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Rania Abdelghani

Publications and source records attributed to Rania Abdelghani.

10 recordsLinked to original sources

From Prompting to Epistemic Proactivity: Temporal Trajectories of Student-AI Interaction in Mathematics Learning

GenAI is increasingly used by students as learning companions, yet little is known about how they use these tools in open-ended learning settings, where the goal is not to complete a specific task but to improve understanding and making progress. This study examined Grade-9 students' dialogue with a general-purpose LLM during mathematics practice, in which students prepared a curriculum-aligned skill for a later assessment. We investigated whether students' interactions revealed forms of epistemically proactive AI use: trajectories in which they strategically use and regulate AI to advance their understanding, and whether these trajectories predicted immediate AI-free performance on the same skill. A total of 112 students worked with a web-based LLM tutor on a mathematical-modeling task; 97 completed both AI-free pre- and post-tests. Student turns were coded for self-regulated learning functions, help-seeking content, and mathematical-modeling activity; three dimensions hypothesized to capture epistemically proactive AI use in this task. Descriptively, students' interactions showed little explicit regulation and mostly involved procedural or conceptual questions. Static summaries of AI use, including whole-session prompt functions, request types, modeling stages, and behavioral diversity, did not predict post-test performance after controlling for prior knowledge. In contrast, temporal indicators were informative: students performed better when their interactions shifted from early to late phases toward a more epistemically proactive balance of conceptual or procedural help-seeking and mathematical work, rather than verification, answer-seeking, or validation. These findings suggest that productive AI-supported learning is better understood as a domain-specific trajectory of epistemic proactivity. We discuss implications for AI tutor design and classroom orchestration.

cs.CY

Regulating the AI Tutor: Intentions, Help-Seeking, and Self-Regulated Learning in Adolescent GenAI Use

Generative AI (GenAI) tools are now common learning companions for adolescents, yet how they regulate their use during authentic learning tasks remains poorly understood. Self-regulated learning (SRL) and high-level help-seeking (HS) are commonly proposed as safeguards against passive or shortcut-oriented use, but most empirical studies focus on aggregate learning outcomes rather than these moment-to-moment processes during AI-supported learning. This work-in-progress examines open-ended conversational data from 98 Grade-9 students across three German Gymnasium schools, who used a web-based Mistral-Large tutor to prepare a curriculum-aligned mathematics skill before an exam. Alongside chat logs (1,616 turns; 808 student turns), we collected pre-post domain knowledge, pre-chat learning needs, and self-reported cognitive load. We propose a turn-level codebook combining theory-driven SRL and HS constructs with two LLM-specific inductive codes (agency over the AI; epistemic vigilance), and report preliminary AI-coded results. Although students overwhelmingly selected scaffolded support before the chat, their interactions were dominated by instrumental requests with almost no explicit monitoring or evaluation. Post-test performance was significantly lower than pre-test, and higher extraneous cognitive load predicted lower post-test scores after controlling for prior knowledge. We discuss how these patterns can support hybrid human-AI analysis of interaction patterns and inform scaffolds for more agentic and epistemically proactive GenAI use.

cs.CY

Curiosity and Metacognition: Towards a Unified Framework for Learning and Education in the Age of AI

This chapter examines the relationship between curiosity and metacognition as critical drivers of autonomous and self-regulated learning. We synthesize recent research to propose a unified framework integrating behavioral, computational, and psychoeducational dimensions, arguing that curiosity, i.e. the intrinsic drive to acquire new knowledge, relies fundamentally on metacognitive monitoring and control. From an educational perspective, we evaluate interventions designed to enhance curiosity in classroom settings. While promising, our review indicates that these interventions yield mixed results, often proving differentially effective for struggling learners, thereby underscoring the necessity for approaches tailored to individual profiles. Finally, we address the paradigm shift introduced by Generative AI. While Large Language Models (LLMs) offer unprecedented scalability for personalized inquiry, we argue that their default interaction modes pose significant risks to the dynamics of curiosity-driven learning. To mitigate these challenges, we review strategies to transform AI from a potential cognitive shortcut into a powerful partner for sustained epistemic development.

