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Raoul de Charette

Publications and source records attributed to Raoul de Charette.

At least 37 records · Page 2Linked to original sources

SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields

3D reconstruction from a single 2D image was extensively covered in the literature but relies on depth supervision at training time, which limits its applicability. To relax the dependence to depth we propose SceneRF, a self-supervised monocular scene reconstruction method using only posed image sequences for training. Fueled by the recent progress in neural radiance fields (NeRF) we optimize a radiance field though with explicit depth optimization and a novel probabilistic sampling strategy to efficiently handle large scenes. At inference, a single input image suffices to hallucinate novel depth views which are fused together to obtain 3D scene reconstruction. Thorough experiments demonstrate that we outperform all baselines for novel depth views synthesis and scene reconstruction, on indoor BundleFusion and outdoor SemanticKITTI. Code is available at https://astra-vision.github.io/SceneRF .

cs.CV↗

PØDA: Prompt-driven Zero-shot Domain Adaptation

Domain adaptation has been vastly investigated in computer vision but still requires access to target images at train time, which might be intractable in some uncommon conditions. In this paper, we propose the task of `Prompt-driven Zero-shot Domain Adaptation', where we adapt a model trained on a source domain using only a general description in natural language of the target domain, i.e., a prompt. First, we leverage a pretrained contrastive vision-language model (CLIP) to optimize affine transformations of source features, steering them towards the target text embedding while preserving their content and semantics. To achieve this, we propose Prompt-driven Instance Normalization (PIN). Second, we show that these prompt-driven augmentations can be used to perform zero-shot domain adaptation for semantic segmentation. Experiments demonstrate that our method significantly outperforms CLIP-based style transfer baselines on several datasets for the downstream task at hand, even surpassing one-shot unsupervised domain adaptation. A similar boost is observed on object detection and image classification. The code is available at https://github.com/astra-vision/PODA .

cs.CV↗

Physics-informed Guided Disentanglement in Generative Networks

Image-to-image translation (i2i) networks suffer from entanglement effects in presence of physics-related phenomena in target domain (such as occlusions, fog, etc), lowering altogether the translation quality, controllability and variability. In this paper, we propose a general framework to disentangle visual traits in target images. Primarily, we build upon collection of simple physics models, guiding the disentanglement with a physical model that renders some of the target traits, and learning the remaining ones. Because physics allows explicit and interpretable outputs, our physical models (optimally regressed on target) allows generating unseen scenarios in a controllable manner. Secondarily, we show the versatility of our framework to neural-guided disentanglement where a generative network is used in place of a physical model in case the latter is not directly accessible. Altogether, we introduce three strategies of disentanglement being guided from either a fully differentiable physics model, a (partially) non-differentiable physics model, or a neural network. The results show our disentanglement strategies dramatically increase performances qualitatively and quantitatively in several challenging scenarios for image translation.

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COARSE3D: Class-Prototypes for Contrastive Learning in Weakly-Supervised 3D Point Cloud Segmentation

Annotation of large-scale 3D data is notoriously cumbersome and costly. As an alternative, weakly-supervised learning alleviates such a need by reducing the annotation by several order of magnitudes. We propose COARSE3D, a novel architecture-agnostic contrastive learning strategy for 3D segmentation. Since contrastive learning requires rich and diverse examples as keys and anchors, we leverage a prototype memory bank capturing class-wise global dataset information efficiently into a small number of prototypes acting as keys. An entropy-driven sampling technique then allows us to select good pixels from predictions as anchors. Experiments on three projection-based backbones show we outperform baselines on three challenging real-world outdoor datasets, working with as low as 0.001% annotations.

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ManiFest: Manifold Deformation for Few-shot Image Translation

Most image-to-image translation methods require a large number of training images, which restricts their applicability. We instead propose ManiFest: a framework for few-shot image translation that learns a context-aware representation of a target domain from a few images only. To enforce feature consistency, our framework learns a style manifold between source and proxy anchor domains (assumed to be composed of large numbers of images). The learned manifold is interpolated and deformed towards the few-shot target domain via patch-based adversarial and feature statistics alignment losses. All of these components are trained simultaneously during a single end-to-end loop. In addition to the general few-shot translation task, our approach can alternatively be conditioned on a single exemplar image to reproduce its specific style. Extensive experiments demonstrate the efficacy of ManiFest on multiple tasks, outperforming the state-of-the-art on all metrics and in both the general- and exemplar-based scenarios. Our code is available at https://github.com/cv-rits/Manifest .

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CoMoGAN: continuous model-guided image-to-image translation

CoMoGAN is a continuous GAN relying on the unsupervised reorganization of the target data on a functional manifold. To that matter, we introduce a new Functional Instance Normalization layer and residual mechanism, which together disentangle image content from position on target manifold. We rely on naive physics-inspired models to guide the training while allowing private model/translations features. CoMoGAN can be used with any GAN backbone and allows new types of image translation, such as cyclic image translation like timelapse generation, or detached linear translation. On all datasets, it outperforms the literature. Our code is available at http://github.com/cv-rits/CoMoGAN .

