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Rann Smorodinsky

Publications and source records attributed to Rann Smorodinsky.

At least 19 recordsLinked to original sources

Robustness of Persuasion to Receiver Preferences

We study the robustness of Bayesian persuasion to (Knightian) uncertainty about the receiver's preferences. We consider two properties: continuity, in which only the modeler lacks precise knowledge while the model's predictions are nonetheless accurate; and robustness, in which the sender also lacks precise knowledge, but where the outcome is insensitive to this ignorance. For the latter, we model the sender's behavior as either maximizing worst-case utility or minimizing the regret. We show that the notions are equivalent. In addition, they are equivalent to robustness to tie-breaking. Finally, we show that robustness holds generically.

econ.TH

Efficiency in Games with Incomplete Information

We study games with incomplete information and characterize when a feasible outcome is Pareto efficient. Outcomes with excessive randomization are inefficient: generically, the total number of action profiles across states must be strictly less than the sum of the number of players and the number of states. We consider three applications. A cheap talk outcome is efficient only if pure; with state-independent sender payoffs, it is efficient if and only if the sender's most preferred action is induced with certainty. In natural settings, Bayesian persuasion outcomes are inefficient across many priors. Finally, ranking-based allocation mechanisms are inefficient under mild conditions.

econ.TH

Informationally Robust Cheap-Talk

We study the robustness of cheap-talk equilibria to infinitesimal private information of the receiver in a model with a binary state-space and state-independent sender-preferences. We show that the sender-optimal equilibrium is robust if and only if this equilibrium either reveals no information to the receiver or fully reveals one of the states with positive probability. We then characterize the actions that can be played with positive probability in any robust equilibrium. Finally, we fully characterize the optimal sender-utility under binary receiver's private information, and provide bounds for the optimal sender-utility under general private information.

econ.TH

Data Curation from Privacy-Aware Agents

A data curator would like to collect data from privacy-aware agents. The collected data will be used for the benefit of all agents. Can the curator incentivize the agents to share their data truthfully? Can he guarantee that truthful sharing will be the unique equilibrium? Can he provide some stability guarantees on such equilibrium? We study necessary and sufficient conditions for these questions to be answered positively and complement these results with corresponding data collection protocols for the curator. Our results account for a broad interpretation of the notion of privacy awareness.

cs.GT

Algorithms for Persuasion with Limited Communication

The Bayesian persuasion paradigm of strategic communication models interaction between a privately-informed agent, called the sender, and an ignorant but rational agent, called the receiver. The goal is typically to design a (near-)optimal communication (or signaling) scheme for the sender. It enables the sender to disclose information to the receiver in a way as to incentivize her to take an action that is preferred by the sender. Finding the optimal signaling scheme is known to be computationally difficult in general. This hardness is further exacerbated when there is also a constraint on the size of the message space, leading to NP-hardness of approximating the optimal sender utility within any constant factor. In this paper, we show that in several natural and prominent cases the optimization problem is tractable even when the message space is limited. In particular, we study signaling under a symmetry or an independence assumption on the distribution of utility values for the actions. For symmetric distributions, we provide a novel characterization of the optimal signaling scheme. It results in a polynomial-time algorithm to compute an optimal scheme for many compactly represented symmetric distributions. In the independent case, we design a constant-factor approximation algorithm, which stands in marked contrast to the hardness of approximation in the general case.

cs.GT

On social networks that support learning

It is well understood that the structure of a social network is critical to whether or not agents can aggregate information correctly. In this paper, we study social networks that support information aggregation when rational agents act sequentially and irrevocably. Whether or not information is aggregated depends, inter alia, on the order in which agents decide. Thus, to decouple the order and the topology, our model studies a random arrival order. Unlike the case of a fixed arrival order, in our model, the decision of an agent is unlikely to be affected by those who are far from him in the network. This observation allows us to identify a local learning requirement, a natural condition on the agent's neighborhood that guarantees that this agent makes the correct decision (with high probability) no matter how well other agents perform. Roughly speaking, the agent should belong to a multitude of mutually exclusive social circles. We illustrate the power of the local learning requirement by constructing a family of social networks that guarantee information aggregation despite that no agent is a social hub (in other words, there are no opinion leaders). Although the common wisdom of the social learning literature suggests that information aggregation is very fragile, another application of the local learning requirement demonstrates the existence of networks where learning prevails even if a substantial fraction of the agents are not involved in the learning process. On a technical level, the networks we construct rely on the theory of expander graphs, i.e., highly connected sparse graphs with a wide range of applications from pure mathematics to error-correcting codes.

