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Raquel Urtasun

Publications and source records attributed to Raquel Urtasun.

At least 73 records · Page 4Linked to original sources

S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian's shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input.

cs.CV↗

Cost-Efficient Online Hyperparameter Optimization

Recent work on hyperparameters optimization (HPO) has shown the possibility of training certain hyperparameters together with regular parameters. However, these online HPO algorithms still require running evaluation on a set of validation examples at each training step, steeply increasing the training cost. To decide when to query the validation loss, we model online HPO as a time-varying Bayesian optimization problem, on top of which we propose a novel \textit{costly feedback} setting to capture the concept of the query cost. Under this setting, standard algorithms are cost-inefficient as they evaluate on the validation set at every round. In contrast, the cost-efficient GP-UCB algorithm proposed in this paper queries the unknown function only when the model is less confident about current decisions. We evaluate our proposed algorithm by tuning hyperparameters online for VGG and ResNet on CIFAR-10 and ImageNet100. Our proposed online HPO algorithm reaches human expert-level performance within a single run of the experiment, while incurring only modest computational overhead compared to regular training.

cs.LG↗

Network Automatic Pruning: Start NAP and Take a Nap

Network pruning can significantly reduce the computation and memory footprint of large neural networks. To achieve a good trade-off between model size and performance, popular pruning techniques usually rely on hand-crafted heuristics and require manually setting the compression ratio for each layer. This process is typically time-consuming and requires expert knowledge to achieve good results. In this paper, we propose NAP, a unified and automatic pruning framework for both fine-grained and structured pruning. It can find out unimportant components of a network and automatically decide appropriate compression ratios for different layers, based on a theoretically sound criterion. Towards this goal, NAP uses an efficient approximation of the Hessian for evaluating the importances of components, based on a Kronecker-factored Approximate Curvature method. Despite its simpleness to use, NAP outperforms previous pruning methods by large margins. For fine-grained pruning, NAP can compress AlexNet and VGG16 by 25x, and ResNet-50 by 6.7x without loss in accuracy on ImageNet. For structured pruning (e.g. channel pruning), it can reduce flops of VGG16 by 5.4x and ResNet-50 by 2.3x with only 1% accuracy drop. More importantly, this method is almost free from hyper-parameter tuning and requires no expert knowledge. You can start NAP and then take a nap!

cs.CV↗

LaneRCNN: Distributed Representations for Graph-Centric Motion Forecasting

Forecasting the future behaviors of dynamic actors is an important task in many robotics applications such as self-driving. It is extremely challenging as actors have latent intentions and their trajectories are governed by complex interactions between the other actors, themselves, and the maps. In this paper, we propose LaneRCNN, a graph-centric motion forecasting model. Importantly, relying on a specially designed graph encoder, we learn a local lane graph representation per actor (LaneRoI) to encode its past motions and the local map topology. We further develop an interaction module which permits efficient message passing among local graph representations within a shared global lane graph. Moreover, we parameterize the output trajectories based on lane graphs, a more amenable prediction parameterization. Our LaneRCNN captures the actor-to-actor and the actor-to-map relations in a distributed and map-aware manner. We demonstrate the effectiveness of our approach on the large-scale Argoverse Motion Forecasting Benchmark. We achieve the 1st place on the leaderboard and significantly outperform previous best results.

cs.CV↗

End-to-end Interpretable Neural Motion Planner

In this paper, we propose a neural motion planner (NMP) for learning to drive autonomously in complex urban scenarios that include traffic-light handling, yielding, and interactions with multiple road-users. Towards this goal, we design a holistic model that takes as input raw LIDAR data and a HD map and produces interpretable intermediate representations in the form of 3D detections and their future trajectories, as well as a cost volume defining the goodness of each position that the self-driving car can take within the planning horizon. We then sample a set of diverse physically possible trajectories and choose the one with the minimum learned cost. Importantly, our cost volume is able to naturally capture multi-modality. We demonstrate the effectiveness of our approach in real-world driving data captured in several cities in North America. Our experiments show that the learned cost volume can generate safer planning than all the baselines.

cs.CV↗

Deep Parametric Continuous Convolutional Neural Networks

Standard convolutional neural networks assume a grid structured input is available and exploit discrete convolutions as their fundamental building blocks. This limits their applicability to many real-world applications. In this paper we propose Parametric Continuous Convolution, a new learnable operator that operates over non-grid structured data. The key idea is to exploit parameterized kernel functions that span the full continuous vector space. This generalization allows us to learn over arbitrary data structures as long as their support relationship is computable. Our experiments show significant improvement over the state-of-the-art in point cloud segmentation of indoor and outdoor scenes, and lidar motion estimation of driving scenes.