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Cross-modal Learning for Domain Adaptation in 3D Semantic Segmentation

Domain adaptation is an important task to enable learning when labels are scarce. While most works focus only on the image modality, there are many important multi-modal datasets. In order to leverage multi-modality for domain adaptation, we propose cross-modal learning, where we enforce consistency between the predictions of two modalities via mutual mimicking. We constrain our network to make correct predictions on labeled data and consistent predictions across modalities on unlabeled target-domain data. Experiments in unsupervised and semi-supervised domain adaptation settings prove the effectiveness of this novel domain adaptation strategy. Specifically, we evaluate on the task of 3D semantic segmentation from either the 2D image, the 3D point cloud or from both. We leverage recent driving datasets to produce a wide variety of domain adaptation scenarios including changes in scene layout, lighting, sensor setup and weather, as well as the synthetic-to-real setup. Our method significantly improves over previous uni-modal adaptation baselines on all adaption scenarios. Our code is publicly available at https://github.com/valeoai/xmuda_journal

cs.CV↗

MonoScene: Monocular 3D Semantic Scene Completion

MonoScene proposes a 3D Semantic Scene Completion (SSC) framework, where the dense geometry and semantics of a scene are inferred from a single monocular RGB image. Different from the SSC literature, relying on 2.5 or 3D input, we solve the complex problem of 2D to 3D scene reconstruction while jointly inferring its semantics. Our framework relies on successive 2D and 3D UNets bridged by a novel 2D-3D features projection inspiring from optics and introduces a 3D context relation prior to enforce spatio-semantic consistency. Along with architectural contributions, we introduce novel global scene and local frustums losses. Experiments show we outperform the literature on all metrics and datasets while hallucinating plausible scenery even beyond the camera field of view. Our code and trained models are available at https://github.com/cv-rits/MonoScene.

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Leveraging Local Domains for Image-to-Image Translation

Image-to-image (i2i) networks struggle to capture local changes because they do not affect the global scene structure. For example, translating from highway scenes to offroad, i2i networks easily focus on global color features but ignore obvious traits for humans like the absence of lane markings. In this paper, we leverage human knowledge about spatial domain characteristics which we refer to as 'local domains' and demonstrate its benefit for image-to-image translation. Relying on a simple geometrical guidance, we train a patch-based GAN on few source data and hallucinate a new unseen domain which subsequently eases transfer learning to target. We experiment on three tasks ranging from unstructured environments to adverse weather. Our comprehensive evaluation setting shows we are able to generate realistic translations, with minimal priors, and training only on a few images. Furthermore, when trained on our translations images we show that all tested proxy tasks are significantly improved, without ever seeing target domain at training.

cs.CV↗

Goal-constrained Sparse Reinforcement Learning for End-to-End Driving

Deep reinforcement Learning for end-to-end driving is limited by the need of complex reward engineering. Sparse rewards can circumvent this challenge but suffers from long training time and leads to sub-optimal policy. In this work, we explore full-control driving with only goal-constrained sparse reward and propose a curriculum learning approach for end-to-end driving using only navigation view maps that benefit from small virtual-to-real domain gap. To address the complexity of multiple driving policies, we learn concurrent individual policies selected at inference by a navigation system. We demonstrate the ability of our proposal to generalize on unseen road layout, and to drive significantly longer than in the training.

cs.RO↗

3D Semantic Scene Completion: a Survey

Semantic Scene Completion (SSC) aims to jointly estimate the complete geometry and semantics of a scene, assuming partial sparse input. In the last years following the multiplication of large-scale 3D datasets, SSC has gained significant momentum in the research community because it holds unresolved challenges. Specifically, SSC lies in the ambiguous completion of large unobserved areas and the weak supervision signal of the ground truth. This led to a substantially increasing number of papers on the matter. This survey aims to identify, compare and analyze the techniques providing a critical analysis of the SSC literature on both methods and datasets. Throughout the paper, we provide an in-depth analysis of the existing works covering all choices made by the authors while highlighting the remaining avenues of research. SSC performance of the SoA on the most popular datasets is also evaluated and analyzed.

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LMSCNet: Lightweight Multiscale 3D Semantic Completion

We introduce a new approach for multiscale 3Dsemantic scene completion from voxelized sparse 3D LiDAR scans. As opposed to the literature, we use a 2D UNet backbone with comprehensive multiscale skip connections to enhance feature flow, along with 3D segmentation heads. On the SemanticKITTI benchmark, our method performs on par on semantic completion and better on occupancy completion than all other published methods -- while being significantly lighter and faster. As such it provides a great performance/speed trade-off for mobile-robotics applications. The ablation studies demonstrate our method is robust to lower density inputs, and that it enables very high speed semantic completion at the coarsest level. Our code is available at https://github.com/cv-rits/LMSCNet.

