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Raul Marquez

Publications and source records attributed to Raul Marquez.

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The Limiting Spectral Distribution of Various Matrix Ensembles Under the Anticommutator Operation

Inspired by the quantization of classical quantities and Rankin Selberg convolution, we study the anticommutator operation $\{\cdot, \cdot\}$, where $\{A,B\} = AB + BA$, applied to real symmetric random matrix ensembles including Gaussian orthogonal ensemble (GOE), the palindromic Toeplitz ensemble (PTE), the $k$-checkerboard ensemble, and the block $k$-circulant ensemble ($k$-BCE). Using combinatorial and topological techniques related to non-crossing and free matching properties of GOE and PTE, we obtain closed-form formulae for the moments of the limiting spectral distributions of $\{$GOE, GOE$\}$, $\{$PTE, PTE$\}$, $\{$GOE, PTE$\}$ and establish the corresponding limiting spectral distributions with generating functions and convolution. On the other hand, $\{$GOE, $k$-checkerboard$\}$ and $\{$$k$-checkerboard, $j$-checkerboard$\}$ exhibit entirely different spectral behavior than the other anticommutator ensembles: while the spectrum of $\{$GOE, $k$-checkerboard$\}$ consists of 1 bulk regime of size $\Theta(N)$ and 1 blip regime of size $\Theta(N^{3/2})$, the spectrum of $\{$$k$-checkerboard, $j$-checkerboard$\}$ consists of 1 bulk regime of size $\Theta(N)$, 2 intermediary blip regimes of size $\Theta(N^{3/2})$, and 1 largest blip regime of size $\Theta(N^2)$. In both cases, with the appropriate weight function, we are able to isolate the largest regime for other regime(s) and analyze its moments and convergence results via combinatorics. We end with numerical computation of lower even moments of $\{$GOE, $k$-BCE$\}$ and $\{$$k$-BCE, $k$-BCE$\}$ based on genus expansion and discussion on the challenge with analyzing the intermediary blip regimes of $\{$$k$-checkerboard, $j$-checkerboard$\}$.

math.PR

Hyper-bishops, Hyper-rooks, and Hyper-queens: Percentage of Safe Squares on Higher Dimensional Chess Boards

The $n$ queens problem considers the maximum number of safe squares on an $n \times n$ chess board when placing $n$ queens; the answer is only known for small $n$. Miller, Sheng and Turek considered instead $n$ randomly placed rooks, proving the proportion of safe squares converges to $1/e^2$. We generalize and solve when randomly placing $n$ hyper-rooks and $n^{k-1}$ line-rooks on a $k$-dimensional board, using combinatorial and probabilistic methods, with the proportion of safe squares converging to $1/e^k$. We prove that the proportion of safe squares on an $n \times n$ board with bishops in 2 dimensions converges to $2/e^2$. This problem is significantly more interesting and difficult; while a rook attacks the same number of squares wherever it's placed, this is not so for bishops. We expand to the $k$-dimensional chessboard, defining line-bishops to attack along $2$-dimensional diagonals and hyper-bishops to attack in the $k-1$ dimensional subspace defined by its diagonals in the $k-2$ dimensional subspace. We then combine the movement of rooks and bishops to consider the movement of queens in 2 dimensions, as well as line-queens and hyper-queens in $k$ dimensions.

math.CO

A closed formula for linear recurrences with constant coefficients

Given a linear recurrence of the form $c_n=a_1c_{n-1}+\cdots+a_j c_{n-j}$, it is well-known that $c_n=\sum_{r}p_r(n)r^n$, where the sum is taken over the set of characteristic roots and each $p_r(n)$ is some polynomial. We give a closed formula for the coefficients of each polynomial $p_r(n)$ for any linear recurrence of this form.

math.CO

Variants of Conway Checkers and k-nacci Jumping

Conway Checkers is a game played with a checker placed in each square of the lower half of an infinite checkerboard. Pieces move by jumping over an adjacent checker, removing the checker jumped over. Conway showed that it is not possible to reach row 5 in finitely many moves by weighting each cell in the board by powers of the golden ratio such that no move increases the total weight. Other authors have considered the game played on many different boards, including generalising the standard game to higher dimensions. We work on a board of arbitrary dimension, where we allow a cell to hold multiple checkers and begin with m checkers on each cell. We derive an upper bound and a constructive lower bound on the height that can be reached, such that the upper bound almost never fails to be equal to the lower bound. We also consider the more general case where instead of jumping over 1 checker, each checker moves by jumping over k checkers, and again show the maximum height reachable lies within bounds that are almost always equal.

math.CO