Searcharxiv⌕ Search

arXiv subjects

Ravi Kiran Sarvadevabhatla

Publications and source records attributed to Ravi Kiran Sarvadevabhatla.

At least 37 records · Page 2Linked to original sources

PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition

Pose-based action recognition is predominantly tackled by approaches which treat the input skeleton in a monolithic fashion, i.e. joints in the pose tree are processed as a whole. However, such approaches ignore the fact that action categories are often characterized by localized action dynamics involving only small subsets of part joint groups involving hands (e.g. `Thumbs up') or legs (e.g. `Kicking'). Although part-grouping based approaches exist, each part group is not considered within the global pose frame, causing such methods to fall short. Further, conventional approaches employ independent modality streams (e.g. joint, bone, joint velocity, bone velocity) and train their network multiple times on these streams, which massively increases the number of training parameters. To address these issues, we introduce PSUMNet, a novel approach for scalable and efficient pose-based action recognition. At the representation level, we propose a global frame based part stream approach as opposed to conventional modality based streams. Within each part stream, the associated data from multiple modalities is unified and consumed by the processing pipeline. Experimentally, PSUMNet achieves state of the art performance on the widely used NTURGB+D 60/120 dataset and dense joint skeleton dataset NTU 60-X/120-X. PSUMNet is highly efficient and outperforms competing methods which use 100%-400% more parameters. PSUMNet also generalizes to the SHREC hand gesture dataset with competitive performance. Overall, PSUMNet's scalability, performance and efficiency makes it an attractive choice for action recognition and for deployment on compute-restricted embedded and edge devices. Code and pretrained models can be accessed at https://github.com/skelemoa/psumnet

cs.CV↗

F3: Fair and Federated Face Attribute Classification with Heterogeneous Data

Fairness across different demographic groups is an essential criterion for face-related tasks, Face Attribute Classification (FAC) being a prominent example. Apart from this trend, Federated Learning (FL) is increasingly gaining traction as a scalable paradigm for distributed training. Existing FL approaches require data homogeneity to ensure fairness. However, this assumption is too restrictive in real-world settings. We propose F3, a novel FL framework for fair FAC under data heterogeneity. F3 adopts multiple heuristics to improve fairness across different demographic groups without requiring data homogeneity assumption. We demonstrate the efficacy of F3 by reporting empirically observed fairness measures and accuracy guarantees on popular face datasets. Our results suggest that F3 strikes a practical balance between accuracy and fairness for FAC.

cs.LG↗

Detecting, Tracking and Counting Motorcycle Rider Traffic Violations on Unconstrained Roads

In many Asian countries with unconstrained road traffic conditions, driving violations such as not wearing helmets and triple-riding are a significant source of fatalities involving motorcycles. Identifying and penalizing such riders is vital in curbing road accidents and improving citizens' safety. With this motivation, we propose an approach for detecting, tracking, and counting motorcycle riding violations in videos taken from a vehicle-mounted dashboard camera. We employ a curriculum learning-based object detector to better tackle challenging scenarios such as occlusions. We introduce a novel trapezium-shaped object boundary representation to increase robustness and tackle the rider-motorcycle association. We also introduce an amodal regressor that generates bounding boxes for the occluded riders. Experimental results on a large-scale unconstrained driving dataset demonstrate the superiority of our approach compared to existing approaches and other ablative variants.

cs.CV↗

Counting in the 2020s: Binned Representations and Inclusive Performance Measures for Deep Crowd Counting Approaches

The data distribution in popular crowd counting datasets is typically heavy tailed and discontinuous. This skew affects all stages within the pipelines of deep crowd counting approaches. Specifically, the approaches exhibit unacceptably large standard deviation wrt statistical measures (MSE, MAE). To address such concerns in a holistic manner, we make two fundamental contributions. Firstly, we modify the training pipeline to accommodate the knowledge of dataset skew. To enable principled and balanced minibatch sampling, we propose a novel smoothed Bayesian binning approach. More specifically, we propose a novel cost function which can be readily incorporated into existing crowd counting deep networks to encourage bin-aware optimization. As the second contribution, we introduce additional performance measures which are more inclusive and throw light on various comparative performance aspects of the deep networks. We also show that our binning-based modifications retain their superiority wrt the newly proposed performance measures. Overall, our contributions enable a practically useful and detail-oriented characterization of performance for crowd counting approaches.

