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Reihaneh Mirjalili

Publications and source records attributed to Reihaneh Mirjalili.

9 recordsLinked to original sources

Wrench-ACT: Enhancing Robot Policies for Contact Rich Behavior Using Direct Wrench Control

While contact-rich manipulation requires deliberate regulation of interaction forces, recent approaches to robot manipulation learning predominantly represent actions as target positions or poses. Even methods that incorporate force sensing either use it solely as an observation or, when predicting forces as part of the output, rely on a hybrid force controller. In this paper, we propose an imitation learning policy that predicts wrenches as its sole action output for direct use by a pure force controller. Our studies suggest that force-domain imitation learning depends critically on data collection, with force-feedback teleoperation improving policy performance by capturing the operator's deliberate force regulation. Using Action Chunking with Transformers (ACT) as the base architecture, we train single-task models on bilateral wrench demonstrations and evaluate them on five contact-rich manipulation tasks. The wrench policy matches or outperforms position-based baselines across all tasks, with gains varying according to the degree of deliberate force regulation each task requires. Cross-condition ablations show that the bilateral data collection interface and the wrench action space each contribute independently to performance. To support further research, we will release over 1000 wrench-action demonstrations spanning these tasks on a companion website upon publication.

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TACTIC: Understanding Tactile Encoders and Conditioning for Contact-rich Robot Manipulation Policies

Tactile information is essential for contact-rich manipulation tasks in robotics. Vision-based tactile sensors make it particularly easy to design end-to-end manipulation policies with tactile sensing, as they enable the use of existing encoders from computer vision. However, this has led to a huge variety of architectures, training datasets, and evaluation protocols, making it difficult to determine which design choices best encode touch. In this work, we address this gap and present a comprehensive study of tactile encoders and fusion strategies across various contact-rich manipulation tasks in real-world experiments. To enable a controlled comparison, we train and evaluate all models under the same pipeline and experimental setup, comprising more than 2000 real-world rollouts. Our results go beyond other studies that only compare simulation performance, which does not necessarily translate to real-world settings, where large-scale evaluations are needed to obtain reliable statistics. Our key finding is that there is no universally optimal representation or fusion strategy for encoding visual-tactile. Instead, the best encoder backbone and fusion scheme depend strongly on the task.

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Lan-grasp: Using Large Language Models for Semantic Object Grasping and Placement

In this paper, we propose Lan-grasp, a novel approach towards more appropriate semantic grasping and placing. We leverage foundation models to equip the robot with a semantic understanding of object geometry, enabling it to identify the right place to grasp, which parts to avoid, and the natural pose for placement. This is an important contribution to grasping and utilizing objects in a more meaningful and safe manner. We leverage a combination of a Large Language Model, a Vision-Language Model, and a traditional grasp planner to generate grasps that demonstrate a deeper semantic understanding of the objects. Building on foundation models provides us with a zero-shot grasp method that can handle a wide range of objects without requiring further training or fine-tuning. We also propose a method for safely putting down a grasped object. The core idea is to rotate the object upright utilizing a pretrained generative model and the reasoning capabilities of a VLM. We evaluate our method in real-world experiments on a custom object dataset and present the results of a survey that asks participants to choose an object part appropriate for grasping. The results show that the grasps generated by our method are consistently ranked higher by the participants than those generated by a conventional grasping planner and a recent semantic grasping approach. In addition, we propose a Visual Chain-of-Thought feedback loop to assess grasp feasibility in complex scenarios. This mechanism enables dynamic reasoning and generates alternative grasp strategies when needed, ensuring safer and more effective grasping outcomes.

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Augmented Reality for RObots (ARRO): Pointing Visuomotor Policies Towards Visual Robustness

Visuomotor policies trained on human expert demonstrations have recently shown strong performance across a wide range of robotic manipulation tasks. However, these policies remain highly sensitive to domain shifts stemming from background or robot embodiment changes, which limits their generalization capabilities. In this paper, we present ARRO, a novel visual representation that leverages zero-shot open-vocabulary segmentation and object detection models to efficiently mask out task-irrelevant regions of the scene in real time without requiring additional training, modeling of the setup, or camera calibration. By filtering visual distractors and overlaying virtual guides during both training and inference, ARRO improves robustness to scene variations and reduces the need for additional data collection. We extensively evaluate ARRO with Diffusion Policy on a range of tabletop manipulation tasks in both simulation and real-world environments, and further demonstrate its compatibility and effectiveness with generalist robot policies, such as Octo, OpenVLA and Pi Zero. Across all settings in our evaluation, ARRO yields consistent performance gains, allows for selective masking to choose between different objects, and shows robustness even to challenging segmentation conditions. Videos showcasing our results are available at: https://augmented-reality-for-robots.github.io/

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Leveraging Foundation Models for Enhancing Robot Perception and Action

This thesis investigates how foundation models can be systematically leveraged to enhance robotic capabilities, enabling more effective localization, interaction, and manipulation in unstructured environments. The work is structured around four core lines of inquiry, each addressing a fundamental challenge in robotics while collectively contributing to a cohesive framework for semantics-aware robotic intelligence.

