompt scripts spanning six dimensions and a three-dimensional evaluation protocol that integrates both traditional metrics and multimodal large language model-based assessments. Extensive experiments show that IAMFlow, despite being training-free, achieves the best overall performance on NarraStream-Bench, outperforming the strongest baseline by 2.56 points, while achieving a 1.39$\times$ speedup over the most efficient baseline in the 60-second multi-prompt setting.

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WirelessAgent: A Unified Agent Design for General Wireless Resource Allocation Problem without Current Channel State Information

This paper investigates the agent design for solving the wireless resource allocation problem without sufficient channel state information (CSI), which cannot be effectively solved via conventional method. In the considered wireless agent design, we provide the general sense-repair-decide-act workflow, which can be used to intelligently solve general wireless resource allocation problem. A multi-objective optimization problem is formulated to adaptively satisfy different user requirements including both spectrum and energy efficiency. This work addresses the challenge of incomplete CSI for multiple optimization objectives. To solve this problem, we use an artificial intelligence (AI) model to predict missing channel data and construct an agent on the Coze platform, allowing the network operators to optimize multiple objectives through natural language conversations. To tackle the resource scheduling under different objectives, we develop adaptive algorithms. Simulation results validate the effectiveness of our proposed design, demonstrating that the proposed AI method reduces the root mean square error by approximately up to 67\% compared to the traditional approach. Moreover, the data-driven scheduling balances system performance compared to conventional baseline approaches.

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Evolution of Video Generative Foundations

The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.

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HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Captures

Recent 3D-aware head generative models based on 3D Gaussian Splatting achieve real-time, photorealistic and view-consistent head synthesis. However, a fundamental limitation persists: the deep entanglement of illumination and intrinsic appearance prevents controllable relighting. Existing disentanglement methods rely on strong assumptions to enable weakly supervised learning, which restricts their capacity for complex illumination. To address this challenge, we introduce HeadLighter, a novel supervised framework that learns a physically plausible decomposition of appearance and illumination in head generative models. Specifically, we design a dual-branch architecture that separately models lighting-invariant head attributes and physically grounded rendering components. A progressive disentanglement training is employed to gradually inject head appearance priors into the generative architecture, supervised by multi-view images captured under controlled light conditions with a light stage setup. We further introduce a distillation strategy to generate high-quality normals for realistic rendering. Experiments demonstrate that our method preserves high-quality generation and real-time rendering, while simultaneously supporting explicit lighting and viewpoint editing. We will publicly release our code and dataset.

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StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generation

We present StdGEN++, a novel and comprehensive system for generating high-fidelity, semantically decomposed 3D characters from diverse inputs. Existing 3D generative methods often produce monolithic meshes that lack the structural flexibility required by industrial pipelines in gaming and animation. Addressing this gap, StdGEN++ is built upon a Dual-branch Semantic-aware Large Reconstruction Model (Dual-Branch S-LRM), which jointly reconstructs geometry, color, and per-component semantics in a feed-forward manner. To achieve production-level fidelity, we introduce a novel semantic surface extraction formalism compatible with hybrid implicit fields. This mechanism is accelerated by a coarse-to-fine proposal scheme, which significantly reduces memory footprint and enables high-resolution mesh generation. Furthermore, we propose a video-diffusion-based texture decomposition module that disentangles appearance into editable layers (e.g., separated iris and skin), resolving semantic confusion in facial regions. Experiments demonstrate that StdGEN++ achieves state-of-the-art performance, significantly outperforming existing methods in geometric accuracy and semantic disentanglement. Crucially, the resulting structural independence unlocks advanced downstream capabilities, including non-destructive editing, physics-compliant animation, and gaze tracking, making it a robust solution for automated character asset production.

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InpaintDPO: Mitigating Spatial Relationship Hallucinations in Foreground-conditioned Inpainting via Diverse Preference Optimization

Foreground-conditioned inpainting, which aims at generating a harmonious background for a given foreground subject based on the text prompt, is an important subfield in controllable image generation. A common challenge in current methods, however, is the occurrence of Spatial Relationship Hallucinations between the foreground subject and the generated background, including inappropriate scale, positional relationships, and viewpoints. Critically, the subjective nature of spatial rationality makes it challenging to quantify, hindering the use of traditional reward-based RLHF methods. To address this issue, we propose InpaintDPO, the first Direct Preference Optimization (DPO) based framework dedicated to spatial rationality in foreground-conditioned inpainting, ensuring plausible spatial relationships between foreground and background elements. To resolve the gradient conflicts in standard DPO caused by identical foreground in win-lose pairs, we propose MaskDPO, which confines preference optimization exclusively to the background to enhance background spatial relationships, while retaining the inpainting loss in the foreground region for robust foreground preservation. To enhance coherence at the foreground-background boundary, we propose Conditional Asymmetric Preference Optimization, which samples pairs with differentiated cropping operations and applies global preference optimization to promote contextual awareness and enhance boundary coherence. Finally, based on the observation that winning samples share a commonality in plausible spatial relationships, we propose Shared Commonality Preference Optimization to enhance the model's understanding of spatial commonality across high-quality winning samples, further promoting shared spatial rationality.