cs.CY

The Illusion of Understanding: How Middle-Schoolers Fail to Regulate Inquiry with ChatGPT in a Science Task

Generative AI (GenAI) tools allow for effortless task completion, potentially fostering cognitive and metacognitive laziness in students. While surveys indicate widespread GenAI use among students as young as 11, their interactions strategies remain under-explored. A critical indicator of these interactions' quality is the ability to lead Question-Asking (QA) cycles: initiating goal-oriented inquiries, critically evaluating AI responses, and regulating subsequent strategies. While these behaviors predict robust learning in traditional settings, their role in AI-mediated environments remains unclear. Addressing this gap, this study investigates middle school students' (N=63, aged 14--15) capacity to adopt these behaviors with GenAI during science investigation tasks. We analyzed their proficiency in distinguishing efficient goal-oriented prompt from inefficient ones, their critical evaluation of AI responses, and their ability to generate follow-up questions to regulate learning in alignment with their informational needs. Findings reveal a pattern of over-reliance: students struggled to discriminate between prompt types, failed to detect vague AI explanations, and frequently terminated inquiry prematurely, without follow-up. Consequently, task performance remained moderate despite unrestricted AI access and high self-reported prior knowledge. Notably, positive AI attitudes were negatively associated with interaction quality, suggesting a disconnect between perceived and actual competence, whereas higher metacognitive skills predicted superior sensitivity to prompt quality. These results underscore the necessity for AI literacy interventions that move beyond technical understanding to explicitly train metacognitive regulation strategies, required for meaningful and sustainable QA-based learning with GenAI.

cs.CY

Interactive environments for training children's curiosity through the practice of metacognitive skills: a pilot study

Curiosity-driven learning has shown significant positive effects on students' learning experiences and outcomes. But despite this importance, reports show that children lack this skill, especially in formal educational settings. To address this challenge, we propose an 8-session workshop that aims to enhance children's curiosity through training a set of specific metacognitive skills we hypothesize are involved in its process. Our workshop contains animated videos presenting declarative knowledge about curiosity and the said metacognitive skills as well as practice sessions to apply these skills during a reading-comprehension task, using a web platform designed for this study (e.g. expressing uncertainty, formulating questions, etc). We conduct a pilot study with 15 primary school students, aged between 8 and 10. Our first results show a positive impact on children's metacognitive efficiency and their ability to express their curiosity through question-asking behaviors.

cs.CY

Generative AI in the Classroom: Can Students Remain Active Learners?

Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active engagement and help them have more control over their learning. But at the same time, other GAI properties such as the lack of uncertainty signalling even in cases of failure (particularly with Large Language Models (LLMs)) could lead to opposite effects, e.g. over-estimation of one's own competencies, passiveness, loss of curious and critical-thinking sense, etc. These negative effects are due in particular to the lack of a pedagogical stance in these models' behaviors. Indeed, as opposed to standard pedagogical activities, GAI systems are often designed to answers users' inquiries easily and conveniently, without asking them to make an effort, and without focusing on their learning process and/or outcomes. This article starts by outlining some of these opportunities and challenges surrounding the use of GAI in education, with a focus on the effects on students' active learning strategies and related metacognitive skills. Then, we present a framework for introducing pedagogical transparency in GAI-based educational applications. This framework presents 1) training methods to include pedagogical principles in the models, 2) methods to ensure controlled and pedagogically-relevant interactions when designing activities with GAI and 3) educational methods enabling students to acquire the relevant skills to properly benefit from the use of GAI in their learning activities (meta-cognitive skills, GAI litteracy).

cs.CY

GPT-3-driven pedagogical agents for training children's curious question-asking skills

