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Rebecca Fiebrink

Publications and source records attributed to Rebecca Fiebrink.

6 recordsLinked to original sources

Govern the Model, Not Only the Data: Storage, Circulation, and Learning in Creative AI

Federated learning is increasingly presented as a privacy-preserving advance: personal data remain on the device, and only model updates are shared. It borrows the vocabulary of the federated social web, yet inverts its logic, distributing computation while the resulting model stays with whoever convened the training. We argue that federation is not in itself a remedy for extractive AI, because outcomes depend on who governs the data and the model and who has agency over the practices that shape them. We describe three layers at which a creative community can hold its work: storage, circulation, and learning. Examining artist-governed trusts, cooperatives, and consent infrastructures, we show that creator governance is established at storage and circulation but stops at learning: contributors can consent to training, yet have little say over the resulting model or its federation. We map the research space this opens, pairing technical open problems with the human questions from which they unfold. We propose four design principles for a creative data commons that governs models and their federation, not only datasets: govern the model, not only the corpus; make the terms legible at the moment of contribution; design for refusal as a first-class state; and decide stewardship in the open and account for it.

cs.AI

Real-Time AttentionBender: Granular Interactive Network Bending of Video Diffusion Transformers

Generative video models have achieved remarkable visual fidelity, yet their prompt-only interface offers thin creative agency and obscures the model's material process from the artists working with it. We present Real-Time AttentionBender, a tool that extends the practice of network bending across the full depth of the video diffusion transformer (DiT) and brings it into live, interactive generation. Built as a plugin within the DayDream Scope ecosystem and wrapping open-source real-time Wan pipelines, the tool exposes self-attention, cross-attention, and the feed-forward network as independently manipulable surfaces, with targeting down to individual diffusion steps, DiT layers, prompt tokens, and hidden neurons. The immediacy of live manipulation affords what we call "material intimacy" with the model: a responsive, near-mechanistic feel for how specific layers and neurons shape generated video. We position the tool as simultaneously an XAIxArts probe into transformer internals and an expressive instrument for discovering aesthetics outside the model's default representational space.

cs.GR

Learning to See: You Are What You See

The authors present a visual instrument developed as part of the creation of the artwork Learning to See. The artwork explores bias in artificial neural networks and provides mechanisms for the manipulation of specifically trained for real-world representations. The exploration of these representations acts as a metaphor for the process of developing a visual understanding and/or visual vocabulary of the world. These representations can be explored and manipulated in real time, and have been produced in such a way so as to reflect specific creative perspectives that call into question the relationship between how both artificial neural networks and humans may construct meaning.

cs.CV

Deep Meditations: Controlled navigation of latent space

We introduce a method which allows users to creatively explore and navigate the vast latent spaces of deep generative models. Specifically, our method enables users to \textit{discover} and \textit{design} \textit{trajectories} in these high dimensional spaces, to construct stories, and produce time-based media such as videos---\textit{with meaningful control over narrative}. Our goal is to encourage and aid the use of deep generative models as a medium for creative expression and story telling with meaningful human control. Our method is analogous to traditional video production pipelines in that we use a conventional non-linear video editor with proxy clips, and conform with arrays of latent space vectors. Examples can be seen at \url{http://deepmeditations.ai}.

cs.CV

Proceedings of eNTERFACE 2015 Workshop on Intelligent Interfaces

The 11th Summer Workshop on Multimodal Interfaces eNTERFACE 2015 was hosted by the Numediart Institute of Creative Technologies of the University of Mons from August 10th to September 2015. During the four weeks, students and researchers from all over the world came together in the Numediart Institute of the University of Mons to work on eight selected projects structured around intelligent interfaces. Eight projects were selected and their reports are shown here.

cs.HC

The Machine Learning Algorithm as Creative Musical Tool

Machine learning is the capacity of a computational system to learn structures from datasets in order to make predictions on newly seen data. Such an approach offers a significant advantage in music scenarios in which musicians can teach the system to learn an idiosyncratic style, or can break the rules to explore the system's capacity in unexpected ways. In this chapter we draw on music, machine learning, and human-computer interaction to elucidate an understanding of machine learning algorithms as creative tools for music and the sonic arts. We motivate a new understanding of learning algorithms as human-computer interfaces. We show that, like other interfaces, learning algorithms can be characterised by the ways their affordances intersect with goals of human users. We also argue that the nature of interaction between users and algorithms impacts the usability and usefulness of those algorithms in profound ways. This human-centred view of machine learning motivates our concluding discussion of what it means to employ machine learning as a creative tool.

cs.HC