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Reiji Suzuki

Publications and source records attributed to Reiji Suzuki.

6 recordsLinked to original sources

An evolutionary model of animats with VLM-based subjective evaluation

In this study, we propose a framework that incorporates subjective evaluations provided by a Vision-Language Model (VLM) into the fitness evaluation and selection processes of a genetic algorithm. As the target of evolution, we employ virtual soft robots with flexible morphologies and locomotion and present the VLM with sequence images representing the locomotion of two individuals. Selection is performed via pairwise comparisons based on subjective evaluation terms such as adorably and weirdly. The outcomes of these comparisons are used as selection pressure within the genetic algorithm, enabling the simultaneous evolution of morphology and locomotion. Experimental results demonstrate that subjective selection by the VLM accelerates population convergence compared to random selection, while also giving rise to distinctive morphologies and motions corresponding to each evaluation term. An auxiliary experiment with human participants further showed that, although individual pairwise choices only partly agreed with the VLM selections, the resulting morphological and locomotion tendencies were qualitatively similar and repeated human evaluations imposed noticeable fatigue. Moreover, the observation that similar evolutionary outcomes emerged across different evaluation terms suggests that the VLM does not apply these terms in a purely literal manner but instead decomposes them into multiple internal evaluation criteria when making judgments. This work visualizes the evolutionary process through which subjective linguistic expressions are mapped onto embodied phenotypes and provides a foundational framework for analyzing the structure of subjective judgment in VLMs. The proposed approach is expected to contribute to new developments in evolutionary computation and artificial life research based on subjective evaluation.

cs.NE

How memory can affect collective and cooperative behaviors in an LLM-Based Social Particle Swarm

This study examines how memory shapes the collective and cooperative dynamics of Large Language Model (LLM) agents in a multi-agent system. To this end, we extend the Social Particle Swarm (SPS) model, in which agents move in a two-dimensional space and play the Prisoner's Dilemma with neighboring agents, by replacing its rule-based agents with LLM agents endowed with Big Five personality scores and varying memory lengths. Using Gemini 2.0 Flash, we find that memory length is a critical parameter governing collective behavior: even a minimal memory drastically suppressed cooperation, transitioning the system from stable cooperative clusters through cyclical formation and collapse of clusters to a state of scattered defection as memory length increased. Big Five personality traits correlated with agent behaviors in partial agreement with findings from experiments with human participants, supporting the validity of the model. This effect of memory appeared whether or not personality was assigned. With heterogeneous personalities, individual behavior reflected the assigned traits and cooperation collapsed under long memory, whereas without personality Gemini's cooperative disposition dominated and cooperation was broadly maintained. Sentiment analysis of agents' reasoning texts showed that the model interprets memory increasingly negatively as its length grows, already in the early phase, providing a micro-level account of the suppression of cooperation. These results suggest that how an LLM interprets accumulated memory is a key driver of emergent social behavior in Generative Agent-Based Modeling.

cs.AI

Assessing LLMs in Art Contexts: Critique Generation and Theory of Mind Evaluation

This study explored how large language models (LLMs) perform in two areas related to art: writing critiques of artworks and reasoning about mental states (Theory of Mind, or ToM) in art-related situations. For the critique generation part, we built a system that combines Noel Carroll's evaluative framework with a broad selection of art criticism theories. The model was prompted to first write a full-length critique and then shorter, more coherent versions using a step-by-step prompting process. These AI-generated critiques were then compared with those written by human experts in a Turing test-style evaluation. In many cases, human subjects had difficulty telling which was which, and the results suggest that LLMs can produce critiques that are not only plausible in style but also rich in interpretation, as long as they are carefully guided. In the second part, we introduced new simple ToM tasks based on situations involving interpretation, emotion, and moral tension, which can appear in the context of art. These go beyond standard false-belief tests and allow for more complex, socially embedded forms of reasoning. We tested 41 recent LLMs and found that their performance varied across tasks and models. In particular, tasks that involved affective or ambiguous situations tended to reveal clearer differences. Taken together, these results help clarify how LLMs respond to complex interpretative challenges, revealing both their cognitive limitations and potential. While our findings do not directly contradict the so-called Generative AI Paradox--the idea that LLMs can produce expert-like output without genuine understanding--they suggest that, depending on how LLMs are instructed, such as through carefully designed prompts, these models may begin to show behaviors that resemble understanding more closely than we might assume.

