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Ranran Huang

Publications and source records attributed to Ranran Huang.

8 recordsLinked to original sources

RGB-Pointmap Pretraining for Unified 3D Scene Understanding

Pretraining 3D encoders through alignment with Contrastive Language-Image Pre-training (CLIP) has emerged as a promising direction for learning generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a transformer-based framework that learns unified 3D scene representations from multi-view RGB-Pointmap inputs by leveraging the priors of a pretrained 2D foundation model. For robust RGB-Pointmap representation learning, we introduce cross-view geometric alignment and grounded view alignment to enforce geometric and semantic consistency across views. Extensive low-shot and task-specific fine-tuning on viewpoint grounding, scene retrieval, scene classification, and 3D visual question answering demonstrates state-of-the-art performance. These results establish UniScene3D as an effective framework for unified 3D scene understanding. Project page: https://yebulabula.github.io/UniScene3D/

cs.CV

From None to All: Self-Supervised 3D Reconstruction via Novel View Synthesis

In this paper, we introduce NAS3R, a self-supervised feed-forward framework that jointly learns explicit 3D geometry and camera parameters with no ground-truth annotations and no pretrained priors. During training, NAS3R reconstructs 3D Gaussians from uncalibrated and unposed context views and renders target views using its self-predicted camera parameters, enabling self-supervised training from 2D photometric supervision. To ensure stable convergence, NAS3R integrates reconstruction and camera prediction within a shared transformer backbone regulated by masked attention, and adopts a depth-based Gaussian formulation that facilitates well-conditioned optimization. The framework is compatible with state-of-the-art supervised 3D reconstruction architectures and can incorporate pretrained priors or intrinsic information when available. Extensive experiments show that NAS3R achieves superior results to other self-supervised methods, establishing a scalable and geometry-aware paradigm for 3D reconstruction from unconstrained data. Code and models are publicly available at https://ranrhuang.github.io/nas3r/.

cs.CV

POMA-3D: The Point Map Way to 3D Scene Understanding

In this paper, we introduce POMA-3D, the first self-supervised 3D representation model learned from point maps. Point maps encode explicit 3D coordinates on a structured 2D grid, preserving global 3D geometry while remaining compatible with the input format of 2D foundation models. To transfer rich 2D priors into POMA-3D, a view-to-scene alignment strategy is designed. Moreover, as point maps are view-dependent with respect to a canonical space, we introduce POMA-JEPA, a joint embedding-predictive architecture that enforces geometrically consistent point map features across multiple views. Additionally, we introduce ScenePoint, a point map dataset constructed from 6.5K room-level RGB-D scenes and 1M 2D image scenes to facilitate large-scale POMA-3D pretraining. Experiments show that POMA-3D serves as a strong backbone for both specialist and generalist 3D understanding. It benefits diverse tasks, including 3D question answering, embodied navigation, scene retrieval, and embodied localization, all achieved using only geometric inputs (i.e., 3D coordinates). Overall, our POMA-3D explores a point map way to 3D scene understanding, addressing the scarcity of pretrained priors and limited data in 3D representation learning. Project Page: https://matchlab-imperial.github.io/poma3d/

cs.CV

SPFSplatV2: Efficient Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

We introduce SPFSplatV2, an efficient feed-forward framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. The framework employs a shared feature extraction backbone to jointly predict 3D Gaussian primitives and camera poses in a canonical space from unposed inputs. To enable efficient and accurate pose estimation, we introduce a masked attention mechanism for target-view pose prediction and a reprojection loss that enforces pixel-aligned Gaussian primitives, providing stronger geometric constraints. We further demonstrate the compatibility of our training framework with different reconstruction architectures, resulting in two model variants. Remarkably, despite the absence of pose supervision, our method achieves state-of-the-art performance in both in-domain and out-of-domain novel view synthesis, even under extreme viewpoint changes and limited image overlap. It also surpasses many methods that rely on geometric supervision in relative pose estimation. By eliminating dependence on ground-truth poses, our method offers the scalability to leverage larger and more diverse datasets. Code and pretrained models will be available on our project page: https://ranrhuang.github.io/spfsplatv2/.