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Rain rendering for evaluating and improving robustness to bad weather

Rain fills the atmosphere with water particles, which breaks the common assumption that light travels unaltered from the scene to the camera. While it is well-known that rain affects computer vision algorithms, quantifying its impact is difficult. In this context, we present a rain rendering pipeline that enables the systematic evaluation of common computer vision algorithms to controlled amounts of rain. We present three different ways to add synthetic rain to existing images datasets: completely physic-based; completely data-driven; and a combination of both. The physic-based rain augmentation combines a physical particle simulator and accurate rain photometric modeling. We validate our rendering methods with a user study, demonstrating our rain is judged as much as 73% more realistic than the state-of-theart. Using our generated rain-augmented KITTI, Cityscapes, and nuScenes datasets, we conduct a thorough evaluation of object detection, semantic segmentation, and depth estimation algorithms and show that their performance decreases in degraded weather, on the order of 15% for object detection, 60% for semantic segmentation, and 6-fold increase in depth estimation error. Finetuning on our augmented synthetic data results in improvements of 21% on object detection, 37% on semantic segmentation, and 8% on depth estimation.

cs.CV↗

RGB-D-E: Event Camera Calibration for Fast 6-DOF Object Tracking

Augmented reality devices require multiple sensors to perform various tasks such as localization and tracking. Currently, popular cameras are mostly frame-based (e.g. RGB and Depth) which impose a high data bandwidth and power usage. With the necessity for low power and more responsive augmented reality systems, using solely frame-based sensors imposes limits to the various algorithms that needs high frequency data from the environement. As such, event-based sensors have become increasingly popular due to their low power, bandwidth and latency, as well as their very high frequency data acquisition capabilities. In this paper, we propose, for the first time, to use an event-based camera to increase the speed of 3D object tracking in 6 degrees of freedom. This application requires handling very high object speed to convey compelling AR experiences. To this end, we propose a new system which combines a recent RGB-D sensor (Kinect Azure) with an event camera (DAVIS346). We develop a deep learning approach, which combines an existing RGB-D network along with a novel event-based network in a cascade fashion, and demonstrate that our approach significantly improves the robustness of a state-of-the-art frame-based 6-DOF object tracker using our RGB-D-E pipeline.

cs.CV↗

Model-based occlusion disentanglement for image-to-image translation

Image-to-image translation is affected by entanglement phenomena, which may occur in case of target data encompassing occlusions such as raindrops, dirt, etc. Our unsupervised model-based learning disentangles scene and occlusions, while benefiting from an adversarial pipeline to regress physical parameters of the occlusion model. The experiments demonstrate our method is able to handle varying types of occlusions and generate highly realistic translations, qualitatively and quantitatively outperforming the state-of-the-art on multiple datasets.

cs.CV↗

xMUDA: Cross-Modal Unsupervised Domain Adaptation for 3D Semantic Segmentation

Unsupervised Domain Adaptation (UDA) is crucial to tackle the lack of annotations in a new domain. There are many multi-modal datasets, but most UDA approaches are uni-modal. In this work, we explore how to learn from multi-modality and propose cross-modal UDA (xMUDA) where we assume the presence of 2D images and 3D point clouds for 3D semantic segmentation. This is challenging as the two input spaces are heterogeneous and can be impacted differently by domain shift. In xMUDA, modalities learn from each other through mutual mimicking, disentangled from the segmentation objective, to prevent the stronger modality from adopting false predictions from the weaker one. We evaluate on new UDA scenarios including day-to-night, country-to-country and dataset-to-dataset, leveraging recent autonomous driving datasets. xMUDA brings large improvements over uni-modal UDA on all tested scenarios, and is complementary to state-of-the-art UDA techniques. Code is available at https://github.com/valeoai/xmuda.

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Domain Bridge for Unpaired Image-to-Image Translation and Unsupervised Domain Adaptation

Image-to-image translation architectures may have limited effectiveness in some circumstances. For example, while generating rainy scenarios, they may fail to model typical traits of rain as water drops, and this ultimately impacts the synthetic images realism. With our method, called domain bridge, web-crawled data are exploited to reduce the domain gap, leading to the inclusion of previously ignored elements in the generated images. We make use of a network for clear to rain translation trained with the domain bridge to extend our work to Unsupervised Domain Adaptation (UDA). In that context, we introduce an online multimodal style-sampling strategy, where image translation multimodality is exploited at training time to improve performances. Finally, a novel approach for self-supervised learning is presented, and used to further align the domains. With our contributions, we simultaneously increase the realism of the generated images, while reaching on par performances with respect to the UDA state-of-the-art, with a simpler approach.

cs.CV↗

Physics-Based Rendering for Improving Robustness to Rain

To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting and an accurate rain photometric modeling to augment images with arbitrary amount of realistic rain or fog. We validate our rendering with a user study, proving our rain is judged 40% more realistic that state-of-the-art. Using our generated weather augmented Kitti and Cityscapes dataset, we conduct a thorough evaluation of deep object detection and semantic segmentation algorithms and show that their performance decreases in degraded weather, on the order of 15% for object detection and 60% for semantic segmentation. Furthermore, we show refining existing networks with our augmented images improves the robustness of both object detection and semantic segmentation algorithms. We experiment on nuScenes and measure an improvement of 15% for object detection and 35% for semantic segmentation compared to original rainy performance. Augmented databases and code are available on the project page.

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