econ.TH

Reaping the Informational Surplus in Bayesian Persuasion

The Bayesian persuasion model studies communication between an informed sender and a receiver with a payoff-relevant action, emphasizing the ability of a sender to extract maximal surplus from his informational advantage. In this paper we study a setting with multiple senders, but in which the receiver interacts with only one sender of his choice: senders commit to signals and the receiver then chooses, at the interim stage, with which sender to interact. Our main result is that whenever senders are even slightly uncertain about each other's preferences, the receiver receives all the informational surplus in all equilibria of this game.

cs.GT

The Secretary Recommendation Problem

In this paper we revisit the basic variant of the classical secretary problem. We propose a new approach in which we separate between an agent that evaluates the secretary performance and one that has to make the hiring decision. The evaluating agent (the sender) signals the quality of the candidate to the hiring agent (the receiver) who must make a decision. Whenever the two agents' interests are not fully aligned, this induces an information transmission (signaling) challenge for the sender. We study the sender's optimization problem subject to persuasiveness constraints of the receiver for several variants of the problem. Our results quantify the loss in performance for the sender due to online arrival. We provide optimal and near-optimal persuasive mechanisms that recover at least a constant fraction of a natural utility benchmark for the sender. The separation of evaluation and decision making can have a substantial impact on the approximation results. While in some scenarios, techniques and results closely mirror the conditions in the standard secretary problem, we also explore conditions that lead to very different characteristics.

cs.GT

A Cardinal Comparison of Experts

In various situations, decision makers face experts that may provide conflicting advice. This advice may be in the form of probabilistic forecasts over critical future events. We consider a setting where the two forecasters provide their advice repeatedly and ask whether the decision maker can learn to compare and rank the two forecasters based on past performance. We take an axiomatic approach and propose three natural axioms that a comparison test should comply with. We propose a test that complies with our axioms. Perhaps, not surprisingly, this test is closely related to the likelihood ratio of the two forecasts over the realized sequence of events. More surprisingly, this test is essentially unique. Furthermore, using results on the rate of convergence of supermartingales, we show that whenever the two experts\textquoteright{} advice are sufficiently distinct, the proposed test will detect the informed expert in any desired degree of precision in some fixed finite time.

econ.TH

Multi-Issue Social Learning

We consider social learning where agents can only observe part of the population (modeled as neighbors on an undirected graph), face many decision problems, and arrival order of the agents is unknown. The central question we pose is whether there is a natural observability graph that prevents the information cascade phenomenon. We introduce the `celebrities graph' and prove that indeed it allows for proper information aggregation in large populations even when the order at which agents decide is random and even when different issues are decided in different orders.

cs.GT

On Comparison Of Experts

A policy maker faces a sequence of unknown outcomes. At each stage two (self-proclaimed) experts provide probabilistic forecasts on the outcome in the next stage. A comparison test is a protocol for the policy maker to (eventually) decide which of the two experts is better informed. The protocol takes as input the sequence of pairs of forecasts and actual realizations and (weakly) ranks the two experts. We propose two natural properties that such a comparison test must adhere to and show that these essentially uniquely determine the comparison test. This test is a function of the derivative of the induced pair of measures at the realization.

