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Raul Tempone

Publications and source records attributed to Raul Tempone.

68 records · Page 4Linked to original sources

Multi-Index Monte Carlo: When Sparsity Meets Sampling

We propose and analyze a novel Multi-Index Monte Carlo (MIMC) method for weak approximation of stochastic models that are described in terms of differential equations either driven by random measures or with random coefficients. The MIMC method is both a stochastic version of the combination technique introduced by Zenger, Griebel and collaborators and an extension of the Multilevel Monte Carlo (MLMC) method first described by Heinrich and Giles. Inspired by Giles's seminal work, we use in MIMC high-order mixed differences instead of using first-order differences as in MLMC to reduce the variance of the hierarchical differences dramatically. This in turn yields new and improved complexity results, which are natural generalizations of Giles's MLMC analysis and which increase the domain of the problem parameters for which we achieve the optimal convergence, $\mathcal{O}(\text{TOL}^{-2}).$ Moreover, in MIMC, the rate of increase of required memory with respect to $\text{TOL}$ is independent of the number of directions up to a logarithmic term which allows far more accurate solutions to be calculated for higher dimensions than what is possible when using MLMC. We motivate the setting of MIMC by first focusing on a simple full tensor index set. We then propose a systematic construction of optimal sets of indices for MIMC based on properly defined profits that in turn depend on the average cost per sample and the corresponding weak error and variance. Under standard assumptions on the convergence rates of the weak error, variance and work per sample, the optimal index set turns out to be the total degree (TD) type. In some cases, using optimal index sets, MIMC achieves a better rate for the computational complexity than the corresponding rate when using full tensor index sets...

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Optimization of mesh hierarchies in Multilevel Monte Carlo samplers

We perform a general optimization of the parameters in the Multilevel Monte Carlo (MLMC) discretization hierarchy based on uniform discretization methods with general approximation orders and computational costs. We optimize hierarchies with geometric and non-geometric sequences of mesh sizes and show that geometric hierarchies, when optimized, are nearly optimal and have the same asymptotic computational complexity as non-geometric optimal hierarchies. We discuss how enforcing constraints on parameters of MLMC hierarchies affects the optimality of these hierarchies. These constraints include an upper and a lower bound on the mesh size or enforcing that the number of samples and the number of discretization elements are integers. We also discuss the optimal tolerance splitting between the bias and the statistical error contributions and its asymptotic behavior. To provide numerical grounds for our theoretical results, we apply these optimized hierarchies together with the Continuation MLMC Algorithm. The first example considers a three-dimensional elliptic partial differential equation with random inputs. Its space discretization is based on continuous piecewise trilinear finite elements and the corresponding linear system is solved by either a direct or an iterative solver. The second example considers a one-dimensional Itô stochastic differential equation discretized by a Milstein scheme.

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Multilevel Sequential Monte Carlo Samplers

In this article we consider the approximation of expectations w.r.t. probability distributions associated to the solution of partial differential equations (PDEs); this scenario appears routinely in Bayesian inverse problems. In practice, one often has to solve the associated PDE numerically, using, for instance finite element methods and leading to a discretisation bias, with the step-size level $h_L$. In addition, the expectation cannot be computed analytically and one often resorts to Monte Carlo methods. In the context of this problem, it is known that the introduction of the multilevel Monte Carlo (MLMC) method can reduce the amount of computational effort to estimate expectations, for a given level of error. This is achieved via a telescoping identity associated to a Monte Carlo approximation of a sequence of probability distributions with discretisation levels $\infty>h_0>h_1\cdots>h_L$. In many practical problems of interest, one cannot achieve an i.i.d. sampling of the associated sequence of probability distributions. A sequential Monte Carlo (SMC) version of the MLMC method is introduced to deal with this problem. It is shown that under appropriate assumptions, the attractive property of a reduction of the amount of computational effort to estimate expectations, for a given level of error, can be maintained within the SMC context.

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Fast Bayesian Optimal Experimental Design for Seismic Source Inversion

We develop a fast method for optimally designing experiments in the context of statistical seismic source inversion. In particular, we efficiently compute the optimal number and locations of the receivers or seismographs. The seismic source is modeled by a point moment tensor multiplied by a time-dependent function. The parameters include the source location, moment tensor components, and start time and frequency in the time function. The forward problem is modeled by elastodynamic wave equations. We show that the Hessian of the cost functional, which is usually defined as the square of the weighted L2 norm of the difference between the experimental data and the simulated data, is proportional to the measurement time and the number of receivers. Consequently, the posterior distribution of the parameters, in a Bayesian setting, concentrates around the "true" parameters, and we can employ Laplace approximation and speed up the estimation of the expected Kullback-Leibler divergence (expected information gain), the optimality criterion in the experimental design procedure. Since the source parameters span several magnitudes, we use a scaling matrix for efficient control of the condition number of the original Hessian matrix. We use a second-order accurate finite difference method to compute the Hessian matrix and either sparse quadrature or Monte Carlo sampling to carry out numerical integration. We demonstrate the efficiency, accuracy, and applicability of our method on a two-dimensional seismic source inversion problem.

