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Rem RunGu Lin

Publications and source records attributed to Rem RunGu Lin.

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Entangling Like Mycorrhizae: Mixing Realities Through Touch in "FungiSync"

Mycorrhizal networks -- often called nature's ``wood-wide web'' -- are vast underground mycelial systems that connect individual plants through countless hyphae of mycorrhizal fungi joining with plant roots. Through these hyphal webs, resources and signals -- carbohydrates, minerals, and biochemical cues -- are mutualistically exchanged and redistributed across plants, sustaining forests as relational symbiotic ecologies rather than isolated individuals. What is it like to be a plant within the wood-wide web? We present \emph{FungiSync}, a multi-person, co-located mixed reality (MR) experience that translates mycorrhizal interdependence into a felt, somaesthetic participatory ritual. Participants embody different forest plants by holding masquerade-style MR headset masks with wood-branch-like handles decorated with mushrooms. In MR, each participant perceives a distinct, audio-reactive psychedelic augmented reality overlay -- composed of resource-representing visual elements -- layered atop a shared physical terrain, symbolizing an individualized digital \emph{umwelt} (perceptual world). FungiSync reprograms human hand touch into a metaphorical mycorrhizal exchange. When participants touch hands, their digital \emph{umwelten} begin to entangle: visual elements leak, mix, and merge across perspectives, as if hyphae were forging new connections and carrying resources between hosts within a larger mycelial network. By making mycorrhizal interdependence perceptible through embodied contact, FungiSync invites participants to feel with \emph{fungal epistemics} -- a more-than-human alternative way of knowing grounded in symbiotic relationality as both an aesthetic experience and an ethical orientation -- offering a critique of the accelerated individualism characterizing our technology-mediated posthuman era.

cs.HC

Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements

Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by examining how virtual objects can nudge collective, co-located movement without relying on explicit instructions or choreography. We developed GravField, a research-through-design, co-located MR performance system where an "object jockey" live-configures virtual objects (e.g., ropes, springs, magnetic fields) with real-time, parameterized "digital physics" (e.g., weight, elasticity, force) to influence headset-wearing participants' movement, made perceptible through augmented visual and audio feedback serving as cognitive-somatic cues. Our bricolage analysis of the performances, based on video, interviews, soma trajectories, and field notes, indicates that these live nudges support emergent intercorporeal coordination and that ambiguity and real-time configuration sustain open-ended, exploratory engagement. Ultimately, our work offers empirical insights and design principles for MR systems that can guide group movement through embodied, felt dynamics while preserving participants' sense of agency.

cs.HC