cs.CV

No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views

We introduce SPFSplat, an efficient framework for 3D Gaussian splatting from sparse multi-view images, requiring no ground-truth poses during training or inference. It employs a shared feature extraction backbone, enabling simultaneous prediction of 3D Gaussian primitives and camera poses in a canonical space from unposed inputs within a single feed-forward step. Alongside the rendering loss based on estimated novel-view poses, a reprojection loss is integrated to enforce the learning of pixel-aligned Gaussian primitives for enhanced geometric constraints. This pose-free training paradigm and efficient one-step feed-forward design make SPFSplat well-suited for practical applications. Remarkably, despite the absence of pose supervision, SPFSplat achieves state-of-the-art performance in novel view synthesis even under significant viewpoint changes and limited image overlap. It also surpasses recent methods trained with geometry priors in relative pose estimation. Code and trained models are available on our project page: https://ranrhuang.github.io/spfsplat/.

cs.CV

DRKF: Distilled Rotated Kernel Fusion for Efficient Rotation Invariant Descriptors in Local Feature Matching

The performance of local feature descriptors degrades in the presence of large rotation variations. To address this issue, we present an efficient approach to learning rotation invariant descriptors. Specifically, we propose Rotated Kernel Fusion (RKF) which imposes rotations on the convolution kernel to improve the inherent nature of CNN. Since RKF can be processed by the subsequent re-parameterization, no extra computational costs will be introduced in the inference stage. Moreover, we present Multi-oriented Feature Aggregation (MOFA) which aggregates features extracted from multiple rotated versions of the input image and can provide auxiliary knowledge for the training of RKF by leveraging the distillation strategy. We refer to the distilled RKF model as DRKF. Besides the evaluation on a rotation-augmented version of the public dataset HPatches, we also contribute a new dataset named DiverseBEV which is collected during the drone's flight and consists of bird's eye view images with large viewpoint changes and camera rotations. Extensive experiments show that our method can outperform other state-of-the-art techniques when exposed to large rotation variations.

cs.CV

Cross-layer Attention Network for Fine-grained Visual Categorization

Learning discriminative representations for subtle localized details plays a significant role in Fine-grained Visual Categorization (FGVC). Compared to previous attention-based works, our work does not explicitly define or localize the part regions of interest; instead, we leverage the complementary properties of different stages of the network, and build a mutual refinement mechanism between the mid-level feature maps and the top-level feature map by our proposed Cross-layer Attention Network (CLAN). Specifically, CLAN is composed of 1) the Cross-layer Context Attention (CLCA) module, which enhances the global context information in the intermediate feature maps with the help of the top-level feature map, thereby improving the expressive power of the middle layers, and 2) the Cross-layer Spatial Attention (CLSA) module, which takes advantage of the local attention in the mid-level feature maps to boost the feature extraction of local regions at the top-level feature maps. Experimental results show our approach achieves state-of-the-art on three publicly available fine-grained recognition datasets (CUB-200-2011, Stanford Cars and FGVC-Aircraft). Ablation studies and visualizations are provided to understand our approach. Experimental results show our approach achieves state-of-the-art on three publicly available fine-grained recognition datasets (CUB-200-2011, Stanford Cars and FGVC-Aircraft).

cs.CV

Physical Adversarial Attack on Vehicle Detector in the Carla Simulator

In this paper, we tackle the issue of physical adversarial examples for object detectors in the wild. Specifically, we proposed to generate adversarial patterns to be applied on vehicle surface so that it's not recognizable by detectors in the photo-realistic Carla simulator. Our approach contains two main techniques, an Enlarge-and-Repeat process and a Discrete Searching method, to craft mosaic-like adversarial vehicle textures without access to neither the model weight of the detector nor a differential rendering procedure. The experimental results demonstrate the effectiveness of our approach in the simulator.

cs.CV