cs.CL

Evolutionary ecology of words

We propose a model for the evolutionary ecology of words as one attempt to extend evolutionary game theory and agent-based models by utilizing the rich linguistic expressions of Large Language Models (LLMs). Our model enables the emergence and evolution of diverse and infinite options for interactions among agents. Within the population, each agent possesses a short word (or phrase) generated by an LLM and moves within a spatial environment. When agents become adjacent, the outcome of their interaction is determined by the LLM based on the relationship between their words, with the loser's word being replaced by the winner's. Word mutations, also based on LLM outputs, may occur. We conducted preliminary experiments assuming that ``strong animal species" would survive. The results showed that from an initial population consisting of well-known species, many species emerged both gradually and in a punctuated equilibrium manner. Each trial demonstrated the unique evolution of diverse populations, with one type of large species becoming dominant, such as terrestrial animals, marine life, or extinct species, which were ecologically specialized and adapted ones across diverse extreme habitats. We also conducted a long-term experiment with a large population, demonstrating the emergence and coexistence of diverse species.

q-bio.PE

Breaching the Bottleneck: Evolutionary Transition from Reward-Driven Learning to Reward-Agnostic Domain-Adapted Learning in Neuromodulated Neural Nets

Advanced biological intelligence learns efficiently from an information-rich stream of stimulus information, even when feedback on behaviour quality is sparse or absent. Such learning exploits implicit assumptions about task domains. We refer to such learning as Domain-Adapted Learning (DAL). In contrast, AI learning algorithms rely on explicit externally provided measures of behaviour quality to acquire fit behaviour. This imposes an information bottleneck that precludes learning from diverse non-reward stimulus information, limiting learning efficiency. We consider the question of how biological evolution circumvents this bottleneck to produce DAL. We propose that species first evolve the ability to learn from reward signals, providing inefficient (bottlenecked) but broad adaptivity. From there, integration of non-reward information into the learning process can proceed via gradual accumulation of biases induced by such information on specific task domains. This scenario provides a biologically plausible pathway towards bottleneck-free, domain-adapted learning. Focusing on the second phase of this scenario, we set up a population of NNs with reward-driven learning modelled as Reinforcement Learning (A2C), and allow evolution to improve learning efficiency by integrating non-reward information into the learning process using a neuromodulatory update mechanism. On a navigation task in continuous 2D space, evolved DAL agents show a 300-fold increase in learning speed compared to pure RL agents. Evolution is found to eliminate reliance on reward information altogether, allowing DAL agents to learn from non-reward information exclusively, using local neuromodulation-based connection weight updates only. Code available at github.com/aislab/dal.

cs.NE

An evolutionary model of personality traits related to cooperative behavior using a large language model

This paper aims to shed light on the evolutionary dynamics of diverse and social populations by introducing the rich expressiveness of generative models into the trait expression of social agent-based evolutionary models. Specifically, we focus on the evolution of personality traits in the context of a game-theoretic relationship as a situation in which inter-individual interests exert strong selection pressures. We construct an agent model in which linguistic descriptions of personality traits related to cooperative behavior are used as genes. The deterministic strategies extracted from Large Language Model (LLM) that make behavioral decisions based on these personality traits are used as behavioral traits. The population is evolved according to selection based on average payoff and mutation of genes by asking LLM to slightly modify the parent gene toward cooperative or selfish. Through preliminary experiments and analyses, we clarify that such a model can indeed exhibit the evolution of cooperative behavior based on the diverse and higher-order representation of personality traits. We also observed the repeated intrusion of cooperative and selfish personality traits through changes in the expression of personality traits, and found that the emerging words in the evolved gene well reflected the behavioral tendency of its personality in terms of their semantics.

physics.soc-ph