stat.ME

The Implications of Pricing on Social Learning

We study the implications of endogenous pricing for learning and welfare in the classic herding model . When prices are determined exogenously, it is known that learning occurs if and only if signals are unbounded. By contrast, we show that learning can occur when signals are bounded as long as non-conformism among consumers is scarce. More formally, learning happens if and only if signals exhibit the vanishing likelihood property introduced bellow. We discuss the implications of our results for potential market failure in the context of Schumpeterian growth with uncertainty over the value of innovations.

econ.TH

Recommendation Systems and Self Motivated Users

Modern recommendation systems rely on the wisdom of the crowd to learn the optimal course of action. This induces an inherent mis-alignment of incentives between the system's objective to learn (explore) and the individual users' objective to take the contemporaneous optimal action (exploit). The design of such systems must account for this and also for additional information available to the users. A prominent, yet simple, example is when agents arrive sequentially and each agent observes the action and reward of his predecessor. We provide an incentive compatible and asymptotically optimal mechanism for that setting. The complexity of the mechanism suggests that the design of such systems for general settings is a challenging task.

cs.GT

Segmentation, Incentives and Privacy

Data driven segmentation is the powerhouse behind the success of online advertising. Various underlying challenges for successful segmentation have been studied by the academic community, with one notable exception - consumers incentives have been typically ignored. This lacuna is troubling as consumers have much control over the data being collected. Missing or manipulated data could lead to inferior segmentation. The current work proposes a model of prior-free segmentation, inspired by models of facility location, and to the best of our knowledge provides the first segmentation mechanism that addresses incentive compatibility, efficient market segmentation and privacy in the absence of a common prior.

cs.GT

The One-Shot Crowdfunding Game

The recent success of crowd-funding for supporting new and innovative products has been overwhelming with over 34 Billion Dollars raised in 2015. In many crowd-funding platforms, firms set a campaign goal and contributions are collected only if this goal is reached. At the time of the campaign, consumers are often uncertain as to the ex-post value of the product, the business model viability, or the seller's reliability. Consumer who commit to a contribution therefore gambles. This gamble is effected by the campaign's threshold. Contributions to campaigns with higher thresholds are collected only if a greater number of agents find the offering acceptable. Therefore, high threshold serves as a social insurance and thus in high-threshold campaigns, potential contributors feel more at ease with contributing. We introduce the crowdunding game and explore the contributor's dilemma in the context of experience goods. We discuss equilibrium existence and related social welfare, information aggregation and revenue implications.

cs.GT

Hypergraphical Clustering Games of Mis-Coordination

We introduce and motivate the study of hypergraphical clustering games of mis-coordination. For two specific variants we prove the existence of a pure Nash equilibrium and provide bounds on the price of anarchy as a function of the cardinality of the action set and the size of the hyperedges.

math.CO

Robust Forecast Aggregation

Bayesian experts who are exposed to different evidence often make contradictory probabilistic forecasts. An aggregator, ignorant of the underlying model, uses this to calculate her own forecast. We use the notions of scoring rules and regret to propose a natural way to evaluate an aggregation scheme. We focus on a binary state space and construct low regret aggregation schemes whenever there are only two experts which are either Blackwell-ordered or receive conditionally i.i.d. signals. In contrast, if there are many experts with conditionally i.i.d. signals, then no scheme performs (asymptotically) better than a $(0.5,0.5)$ forecast.

econ.GN

The Crowdfunding Game

The recent success of crowdfunding for supporting new and innovative products has been overwhelming with over 34 Billion Dollars raised in 2015. In many crowdfunding platforms, firms set a campaign threshold and contributions are collected only if this threshold is reached. During the campaign, consumers are uncertain as to the ex-post value of the product, the business model viability, and the seller's reliability. Consumer who commit to a contribution therefore gambles. This gamble is effected by the campaign's threshold. Contributions to campaigns with higher thresholds are collected only if a greater number of agents find the offering acceptable. Therefore, high threshold serves as a social insurance and thus in high-threshold campaigns, potential contributors feel more at ease with contributing. We introduce the crowdfunding game and explore the contributor's dilemma in the context of experience goods. We discuss equilibrium existence and related social welfare, information aggregation and revenue implications.

cs.GT