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Raven Beutner

Publications and source records attributed to Raven Beutner.

22 records · Page 2Linked to original sources

Deciding Hyperproperties Combined with Functional Specifications

We study satisfiability for HyperLTL with a $\forall^*\exists^*$ quantifier prefix, known to be highly undecidable in general. HyperLTL can express system properties that relate multiple traces (so-called hyperproperties), which are often combined with trace properties that specify functional behavior on single traces. Following this conceptual split, we first define several safety and liveness fragments of $\forall^*\exists^*$ HyperLTL, and characterize the complexity of their (often much easier) satisfiability problem. We then add LTL trace properties as functional specifications. Though (highly) undecidable in many cases, this way of combining "simple" HyperLTL and arbitrary LTL also leads to interesting new decidable fragments. This systematic study of $\forall^*\exists^*$ fragments is complemented by a new (incomplete) algorithm for $\forall\exists^*$-HyperLTL satisfiability.

cs.LO

A Temporal Logic for Strategic Hyperproperties

Hyperproperties are commonly used in computer security to define information-flow policies and other requirements that reason about the relationship between multiple computations. In this paper, we study a novel class of hyperproperties where the individual computation paths are chosen by the strategic choices of a coalition of agents in a multi-agent system. We introduce HyperATL*, an extension of computation tree logic with path variables and strategy quantifiers. HyperATL* can express strategic hyperproperties, such as that the scheduler in a concurrent system has a strategy to avoid information leakage. HyperATL* is particularly useful to specify asynchronous hyperproperties, i.e., hyperproperties where the speed of the execution on the different computation paths depends on the choices of the scheduler. Unlike other recent logics for the specification of asynchronous hyperproperties, our logic is the first to admit decidable model checking for the full logic. We present a model checking algorithm for HyperATL* based on alternating word automata and show that our algorithm is asymptotically optimal by providing a matching lower bound. We have implemented a prototype model checker for a fragment of HyperATL*, able to check various security properties on small programs.

cs.LO

On Probabilistic Termination of Functional Programs with Continuous Distributions

We study termination of higher-order probabilistic functional programs with recursion, stochastic conditioning and sampling from continuous distributions. Reasoning about the termination probability of programs with continuous distributions is hard, because the enumeration of terminating executions cannot provide any non-trivial bounds. We present a new operational semantics based on traces of intervals, which is sound and complete with respect to the standard sampling-based semantics, in which (countable) enumeration can provide arbitrarily tight lower bounds. Consequently we obtain the first proof that deciding almost-sure termination (AST) for programs with continuous distributions is $Π^0_2$-complete. We also provide a compositional representation of our semantics in terms of an intersection type system. In the second part, we present a method of proving AST for non-affine programs, i.e., recursive programs that can, during the evaluation of the recursive body, make multiple recursive calls (of a first-order function) from distinct call sites. Unlike in a deterministic language, the number of recursion call sites has direct consequences on the termination probability. Our framework supports a proof system that can verify AST for programs that are well beyond the scope of existing methods. We have constructed prototype implementations of our method of computing lower bounds of termination probability, and AST verification.

cs.PL

Translating Asynchronous Games for Distributed Synthesis (Full Version)

In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of asynchronous processes that exchange their causal histories upon synchronization. Decidability results for this problem have been stated either in terms of control games, which extend Zielonka's asynchronous automata by partitioning the actions into controllable and uncontrollable, or in terms of Petri games, which extend Petri nets by partitioning the tokens into system and environment players. The precise connection between these two models was so far, however, an open question. In this paper, we provide the first formal connection between control games and Petri games. We establish the equivalence of the two game models based on weak bisimulations between their strategies. For both directions, we show that a game of one type can be translated into an equivalent game of the other type. We provide exponential upper and lower bounds for the translations. Our translations make it possible to transfer and combine decidability results between the two types of games. Exemplarily, we translate decidability in acyclic communication architectures, originally obtained for control games, to Petri games, and decidability in single-process systems, originally obtained for Petri games, to control games.

cs.LO