cs.CV↗

Automatic Quantification and Visualization of Street Trees

Assessing the number of street trees is essential for evaluating urban greenery and can help municipalities employ solutions to identify tree-starved streets. It can also help identify roads with different levels of deforestation and afforestation over time. Yet, there has been little work in the area of street trees quantification. This work first explains a data collection setup carefully designed for counting roadside trees. We then describe a unique annotation procedure aimed at robustly detecting and quantifying trees. We work on a dataset of around 1300 Indian road scenes annotated with over 2500 street trees. We additionally use the five held-out videos covering 25 km of roads for counting trees. We finally propose a street tree detection, counting, and visualization framework using current object detectors and a novel yet simple counting algorithm owing to the thoughtful collection setup. We find that the high-level visualizations based on the density of trees on the routes and Kernel Density Ranking (KDR) provide a quick, accurate, and inexpensive way to recognize tree-starved streets. We obtain a tree detection mAP of 83.74% on the test images, which is a 2.73% improvement over our baseline. We propose Tree Count Density Classification Accuracy (TCDCA) as an evaluation metric to measure tree density. We obtain TCDCA of 96.77% on the test videos, with a remarkable improvement of 22.58% over baseline, and demonstrate that our counting module's performance is close to human level. Source code: https://github.com/iHubData-Mobility/public-tree-counting.

cs.CV↗

NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actions

The lack of fine-grained joints (facial joints, hand fingers) is a fundamental performance bottleneck for state of the art skeleton action recognition models. Despite this bottleneck, community's efforts seem to be invested only in coming up with novel architectures. To specifically address this bottleneck, we introduce two new pose based human action datasets - NTU60-X and NTU120-X. Our datasets extend the largest existing action recognition dataset, NTU-RGBD. In addition to the 25 body joints for each skeleton as in NTU-RGBD, NTU60-X and NTU120-X dataset includes finger and facial joints, enabling a richer skeleton representation. We appropriately modify the state of the art approaches to enable training using the introduced datasets. Our results demonstrate the effectiveness of these NTU-X datasets in overcoming the aforementioned bottleneck and improve state of the art performance, overall and on previously worst performing action categories. Code and pretrained models can be found at https://github.com/skelemoa/ntu-x .

cs.CV↗

Monocular Multi-Layer Layout Estimation for Warehouse Racks

Given a monocular colour image of a warehouse rack, we aim to predict the bird's-eye view layout for each shelf in the rack, which we term as multi-layer layout prediction. To this end, we present RackLay, a deep neural network for real-time shelf layout estimation from a single image. Unlike previous layout estimation methods, which provide a single layout for the dominant ground plane alone, RackLay estimates the top-view and front-view layout for each shelf in the considered rack populated with objects. RackLay's architecture and its variants are versatile and estimate accurate layouts for diverse scenes characterized by varying number of visible shelves in an image, large range in shelf occupancy factor and varied background clutter. Given the extreme paucity of datasets in this space and the difficulty involved in acquiring real data from warehouses, we additionally release a flexible synthetic dataset generation pipeline WareSynth which allows users to control the generation process and tailor the dataset according to contingent application. The ablations across architectural variants and comparison with strong prior baselines vindicate the efficacy of RackLay as an apt architecture for the novel problem of multi-layered layout estimation. We also show that fusing the top-view and front-view enables 3D reasoning applications such as metric free space estimation for the considered rack.

cs.CV↗

MUGL: Large Scale Multi Person Conditional Action Generation with Locomotion

We introduce MUGL, a novel deep neural model for large-scale, diverse generation of single and multi-person pose-based action sequences with locomotion. Our controllable approach enables variable-length generations customizable by action category, across more than 100 categories. To enable intra/inter-category diversity, we model the latent generative space using a Conditional Gaussian Mixture Variational Autoencoder. To enable realistic generation of actions involving locomotion, we decouple local pose and global trajectory components of the action sequence. We incorporate duration-aware feature representations to enable variable-length sequence generation. We use a hybrid pose sequence representation with 3D pose sequences sourced from videos and 3D Kinect-based sequences of NTU-RGBD-120. To enable principled comparison of generation quality, we employ suitably modified strong baselines during evaluation. Although smaller and simpler compared to baselines, MUGL provides better quality generations, paving the way for practical and controllable large-scale human action generation.

cs.CV↗

Hear Me Out: Fusional Approaches for Audio Augmented Temporal Action Localization

State of the art architectures for untrimmed video Temporal Action Localization (TAL) have only considered RGB and Flow modalities, leaving the information-rich audio modality totally unexploited. Audio fusion has been explored for the related but arguably easier problem of trimmed (clip-level) action recognition. However, TAL poses a unique set of challenges. In this paper, we propose simple but effective fusion-based approaches for TAL. To the best of our knowledge, our work is the first to jointly consider audio and video modalities for supervised TAL. We experimentally show that our schemes consistently improve performance for state of the art video-only TAL approaches. Specifically, they help achieve new state of the art performance on large-scale benchmark datasets - ActivityNet-1.3 (54.34 mAP@0.5) and THUMOS14 (57.18 mAP@0.5). Our experiments include ablations involving multiple fusion schemes, modality combinations and TAL architectures. Our code, models and associated data are available at https://github.com/skelemoa/tal-hmo.