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PoseAnything: Universal Pose-guided Video Generation with Part-aware Temporal Coherence

Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current pose-guided video generation methods are limited to accepting only human poses as input, thus generalizing poorly to pose of other subjects. To address this issue, we propose PoseAnything, the first universal pose-guided video generation framework capable of handling both human and non-human characters, supporting arbitrary skeletal inputs. To enhance consistency preservation during motion, we introduce Part-aware Temporal Coherence Module, which divides the subject into different parts, establishes part correspondences, and computes cross-attention between corresponding parts across frames to achieve fine-grained part-level consistency. Additionally, we propose Subject and Camera Motion Decoupled CFG, a novel guidance strategy that, for the first time, enables independent camera movement control in pose-guided video generation, by separately injecting subject and camera motion control information into the positive and negative anchors of CFG. Furthermore, we present XPose, a high-quality public dataset containing 50,000 non-human pose-video pairs, along with an automated pipeline for annotation and filtering. Extensive experiments demonstrate that Pose-Anything significantly outperforms state-of-the-art methods in both effectiveness and generalization.

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Collaborative Face Experts Fusion in Video Generation: Boosting Identity Consistency Across Large Face Poses

Current video generation models struggle with identity preservation under large face poses, primarily facing two challenges: the difficulty in exploring an effective mechanism to integrate identity features into DiT architectures, and the lack of targeted coverage of large face poses in existing open-source video datasets. To address these, we present two key innovations. First, we propose Collaborative Face Experts Fusion (CoFE), which dynamically fuses complementary signals from three specialized experts within the DiT backbone: an identity expert that captures cross-pose invariant features, a semantic expert that encodes high-level visual context, and a detail expert that preserves pixel-level attributes such as skin texture and color gradients. Second, we introduce a data curation pipeline comprising three key components: Face Constraints to ensure diverse large-pose coverage, Identity Consistency to maintain stable identity across frames, and Speech Disambiguation to align textual captions with actual speaking behavior. This pipeline yields LaFID-180K, a large-scale dataset of pose-annotated video clips designed for identity-preserving video generation. Experimental results on several benchmarks demonstrate that our approach significantly outperforms state-of-the-art methods in face similarity, FID, and CLIP semantic alignment. Project page: https://rain152.github.io/CoFE/.

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SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates

Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have shown promise, they face substantial computational overhead due to multiple denoising steps and separate models for different material properties. We present SuperMat, a single-step framework that achieves high-quality material decomposition with one-step inference. This enables end-to-end training with perceptual and re-render losses while decomposing albedo, metallic, and roughness maps at millisecond-scale speeds. We further extend our framework to 3D objects through a UV refinement network, enabling consistent material estimation across viewpoints while maintaining efficiency. Experiments demonstrate that SuperMat achieves state-of-the-art PBR material decomposition quality while reducing inference time from seconds to milliseconds per image, and completes PBR material estimation for 3D objects in approximately 3 seconds. The project page is at https://hyj542682306.github.io/SuperMat/.

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Harmony: Harmonizing Audio and Video Generation through Cross-Task Synergy

The synthesis of synchronized audio-visual content is a key challenge in generative AI, with open-source models facing challenges in robust audio-video alignment. Our analysis reveals that this issue is rooted in three fundamental challenges of the joint diffusion process: (1) Correspondence Drift, where concurrently evolving noisy latents impede stable learning of alignment; (2) inefficient global attention mechanisms that fail to capture fine-grained temporal cues; and (3) the intra-modal bias of conventional Classifier-Free Guidance (CFG), which enhances conditionality but not cross-modal synchronization. To overcome these challenges, we introduce Harmony, a novel framework that mechanistically enforces audio-visual synchronization. We first propose a Cross-Task Synergy training paradigm to mitigate drift by leveraging strong supervisory signals from audio-driven video and video-driven audio generation tasks. Then, we design a Global-Local Decoupled Interaction Module for efficient and precise temporal-style alignment. Finally, we present a novel Synchronization-Enhanced CFG (SyncCFG) that explicitly isolates and amplifies the alignment signal during inference. Extensive experiments demonstrate that Harmony establishes a new state-of-the-art, significantly outperforming existing methods in both generation fidelity and, critically, in achieving fine-grained audio-visual synchronization.