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A hierarchical Bayesian setting for an inverse problem in linear parabolic PDEs with noisy boundary conditions

In this work we develop a Bayesian setting to infer unknown parameters in initial-boundary value problems related to linear parabolic partial differential equations. We realistically assume that the boundary data are noisy, for a given prescribed initial condition. We show how to derive the joint likelihood function for the forward problem, given some measurements of the solution field subject to Gaussian noise. Given Gaussian priors for the time-dependent Dirichlet boundary values, we analytically marginalize the joint likelihood using the linearity of the equation. Our hierarchical Bayesian approach is fully implemented in an example that involves the heat equation. In this example, the thermal diffusivity is the unknown parameter. We assume that the thermal diffusivity parameter can be modeled a priori through a lognormal random variable or by means of a space-dependent stationary lognormal random field. Synthetic data are used to test the inference. We exploit the behavior of the non-normalized log posterior distribution of the thermal diffusivity. Then, we use the Laplace method to obtain an approximated Gaussian posterior and therefore avoid costly Markov Chain Monte Carlo computations. Expected information gains and predictive posterior densities for observable quantities are numerically estimated using Laplace approximation for different experimental setups.

stat.ME↗

Multilevel Hybrid Chernoff Tau-leap

In this work, we extend the hybrid Chernoff tau-leap method to the multilevel Monte Carlo (MLMC) setting. Inspired by the work of Anderson and Higham on the tau-leap MLMC method with uniform time steps, we develop a novel algorithm that is able to couple two hybrid Chernoff tau-leap paths at different levels. Using dual-weighted residual expansion techniques, we also develop a new way to estimate the variance of the difference of two consecutive levels and the bias. This is crucial because the computational work required to stabilize the coefficient of variation of the sample estimators of both quantities is often unaffordable for the deepest levels of the MLMC hierarchy. Our method bounds the global computational error to be below a prescribed tolerance, $TOL$, within a given confidence level. This is achieved with nearly optimal computational work. Indeed, the computational complexity of our method is of order $\mathcal{O}\left(TOL^{-2}\right)$, the same as with an exact method, but with a smaller constant. Our numerical examples show substantial gains with respect to the previous single-level approach and the Stochastic Simulation Algorithm.

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A Fast Simulation Method for the Sum of Subexponential Distributions

Estimating the probability that a sum of random variables (RVs) exceeds a given threshold is a well-known challenging problem. Closed-form expression of the sum distribution is usually intractable and presents an open problem. A crude Monte Carlo (MC) simulation is the standard technique for the estimation of this type of probability. However, this approach is computationally expensive especially when dealing with rare events (i.e events with very small probabilities). Importance Sampling (IS) is an alternative approach which effectively improves the computational efficiency of the MC simulation. In this paper, we develop a general framework based on IS approach for the efficient estimation of the probability that the sum of independent and not necessarily identically distributed heavy-tailed RVs exceeds a given threshold. The proposed IS approach is based on constructing a new sampling distribution by twisting the hazard rate of the original underlying distribution of each component in the summation. A minmax approach is carried out for the determination of the twisting parameter, for any given threshold. Moreover, using this minmax optimal choice, the estimation of the probability of interest is shown to be asymptotically optimal as the threshold goes to infinity. We also offer some selected simulation results illustrating first the efficiency of the proposed IS approach compared to the naive MC simulation. The near-optimality of the minmax approach is then numerically analyzed.

cs.IT↗

A Continuation Multilevel Monte Carlo algorithm

We propose a novel Continuation Multi Level Monte Carlo (CMLMC) algorithm for weak approximation of stochastic models. The CMLMC algorithm solves the given approximation problem for a sequence of decreasing tolerances, ending when the required error tolerance is satisfied. CMLMC assumes discretization hierarchies that are defined a priori for each level and are geometrically refined across levels. The actual choice of computational work across levels is based on parametric models for the average cost per sample and the corresponding weak and strong errors. These parameters are calibrated using Bayesian estimation, taking particular notice of the deepest levels of the discretization hierarchy, where only few realizations are available to produce the estimates. The resulting CMLMC estimator exhibits a non-trivial splitting between bias and statistical contributions. We also show the asymptotic normality of the statistical error in the MLMC estimator and justify in this way our error estimate that allows prescribing both required accuracy and confidence in the final result. Numerical results substantiate the above results and illustrate the corresponding computational savings in examples that are described in terms of differential equations either driven by random measures or with random coefficients.