cs.CV↗

MeronymNet: A Hierarchical Approach for Unified and Controllable Multi-Category Object Generation

We introduce MeronymNet, a novel hierarchical approach for controllable, part-based generation of multi-category objects using a single unified model. We adopt a guided coarse-to-fine strategy involving semantically conditioned generation of bounding box layouts, pixel-level part layouts and ultimately, the object depictions themselves. We use Graph Convolutional Networks, Deep Recurrent Networks along with custom-designed Conditional Variational Autoencoders to enable flexible, diverse and category-aware generation of 2-D objects in a controlled manner. The performance scores for generated objects reflect MeronymNet's superior performance compared to multiple strong baselines and ablative variants. We also showcase MeronymNet's suitability for controllable object generation and interactive object editing at various levels of structural and semantic granularity.

cs.CV↗

BoundaryNet: An Attentive Deep Network with Fast Marching Distance Maps for Semi-automatic Layout Annotation

Precise boundary annotations of image regions can be crucial for downstream applications which rely on region-class semantics. Some document collections contain densely laid out, highly irregular and overlapping multi-class region instances with large range in aspect ratio. Fully automatic boundary estimation approaches tend to be data intensive, cannot handle variable-sized images and produce sub-optimal results for aforementioned images. To address these issues, we propose BoundaryNet, a novel resizing-free approach for high-precision semi-automatic layout annotation. The variable-sized user selected region of interest is first processed by an attention-guided skip network. The network optimization is guided via Fast Marching distance maps to obtain a good quality initial boundary estimate and an associated feature representation. These outputs are processed by a Residual Graph Convolution Network optimized using Hausdorff loss to obtain the final region boundary. Results on a challenging image manuscript dataset demonstrate that BoundaryNet outperforms strong baselines and produces high-quality semantic region boundaries. Qualitatively, our approach generalizes across multiple document image datasets containing different script systems and layouts, all without additional fine-tuning. We integrate BoundaryNet into a document annotation system and show that it provides high annotation throughput compared to manual and fully automatic alternatives.

cs.CV↗

Palmira: A Deep Deformable Network for Instance Segmentation of Dense and Uneven Layouts in Handwritten Manuscripts

Handwritten documents are often characterized by dense and uneven layout. Despite advances, standard deep network based approaches for semantic layout segmentation are not robust to complex deformations seen across semantic regions. This phenomenon is especially pronounced for the low-resource Indic palm-leaf manuscript domain. To address the issue, we first introduce Indiscapes2, a new large-scale diverse dataset of Indic manuscripts with semantic layout annotations. Indiscapes2 contains documents from four different historical collections and is 150% larger than its predecessor, Indiscapes. We also propose a novel deep network Palmira for robust, deformation-aware instance segmentation of regions in handwritten manuscripts. We also report Hausdorff distance and its variants as a boundary-aware performance measure. Our experiments demonstrate that Palmira provides robust layouts, outperforms strong baseline approaches and ablative variants. We also include qualitative results on Arabic, South-East Asian and Hebrew historical manuscripts to showcase the generalization capability of Palmira.

cs.CV↗

Wisdom of (Binned) Crowds: A Bayesian Stratification Paradigm for Crowd Counting

Datasets for training crowd counting deep networks are typically heavy-tailed in count distribution and exhibit discontinuities across the count range. As a result, the de facto statistical measures (MSE, MAE) exhibit large variance and tend to be unreliable indicators of performance across the count range. To address these concerns in a holistic manner, we revise processes at various stages of the standard crowd counting pipeline. To enable principled and balanced minibatch sampling, we propose a novel smoothed Bayesian sample stratification approach. We propose a novel cost function which can be readily incorporated into existing crowd counting deep networks to encourage strata-aware optimization. We analyze the performance of representative crowd counting approaches across standard datasets at per strata level and in aggregate. We analyze the performance of crowd counting approaches across standard datasets and demonstrate that our proposed modifications noticeably reduce error standard deviation. Our contributions represent a nuanced, statistically balanced and fine-grained characterization of performance for crowd counting approaches. Code, pretrained models and interactive visualizations can be viewed at our project page https://deepcount.iiit.ac.in/