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InstanceV: Instance-Level Video Generation

Recent advances in text-to-video diffusion models have enabled the generation of high-quality videos conditioned on textual descriptions. However, most existing text-to-video models rely solely on textual conditions, lacking general fine-grained controllability over video generation. To address this challenge, we propose InstanceV, a video generation framework that enables i) instance-level control and ii) global semantic consistency. Specifically, with the aid of proposed Instance-aware Masked Cross-Attention mechanism, InstanceV maximizes the utilization of additional instance-level grounding information to generate correctly attributed instances at designated spatial locations. To improve overall consistency, We introduce the Shared Timestep-Adaptive Prompt Enhancement module, which connects local instances with global semantics in a parameter-efficient manner. Furthermore, we incorporate Spatially-Aware Unconditional Guidance during both training and inference to alleviate the disappearance of small instances. Finally, we propose a new benchmark, named InstanceBench, which combines general video quality metrics with instance-aware metrics for more comprehensive evaluation on instance-level video generation. Extensive experiments demonstrate that InstanceV not only achieves remarkable instance-level controllability in video generation, but also outperforms existing state-of-the-art models in both general quality and instance-aware metrics across qualitative and quantitative evaluations.

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Uncovering and Mitigating Transient Blindness in Multimodal Model Editing

Multimodal Model Editing (MMED) aims to correct erroneous knowledge in multimodal models. Existing evaluation methods, adapted from textual model editing, overstate success by relying on low-similarity or random inputs, obscure overfitting. We propose a comprehensive locality evaluation framework, covering three key dimensions: random-image locality, no-image locality, and consistent-image locality, operationalized through seven distinct data types, enabling a detailed and structured analysis of multimodal edits. We introduce De-VQA, a dynamic evaluation for visual question answering, uncovering a phenomenon we term transient blindness, overfitting to edit-similar text while ignoring visuals. Token analysis shows edits disproportionately affect textual tokens. We propose locality-aware adversarial losses to balance cross-modal representations. Empirical results demonstrate that our approach consistently outperforms existing baselines, reducing transient blindness and improving locality by 17% on average.

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Crucial-Diff: A Unified Diffusion Model for Crucial Image and Annotation Synthesis in Data-scarce Scenarios

The scarcity of data in various scenarios, such as medical, industry and autonomous driving, leads to model overfitting and dataset imbalance, thus hindering effective detection and segmentation performance. Existing studies employ the generative models to synthesize more training samples to mitigate data scarcity. However, these synthetic samples are repetitive or simplistic and fail to provide "crucial information" that targets the downstream model's weaknesses. Additionally, these methods typically require separate training for different objects, leading to computational inefficiencies. To address these issues, we propose Crucial-Diff, a domain-agnostic framework designed to synthesize crucial samples. Our method integrates two key modules. The Scene Agnostic Feature Extractor (SAFE) utilizes a unified feature extractor to capture target information. The Weakness Aware Sample Miner (WASM) generates hard-to-detect samples using feedback from the detection results of downstream model, which is then fused with the output of SAFE module. Together, our Crucial-Diff framework generates diverse, high-quality training data, achieving a pixel-level AP of 83.63% and an F1-MAX of 78.12% on MVTec. On polyp dataset, Crucial-Diff reaches an mIoU of 81.64% and an mDice of 87.69%. Code is publicly available at https://github.com/JJessicaYao/Crucial-diff.

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Identity-Preserving Text-to-Video Generation Guided by Simple yet Effective Spatial-Temporal Decoupled Representations

Identity-preserving text-to-video (IPT2V) generation, which aims to create high-fidelity videos with consistent human identity, has become crucial for downstream applications. However, current end-to-end frameworks suffer a critical spatial-temporal trade-off: optimizing for spatially coherent layouts of key elements (e.g., character identity preservation) often compromises instruction-compliant temporal smoothness, while prioritizing dynamic realism risks disrupting the spatial coherence of visual structures. To tackle this issue, we propose a simple yet effective spatial-temporal decoupled framework that decomposes representations into spatial features for layouts and temporal features for motion dynamics. Specifically, our paper proposes a semantic prompt optimization mechanism and stage-wise decoupled generation paradigm. The former module decouples the prompt into spatial and temporal components. Aligned with the subsequent stage-wise decoupled approach, the spatial prompts guide the text-to-image (T2I) stage to generate coherent spatial features, while the temporal prompts direct the sequential image-to-video (I2V) stage to ensure motion consistency. Experimental results validate that our approach achieves excellent spatiotemporal consistency, demonstrating outstanding performance in identity preservation, text relevance, and video quality. By leveraging this simple yet robust mechanism, our algorithm secures the runner-up position in 2025 ACM MultiMedia Challenge. Our code is available at https://github.com/rain152/IPVG.

