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Ranko Lazic

Publications and source records attributed to Ranko Lazic.

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Mildly Overparameterized ReLU Networks on Orthogonal Data: Incremental Learning and Implicit Bias

The successful training of neural networks hinges on the use of first order optimization methods, yet the theoretical characterization of these methods remains incomplete. This is especially true in settings with mild overparameterization. In this work, we study the gradient flow dynamics of two-layer ReLU networks from small initialization with orthogonal training data. We prove the limiting flow converges to a saddle-to-saddle jump process as the initialization scale tends to zero, revealing an incremental learning phenomenon in which a new neuron activates at each saddle. This analysis recovers the known result of Dana et al. (2025, arXiv:2502.16977) that the network interpolates the training data with high probability as soon as $m \gtrsim \log(n)$, where $m$ is the network width and $n$ is the number of training samples. This incremental process characterization also allows us to derive a novel implicit bias result: the learned interpolator has a squared $\ell_2$-norm scaling as $\sqrt{n}$, which is within a constant factor of the minimal $\ell_2$-norm interpolator. More broadly, our work provides the first rigorous proof of an incremental learning process for ReLU networks, whilst suggesting mildly overparameterized networks can converge to interpolating solutions whose complexity is of the same order as that of the optimal interpolator.

cs.LG

Favorability of Loss Landscape with Weight Decay Requires Both Large Overparametrization and Initialization

The optimization of neural networks under weight decay remains poorly understood from a theoretical standpoint. While weight decay is standard practice in modern training procedures, most theoretical analyses focus on unregularized settings. In this work, we investigate the loss landscape of the $\ell_2$-regularized training loss for two-layer ReLU networks. We show that the landscape becomes benign -- i.e., free of spurious local minima -- under large overparametrization, specifically when the network width $m$ satisfies $m \gtrsim \min(n^d, 2^n)$, where $n$ is the number of data points and $d$ the input dimension. More precisely in this regime, almost all constant activation regions contain a global minimum and no spurious local minima. We further show that this level of overparametrization is not only sufficient but also necessary via the example of orthogonal data. Finally, we demonstrate that such loss landscape results primarily hold relevance in the large initialization regime. In contrast, for small initializations -- corresponding to the feature learning regime -- optimization can still converge to spurious local minima, despite the global benignity of the landscape.

cs.LG

Learning a Neuron by a Shallow ReLU Network: Dynamics and Implicit Bias for Correlated Inputs

We prove that, for the fundamental regression task of learning a single neuron, training a one-hidden layer ReLU network of any width by gradient flow from a small initialisation converges to zero loss and is implicitly biased to minimise the rank of network parameters. By assuming that the training points are correlated with the teacher neuron, we complement previous work that considered orthogonal datasets. Our results are based on a detailed non-asymptotic analysis of the dynamics of each hidden neuron throughout the training. We also show and characterise a surprising distinction in this setting between interpolator networks of minimal rank and those of minimal Euclidean norm. Finally we perform a range of numerical experiments, which corroborate our theoretical findings.

cs.LG

Adversarial Reprogramming Revisited

Adversarial reprogramming, introduced by Elsayed, Goodfellow, and Sohl-Dickstein, seeks to repurpose a neural network to perform a different task, by manipulating its input without modifying its weights. We prove that two-layer ReLU neural networks with random weights can be adversarially reprogrammed to achieve arbitrarily high accuracy on Bernoulli data models over hypercube vertices, provided the network width is no greater than its input dimension. We also substantially strengthen a recent result of Phuong and Lampert on directional convergence of gradient flow, and obtain as a corollary that training two-layer ReLU neural networks on orthogonally separable datasets can cause their adversarial reprogramming to fail. We support these theoretical results by experiments that demonstrate that, as long as batch normalisation layers are suitably initialised, even untrained networks with random weights are susceptible to adversarial reprogramming. This is in contrast to observations in several recent works that suggested that adversarial reprogramming is not possible for untrained networks to any degree of reliability.