In order to train children's ability to ask curiosity-driven questions, previous research has explored designing specific exercises relying on providing semantic and linguistic cues to help formulate such questions. But despite showing pedagogical efficiency, this method is still limited as it relies on generating the said cues by hand, which can be a very costly process. In this context, we propose to leverage advances in the natural language processing field (NLP) and investigate the efficiency of using a large language model (LLM) for automating the production of the pedagogical content of a curious question-asking (QA) training. We study generating the said content using the "prompt-based" method that consists of explaining the task to the LLM in natural text. We evaluate the output using human experts annotations and comparisons with hand-generated content. Results suggested indeed the relevance and usefulness of this content. We also conduct a field study in primary school (75 children aged 9-10), where we evaluate children's QA performance when having this training. We compare 3 types of content : 1) hand-generated content that proposes "closed" cues leading to predefined questions; 2) GPT-3-generated content that proposes the same type of cues; 3) GPT-3-generated content that proposes "open" cues leading to several possible questions. We see a similar QA performance between the two "closed" trainings (showing the scalability of the approach using GPT-3), and a better one for participants with the "open" training. These results suggest the efficiency of using LLMs to support children in generating more curious questions, using a natural language prompting approach that affords usability by teachers and other users not specialists of AI techniques. Furthermore, results also show that open-ended content may be more suitable for training curious question-asking skills.

cs.CL

Supporting Qualitative Analysis with Large Language Models: Combining Codebook with GPT-3 for Deductive Coding

Qualitative analysis of textual contents unpacks rich and valuable information by assigning labels to the data. However, this process is often labor-intensive, particularly when working with large datasets. While recent AI-based tools demonstrate utility, researchers may not have readily available AI resources and expertise, let alone be challenged by the limited generalizability of those task-specific models. In this study, we explored the use of large language models (LLMs) in supporting deductive coding, a major category of qualitative analysis where researchers use pre-determined codebooks to label the data into a fixed set of codes. Instead of training task-specific models, a pre-trained LLM could be used directly for various tasks without fine-tuning through prompt learning. Using a curiosity-driven questions coding task as a case study, we found, by combining GPT-3 with expert-drafted codebooks, our proposed approach achieved fair to substantial agreements with expert-coded results. We lay out challenges and opportunities in using LLMs to support qualitative coding and beyond.

cs.CL

Selecting Better Samples from Pre-trained LLMs: A Case Study on Question Generation

Large Language Models (LLMs) have in recent years demonstrated impressive prowess in natural language generation. A common practice to improve generation diversity is to sample multiple outputs from the model. However, there lacks a simple and robust way of selecting the best output from these stochastic samples. As a case study framed in the context of question generation, we propose two prompt-based approaches to selecting high-quality questions from a set of LLM-generated candidates. Our method works under the constraints of 1) a black-box (non-modifiable) question generation model and 2) lack of access to human-annotated references -- both of which are realistic limitations for real-world deployment of LLMs. With automatic as well as human evaluations, we empirically demonstrate that our approach can effectively select questions of higher qualities than greedy generation.

cs.CL

Conversational agents for fostering curiosity-driven learning in children

Curiosity is an important factor that favors independent and individualized learning in children. Research suggests that it is also a competence that can be fostered by training specific metacognitive skills and information-searching behaviors. In this light, we develop a conversational agent that helps children generate curiosity-driven questions, and encourages their use to lead autonomous explorations and gain new knowledge. The study was conducted with 51 primary school students who interacted with either a neutral agent or an incentive agent that helped curiosity-driven questioning by offering specific semantic cues. Results showed a significant increase in the number and the quality of the questions generated with the incentive agent. This interaction also resulted in longer explorations and stronger learning progress. Together, our results suggest that the more our agent is able to train children's curiosity-related metacognitive skills, the better they can maintain their information-searching behaviors and the more new knowledge they are likely to acquire.

cs.HC