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UltraGen: High-Resolution Video Generation with Hierarchical Attention

Recent advances in video generation have made it possible to produce visually compelling videos, with wide-ranging applications in content creation, entertainment, and virtual reality. However, most existing diffusion transformer based video generation models are limited to low-resolution outputs (<=720P) due to the quadratic computational complexity of the attention mechanism with respect to the output width and height. This computational bottleneck makes native high-resolution video generation (1080P/2K/4K) impractical for both training and inference. To address this challenge, we present UltraGen, a novel video generation framework that enables i) efficient and ii) end-to-end native high-resolution video synthesis. Specifically, UltraGen features a hierarchical dual-branch attention architecture based on global-local attention decomposition, which decouples full attention into a local attention branch for high-fidelity regional content and a global attention branch for overall semantic consistency. We further propose a spatially compressed global modeling strategy to efficiently learn global dependencies, and a hierarchical cross-window local attention mechanism to reduce computational costs while enhancing information flow across different local windows. Extensive experiments demonstrate that UltraGen can effectively scale pre-trained low-resolution video models to 1080P and even 4K resolution for the first time, outperforming existing state-of-the-art methods and super-resolution based two-stage pipelines in both qualitative and quantitative evaluations.

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Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images

Industrial 3D face assets creation typically reconstructs topology-consistent face meshes from multi-view images for downstream production. However, high-quality reconstruction usually requires manual processing or specific capture settings. Recently NeRF has shown great advantages in 3D reconstruction, by representing scenes as density and radiance fields and utilizing neural volume rendering for novel view synthesis. Inspired by this, we introduce a novel method which combines explicit mesh with neural volume rendering to optimize geometry of an artist-made template face mesh from multi-view images while keeping the topology unchanged. Our method derives density fields from meshes using distance fields as an intermediary and encodes radiance field in compact tri-planes. To improve convergence, several adaptions tailored for meshes are introduced to the volume rendering. Experiments demonstrate that our method achieves superior reconstruction quality compared to previous approaches, validating the feasibility of integrating mesh and neural volume rendering.

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Towards More Accurate Diffusion Model Acceleration with A Timestep Tuner

A diffusion model, which is formulated to produce an image using thousands of denoising steps, usually suffers from a slow inference speed. Existing acceleration algorithms simplify the sampling by skipping most steps yet exhibit considerable performance degradation. By viewing the generation of diffusion models as a discretized integral process, we argue that the quality drop is partly caused by applying an inaccurate integral direction to a timestep interval. To rectify this issue, we propose a \textbf{timestep tuner} that helps find a more accurate integral direction for a particular interval at the minimum cost. Specifically, at each denoising step, we replace the original parameterization by conditioning the network on a new timestep, enforcing the sampling distribution towards the real one. Extensive experiments show that our plug-in design can be trained efficiently and boost the inference performance of various state-of-the-art acceleration methods, especially when there are few denoising steps. For example, when using 10 denoising steps on LSUN Bedroom dataset, we improve the FID of DDIM from 9.65 to 6.07, simply by adopting our method for a more appropriate set of timesteps. Code is available at \href{https://github.com/THU-LYJ-Lab/time-tuner}{https://github.com/THU-LYJ-Lab/time-tuner}.

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SMaRt: Improving GANs with Score Matching Regularity

Generative adversarial networks (GANs) usually struggle in learning from highly diverse data, whose underlying manifold is complex. In this work, we revisit the mathematical foundations of GANs, and theoretically reveal that the native adversarial loss for GAN training is insufficient to fix the problem of \textit{subsets with positive Lebesgue measure of the generated data manifold lying out of the real data manifold}. Instead, we find that score matching serves as a promising solution to this issue thanks to its capability of persistently pushing the generated data points towards the real data manifold. We thereby propose to improve the optimization of GANs with score matching regularity (SMaRt). Regarding the empirical evidences, we first design a toy example to show that training GANs by the aid of a ground-truth score function can help reproduce the real data distribution more accurately, and then confirm that our approach can consistently boost the synthesis performance of various state-of-the-art GANs on real-world datasets with pre-trained diffusion models acting as the approximate score function. For instance, when training Aurora on the ImageNet $64\times64$ dataset, we manage to improve FID from 8.87 to 7.11, on par with the performance of one-step consistency model. Code is available at \href{https://github.com/thuxmf/SMaRt}{https://github.com/thuxmf/SMaRt}.

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