cs.LG

Human-like Relational Models for Activity Recognition in Video

Video activity recognition by deep neural networks is impressive for many classes. However, it falls short of human performance, especially for challenging to discriminate activities. Humans differentiate these complex activities by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object entering the aperture of a container. Deep neural networks can struggle to learn such critical relationships effectively. Therefore we propose a more human-like approach to activity recognition, which interprets a video in sequential temporal phases and extracts specific relationships among objects and hands in those phases. Random forest classifiers are learnt from these extracted relationships. We apply the method to a challenging subset of the something-something dataset and achieve a more robust performance against neural network baselines on challenging activities.

cs.CV

The Reachability Problem for Petri Nets is Not Elementary

Petri nets, also known as vector addition systems, are a long established model of concurrency with extensive applications in modelling and analysis of hardware, software and database systems, as well as chemical, biological and business processes. The central algorithmic problem for Petri nets is reachability: whether from the given initial configuration there exists a sequence of valid execution steps that reaches the given final configuration. The complexity of the problem has remained unsettled since the 1960s, and it is one of the most prominent open questions in the theory of verification. Decidability was proved by Mayr in his seminal STOC 1981 work, and the currently best published upper bound is non-primitive recursive Ackermannian of Leroux and Schmitz from LICS 2019. We establish a non-elementary lower bound, i.e. that the reachability problem needs a tower of exponentials of time and space. Until this work, the best lower bound has been exponential space, due to Lipton in 1976. The new lower bound is a major breakthrough for several reasons. Firstly, it shows that the reachability problem is much harder than the coverability (i.e., state reachability) problem, which is also ubiquitous but has been known to be complete for exponential space since the late 1970s. Secondly, it implies that a plethora of problems from formal languages, logic, concurrent systems, process calculi and other areas, that are known to admit reductions from the Petri nets reachability problem, are also not elementary. Thirdly, it makes obsolete the currently best lower bounds for the reachability problems for two key extensions of Petri nets: with branching and with a pushdown stack.

cs.FL

A pseudo-quasi-polynomial algorithm for solving mean-payoff parity games

In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other player is to either foil the parity objective or to maximize the mean payoff. Our main technical result is a pseudo-quasi-polynomial algorithm for solving mean-payoff parity games. All algorithms for the problem that have been developed for over a decade have a pseudo-polynomial and an exponential factors in their running times; in the running time of our algorithm the latter is replaced with a quasi-polynomial one. By the results of Chatterjee and Doyen (2012) and of Schewe, Weinert, and Zimmermann (2018), our main technical result implies that there are pseudo-quasi-polynomial algorithms for solving parity energy games and for solving parity games with weights. Our main conceptual contributions are the definitions of strategy decompositions for both players, and a notion of progress measures for mean-payoff parity games that generalizes both parity and energy progress measures. The former provides normal forms for and succinct representations of winning strategies, and the latter enables the application to mean-payoff parity games of the order-theoretic machinery that underpins a recent quasi-polynomial algorithm for solving parity games.

cs.GT

Succinct progress measures for solving parity games

The recent breakthrough paper by Calude et al. has given the first algorithm for solving parity games in quasi-polynomial time, where previously the best algorithms were mildly subexponential. We devise an alternative quasi-polynomial time algorithm based on progress measures, which allows us to reduce the space required from quasi-polynomial to nearly linear. Our key technical tools are a novel concept of ordered tree coding, and a succinct tree coding result that we prove using bounded adaptive multi-counters, both of which are interesting in their own right.

cs.DS

The reachability problem for vector addition systems with a stack is not elementary

By adapting the iterative yardstick construction of Stockmeyer, we show that the reachability problem for vector addition systems with a stack does not have elementary complexity. As a corollary, the same lower bound holds for the satisfiability problem for a two-variable first-order logic on trees in which unbounded data may label only leaf nodes. Whether the two problems are decidable remains an open question.