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A multilevel adaptive reaction-splitting simulation method for stochastic reaction networks

Stochastic modeling of reaction networks is a framework used to describe the time evolution of many natural and artificial systems, including, biochemical reactive systems at the molecular level, viral kinetics, the spread of epidemic diseases, and wireless communication networks, among many other examples. In this work, we present a novel multilevel Monte Carlo method for kinetic simulation of stochastic reaction networks that is specifically designed for systems in which the set of reaction channels can be adaptively partitioned into two subsets characterized by either "high" or "low" activity. Adaptive in this context means that the partition evolves in time according to the states visited by the stochastic paths of the system. To estimate expected values of observables of the system at a prescribed final time, our method bounds the global computational error to be below a prescribed tolerance, $TOL$, within a given confidence level. This is achieved with a computational complexity of order $O(TOL^{-2})$, the same as with an exact method, but with a smaller constant. We also present a novel control variate technique based on the stochastic time change representation by Kurtz, which may dramatically reduce the variance of the coarsest level at a negligible computational cost. Our numerical examples show substantial gains with respect to the standard Stochastic Simulation Algorithm (SSA) by Gillespie and also our previous hybrid Chernoff tau-leap method.

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Mean-Field Games for Marriage

This article examines mean-field games for marriage. The results support the argument that optimizing the long-term well-being through effort and social feeling state distribution (mean-field) will help to stabilize marriage. However, if the cost of effort is very high, the couple fluctuates in a bad feeling state or the marriage breaks down. We then examine the influence of society on a couple using mean field sentimental games. We show that, in mean-field equilibrium, the optimal effort is always higher than the one-shot optimal effort. We illustrate numerically the influence of the couple's network on their feeling states and their well-being.

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A Stochastic Maximum Principle for Risk-Sensitive Mean-Field Type Control

In this paper we study mean-field type control problems with risk-sensitive performance functionals. We establish a stochastic maximum principle (SMP) for optimal control of stochastic differential equations (SDEs) of mean-field type, in which the drift and the diffusion coefficients as well as the performance functional depend not only on the state and the control but also on the mean of the distribution of the state. Our result extends the risk-sensitive SMP (without mean-field coupling) of Lim and Zhou (2005), derived for feedback (or Markov) type optimal controls, to optimal control problems for non-Markovian dynamics which may be time-inconsistent in the sense that the Bellman optimality principle does not hold. In our approach to the risk-sensitive SMP, the smoothness assumption on the value-function imposed in Lim and Zhou (2005) need not to be satisfied. For a general action space a Peng's type SMP is derived, specifying the necessary conditions for optimality. Two examples are carried out to illustrate the proposed risk-sensitive mean-field type SMP under linear stochastic dynamics with exponential quadratic cost function. Explicit solutions are given for both mean-field free and mean-field models.

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Mean-Field Learning: a Survey

In this paper we study iterative procedures for stationary equilibria in games with large number of players. Most of learning algorithms for games with continuous action spaces are limited to strict contraction best reply maps in which the Banach-Picard iteration converges with geometrical convergence rate. When the best reply map is not a contraction, Ishikawa-based learning is proposed. The algorithm is shown to behave well for Lipschitz continuous and pseudo-contractive maps. However, the convergence rate is still unsatisfactory. Several acceleration techniques are presented. We explain how cognitive users can improve the convergence rate based only on few number of measurements. The methodology provides nice properties in mean field games where the payoff function depends only on own-action and the mean of the mean-field (first moment mean-field games). A learning framework that exploits the structure of such games, called, mean-field learning, is proposed. The proposed mean-field learning framework is suitable not only for games but also for non-convex global optimization problems. Then, we introduce mean-field learning without feedback and examine the convergence to equilibria in beauty contest games, which have interesting applications in financial markets. Finally, we provide a fully distributed mean-field learning and its speedup versions for satisfactory solution in wireless networks. We illustrate the convergence rate improvement with numerical examples.

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Monte Carlo Euler approximations of HJM term structure financial models

We present Monte Carlo-Euler methods for a weak approximation problem related to the Heath-Jarrow-Morton (HJM) term structure model, based on \Ito stochastic differential equations in infinite dimensional spaces, and prove strong and weak error convergence estimates. The weak error estimates are based on stochastic flows and discrete dual backward problems, and they can be used to identify different error contributions arising from time and maturity discretization as well as the classical statistical error due to finite sampling. Explicit formulas for efficient computation of sharp error approximation are included. Due to the structure of the HJM models considered here, the computational effort devoted to the error estimates is low compared to the work to compute Monte Carlo solutions to the HJM model. Numerical examples with known exact solution are included in order to show the behavior of the estimates.

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Towards Automatic Global Error Control: Computable Weak Error Expansion for the Tau-Leap Method

This work develops novel error expansions with computable leading order terms for the global weak error in the tau-leap discretization of pure jump processes arising in kinetic Monte Carlo models. Accurate computable a posteriori error approximations are the basis for adaptive algorithms; a fundamental tool for numerical simulation of both deterministic and stochastic dynamical systems. These pure jump processes are simulated either by the tau-leap method, or by exact simulation, also referred to as dynamic Monte Carlo, the Gillespie algorithm or the Stochastic simulation algorithm. Two types of estimates are presented: an a priori estimate for the relative error that gives a comparison between the work for the two methods depending on the propensity regime, and an a posteriori estimate with computable leading order term.

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