cs.CV↗

PolyTransform: Deep Polygon Transformer for Instance Segmentation

In this paper, we propose PolyTransform, a novel instance segmentation algorithm that produces precise, geometry-preserving masks by combining the strengths of prevailing segmentation approaches and modern polygon-based methods. In particular, we first exploit a segmentation network to generate instance masks. We then convert the masks into a set of polygons that are then fed to a deforming network that transforms the polygons such that they better fit the object boundaries. Our experiments on the challenging Cityscapes dataset show that our PolyTransform significantly improves the performance of the backbone instance segmentation network and ranks 1st on the Cityscapes test-set leaderboard. We also show impressive gains in the interactive annotation setting. We release the code at https://github.com/uber-research/PolyTransform.

cs.CV↗

SceneGen: Learning to Generate Realistic Traffic Scenes

We consider the problem of generating realistic traffic scenes automatically. Existing methods typically insert actors into the scene according to a set of hand-crafted heuristics and are limited in their ability to model the true complexity and diversity of real traffic scenes, thus inducing a content gap between synthesized traffic scenes versus real ones. As a result, existing simulators lack the fidelity necessary to train and test self-driving vehicles. To address this limitation, we present SceneGen, a neural autoregressive model of traffic scenes that eschews the need for rules and heuristics. In particular, given the ego-vehicle state and a high definition map of surrounding area, SceneGen inserts actors of various classes into the scene and synthesizes their sizes, orientations, and velocities. We demonstrate on two large-scale datasets SceneGen's ability to faithfully model distributions of real traffic scenes. Moreover, we show that SceneGen coupled with sensor simulation can be used to train perception models that generalize to the real world.

cs.CV↗

VideoClick: Video Object Segmentation with a Single Click

Annotating videos with object segmentation masks typically involves a two stage procedure of drawing polygons per object instance for all the frames and then linking them through time. While simple, this is a very tedious, time consuming and expensive process, making the creation of accurate annotations at scale only possible for well-funded labs. What if we were able to segment an object in the full video with only a single click? This will enable video segmentation at scale with a very low budget opening the door to many applications. Towards this goal, in this paper we propose a bottom up approach where given a single click for each object in a video, we obtain the segmentation masks of these objects in the full video. In particular, we construct a correlation volume that assigns each pixel in a target frame to either one of the objects in the reference frame or the background. We then refine this correlation volume via a recurrent attention module and decode the final segmentation. To evaluate the performance, we label the popular and challenging Cityscapes dataset with video object segmentations. Results on this new CityscapesVideo dataset show that our approach outperforms all the baselines in this challenging setting.

cs.CV↗

Diverse Complexity Measures for Dataset Curation in Self-driving

Modern self-driving autonomy systems heavily rely on deep learning. As a consequence, their performance is influenced significantly by the quality and richness of the training data. Data collecting platforms can generate many hours of raw data in a daily basis, however, it is not feasible to label everything. It is thus of key importance to have a mechanism to identify "what to label". Active learning approaches identify examples to label, but their interestingness is tied to a fixed model performing a particular task. These assumptions are not valid in self-driving, where we have to solve a diverse set of tasks (i.e., perception, and motion forecasting) and our models evolve over time frequently. In this paper we introduce a novel approach and propose a new data selection method that exploits a diverse set of criteria that quantize interestingness of traffic scenes. Our experiments on a wide range of tasks and models show that the proposed curation pipeline is able to select datasets that lead to better generalization and higher performance.

cs.LG↗

End-to-End Deep Structured Models for Drawing Crosswalks

In this paper we address the problem of detecting crosswalks from LiDAR and camera imagery. Towards this goal, given multiple LiDAR sweeps and the corresponding imagery, we project both inputs onto the ground surface to produce a top down view of the scene. We then leverage convolutional neural networks to extract semantic cues about the location of the crosswalks. These are then used in combination with road centerlines from freely available maps (e.g., OpenStreetMaps) to solve a structured optimization problem which draws the final crosswalk boundaries. Our experiments over crosswalks in a large city area show that 96.6% automation can be achieved.