cs.CV↗

Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognition

We introduce SynSE, a novel syntactically guided generative approach for Zero-Shot Learning (ZSL). Our end-to-end approach learns progressively refined generative embedding spaces constrained within and across the involved modalities (visual, language). The inter-modal constraints are defined between action sequence embedding and embeddings of Parts of Speech (PoS) tagged words in the corresponding action description. We deploy SynSE for the task of skeleton-based action sequence recognition. Our design choices enable SynSE to generalize compositionally, i.e., recognize sequences whose action descriptions contain words not encountered during training. We also extend our approach to the more challenging Generalized Zero-Shot Learning (GZSL) problem via a confidence-based gating mechanism. We are the first to present zero-shot skeleton action recognition results on the large-scale NTU-60 and NTU-120 skeleton action datasets with multiple splits. Our results demonstrate SynSE's state of the art performance in both ZSL and GZSL settings compared to strong baselines on the NTU-60 and NTU-120 datasets. The code and pretrained models are available at https://github.com/skelemoa/synse-zsl

cs.CV↗

Quo Vadis, Skeleton Action Recognition ?

In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of RGB videos sourced from Kinetics-700, a large-scale action dataset. We extend our study to include out-of-context actions by introducing Skeleton-Mimetics, a dataset derived from the recently introduced Mimetics dataset. We also introduce Metaphorics, a dataset with caption-style annotated YouTube videos of the popular social game Dumb Charades and interpretative dance performances. We benchmark state-of-the-art models on the NTU-120 dataset and provide multi-layered assessment of the results. The results from benchmarking the top performers of NTU-120 on the newly introduced datasets reveal the challenges and domain gap induced by actions in the wild. Overall, our work characterizes the strengths and limitations of existing approaches and datasets. Via the introduced datasets, our work enables new frontiers for human action recognition.

cs.CV↗

Early Bird: Loop Closures from Opposing Viewpoints for Perceptually-Aliased Indoor Environments

Significant advances have been made recently in Visual Place Recognition (VPR), feature correspondence, and localization due to the proliferation of deep-learning-based methods. However, existing approaches tend to address, partially or fully, only one of two key challenges: viewpoint change and perceptual aliasing. In this paper, we present novel research that simultaneously addresses both challenges by combining deep-learned features with geometric transformations based on reasonable domain assumptions about navigation on a ground-plane, whilst also removing the requirement for specialized hardware setup (e.g. lighting, downwards facing cameras). In particular, our integration of VPR with SLAM by leveraging the robustness of deep-learned features and our homography-based extreme viewpoint invariance significantly boosts the performance of VPR, feature correspondence, and pose graph submodules of the SLAM pipeline. For the first time, we demonstrate a localization system capable of state-of-the-art performance despite perceptual aliasing and extreme 180-degree-rotated viewpoint change in a range of real-world and simulated experiments. Our system is able to achieve early loop closures that prevent significant drifts in SLAM trajectories. We also compare extensively several deep architectures for VPR and descriptor matching. We also show that superior place recognition and descriptor matching across opposite views results in a similar performance gain in back-end pose graph optimization.

cs.CV↗

OPAL-Net: A Generative Model for Part-based Object Layout Generation

We propose OPAL-Net, a novel hierarchical architecture for part-based layout generation of objects from multiple categories using a single unified model. We adopt a coarse-to-fine strategy involving semantically conditioned autoregressive generation of bounding box layouts and pixel-level part layouts for objects. We use Graph Convolutional Networks, Deep Recurrent Networks along with custom-designed Conditional Variational Autoencoders to enable flexible, diverse and category-aware generation of object layouts. We train OPAL-Net on PASCAL-Parts dataset. The generated samples and corresponding evaluation scores demonstrate the versatility of OPAL-Net compared to ablative variants and baselines.

cs.CV↗

Topological Mapping for Manhattan-like Repetitive Environments

We showcase a topological mapping framework for a challenging indoor warehouse setting. At the most abstract level, the warehouse is represented as a Topological Graph where the nodes of the graph represent a particular warehouse topological construct (e.g. rackspace, corridor) and the edges denote the existence of a path between two neighbouring nodes or topologies. At the intermediate level, the map is represented as a Manhattan Graph where the nodes and edges are characterized by Manhattan properties and as a Pose Graph at the lower-most level of detail. The topological constructs are learned via a Deep Convolutional Network while the relational properties between topological instances are learnt via a Siamese-style Neural Network. In the paper, we show that maintaining abstractions such as Topological Graph and Manhattan Graph help in recovering an accurate Pose Graph starting from a highly erroneous and unoptimized Pose Graph. We show how this is achieved by embedding topological and Manhattan relations as well as Manhattan Graph aided loop closure relations as constraints in the backend Pose Graph optimization framework. The recovery of near ground-truth Pose Graph on real-world indoor warehouse scenes vindicate the efficacy of the proposed framework.

cs.CV↗