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Raymond A. Yeh

Publications and source records attributed to Raymond A. Yeh.

62 records · Page 4Linked to original sources

Not All Unlabeled Data are Equal: Learning to Weight Data in Semi-supervised Learning

Existing semi-supervised learning (SSL) algorithms use a single weight to balance the loss of labeled and unlabeled examples, i.e., all unlabeled examples are equally weighted. But not all unlabeled data are equal. In this paper we study how to use a different weight for every unlabeled example. Manual tuning of all those weights -- as done in prior work -- is no longer possible. Instead, we adjust those weights via an algorithm based on the influence function, a measure of a model's dependency on one training example. To make the approach efficient, we propose a fast and effective approximation of the influence function. We demonstrate that this technique outperforms state-of-the-art methods on semi-supervised image and language classification tasks.

cs.LG↗

Learning Motion in Feature Space: Locally-Consistent Deformable Convolution Networks for Fine-Grained Action Detection

Fine-grained action detection is an important task with numerous applications in robotics and human-computer interaction. Existing methods typically utilize a two-stage approach including extraction of local spatio-temporal features followed by temporal modeling to capture long-term dependencies. While most recent papers have focused on the latter (long-temporal modeling), here, we focus on producing features capable of modeling fine-grained motion more efficiently. We propose a novel locally-consistent deformable convolution, which utilizes the change in receptive fields and enforces a local coherency constraint to capture motion information effectively. Our model jointly learns spatio-temporal features (instead of using independent spatial and temporal streams). The temporal component is learned from the feature space instead of pixel space, e.g. optical flow. The produced features can be flexibly used in conjunction with other long-temporal modeling networks, e.g. ST-CNN, DilatedTCN, and ED-TCN. Overall, our proposed approach robustly outperforms the original long-temporal models on two fine-grained action datasets: 50 Salads and GTEA, achieving F1 scores of 80.22% and 75.39% respectively.

cs.CV↗

PIC: Permutation Invariant Critic for Multi-Agent Deep Reinforcement Learning

Sample efficiency and scalability to a large number of agents are two important goals for multi-agent reinforcement learning systems. Recent works got us closer to those goals, addressing non-stationarity of the environment from a single agent's perspective by utilizing a deep net critic which depends on all observations and actions. The critic input concatenates agent observations and actions in a user-specified order. However, since deep nets aren't permutation invariant, a permuted input changes the critic output despite the environment remaining identical. To avoid this inefficiency, we propose a 'permutation invariant critic' (PIC), which yields identical output irrespective of the agent permutation. This consistent representation enables our model to scale to 30 times more agents and to achieve improvements of test episode reward between 15% to 50% on the challenging multi-agent particle environment (MPE).

cs.LG↗

Chirality Nets for Human Pose Regression

We propose Chirality Nets, a family of deep nets that is equivariant to the "chirality transform," i.e., the transformation to create a chiral pair. Through parameter sharing, odd and even symmetry, we propose and prove variants of standard building blocks of deep nets that satisfy the equivariance property, including fully connected layers, convolutional layers, batch-normalization, and LSTM/GRU cells. The proposed layers lead to a more data efficient representation and a reduction in computation by exploiting symmetry. We evaluate chirality nets on the task of human pose regression, which naturally exploits the left/right mirroring of the human body. We study three pose regression tasks: 3D pose estimation from video, 2D pose forecasting, and skeleton based activity recognition. Our approach achieves/matches state-of-the-art results, with more significant gains on small datasets and limited-data settings.

cs.CV↗

Unsupervised Textual Grounding: Linking Words to Image Concepts

Textual grounding, i.e., linking words to objects in images, is a challenging but important task for robotics and human-computer interaction. Existing techniques benefit from recent progress in deep learning and generally formulate the task as a supervised learning problem, selecting a bounding box from a set of possible options. To train these deep net based approaches, access to a large-scale datasets is required, however, constructing such a dataset is time-consuming and expensive. Therefore, we develop a completely unsupervised mechanism for textual grounding using hypothesis testing as a mechanism to link words to detected image concepts. We demonstrate our approach on the ReferIt Game dataset and the Flickr30k data, outperforming baselines by 7.98% and 6.96% respectively.

cs.CV↗

Interpretable and Globally Optimal Prediction for Textual Grounding using Image Concepts

Textual grounding is an important but challenging task for human-computer interaction, robotics and knowledge mining. Existing algorithms generally formulate the task as selection from a set of bounding box proposals obtained from deep net based systems. In this work, we demonstrate that we can cast the problem of textual grounding into a unified framework that permits efficient search over all possible bounding boxes. Hence, the method is able to consider significantly more proposals and doesn't rely on a successful first stage hypothesizing bounding box proposals. Beyond, we demonstrate that the trained parameters of our model can be used as word-embeddings which capture spatial-image relationships and provide interpretability. Lastly, at the time of submission, our approach outperformed the current state-of-the-art methods on the Flickr 30k Entities and the ReferItGame dataset by 3.08% and 7.77% respectively.

cs.CV↗

Video Frame Synthesis using Deep Voxel Flow

We address the problem of synthesizing new video frames in an existing video, either in-between existing frames (interpolation), or subsequent to them (extrapolation). This problem is challenging because video appearance and motion can be highly complex. Traditional optical-flow-based solutions often fail where flow estimation is challenging, while newer neural-network-based methods that hallucinate pixel values directly often produce blurry results. We combine the advantages of these two methods by training a deep network that learns to synthesize video frames by flowing pixel values from existing ones, which we call deep voxel flow. Our method requires no human supervision, and any video can be used as training data by dropping, and then learning to predict, existing frames. The technique is efficient, and can be applied at any video resolution. We demonstrate that our method produces results that both quantitatively and qualitatively improve upon the state-of-the-art.

cs.CV↗

Semantic Image Inpainting with Deep Generative Models

Semantic image inpainting is a challenging task where large missing regions have to be filled based on the available visual data. Existing methods which extract information from only a single image generally produce unsatisfactory results due to the lack of high level context. In this paper, we propose a novel method for semantic image inpainting, which generates the missing content by conditioning on the available data. Given a trained generative model, we search for the closest encoding of the corrupted image in the latent image manifold using our context and prior losses. This encoding is then passed through the generative model to infer the missing content. In our method, inference is possible irrespective of how the missing content is structured, while the state-of-the-art learning based method requires specific information about the holes in the training phase. Experiments on three datasets show that our method successfully predicts information in large missing regions and achieves pixel-level photorealism, significantly outperforming the state-of-the-art methods.

cs.CV↗