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Rankun Li

Publications and source records attributed to Rankun Li.

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SRL: Combining SLIP Model and Reinforcement Learning for Agile Robotic Jumping

Robotic jumping is pivotal in applications such as search and rescue and logistics, where crossing obstacles and enhancing mobility efficiency are critical. The Spring-Loaded Inverted Pendulum (SLIP) model leverages simplified spring-mass dynamics that naturally encode biologically plausible hopping motions, yet its performance degrades on irregular terrain due to idealized assumptions regarding contact and joint dynamics. Meanwhile, Reinforcement Learning (RL) can adapt to diverse and complex environments but often requires extensive data from unguided exploration. The complementary strengths of SLIP's physically grounded baseline and RL's adaptive capabilities motivate a hybrid framework that overcomes these individual limitations. We therefore propose Spring-loaded Reinforcement Learning (SRL), which integrates SLIP-based feedforward control signals with RL-driven real-time feedback, enabling continuous optimization of robotic jumping. Experimental results demonstrate that SRL can achieve more stable jumps with much less training time than the baseline method, maintaining an average position tracking error below 0.1 m and velocity tracking errors within +/-3% of the target values. Through bipedal and quadrupedal simulations of ground and stair jumping, as well as sim-to-sim and sim-to-real validations, SRL exhibits robust adaptability to various task requirements and environmental complexities, underscoring its potential for real-world deployment.

cs.RO

CTBC: Contact-Triggered Blind Climbing for Wheeled Bipedal Robots with Instruction Learning and Reinforcement Learning

In recent years, wheeled bipedal robots have garnered significant attention due to their exceptional mobility on flat terrain. However, while stair climbing has been achieved in prior studies, these existing methods often suffer from a severe lack of versatility, making them difficult to adapt to varying hardware specifications or diverse complex terrains. To overcome these limitations, we propose a generalized Contact-Triggered Blind Climbing (CTBC) framework. Upon detecting wheel-obstacle contact, the framework triggers a leg-lifting motion integrated with a strongly-guided feedforward trajectory. This allows the robot to rapidly acquire agile climbing skills, significantly enhancing its capability to traverse unstructured environments. Distinct from previous approaches, CTBC demonstrates superior robustness and adaptability, having been validated across multiple wheeled bipedal platforms with different wheel radii and tire materials. Real-world experiments demonstrate that, relying solely on proprioceptive feedback, the proposed framework enables robots to achieve reliable and continuous climbing over obstacles well beyond their wheel radius.

cs.RO

Unity RL Playground: A Versatile Reinforcement Learning Framework for Mobile Robots

This paper introduces Unity RL Playground, an open-source reinforcement learning framework built on top of Unity ML-Agents. Unity RL Playground automates the process of training mobile robots to perform various locomotion tasks such as walking, running, and jumping in simulation, with the potential for seamless transfer to real hardware. Key features include one-click training for imported robot models, universal compatibility with diverse robot configurations, multi-mode motion learning capabilities, and extreme performance testing to aid in robot design optimization and morphological evolution. The attached video can be found at https://linqi-ye.github.io/video/iros25.mp4 and the code is coming soon.

cs.RO

MBC: Multi-Brain Collaborative Control for Quadruped Robots

In the field of locomotion task of quadruped robots, Blind Policy and Perceptive Policy each have their own advantages and limitations. The Blind Policy relies on preset sensor information and algorithms, suitable for known and structured environments, but it lacks adaptability in complex or unknown environments. The Perceptive Policy uses visual sensors to obtain detailed environmental information, allowing it to adapt to complex terrains, but its effectiveness is limited under occluded conditions, especially when perception fails. Unlike the Blind Policy, the Perceptive Policy is not as robust under these conditions. To address these challenges, we propose a MBC:Multi-Brain collaborative system that incorporates the concepts of Multi-Agent Reinforcement Learning and introduces collaboration between the Blind Policy and the Perceptive Policy. By applying this multi-policy collaborative model to a quadruped robot, the robot can maintain stable locomotion even when the perceptual system is impaired or observational data is incomplete. Our simulations and real-world experiments demonstrate that this system significantly improves the robot's passability and robustness against perception failures in complex environments, validating the effectiveness of multi-policy collaboration in enhancing robotic motion performance.

cs.RO