cs.CV↗

OctSqueeze: Octree-Structured Entropy Model for LiDAR Compression

We present a novel deep compression algorithm to reduce the memory footprint of LiDAR point clouds. Our method exploits the sparsity and structural redundancy between points to reduce the bitrate. Towards this goal, we first encode the LiDAR points into an octree, a data-efficient structure suitable for sparse point clouds. We then design a tree-structured conditional entropy model that models the probabilities of the octree symbols to encode the octree into a compact bitstream. We validate the effectiveness of our method over two large-scale datasets. The results demonstrate that our approach reduces the bitrate by 10-20% at the same reconstruction quality, compared to the previous state-of-the-art. Importantly, we also show that for the same bitrate, our approach outperforms other compression algorithms when performing downstream 3D segmentation and detection tasks using compressed representations. Our algorithm can be used to reduce the onboard and offboard storage of LiDAR points for applications such as self-driving cars, where a single vehicle captures 84 billion points per day

eess.IV↗

MuSCLE: Multi Sweep Compression of LiDAR using Deep Entropy Models

We present a novel compression algorithm for reducing the storage of LiDAR sensor data streams. Our model exploits spatio-temporal relationships across multiple LiDAR sweeps to reduce the bitrate of both geometry and intensity values. Towards this goal, we propose a novel conditional entropy model that models the probabilities of the octree symbols by considering both coarse level geometry and previous sweeps' geometric and intensity information. We then use the learned probability to encode the full data stream into a compact one. Our experiments demonstrate that our method significantly reduces the joint geometry and intensity bitrate over prior state-of-the-art LiDAR compression methods, with a reduction of 7-17% and 15-35% on the UrbanCity and SemanticKITTI datasets respectively.

eess.IV↗

Safety-Oriented Pedestrian Motion and Scene Occupancy Forecasting

In this paper, we address the important problem in self-driving of forecasting multi-pedestrian motion and their shared scene occupancy map, critical for safe navigation. Our contributions are two-fold. First, we advocate for predicting both the individual motions as well as the scene occupancy map in order to effectively deal with missing detections caused by postprocessing, e.g., confidence thresholding and non-maximum suppression. Second, we propose a Scene-Actor Graph Neural Network (SA-GNN) which preserves the relative spatial information of pedestrians via 2D convolution, and captures the interactions among pedestrians within the same scene, including those that have not been detected, via message passing. On two large-scale real-world datasets, nuScenes and ATG4D, we showcase that our scene-occupancy predictions are more accurate and better calibrated than those from state-of-the-art motion forecasting methods, while also matching their performance in pedestrian motion forecasting metrics.

cs.CV↗

Hierarchical Recurrent Attention Networks for Structured Online Maps

In this paper, we tackle the problem of online road network extraction from sparse 3D point clouds. Our method is inspired by how an annotator builds a lane graph, by first identifying how many lanes there are and then drawing each one in turn. We develop a hierarchical recurrent network that attends to initial regions of a lane boundary and traces them out completely by outputting a structured polyline. We also propose a novel differentiable loss function that measures the deviation of the edges of the ground truth polylines and their predictions. This is more suitable than distances on vertices, as there exists many ways to draw equivalent polylines. We demonstrate the effectiveness of our method on a 90 km stretch of highway, and show that we can recover the right topology 92\% of the time.

cs.CV↗

DAGMapper: Learning to Map by Discovering Lane Topology

One of the fundamental challenges to scale self-driving is being able to create accurate high definition maps (HD maps) with low cost. Current attempts to automate this process typically focus on simple scenarios, estimate independent maps per frame or do not have the level of precision required by modern self driving vehicles. In contrast, in this paper we focus on drawing the lane boundaries of complex highways with many lanes that contain topology changes due to forks and merges. Towards this goal, we formulate the problem as inference in a directed acyclic graphical model (DAG), where the nodes of the graph encode geometric and topological properties of the local regions of the lane boundaries. Since we do not know a priori the topology of the lanes, we also infer the DAG topology (i.e., nodes and edges) for each region. We demonstrate the effectiveness of our approach on two major North American Highways in two different states and show high precision and recall as well as 89% correct topology.

cs.CV↗

Fast and Furious: Real Time End-to-End 3D Detection, Tracking and Motion Forecasting with a Single Convolutional Net

In this paper we propose a novel deep neural network that is able to jointly reason about 3D detection, tracking and motion forecasting given data captured by a 3D sensor. By jointly reasoning about these tasks, our holistic approach is more robust to occlusion as well as sparse data at range. Our approach performs 3D convolutions across space and time over a bird's eye view representation of the 3D world, which is very efficient in terms of both memory and computation. Our experiments on a new very large scale dataset captured in several north american cities, show that we can outperform the state-of-the-art by a large margin. Importantly, by sharing computation we can perform all tasks in as little as 30 ms.

cs.CV↗

Multi-Task Multi-Sensor Fusion for 3D Object Detection

In this paper we propose to exploit multiple related tasks for accurate multi-sensor 3D object detection. Towards this goal we present an end-to-end learnable architecture that reasons about 2D and 3D object detection as well as ground estimation and depth completion. Our experiments show that all these tasks are complementary and help the network learn better representations by fusing information at various levels. Importantly, our approach leads the KITTI benchmark on 2D, 3D and BEV object detection, while being real time.

cs.CV↗