cs.FL

Alternating Automata on Data Trees and XPath Satisfiability

A data tree is an unranked ordered tree whose every node is labelled by a letter from a finite alphabet and an element ("datum") from an infinite set, where the latter can only be compared for equality. The article considers alternating automata on data trees that can move downward and rightward, and have one register for storing data. The main results are that nonemptiness over finite data trees is decidable but not primitive recursive, and that nonemptiness of safety automata is decidable but not elementary. The proofs use nondeterministic tree automata with faulty counters. Allowing upward moves, leftward moves, or two registers, each causes undecidability. As corollaries, decidability is obtained for two data-sensitive fragments of the XPath query language.

cs.LO

Safety alternating automata on data words

A data word is a sequence of pairs of a letter from a finite alphabet and an element from an infinite set, where the latter can only be compared for equality. Safety one-way alternating automata with one register on infinite data words are considered, their nonemptiness is shown EXPSPACE-complete, and their inclusion decidable but not primitive recursive. The same complexity bounds are obtained for satisfiability and refinement, respectively, for the safety fragment of linear temporal logic with freeze quantification. Dropping the safety restriction, adding past temporal operators, or adding one more register, each causes undecidability.

cs.LO

Model checking memoryful linear-time logics over one-counter automata

We study complexity of the model-checking problems for LTL with registers (also known as freeze LTL) and for first-order logic with data equality tests over one-counter automata. We consider several classes of one-counter automata (mainly deterministic vs. nondeterministic) and several logical fragments (restriction on the number of registers or variables and on the use of propositional variables for control locations). The logics have the ability to store a counter value and to test it later against the current counter value. We show that model checking over deterministic one-counter automata is PSPACE-complete with infinite and finite accepting runs. By constrast, we prove that model checking freeze LTL in which the until operator is restricted to the eventually operator over nondeterministic one-counter automata is undecidable even if only one register is used and with no propositional variable. As a corollary of our proof, this also holds for first-order logic with data equality tests restricted to two variables. This makes a difference with the facts that several verification problems for one-counter automata are known to be decidable with relatively low complexity, and that finitary satisfiability for the two logics are decidable. Our results pave the way for model-checking memoryful (linear-time) logics over other classes of operational models, such as reversal-bounded counter machines.

cs.LO

LTL with the Freeze Quantifier and Register Automata

A data word is a sequence of pairs of a letter from a finite alphabet and an element from an infinite set, where the latter can only be compared for equality. To reason about data words, linear temporal logic is extended by the freeze quantifier, which stores the element at the current word position into a register, for equality comparisons deeper in the formula. By translations from the logic to alternating automata with registers and then to faulty counter automata whose counters may erroneously increase at any time, and from faulty and error-free counter automata to the logic, we obtain a complete complexity table for logical fragments defined by varying the set of temporal operators and the number of registers. In particular, the logic with future-time operators and 1 register is decidable but not primitive recursive over finite data words. Adding past-time operators or 1 more register, or switching to infinite data words, cause undecidability.

cs.LO

On the freeze quantifier in Constraint LTL: decidability and complexity

Constraint LTL, a generalisation of LTL over Presburger constraints, is often used as a formal language to specify the behavior of operational models with constraints. The freeze quantifier can be part of the language, as in some real-time logics, but this variable-binding mechanism is quite general and ubiquitous in many logical languages (first-order temporal logics, hybrid logics, logics for sequence diagrams, navigation logics, logics with lambda-abstraction etc.). We show that Constraint LTL over the simple domain (N,=) augmented with the freeze quantifier is undecidable which is a surprising result in view of the poor language for constraints (only equality tests). Many versions of freeze-free Constraint LTL are decidable over domains with qualitative predicates and our undecidability result actually establishes Sigma_1^1-completeness. On the positive side, we provide complexity results when the domain is finite (EXPSPACE-completeness) or when the formulae are flat in a sense introduced in the paper. Our undecidability results are sharp (i.e. with restrictions on the number of variables) and all our complexity characterisations ensure completeness with respect to some complexity class (mainly PSPACE and EXPSPACE).

cs.LO