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Raphael Sulzer

Publications and source records attributed to Raphael Sulzer.

6 recordsLinked to original sources

The P$^3$ Dataset: Pixels, Points and Polygons for Multimodal Building Vectorization

We present the P$^3$ dataset, a large-scale multimodal benchmark for building vectorization, constructed from aerial LiDAR point clouds, high-resolution aerial imagery, and vectorized 2D building outlines, collected across three continents. The dataset contains over 10 billion LiDAR points with decimeter-level accuracy and RGB images at a ground sampling distance of 25 centimeter. While many existing datasets primarily focus on the image modality, P$^3$ offers a complementary perspective by also incorporating dense 3D information. We demonstrate that LiDAR point clouds serve as a robust modality for predicting building polygons, both in hybrid and end-to-end learning frameworks. Moreover, fusing aerial LiDAR and imagery further improves accuracy and geometric quality of predicted polygons. The P$^3$ dataset is publicly available, along with code and pretrained weights of three state-of-the-art models for building polygon prediction at https://github.com/raphaelsulzer/PixelsPointsPolygons .

cs.CV

SimpliCity: Reconstructing Buildings with Simple Regularized 3D Models

Automatic methods for reconstructing buildings from airborne LiDAR point clouds focus on producing accurate 3D models in a fast and scalable manner, but they overlook the problem of delivering simple and regularized models to practitioners. As a result, output meshes often suffer from connectivity approximations around corners with either the presence of multiple vertices and tiny facets, or the necessity to break the planarity constraint on roof sections and facade components. We propose a 2D planimetric arrangement-based framework to address this problem. We first regularize, not the 3D planes as commonly done in the literature, but a 2D polyhedral partition constructed from the planes. Second, we extrude this partition to 3D by an optimization process that guarantees the planarity of the roof sections as well as the preservation of the vertical discontinuities and horizontal rooftop edges. We show the benefits of our approach against existing methods by producing simpler 3D models while offering a similar fidelity and efficiency.

cs.CG

Concise Plane Arrangements for Low-Poly Surface and Volume Modelling

Plane arrangements are a useful tool for surface and volume modelling. However, their main drawback is poor scalability. We introduce two key novelties that enable the construction of plane arrangements for complex objects and entire scenes: (i) an ordering scheme for the plane insertion and (ii) the direct use of input points during arrangement construction. Both ingredients reduce the number of unwanted splits, resulting in improved scalability of the construction mechanism by up to two orders of magnitude compared to existing algorithms. We further introduce a remeshing and simplification technique that allows us to extract low-polygon surface meshes and lightweight convex decompositions of volumes from the arrangement. We show that our approach leads to state-of-the-art results for the aforementioned tasks by comparing it to learning-based and traditional approaches on various different datasets. Our implementation is available at https://github.com/raphaelsulzer/compod .

cs.CG

A Survey and Benchmark of Automatic Surface Reconstruction from Point Clouds

We present a comprehensive survey and benchmark of both traditional and learning-based methods for surface reconstruction from point clouds. This task is particularly challenging for real-world acquisitions due to factors such as noise, outliers, non-uniform sampling, and missing data. Traditional approaches often simplify the problem by imposing handcrafted priors on either the input point clouds or the resulting surface, a process that can require tedious hyperparameter tuning. In contrast, deep learning models have the capability to directly learn the properties of input point clouds and desired surfaces from data. We study the influence of handcrafted and learned priors on the precision and robustness of surface reconstruction techniques. We evaluate various time-tested and contemporary methods in a standardized manner. When both trained and evaluated on point clouds with identical characteristics, the learning-based models consistently produce higher-quality surfaces compared to their traditional counterparts -- even in scenarios involving novel shape categories. However, traditional methods demonstrate greater resilience to the diverse anomalies commonly found in real-world 3D acquisitions. For the benefit of the research community, we make our code and datasets available, inviting further enhancements to learning-based surface reconstruction. This can be accessed at https://github.com/raphaelsulzer/dsr-benchmark .

cs.CV

Deep Surface Reconstruction from Point Clouds with Visibility Information

Most current neural networks for reconstructing surfaces from point clouds ignore sensor poses and only operate on raw point locations. Sensor visibility, however, holds meaningful information regarding space occupancy and surface orientation. In this paper, we present two simple ways to augment raw point clouds with visibility information, so it can directly be leveraged by surface reconstruction networks with minimal adaptation. Our proposed modifications consistently improve the accuracy of generated surfaces as well as the generalization ability of the networks to unseen shape domains. Our code and data is available at https://github.com/raphaelsulzer/dsrv-data.

cs.CV

Scalable Surface Reconstruction with Delaunay-Graph Neural Networks

We introduce a novel learning-based, visibility-aware, surface reconstruction method for large-scale, defect-laden point clouds. Our approach can cope with the scale and variety of point cloud defects encountered in real-life Multi-View Stereo (MVS) acquisitions. Our method relies on a 3D Delaunay tetrahedralization whose cells are classified as inside or outside the surface by a graph neural network and an energy model solvable with a graph cut. Our model, making use of both local geometric attributes and line-of-sight visibility information, is able to learn a visibility model from a small amount of synthetic training data and generalizes to real-life acquisitions. Combining the efficiency of deep learning methods and the scalability of energy based models, our approach outperforms both learning and non learning-based reconstruction algorithms on two publicly available reconstruction benchmarks. Our code and data is available at https://github.com/raphaelsulzer/dgnn.

cs.CV