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VLM-Vac: Enhancing Smart Vacuums through VLM Knowledge Distillation and Language-Guided Experience Replay

In this paper, we propose VLM-Vac, a novel framework designed to enhance the autonomy of smart robot vacuum cleaners. Our approach integrates the zero-shot object detection capabilities of a Vision-Language Model (VLM) with a Knowledge Distillation (KD) strategy. By leveraging the VLM, the robot can categorize objects into actionable classes -- either to avoid or to suck -- across diverse backgrounds. However, frequently querying the VLM is computationally expensive and impractical for real-world deployment. To address this issue, we implement a KD process that gradually transfers the essential knowledge of the VLM to a smaller, more efficient model. Our real-world experiments demonstrate that this smaller model progressively learns from the VLM and requires significantly fewer queries over time. Additionally, we tackle the challenge of continual learning in dynamic home environments by exploiting a novel experience replay method based on language-guided sampling. Our results show that this approach is not only energy-efficient but also surpasses conventional vision-based clustering methods, particularly in detecting small objects across diverse backgrounds.

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FM-Loc: Using Foundation Models for Improved Vision-based Localization

Visual place recognition is essential for vision-based robot localization and SLAM. Despite the tremendous progress made in recent years, place recognition in changing environments remains challenging. A promising approach to cope with appearance variations is to leverage high-level semantic features like objects or place categories. In this paper, we propose FM-Loc which is a novel image-based localization approach based on Foundation Models that uses the Large Language Model GPT-3 in combination with the Visual-Language Model CLIP to construct a semantic image descriptor that is robust to severe changes in scene geometry and camera viewpoint. We deploy CLIP to detect objects in an image, GPT-3 to suggest potential room labels based on the detected objects, and CLIP again to propose the most likely location label. The object labels and the scene label constitute an image descriptor that we use to calculate a similarity score between the query and database images. We validate our approach on real-world data that exhibit significant changes in camera viewpoints and object placement between the database and query trajectories. The experimental results demonstrate that our method is applicable to a wide range of indoor scenarios without the need for training or fine-tuning.

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A Whole-Body Model Predictive Control Scheme Including External Contact Forces and CoM Height Variations

In this paper, we present an approach for generating a variety of whole-body motions for a humanoid robot. We extend the available Model Predictive Control (MPC) approaches for walking on flat terrain to plan for both vertical motion of the Center of Mass (CoM) and external contact forces consistent with a given task. The optimization problem is comprised of three stages, i. e. the CoM vertical motion, joint angles, and contact forces planning. The choice of external contact (e. g. hand contact with the object or environment) among all available locations and the appropriate time to reach and maintain a contact are all computed automatically within the algorithm. The presented algorithm benefits from the simplicity of the Linear Inverted Pendulum Model (LIPM), while it overcomes the common limitations of this model and enables us to generate a variety of whole-body motions through external contacts. Simulation and experimental implementation of several whole-body actions in multi-contact scenarios on a humanoid robot show the capability of the proposed algorithm.

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Push Recovery of a Position-Controlled Humanoid Robot Based on Capture Point Feedback Control

In this paper, a combination of ankle and hip strategy is used for push recovery of a position-controlled humanoid robot. Ankle strategy and hip strategy are equivalent to Center of Pressure (CoP) and Centroidal Moment Pivot (CMP) regulation respectively. For controlling the CMP and CoP we need a torque-controlled robot, however most of the conventional humanoid robots are position controlled. In this regard, we present an efficient way for implementation of the hip and ankle strategies on a position controlled humanoid robot. We employ a feedback controller to compensate the capture point error. Using our scheme, a simple and practical push recovery controller is designed which can be implemented on the most of the conventional humanoid robots without the need for torque sensors. The effectiveness of the proposed approach is verified through push recovery experiments on SURENA-Mini humanoid robot under severe pushes.

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